<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Ouch! That'll leave mark."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/31.page</link>
		<description><![CDATA[Latest messages posted in the thread "Ouch! That'll leave mark."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Ouch! That'll leave mark.</title>
				<description><![CDATA[ If this topic has been covered before, please don't kill/hurt/flame/hack/laugh at/etc me for making another one.<br />  <br />  Been thinking a bit on the stats of weapons in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> compared to reality.<br />  IF<br />  A lasgun can kill the average person 50% of the time(not including extra shots or armor saves) he hits, but isn't able to pierce a bush, would it be the same caliber as the average pistol round in today's world? If so, why the change from rifle rounds to pistol?<br />  IF<br />  A .75 cal bolt can kill a man wearing tactical armor in one shot and is considered to be a smaller grenade launcher, while a .50 cal bullet can do the same over a mile away, which is weaker?<br />  IF<br />  The average Human in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has S:3, how much can he lift? Remember, not everybody today has muscles like theirs! Compare your arm to theirs and measure from there.<br />  IF<br />  A Missile Launcher can fire Krak or Frag missiles, why doesn't the Krak make an explosion of some sort?<br />  <br />  Just a couple things. Later on, I'll get onto Plasma weapons and Ork weapons.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135442.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135442.page</link>
				<pubDate><![CDATA[Sat, 20 Jan 2007 07:00:25]]> GMT</pubDate>
				<author><![CDATA[ Father Joe]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ Ok do you know how big a  .75 cal shell is   it  roughly the  size  of a  20mm to 23mm  cannon round that we use today( In40k its  a  explosive projectice thats is   caseless) So its  packed with  a sort of HE and  some armor prenation power too  from the  books  ive read.<br><br>*A lasgun can kill the average person 50% of the time(not including extra shots or armor saves) he hits, but isn't able to pierce a bush, would it be the same caliber as the average pistol round in today's world? If so, why the change from rifle rounds to pistol?<br><br> Its  easier too recharge the power cells  then too keep a  supply of Ammo coming in from off world  supply and  demand( lasguns power cells can be  recharged in  standard fire around  camp, If i remember  right  from a  book i read)<br><br>*A Missile Launcher can fire Krak or Frag missiles, why doesn't the Krak make an explosion of some sort?<br><br> Due to the shape of  the charge and if it a sabbot round  in side the rocket there wont be  that big of a  blast raduis ( former Gunnermate and  Weapon Tech  in the navy)  I know my  Ordanace]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135465.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135465.page</link>
				<pubDate><![CDATA[Sat, 20 Jan 2007 08:01:52]]> GMT</pubDate>
				<author><![CDATA[ Kultofthebonedragons]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <div   > *A lasgun can kill the average person 50% of the time(not including extra shots or armor saves) he hits, but isn't able to pierce a bush, would it be the same caliber as the average pistol round in today's world? If so, why the change from rifle rounds to pistol?<br></div  ><br><br>I think the cover save represents, not only physical cover but also the cover obscuring the target.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135484.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135484.page</link>
				<pubDate><![CDATA[Sat, 20 Jan 2007 10:35:43]]> GMT</pubDate>
				<author><![CDATA[ ubberdorc]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ I've been reading plenty of Gaunts Ghosts and Caiphas Cain novels over winter break, and I'd have to say that the lasgun is portrayed as a formidable weapon, capable of blowing limbs and heads off of human beings. <br><br>I'd have to think that Space Marine's strength would be comparable to NFL linemen strength, but probably stronger, somewhere in the range of a 600-700 lb. bench press, and a larger squat.  Therefore, I have reason to believe that <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, such as Catachan would be able to bench press roughly 500 lbs., where the "normal" guardsmen would be capable of 300-400 lbs. lifts.  This of course is pure speculation.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135491.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135491.page</link>
				<pubDate><![CDATA[Sat, 20 Jan 2007 11:09:44]]> GMT</pubDate>
				<author><![CDATA[ rryannn]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Kultofthebonedragons  on  01/20/2007 1:01 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  ( former Gunnermate and  Weapon Tech  in the navy)  I know my  Ordanace<br />  </div></blockquote>  Oooo! I got a bunch of questions for you, but thats a different topic.<br />  <br />  IF<br />  The lasgun can blow off limbs, but has a crap combo <span class="glossaryitem" onmouseover='gp(123);'>Str</span> and <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, I would guess that a mere las from it could be compared to a Desert Eagle .50 cal. That would constitute the lack of <span class="glossaryitem" onmouseover='gp(6);'>AP</span>(for lack of accuracy) and the ability to blow off limbs.<br />  And besides, the normal trooper is like a LineBacker today. They can take a few before dying.<br />  <br />  But then theres the outdated Autoguns, which have the same stats as lasguns.<br />  <br />  Now then, onto the topic of Ork weaponry<br />  Even though their tech is both crude and random, the average shoota can beat a lasgun. That being said, along with the fact that they use bullets and not lasers, what is the caliber of those bullets?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135593.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135593.page</link>
				<pubDate><![CDATA[Sun, 21 Jan 2007 02:44:56]]> GMT</pubDate>
				<author><![CDATA[ Father Joe]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ Little   know history about large caliber weapons...back in the day of the american spainish war  in the  phillipines(sp) the army was having  trouble killing off the islanders due to the   power of there 38cal pistols.. the bullets were just going  thur the targets,  so the army  asked for a  weapn that had knock down power and lower velocity Hence the  45Apc was made it had some  pentration power but  it had a know down power that could stop any one.<br><br> All those movies you see some one getting shot buy a  large cal weapon and they get up and  keep on fighting(movie special effects).<br><br> Just  think about it  if  you were struck by a baseball bat  that a  line backer was swinging  would      you get up?? (bolter round)<br> No  same  person getting hit by a  whiffle battle  with the  same line backer would  you get up??<br>(lasgun) <br> thats the know down powers part.<br> now  for  armor piercing thats a  different story, it has too do with speed and  densness of the round( kinda liek the depleted uraimuian(sp) rounds used on the  CWIS. Its only a 25mm round but its caplable of   going thur 4ft of  reinforce steel and  concrete....( and thats the size  of a  bolter round.75 cal)<br>   for a lason gun it would be some thing along the lines of a   38 cal or 9mm for  armor piercing(normal ball ammo , which is  a  copper jacketted round with a  soft lead core)<br><br> Ork weapons caliber all depends  on what ever they find on the battle field, some have looted bolters, others have looted slug throwers that the gaurds use too have, or  they just make up there own caliber, its Orkie magik as i  like too call it...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135839.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135839.page</link>
				<pubDate><![CDATA[Mon, 22 Jan 2007 03:31:31]]> GMT</pubDate>
				<author><![CDATA[ Kultofthebonedragons]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ Actually for a firearm to disable a human 50% of the time it hits is pretty good.  You have to remember, a lasgun shot that grazes an arm or a leg is a shot that hits, but does not wound.  In addition watch the history chanel, specifically the "shoot out" series.  Plenty of tails about people taking multiple hits to the chest area from battle rifles and still being effective.  Remember the most dangerous weapon of WWII was the machine gun, not because they were generally shooting larger caliber bullets, but because if you got hit by one you usually got hit 3-7 times.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135868.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/135868.page</link>
				<pubDate><![CDATA[Mon, 22 Jan 2007 05:43:01]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ Of course i will provide explanation to the mysteries, lets start.<br />  <br />  <i>&quot;&quot;&quot;&quot;A lasgun can kill the average person 50% of the time(not including extra shots or armor saves) he hits, but isn't able to pierce a bush, would it be the same caliber as the average pistol round in today's world? If so, why the change from rifle rounds to pistol?&quot;&quot;&quot;&quot;</i><br />  <br />  Im sure your right about the precents.. i dont count on those things, anyway, as you state lasguns dont make sense in some aspects, why?<br />  Well <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Balanced out certain spects of the game with 3rd ED, and some weapons got (stupid?) for the sake of balance.<br />  Lets look at the characteristics of both Lasguns and conventional weapons.<br />  <br />  <b>LASGUN Info<br />  2nd</b> : Fires a explosive energy blast. Can be recharged with solar energy<br />  <b>3rd</b> : Fires a beam or focused light, short duration high energy change on target makes it vapourise in a explosion.<br />  <b>Stats (2ndED)</b> : 0-24 inch, <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3, save modifier -1, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+3.<br />  <br />  <b>AUTOGUN info<br />  </b>Autoguns are compareable to todays conventional weapons, if we disregard caseless ammunition,&nbsp; made of diffrent plastics, metals and ceramics.<b><br />  Stats (2ndED) </b>: 0-24 inch, <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 3, save modifier -, <span class="glossaryitem" onmouseover='gp(6);'>AP</span> <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+3<br />  <br />  So basicly lasgun has a greater ability to penetrate personal armour, have greater ability to help troops without the ability to aquire supplies (ammunition)<br />  <br />  <i><br />  &quot;&quot;&quot;A .75 cal bolt can kill a man wearing tactical armor in one shot and is considered to be a smaller grenade launcher, while a .50 cal bullet can do the same over a mile away, which is weaker?&quot;&quot;&quot;<br />  <br />  </i>OK lets start with some info here to.<br />  <br />  <b>Boltgun info<br />  </b>Boltguns fires a small missile or bolt, considerably larger than todays conventional assault rifles. <br />  <br />  This bolt is made up 3 stages.&nbsp; <b>1. </b>First the armour piercing tip.. (guess what that does?) <b>2.</b> The  reactive mass detonator detonates with sudden change in local mass.<br />  <b>3.</b> Main charge explosives gets ignited by ractive mass detonator and goes BOOM inside the victim.<br />  <br />  First i think its stupid to compare a large long range bullet with a short range assault round. Now to the comparison<br />  <br />  <b>12,7 (.50)</b> Conventional FMA rounds have the tendancy to enter and exit without much damage (depends on how you se it) Also damage is determinated by how much energy the armour protection was capable to disperse. <b>Bolter </b>rounds however, does not suffer this.<br />  <br />  <b>19,05 (.75) </b>The conventional Bolts used in a boltgun, explodes, inside of you!&nbsp; (its not producted to be used for greater ranges! )<br />  <br />  Which one wins.. well decide for yourself <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>.<br />  <br />  and to wrap stuff up ive got a last bashing <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'><br />  <a target=_blank >&quot;Kultofthebonedragons</a>&quot;&nbsp; Bolter rounds are NOT caseless! Never Ever!<br />  <br />  <br />  <br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137122.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137122.page</link>
				<pubDate><![CDATA[Sat, 27 Jan 2007 07:10:29]]> GMT</pubDate>
				<author><![CDATA[ Bla_Ze]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ I believe there a  few pictures and  stats in one of the older marine codex  showing bolter rds too be  caseless and  saying    it uses a  caseless round....( dont  ask me  why they have ejection ports on the  bolter or why they show  casing  flowing out of  the gun)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137134.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137134.page</link>
				<pubDate><![CDATA[Sat, 27 Jan 2007 08:38:52]]> GMT</pubDate>
				<author><![CDATA[ Kultofthebonedragons]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ altogh this is a very interessting discussion you have to remember that Ork weapons work only with sub-consious triggered psychic powers...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137220.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137220.page</link>
				<pubDate><![CDATA[Sat, 27 Jan 2007 22:33:02]]> GMT</pubDate>
				<author><![CDATA[ Anung Un Rama]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ Been playing a bit of both <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and Mercenaries(and the Punisher and Halo and etc...) and came up with something:<br><br><span class="glossaryitem" onmouseover='gp(3);'>40k</span> isn't designed to be realistic.<br><br>First part of my day, I broke out some of my <span class="glossaryitem" onmouseover='gp(69);'>IG</span>(Star Wars) minis and screwed around a bit. Then I put in Mercenaries and let the AI take care of fragging each other. And you know what? It turned out realitivly the same!<br>In Mercs, when you shoot a dude and he doesn't die, he will probably flinch. This is a Save or a Hit but no Wound situation.<br>Things started adding up from then on. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> isn't supposed to be realistic, it supposed to be a game of large and entertaining battles. Similiar to that which we view in video games and movies.<br><br>(Speaking of Mercs, I've been working on a Codex for them too. *mischevious grin*)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137250.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137250.page</link>
				<pubDate><![CDATA[Sun, 28 Jan 2007 04:23:20]]> GMT</pubDate>
				<author><![CDATA[ Father Joe]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <p>Yeah, first of all, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is far from realistic.</p>  <p>In any way. Fantasy is also unrealistic. They're meant to be fun.</p>  <p>But! Why in the name of Gork and Mork are Orks strength 3? Grab a cadian. Grab an ork boy. Compare muscle mass. Commence <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>-ing. Then, grab a kroot (S4) and an ork boy. Continue <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>-ing.</p>  <p>Seriously.</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137475.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/137475.page</link>
				<pubDate><![CDATA[Mon, 29 Jan 2007 03:34:09]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ Fungus based life formes do not have the same volume to strength ratio for muscles as humans.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138282.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138282.page</link>
				<pubDate><![CDATA[Wed, 31 Jan 2007 05:23:03]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[  I beg too differ havent  you seen the  movie the thing( the original one not the remake)<br> that  fungus creature was tough ..... and  strong( but it was a movie too)<br><br> they had too cook the darn thing too kill it <span class="glossaryitem" onmouseover='gp(84);'>LOL</span>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138348.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138348.page</link>
				<pubDate><![CDATA[Wed, 31 Jan 2007 07:33:06]]> GMT</pubDate>
				<author><![CDATA[ StarGate]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By StarGate on 01/31/2007 12:33 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I beg too differ havent you seen the movie the thing( the original one not the remake)<br />  that fungus creature was tough ..... and strong( but it was a movie too)<br />  <br />  they had too cook the darn thing too kill it <span class="glossaryitem" onmouseover='gp(84);'>LOL</span></div></blockquote>  Watch the Sky!<br />  <br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138365.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138365.page</link>
				<pubDate><![CDATA[Wed, 31 Jan 2007 08:13:18]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Da Boss on 01/29/2007 8:34 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Yeah, first of all, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is far from realistic.</p>  <p>In any way. Fantasy is also unrealistic. They're meant to be fun.</p>  <p>But! Why in the name of Gork and Mork are Orks strength 3? Grab a cadian. Grab an ork boy. Compare muscle mass. Commence <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>-ing. Then, grab a kroot (S4) and an ork boy. Continue <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>-ing.</p>  <p>Seriously.</p>  </div></blockquote>  <br />  <br />  Yup I was going to say the same, its a game....but ya some stuff like lasguns and boltguns dont really add up but oh well...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138397.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138397.page</link>
				<pubDate><![CDATA[Wed, 31 Jan 2007 09:16:52]]> GMT</pubDate>
				<author><![CDATA[ MR.B]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40K</span> ranges are compressed to allow you to reach across a table.  Think about it.  The average Cadian is 1.5 inches tall.  Assuming he's 6' nothing, that would make the range of a lasgun 96 feet, or 32 yards.  The M16 has a max range around 1.8k feet, a 9x difference.  Missile and cannon shots are even more compressed, considering 72 inches is about 288 feet.  A 120 smoothbore can shoot over a mile.  <br><br>Weapon damage is also "averaged".  A lasgun has a 50% chance of taking a soldier out of battle.  In modern conflicts people can be wounded without being taken out of commision.  Lasers could penetrate the lower abdomen and injure a person without killing them immediately.  Lasers also would not cause any damage to surrounding tissue outside of the burn area.  Note that ork and Space Marine toughness is as much about their bodies reaction to damage as it is ignoring it.  They heal from wounds quickly and don't have to worry as much about blood loss and damage to primary organs.  Nids are the same way, with few vulnerable organs and excellent damage control mechanisims.  <br><br>So, a Bolter is a gyroget, shooting a high speed rocket that explodes at impact.  That has much more energy and would do more damage to surrounding tissue then a laser hit, assuming that Lasguns don't use extremely short pulses.  <br><br>Ork Shootas also look like they shoot large, slow projectiles.  Soft metals like lead would deform upon impact and spread their energy to a larger tissue area.  <br><br>In close combat, orks and kroot have differently proportioned limbs.  Much like modern gorillias (orks) and sloths (kroot) thier limbs are deceptively strong due to denser mussle tissue and different proportions on the bone, giving them more leverage for the same mass.<br><br>Now for a real headscratcher, why do these amazingly accurate sniper rifles use hypodermic needles rather then good old .50 cal or 20mm?  The Tau seemed to have figured this out, but nobody else.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138454.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138454.page</link>
				<pubDate><![CDATA[Wed, 31 Jan 2007 12:31:01]]> GMT</pubDate>
				<author><![CDATA[ Durandal]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ But Orks are S3.<br />  Kroot are S4.<br />  So really, it's a case of Orks increased muscle mass having no game effect.<br />  Because he's as strong as a gaurdsman.<br />  Not very accurate if you compare it to &quot;Even the smallest ork packs enough muscle and strength to rip a man's head from his body&quot;.<br />  Apparently, Cadians can do this too!<br />  Wowza.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138568.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138568.page</link>
				<pubDate><![CDATA[Thu, 1 Feb 2007 01:24:49]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ I dont play orks but are the nobs and the bigger orks S4 and warbosses S5?  As for the weaker boys who are the same S3 as guardsmen, it makes sence in a way as the gaurds are supposd to be tuff.  #however if you move the orks up to S4 then marines would need to be S5 as logically or fluff wise a n ork is stronget than a gaurd and a marine is stronger than an average ork.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138860.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/138860.page</link>
				<pubDate><![CDATA[Thu, 1 Feb 2007 23:01:53]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ I've got it!<br>Ork Boyz are as strong but TOUGHER than humans, so that extra "muscle" is really fat!<br><br>Inquisitor Atkins, we request your assistance.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/139160.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/139160.page</link>
				<pubDate><![CDATA[Sat, 3 Feb 2007 10:39:25]]> GMT</pubDate>
				<author><![CDATA[ Father Joe]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ I'd say that the st3 ork is really a product of game balance.  Choppas are mean, but very ork with st4 choppas?  That would do a serious number on all <span class="glossaryitem" onmouseover='gp(95);'>MEQs</span>.  Its also a question of ratio, nobs are strong and tougher than line boyz.  Orks are the only race whose unit champions are very different from the line troops, most <span class="glossaryitem" onmouseover='gp(5);'>acs</span> just get an extra attack and leadership bonus.  The thing about lasguns is that unless its a lucky shot and hits something vital the laser cauterizes the damadged flesh sealing the wound.  To me thats its real down side, a weapon that stops the wound it makes from bleeding is a bit silly.  Bolters are up close weapons.  The whole philosphy of mosr marines is too fight as close ass possible where their strength, armour and conditioning give them a huge advantage.  What about the caliber of Tau weapons?  I don't even want to contemplate that.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/141204.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/141204.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2007 16:16:03]]> GMT</pubDate>
				<author><![CDATA[ WarsmithDave]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ There's all that and then there's Tyranid guns!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/141235.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/141235.page</link>
				<pubDate><![CDATA[Sun, 11 Feb 2007 20:00:16]]> GMT</pubDate>
				<author><![CDATA[ Tyranidguy]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ There is an in canon answer to ork musculature. Its not very efficient, ork flesh is spongey and resilient, its muscle not fat but the muscle is the not the same quality of human muscle. Though it repairs far easier. Remember that orks are in a real way walking mushrooms not rottweilers.<br>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/143088.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/143088.page</link>
				<pubDate><![CDATA[Mon, 19 Feb 2007 04:52:58]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ Whatever questions you have you need to direct to the Old ones - they were the ones who made them. Asked them why their body mass doesn't make sense]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/143550.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/143550.page</link>
				<pubDate><![CDATA[Tue, 20 Feb 2007 20:21:59]]> GMT</pubDate>
				<author><![CDATA[ Celtic Strike]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <p>In the dark days of the ancients (read previous editions) it was explained that the average HUMAN toughness is 2 not 3.&nbsp; The average trained guardsmen is 3.&nbsp; This continued to be true in various publications of Chaos Cultists, although I would have to check the most recent.&nbsp; Same goes for strength.</p>  <p>So comparing a S2 T2 human, to a S3 T3 trained guardsmen, or a S3 T4 Orc, or even an S4 T4 marine makes the difference more obvious.&nbsp; Also, remember that the game stats are a composite of various real(ish) parameters.&nbsp;&nbsp;I mean, a guardsmen with a bayonet vs a marine with a chain sword, vs an orc with a choppa. Strength is the sum of all the various abilities to do damage, and&nbsp;toughness the sum of all the bilities to ignore it.&nbsp; So an S3 ork, using a crudely fasioned, poorly balanced, and proabably dull choppa has the same chance to cause injury (although is better at breaking armor) than a guardsman with monomolecularly edged bayonet using refined skill and training.&nbsp;&nbsp;</p>  <p>After a fashion, scrawny cadians are the ones who can charge 20 feet and unconciously put their bayonet blade in the target's eye (assuming they aren't parried because of their relatively poor <span class="glossaryitem" onmouseover='gp(149);'>WS</span>) while orcs just smoosh things.</p>  <p>&nbsp;</p>  <p>&nbsp;</p>  <p>As for why Lasguns, aside from the logistical concerns, there is no real reason to do&nbsp;use them over autoguns.&nbsp;&nbsp;If you really want to compare today's guns to <span class="glossaryitem" onmouseover='gp(3);'>40k</span> era weapons, you&nbsp;to look at heavy stubbers.&nbsp;&nbsp;They closely resemble modern heavy machine guns, but are still&nbsp;using 40 thousand years of innovation on the propellant, bullet geometry, material, etc.&nbsp;&nbsp;Assuming only the most minor upgrade in that time, a modern .50 machine gun is probably S3.&nbsp; So a lasgun (or <span class="glossaryitem" onmouseover='gp(3);'>40k</span> era autogun) packs roughly the same chance of causing damage as a modern 50, but lacks the cyclic rate.</p>  <p>&nbsp;</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/148390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/148390.page</link>
				<pubDate><![CDATA[Tue, 13 Mar 2007 03:11:42]]> GMT</pubDate>
				<author><![CDATA[ Dragonmann]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ That makes sense.  How would you feel if a grot with a knife showed up in your living room?  I would give it a 50% chance of at least damaging an average person.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/148393.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/148393.page</link>
				<pubDate><![CDATA[Tue, 13 Mar 2007 03:21:27]]> GMT</pubDate>
				<author><![CDATA[ foil7102]]></author>
			</item>
			<item>
				<title>Re:Ouch! That'll leave mark.</title>
				<description><![CDATA[ the other 50% of the time there I'm assuming Chuck Norris shows up trying to catch his <span class="glossaryitem" onmouseover='gp(188);'>hors</span>'<span class="glossaryitem" onmouseover='gp(27);'>de</span>'orves (or-derv (sp)), or you pull out the gun you had ready in case yor T.V. "starts floating" you paranoid racist bastard (I apologize if that off-colored joke reference offended someone, I was only parroting a joke I heard some @<span class="glossaryitem" onmouseover='gp(221);'>ss</span>-hole tell, not trying to propogate it, if it went over your head good for you)<br /> <br /> As for the Bolters unique rounds, I believe it was born more of the M41 underslung on an M16, using one, then the other in a tight spot and then thinking "damn I wish these were combined! a direct fire high explosive round would make my life so much easier (and longer) right now!!"<br /> <br /> Tau weps come from a chronic and genetic "NOT THE FACE!!!!!!!!!!!" reflex<br /> <br /> Las is simply a furturistic version of the WWI/WWII basic rifleman philosophy, you get a good balance of killing power and  supply conservation rate (no wasted ordanance due to excessive ammo usage, but still plenty of stopping power)<br /> <br /> As for the comparisons, ugh, trying to figure it out makes my head spin <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/273719.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/273719.page</link>
				<pubDate><![CDATA[Thu, 10 Apr 2008 03:47:22]]> GMT</pubDate>
				<author><![CDATA[ Dessel Ordo]]></author>
			</item>
			<item>
				<title>Ouch! That'll leave mark.</title>
				<description><![CDATA[ When I look at the differences between S values, I really try to take into consideration all of the different things involved. For example the S value of <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s is reflected by- Genetic enhacement, Training, Servo-assisted armor, Weaponry, and good old fashioned brute force. And that is only an increse of 1 over a Guardsman. An Ork on the other hand has to make do with only a big metal choppa, and bludgeoning force. I suppose it's like the Richter scale, values increase exponentially.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/281907.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/281907.page</link>
				<pubDate><![CDATA[Thu, 24 Apr 2008 15:30:42]]> GMT</pubDate>
				<author><![CDATA[ GuyWithHorns]]></author>
			</item>
			<item>
				<title>Ouch! That'll leave mark.</title>
				<description><![CDATA[ Well, since Tau use a particle acelerator to fire a very small peice of plasma that really doesn't do to much damage by istelf, its the shockwave that kills.<br /> <br /> Think of it as a mini railgun but without the metal head. Teh round itself does relatively nothing, when shot at a tannk it simply passes right through, but the shockwave sucks the men inside out through that 6-inch hole it just made in the armour. Same thing happens to your insides. It goes straight through but then all your intestines, lungs, heart, and other essentials go flying out after it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/282880.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/282880.page</link>
				<pubDate><![CDATA[Fri, 25 Apr 2008 22:41:07]]> GMT</pubDate>
				<author><![CDATA[ Ratbarf]]></author>
			</item>
			<item>
				<title>Ouch! That'll leave mark.</title>
				<description><![CDATA[ As many have said before me:<br /> <br /> A lasgun can kill the average person 50% of the time(not including extra shots or armor saves) he hits, but isn't able to pierce a bush, would it be the same caliber as the average pistol round in today's world? If so, why the change from rifle rounds to pistol?<br /> <br /> Las batteries way a LOT less than solid slugs, and are rechargable.<br /> <br /> A .75 cal bolt can kill a man wearing tactical armor in one shot and is considered to be a smaller grenade launcher, while a .50 cal bullet can do the same over a mile away, which is weaker?<br /> <br /> Depends on what you're doing really. They have completely different uses.<br /> <br /> The average Human in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has S:3, how much can he lift? Remember, not everybody today has muscles like theirs! Compare your arm to theirs and measure from there.<br /> <br /> The average humans in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> are <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, which have been through training that makes u.s. marine boot camp look like a trip to the potty.<br /> <br /> A Missile Launcher can fire Krak or Frag missiles, why doesn't the Krak make an explosion of some sort?<br /> <br /> Krak grenades are shaped charges, intended to punch through armor in one direction.<br /> <br /> Hope that helps. Didn't bother with the ork, tau, etc questions because I don't know that much about 'em.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283087.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283087.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2008 06:33:19]]> GMT</pubDate>
				<author><![CDATA[ Haronen Tyr]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <blockquote><div><cite>foil7102 wrote:</cite>Actually for a firearm to disable a human 50% of the time it hits is pretty good.  You have to remember, a lasgun shot that grazes an arm or a leg is a shot that hits, but does not wound.  In addition watch the history chanel, specifically the "shoot out" series.  Plenty of tails about people taking multiple hits to the chest area from battle rifles and still being effective.  Remember the most dangerous weapon of WWII was the machine gun, not because they were generally shooting larger caliber bullets, but because if you got hit by one you usually got hit 3-7 times.  </div></blockquote><br /> <br /> That is a great show, I used to watch it when I still got cable.<br /> <br /> First off, I don't think the weapons in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> were strictly designed to simulate real world or even hard <span class="glossaryitem" onmouseover='gp(642);'>SF</span> weapons, especially in 3rd and 4th edition. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is not a simulationist game. I think the reasoning in the design is this: "ok, we want this squad to be able to do this much damage when they shoot. Ok, that is their standard infantry weapon. The fluff says that for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> that is called a lasgun or autogun. For marines it is called a boltgun. The boltgun is better because it is carried by spase marinez.". I also recall that the previous editions of the rules stated that a model that loses all of its wounds may or may not be dead, all that matters is that they are out of action. A good example of rules like that that are expanded some are the Necromunda rules. A hit is most likely to take the target "down", which basically means you can crawl around and moan, and an equal chance (1 in 6 if I recall) of either taking the fighter "out of action" ( removed from the table) or just pinning it ( pretty much the same as pinning in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>). After the game is when you determine if the model died or not, which is a 1 in 6 chance ( probably unrealistic, but no one really wants to lose half of their army or so because they lose one scenario).<br /> <br /> I don't know how effective weapons fire is against infantry in modern warfare. However, it is worth mentioning that jacketed military bullets are specifically designed to be less lethal than homogeneous lead or expanding bullets. This is due to certain treaties. It is done for genuinely humanitarian reasons, and probably also because wounded soldiers cause a lot more trouble than dead ones. In my state at least, it is illegal to hunt big game with a military style jacketed bullet, for the same reason. It is not that it is "more effective", but it is the fact that such bullets are designed to not transfer all of their energy to the target, but to pass through in one piece.<br /> <br /> Conspiracy theorists love to bring up the "pristine" bullet that was found on a stretcher after the Kennedy assassination, and say that it could not have wounded two people and remained in "perfect" condition. Incidentally, it was not in perfect condition, but more importantly it did exactly what it was designed to do, that is, pass through a target without deforming a great deal. Same idea here.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283239.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283239.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2008 19:15:52]]> GMT</pubDate>
				<author><![CDATA[ Grignard]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <blockquote><div><cite>Grignard wrote:</cite><blockquote><div><cite>foil7102 wrote:</cite>I don't know how effective weapons fire is against infantry in modern warfare. However, it is worth mentioning that jacketed military bullets are specifically designed to be less lethal than homogeneous lead or expanding bullets. This is due to certain treaties. It is done for genuinely humanitarian reasons, and probably also because wounded soldiers cause a lot more trouble than dead ones. In my state at least, it is illegal to hunt big game with a military style jacketed bullet, for the same reason. It is not that it is "more effective", but it is the fact that such bullets are designed to not transfer all of their energy to the target, but to pass through in one piece.</div></blockquote><br /> <br /> Grignard brings up a good point. There are a bunch of treaties that outlaw hollowpoint and similiar ammunition because it is seen as inhumane. They hit a target and expand inside the body, blowing chunks out and messing with internal organs. Jacketed ammunition is just meant to pass through. I dunno how this pertains to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but it's an interesting topic to talk about, so I don't care. ^^]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283263.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283263.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2008 20:47:29]]> GMT</pubDate>
				<author><![CDATA[ Haronen Tyr]]></author>
			</item>
			<item>
				<title>RE: Ouch! That'll leave mark.</title>
				<description><![CDATA[ <blockquote><div><cite>Haronen <span class="glossaryitem" onmouseover='gp(132);'>Tyr</span> wrote:</cite><blockquote><div><cite>Grignard wrote:</cite>I don't know how effective weapons fire is against infantry in modern warfare. However, it is worth mentioning that jacketed military bullets are specifically designed to be less lethal than homogeneous lead or expanding bullets. This is due to certain treaties. It is done for genuinely humanitarian reasons, and probably also because wounded soldiers cause a lot more trouble than dead ones. In my state at least, it is illegal to hunt big game with a military style jacketed bullet, for the same reason. It is not that it is "more effective", but it is the fact that such bullets are designed to not transfer all of their energy to the target, but to pass through in one piece.</div></blockquote><br /> <br /> Grignard brings up a good point. There are a bunch of treaties that outlaw hollowpoint and similiar ammunition because it is seen as inhumane. They hit a target and expand inside the body, blowing chunks out and messing with internal organs. Jacketed ammunition is just meant to pass through. I dunno how this pertains to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, but it's an interesting topic to talk about, so I don't care. ^^</div></blockquote>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283264.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283264.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2008 20:48:01]]> GMT</pubDate>
				<author><![CDATA[ Haronen Tyr]]></author>
			</item>
			<item>
				<title>Ouch! That'll leave mark.</title>
				<description><![CDATA[ Crap. Sorry about the confusing double post. Tried to edit and accidentally made another.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283265.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283265.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2008 20:49:04]]> GMT</pubDate>
				<author><![CDATA[ Haronen Tyr]]></author>
			</item>
			<item>
				<title>Ouch! That'll leave mark.</title>
				<description><![CDATA[ Only really pertains to the comparison between <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and real world weapons. Of course, in the grim darkness of the far future (<span class="glossaryitem" onmouseover='gp(448);'>TM</span>) we can assume there are no such treaties limiting the damage weapons can do....however, I don't think it is terribly unreasonable the way it is. I mean, ideally a lasgun might be effective, but nothing ever works the way it does in theory.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283292.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283292.page</link>
				<pubDate><![CDATA[Sat, 26 Apr 2008 22:06:57]]> GMT</pubDate>
				<author><![CDATA[ Grignard]]></author>
			</item>
			<item>
				<title>Ouch! That'll leave mark.</title>
				<description><![CDATA[ I think if a discussion of weapon strength and effectiveness is made, two things must be considered:<br /> <br /> 1. All aspects of a model's statline pertaining to a certain action must be considered.<br /> <br /> Sure, a Guardsman with a monomolecular bayonet is S3, same as a Space Shroom with a Choppa, but the Shroom has Furious Charge and WS4, which means he may be using a much cruder weapon that more often than not involves him swinging last, but he's able to use that weapon with terrible effectiveness, whereas Joe Guardsman is using his meager WS3 to stab and skewer, certainly creating serious wounds, but definitely not lethal for an Ork.<br /> <br /> 2. Game mechanics should only be used as a guideline, not as the end-all factor.<br /> <br /> The mechanic is a streamlining, representative system, designed to allow a single person's brain to simplify the countless calculations required of a simulator to play out the minutiae of a full-scale battle into a reasonable ruleset that can be completed as quickly as possible without requiring hundreds of pages of paper and unlimited time. I'm sure that if someone wanted to, they could use Dark Heresy rules for every single model in their <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army as it battled the Chaos Demons on the other side of the board, but that would be borderline insane for most. The <span class="glossaryitem" onmouseover='gp(3);'>40K</span> ruleset is, as it says in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> itself, a turn-based wargame simulation based upon a thousand subtle agreements to make the system work. That said, I think it is more important for the sake of comparison to pay more attention to the fluff than to the rules when trying to understand a weapon.<br /> <br /> * * * * *<br /> <br /> Now that I've said that, let me give my two cents on the weapons of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>:<br /> <br /> Lasgun/Autogun<br /> 21st Century Equivalents: AK-47, M249 (lower rpm), 0.50 CAL (lower rpm)<br /> <br /> Boltgun<br /> 21st Century Equivalent: Automatic Shotgun (with manstopper rounds) with extended range<br /> <br /> Heavy Stubber<br /> 21st Century Equivalent: 0.50 CAL (equivalent rpm)<br /> <br /> Heavy Bolter<br /> 21st Century Equivalent: Bushmaster 25mm Cannon (main armament of M2A3 Bradley) with higher rpm.<br /> <br /> * * * * *<br /> <br /> CK]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283327.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/283327.page</link>
				<pubDate><![CDATA[Sun, 27 Apr 2008 00:18:14]]> GMT</pubDate>
				<author><![CDATA[ Corpsman_of_Krieg]]></author>
			</item>
			<item>
				<title>Re:Ouch! That'll leave mark.</title>
				<description><![CDATA[ I just have to throw it out there, the lasgun in game is dumbed down a *lot* from the fluff.<br /> In theory, a lasrifle with a good charge can take off an average human's arm in one shot.<br /> <br /> <br /> <br /> And I really disagree with giving bolters the shotgun's role.<br /> It's a step up from a standard rifle, without venturing necessarily into heavy weapon territory.<br /> <br /> <br /> The round, in itself a high-penetration large-caliber affair, a'splodes. I agree with the shotgun in comparison in that you may produce quite a nice splattery effect upon impact, but it's far more powerful over distance. All a bolt round needs to do full damage is penetrate: after that, the aforementioned splat.<br /> <br /> In layman's terms: <span class="glossaryitem" onmouseover='gp(484);'>IT</span>'S A F'N ROCKET MACHINE GUN.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/135442/286145.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/135442/286145.page</link>
				<pubDate><![CDATA[Fri, 2 May 2008 05:34:00]]> GMT</pubDate>
				<author><![CDATA[ Tenth Speed Writer]]></author>
			</item>
	</channel>
</rss>