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		<title><![CDATA[Latest posts for the thread "Ork Armur'd Krumpany"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Ork Armur'd Krumpany"]]></description>
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				<title>Ork Armur'd Krumpany</title>
				<description><![CDATA[ I've been working on an Ork version of Armored company, as I own quite a few looted tanks. I felt that using just regular armored compnay rules would no tmake sense for an ork themed army. This is the second draft of these rules, though little has changed from the initial writing. So far the only main change was getting rid of the Marine armor that I included Predators, land raiders and razorbacks. I did keep the rhino, as I feel many people have them, and they fit as a nice, inexpensive transport for the smaller squads. I have yet to play test the rules, as people tend to not want to play against armored companies in general. Feedback is appreciated.  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Background of Armur&rsquo;d Krumpaniez  </font></span></u>[/b]</p>  <p  ><font face="Times New Roman" size="3">Blood Axe Warbosses tend to be a bit more kunnin&rsquo; and strategic compared to other Ork Bosses. Sometimes a lucky Boss will run across a Mechanicus freighter and take it over before it reaches the garrison it was intended to re-supply, causing a significant increase in their armored firepower. Other Bosses have been on long campaigns, accumulating Imperial vehicles as they add victories to their belts. Others are capable of trading their loot for vehicles that mercenaries have acquired. No matter what fashion these machines are collected, in the end, the orks have an iron curtain rumbling down the battlefield. </font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p   align="center"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Wutz trainin&rsquo;?</span></u>[/b]<span >  </span></font></p>  <p   align="center"><font face="Times New Roman" size="3">Ork Armur&rsquo;d Krumpanies do not use doctrines or organizations. However they do use the following rules.</font></p>  <p  ><span > <font face="Times New Roman">&nbsp;</font> </span></p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Orks</u>[/b]- Infantry models use all special rules for Power of the Waaggh and Mob size checks.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Oi! Dat Finggy ain&rsquo;t shooty enough!</u>[/b]- Orks are very picky in regards to what tanks to loot. Therefore, they may only use the following looted units:</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p   align="center"><font face="Times New Roman" size="3">Leman Russ Battle tank, Leman Russ Demolisher, Basilisk, Chimera, Rhino, 0-2 Leman Russ Exterminator, 0-2 Hellhound, 0-1 Leman Russ Vanquisher</font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Dakka Dakka Dakka!</u>[/b]- All vehicles have a Ballistic skill of 2 unless otherwise stated.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>I knowz &lsquo;ow ta drive dere, git!</u>[/b]- Armur&rsquo;d Krumpany vehicles have to take tests similar to all looted vehicles. However, the drivers have been around their tanks long enough to kinda figure out what they&rsquo;re doing. Whenever a tank breaks down and rolls &ldquo;Don&rsquo;t press that Waaagghh! &rdquo; it only moves 1d6 straight forward instead of <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Deez tanks iz dead &lsquo;ard!</u>[/b]- Armur&rsquo;d Krumpanies are considered to be extremely well supplied with scrap if they have a regiment of tanks. Therefore, all tanks receive the &ldquo;armored plate&rdquo; upgrade for free.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Psycho (in)akkr&rsquo;it sponson gunnerz</u>[/b]- Orks love nothing more than to shoot things with big guns. The amount of firepower they put out of these machines is amazing, even for Imperial Guard standards. To represent this, any rolls of a 1 on sponson or hull mounted guns are re-rolled. Also, if the tank is ever assaulted, the sponson and hull gunners may shoot (if in the arc of the gun) at the assaulters at initiative 10.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Get to da transport, ladz!</u>[/b]- Infantry models use the special rules for speed freeks when attempting to mob up.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Go Fastah, Yah Git!</u>[/b]- Only transports may take the Red Paintjob and turboboosta <span >&nbsp;</span>upgrades.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <span   ><br   />  </span>  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman"><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:  </font></span></u>[/b]</p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span > <span ><font face="Times New Roman">&nbsp;</font></span> </span></u>[/b]</p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >0-1 Kommissar Tank*</span></u>[/b]<span >- 100pts + vehicle  </span></font></p>  <p  ><span ><font face="Times New Roman">*Your Krumpany MUST be lead by a Kommissar, and only one. He dun thumped the rest of &lsquo;em!  </font></span></p>  <p  ><span ><font face="Times New Roman"><span >&nbsp;</span>  </font></span></p>  <p  ><font face="Times New Roman" size="3">The Kommissar tank has a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 3.</font></p>  <p  ><span > <font face="Times New Roman">&nbsp;</font> </span></p>  <p  ><font face="Times New Roman" size="3">Options: The Kommissar Warboss and his most akkr&rsquo;it Flash gitz ride into battle in one of the following vehicles: Leman Russ Battle Tank, Leman Russ Vanquisher, and Leman Russ Exterminator.</font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Da Boss Gets da Bestest Armur!</u>[/b]- The meks of the krumpany are usually &ldquo;persuaded&rdquo; by the Kommissar to put way too many armored plates on the tank. In game, this gives any Leman Russ tank variant the Kommissar uses the Armor values of a Leman Russ Demolisher. Also, due to the thickness of the armor, any failed armor plate rolls may be re-rolled. However, the tank loses 1 inch of movement for every 6&rdquo; it would normally go. For example, if the tank would normally be going 6&rdquo;, it now goes 5&rdquo;. If it would go 12&rdquo;, it now goes only 10&rdquo;</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >0-1 Mek Tank </span></u>[/b]<span >- 65pts + vehicle  </span></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font face="Times New Roman" size="3">Options: <span >&nbsp;</span>The Krumpany&rsquo;s Biggest Big mek and all of his Grot Oilers may be mounted in one of the following vehicles: Leman Russ Battle Tank, Leman Russ Vanquisher, and Leman Russ Exterminator.</font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Weedy gunnerz</u>[/b]- Grot oilers are too small for firing large weaponry. They tend to get thrown about by heavy weapons they&rsquo;re attempting to fire. Therefore, they are not allowed to re-roll any 1s as per the &ldquo;psycho (in)akkr&rsquo;it gunnerz&rdquo; special rule. However, they are allowed to fire into charging units.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Fixin it up!</u>[/b]- The Mek onboard as well as his grotz are very experienced in repairing Imperial tanks. At the beginning of the ork turn, on a roll of a 4+, the Mek and his grotz repaired either an immobilized result, or a weapon destroyed result. This cannot be combined with grot riggers.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u>Da mek iz da slowest git!</u>[/b]- For an additional 30pts, the mek tank can be retrofitted with a Mega kustom force field. It works the same as the Kustom force field in the Ork codex, but its radius is doubled. Since the field feeds off of engine power, this changes the tank&rsquo;s speed to lumbering, as outlined by the war machine vehicles in Chapter approved. However, it cannot divide firepower like a war machine.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span > <span ><font face="Times New Roman"></font></span> </span></u>[/b]</p>  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span > <span ><font face="Times New Roman"></font></span> </span></u>[/b]</p>  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Elites:</font></span></u>[/b]</p>  <p   align="center"> <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Nob Tank Ace</span></u>[/b]<span >- 65pts + vehicle</span></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font face="Times New Roman" size="3">The Nob Tank Ace has a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> of 3.</font></p>  <p  ><span > <font face="Times New Roman">&nbsp;</font> </span></p>  <p  ><font face="Times New Roman" size="3">Options:<span >&nbsp; </span>The Kommissar&rsquo;s Best nobs from his personal retinue are given tanks and allowed to select crew from the shootiest, most akkr&rsquo;it shoota boyz in the Krumpany. They may be mounted in one of the following vehicles: Leman Russ Battle Tank or Leman Russ Exterminator.</font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">0-1 Big Mek  </font></span></u>[/b]</p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font face="Times New Roman" size="3">As per codex: orks. </font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font face="Times New Roman" size="3">The big Mek MUST have 3 Grot oilers with him. Also, he MUST be mounted in a Transport that will fit him and his retinue. </font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">&lsquo;Ard Boy &ldquo;Storm Troopahz&rdquo;  </font></span></u>[/b]</p>  <p  > <font face="Times New Roman" size="3">As Outlined in Codex: Orks,&nbsp;along with the following rules.</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Transport:[/b] The mob MUST be mounted in a transport that will hold their number.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Troops:</font></span></u>[/b]</p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Tank Unit</font></span></u>[/b]</p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Number/ Squad:[/b] One Vehicle.</font></font></p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Options:[/b] For each Kommissar Tank, Mek Tank or Tank Ace, you may purchase 0-2 Leman Russ Tanks. Each tank counts as a troop choice on the Force organization chart.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Fast Attack:  </font></span></u>[/b]</p>  <p   align="center"> <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Reconnaissance Vehicle:</font></span></u>[/b]</p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Unit Size:[/b] One Vehicle.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Options:[/b] A reconnaissance vehicle may be one of the following: Chimera, Rhino, &lsquo;Ell &lsquo;Owwnd Flame tank (see below).</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><font size="3"><font face="Times New Roman">&lsquo;Ell &lsquo;Owwnd flame tank  </font></font></u>[/b]</p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Crew:[/b] Burna Boy Orks</font></font></p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Weaponry:[/b] Turret Mounted Inferno Cannon, hull mounted Heavy Bolter.</font></font></p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Upgrades: [/b]The Hellhound may take any upgrades as per codex: Orks.</font></font></p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;&ldquo;Infenal&rdquo; cannon:[/b] Since the Hellhound is known for it&rsquo;s temperamental history even when in excellent condition in a Guard fighting company, it&rsquo;s ten fold worse in the hands of an Ork who&rsquo;s a pyromaniac. When rolling to hit with the Inferno cannon, on a roll of a 1, use the following chart.</font></font></p>  &lt;table class="MsoTableGrid" style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-yfti-tbllook: 480; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellspacing="0" cellpadding="0" border="1"&gt;      &lt;tbody&gt;          &lt;tr style="mso-yfti-irow: 0; mso-yfti-firstrow: yes"&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><font face="Times New Roman" size="3">Roll</font></p>              &lt;/td&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #ece9d8; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><font face="Times New Roman" size="3">Effect</font></p>              &lt;/td&gt;          &lt;/tr&gt;          &lt;tr style="mso-yfti-irow: 1"&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><span ><font face="Times New Roman">1-3  </font></span></p>              &lt;/td&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #ece9d8; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><span ><font face="Times New Roman">The cannon fires as normal, but the mek becomes a bit too distracted by all the warning sounds and lights flashing. So he presses buttons in a nervous fervor. Next turn, the hellhound counts as broken down. Roll on the breakdown chart to see what happens at the beginning of the turn.  </font></span></p>              &lt;/td&gt;          &lt;/tr&gt;          &lt;tr style="mso-yfti-irow: 2"&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><span ><font face="Times New Roman">4-5  </font></span></p>              &lt;/td&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #ece9d8; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><span ><font face="Times New Roman">A promethium tube blows off of the tanks before the cannon fires and launches flaming death in a random direction. Before the grotz can fix this, a fireball is shot from the Hellhound. Place the ordinance blast template in the middle of the Hellhound. The template scatters <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> in the direction of the dice, using the Strength and <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> of the inferno cannon, as well as its flame nature, but this is not considered an ordinance hit for armor penetration. If the template lands on top of the tank, as per a &ldquo;hit&rdquo;, use the Hellhound&rsquo;s front armor to resolve damage. The cannon may not fire next turn as the grotz are working on fixin&rsquo; it up!  </font></span></p>              &lt;/td&gt;          &lt;/tr&gt;          &lt;tr style="mso-yfti-irow: 3; mso-yfti-lastrow: yes"&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><span ><font face="Times New Roman">6  </font></span></p>              &lt;/td&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: #ece9d8; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: #ece9d8; WIDTH: 221.4pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt; mso-border-left-alt: solid windowtext .5pt; mso-border-top-alt: solid windowtext .5pt" valign="top" width="295"&gt;              <p   align="center"><span ><font face="Times New Roman">The mek presses the fire button so many times that a super blast of promethium comes out of the cannon as it screams like a jet engine. In the following roll to see who is under the template, count the cannon&rsquo;s <span class="glossaryitem" onmouseover='gp(6);'>AP</span> value as 2.  </font></span></p>              &lt;/td&gt;          &lt;/tr&gt;      &lt;/tbody&gt;  &lt;/table&gt;  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span > <span ><font face="Times New Roman"></font></span> </span></u>[/b]</p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ></span></u>[/b]</font></p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Killa Kanz</span></u>[/b]</font></p>  <p  ><font face="Times New Roman" size="3">As outlined in Codex: Orks</font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> &lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Looted Fist Squad</font></span></u>[/b]</p>  <p  ><font size="3"><font face="Times New Roman">As outlined in Codex: Orks, along with the following rules.</font></font></p>  <p  ><font size="3"><font face="Times New Roman"><b>Options:</b> Armur&rsquo;d Krumpany Lootas may ONLY select the weapon options for Imperial Guard Armored Fist squads. They MUST be mounted in a chimera.</font></font></p>  <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Looted Weapons: [/b]Krumpany lootas still follow the same rules for looted weapons as regular lootas from codex: Orks.</font></font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p   align="center">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><font face="Times New Roman">Heavy Support:</font></span></u>[/b]</p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Leman Russ Demolisher</span></u>[/b]<span >- 140pts</span></font></p>  <p  ><font face="Times New Roman" size="3">As outlined in Codex: Imperial Guard</font></p>  &lt;table class="MsoTableGrid" style="BORDER-RIGHT: medium none; BORDER-TOP: medium none; BORDER-LEFT: medium none; BORDER-BOTTOM: medium none; BORDER-COLLAPSE: collapse; mso-border-alt: solid windowtext .5pt; mso-yfti-tbllook: 480; mso-padding-alt: 0in 5.4pt 0in 5.4pt; mso-border-insideh: .5pt solid windowtext; mso-border-insidev: .5pt solid windowtext" cellspacing="0" cellpadding="0" border="1"&gt;      &lt;tbody&gt;          &lt;tr style="mso-yfti-irow: 0; mso-yfti-firstrow: yes; mso-yfti-lastrow: yes"&gt;              &lt;td style="BORDER-RIGHT: windowtext 1pt solid; PADDING-RIGHT: 5.4pt; BORDER-TOP: windowtext 1pt solid; PADDING-LEFT: 5.4pt; PADDING-BOTTOM: 0in; BORDER-LEFT: windowtext 1pt solid; WIDTH: 429.05pt; PADDING-TOP: 0in; BORDER-BOTTOM: windowtext 1pt solid; BACKGROUND-COLOR: transparent; mso-border-alt: solid windowtext .5pt" valign="top" width="572"&gt;              <p  ><font size="3"><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;Designer notes:[/b] The Demolisher is only 140pts in an Armur&rsquo;d Krumpany because it&rsquo;s 140pts in a regular Imperial Guard armored company. What&rsquo;s good for the Guard is good for da Gitz!</font></font></p>              &lt;/td&gt;          &lt;/tr&gt;      &lt;/tbody&gt;  &lt;/table&gt;  <p  ><span > <font face="Times New Roman">&nbsp;</font> </span></p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >0-1 &lt;st1:city w:<span class="glossaryitem" onmouseover='gp(171);'>st</span>="on"&gt;&lt;st1:place w:<span class="glossaryitem" onmouseover='gp(171);'>st</span>="on"&gt;Battle&lt;/st1:place&gt;&lt;/st1:city&gt; Wagon</span></u>[/b]</font></p>  <p  ><font face="Times New Roman" size="3">As outlined in Codex: Orks</font></p>  <p  ><span > <font face="Times New Roman">&nbsp;</font> </span></p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Basilisk</span></u>[/b]</font></p>  <p  ><font face="Times New Roman" size="3">As outlined in Codex: Imperial Guard</font></p>  <p  ><span > <font face="Times New Roman">&nbsp;</font> </span></p>  <p  ><font face="Times New Roman">&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Ork Dreadnought</span></u>[/b]</font></p>  <p  ><font face="Times New Roman" size="3">As outlined in Codex: Orks</font></p>  <p  > <font face="Times New Roman" size="3">&nbsp;</font> </p>]]></description>
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				<pubDate><![CDATA[Sun, 14 Jan 2007 19:39:47]]> GMT</pubDate>
				<author><![CDATA[ BillyBob]]></author>
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				<title>RE: Ork Armur'd Krumpany</title>
				<description><![CDATA[ You've got some very characterful rules in there.  I'd be interesting in facing an ork AK with my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> <span class="glossaryitem" onmouseover='gp(5);'>AC</span>. Good work.]]></description>
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				<pubDate><![CDATA[Mon, 15 Jan 2007 03:53:01]]> GMT</pubDate>
				<author><![CDATA[ rryannn]]></author>
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				<title>RE: Ork Armur'd Krumpany</title>
				<description><![CDATA[ Sweet!  I'd love to play this, either with or against.]]></description>
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				<pubDate><![CDATA[Tue, 16 Jan 2007 05:08:09]]> GMT</pubDate>
				<author><![CDATA[ lord_sutekh]]></author>
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