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		<title><![CDATA[Latest posts for the thread "Proposed Rules for Grey Knight DH"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Proposed Rules for Grey Knight DH"]]></description>
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				<title>Proposed Rules for Grey Knight DH</title>
				<description><![CDATA[ I had two simple ideas to help fix the Grey Knights and make them more competitive for use in friendly games where they can really struggle. These ideas are very simple and if I'm lucky I will be able to test them out with my friend who plays <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Demon Hunters.<br />  <br />  1.) All Grey Knights have access to transports that can hold them:<br />  <br />  a.) <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s in Power Armor numbering 6 or less can take a Razor Back<br />  b.) <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s in Power Armor numbering 10 or less can take a Rhino<br />  c.) Grey Knight Terminators may purchase a Land Raider or Land Raider Crusader as a dedicated transport assuming they can fit into the transport (that still counts as a scoring unit). <br />  <br />  2.) Grey Knights get access to Predator Tanks in Heavy Support.<br />  <br />  These simple additions would help make the Grey Knights a more fun army to use and allow them to field a much more balanced force.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 01:26:56]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: Proposed Rules for Grey Knight DH</title>
				<description><![CDATA[ i personally dont think that it quite fits the fluff. <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are soldiers, not drivers or gunners. i always imagne <span class="glossaryitem" onmouseover='gp(305);'>GK</span> rhinos and <span class="glossaryitem" onmouseover='gp(87);'>LRs</span> being driven by <span class="glossaryitem" onmouseover='gp(171);'>STs</span>...]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 01:33:02]]> GMT</pubDate>
				<author><![CDATA[ torealis]]></author>
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				<title>RE: Proposed Rules for Grey Knight DH</title>
				<description><![CDATA[ I remember making some similiar suggestions on this board back in june (the predator idea was one that was much argued, with some for, some against, and some for with restrictions).<br><br>Personally, I'm all for the preds being driven by Stormtroopers, and requiring at least one <span class="glossaryitem" onmouseover='gp(171);'>ST</span> squad to take.<br><br>IAH, as far as the transports go, I'm not sure I'd take them.  <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are expensive enough without spending additional points on non-scoring units, and work better as a shooting army than a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> army.<br><br>Two squads of <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators sitting in ruins with two psycannons apiece is a very daunting firebase to dig out.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 03:35:55]]> GMT</pubDate>
				<author><![CDATA[ nobody]]></author>
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				<title>RE: Proposed Rules for Grey Knight DH</title>
				<description><![CDATA[ I don't see Preds being against their fluff.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s are no more "great warriors" than any other Astartes chapter that specializes in Assault.  They do get lots of guns after all, and they have tanks including a Land Raider and a Land Raider Crusader where it specifically states that it is crewed by <b>Grey Knights</b>.  So they have plenty of drivers/gunners in their ranks already.<br><br>Rhinos would offer a way of Mobility for the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s that they don't have.  No you can't assault out of it, but it would give you a way to get close quickly, shoot, and then assault or be assaulted  the next turn.  <br><br>Predators give you decent anti-tank while not being as optimal as Las/<span class="glossaryitem" onmouseover='gp(166);'>Plas</span> squads it's not as crappy as a Dread either.  I mean hell if Khorne armies can take 3 All Lascannon Preds then so can <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s.  I mean how else do you expect them to deal with <b>Demonically Posesssed Vehicles</b>?  I mean I don't know about you guys but every time I play against a Chaos Player with Vehicles they all have some sort of evil Demon thing living in them in one way or another, and it usually runs roughshod over the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s as they can't hurt it very well most of the time. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 05:02:43]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: Proposed Rules for Grey Knight DH</title>
				<description><![CDATA[ To be honest, I dont care for your changes.  While I understand the need for <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s to get around the board more, i think the problem could be solved by making deep striking on a teleport homer more like demon summoning that deep striking.  Do taht and you make <span class="glossaryitem" onmouseover='gp(390);'>GH</span>'s amazing shock troops as well as not creating a proposed imbalance by giving them access to things that would not normally be granted to them]]></description>
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				<pubDate><![CDATA[Tue, 2 Jan 2007 08:11:24]]> GMT</pubDate>
				<author><![CDATA[ moosifer]]></author>
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