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				<title>mostly eldar questions</title>
				<description><![CDATA[ <span >After last nights games there were a few more questions that need addressing. <br />  1) (Vogen Campaign related) Drop pods, with premission or ok in a&nbsp;cities of Death fight?&nbsp; I'm thinking by permission and that will be granted very rarely. in missions like sniper alley, high ground, just about any of them now that i htink about it, drop pods are 'fluffy' but seem over powered. If i can drop X pods on the target building, it's pretty hard to move them. (i can drop a platoon or two of guard on the same building but a) i have to have a spare stratigem and b) they troops are T3 guardsmen. And i can be 'killed' by droping onto my own troops. ) <br />  If the marines are playing in Palace grounds, drop on in. (more open table, more opportuities to shoot at drop pods. <br />  <br />  2) Eldar conceal: says 'the squad receives a 5+ cover save. This does not count as occupying cover for assault purposes.&quot; Flamers ignore cover saves. Does conceal provide a save vs flamer. <br />  <br />  3) Eldar Eldritch Storm: says &quot;the eldar player places a large blast marker centered on an enemy model within 18 inches. Vehicles touched by the template suffer a hit ....&quot; First question: does 'centered' above mean the center of the template needs to be on the model (i.e. you could put the hole over the left wheel and cover a couple other vehicles that are close by) or the template needs to be on the center of the vehicle and therefore might not reach as many of the other vehicles? <br />  Second question: this spell does <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>+3 armor pen to vehicles. Is that armor pen rolled against the vehicle's armor that is facing the farseer or from where the template is positioned? Last night we played that it was from where the farseer was relitave to the tank. <br />  <br />  gb</span>]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 13:04:57]]> GMT</pubDate>
				<author><![CDATA[ blgarin]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <div   > Eldar conceal: says 'the squad receives a 5+ cover save. This does not count as occupying cover for assault purposes." Flamers ignore cover saves. Does conceal provide a save vs flamer. </div  ><br>No cover save.<br><br><div   >Eldar Eldritch Storm: says "the eldar player places a large blast marker centered on an enemy model within 18 inches. Vehicles touched by the template suffer a hit ...." First question: does 'centered' above mean the center of the template needs to be on the model (i.e. you could put the hole over the left wheel and cover a couple other vehicles that are close by) or the template needs to be on the center of the vehicle and therefore might not reach as many of the other vehicles? </div  ><br>"Centered on an enemy model" means just that.  It must be placed on the <u>center</u> of the model and not off to one side, etc.<br><br><div   >Second question: this spell does <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>+3 armor pen to vehicles. Is that armor pen rolled against the vehicle's armor that is facing the farseer or from where the template is positioned? Last night we played that it was from where the farseer was relitave to the tank. </div  ><br>Unless there is a specific exception listed, you would use the normal rules for determining which side of the vehicle is hit.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 16:52:36]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ 1) No idea.<br><br>2) Conceal does not provide a save vs. flamers.<br><br>3) <br>a) I'm not aware of any definitions of "centered" in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>.  In practice, I and my group have always played centered to mean that if you look directly down at the template, you can see only [part of] one model through the middle hole of the template, without seeing anything that is not that model.<br>b) In the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> (sorry, don't have a page reference) it states to roll to penetrate <span class="glossaryitem" onmouseover='gp(9);'>AV</span> against the side nearest the center of the template.  A very small number of weapons say to do otherwise.  So far as I recall, eldritch storm does not say to do otherwise.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 16:58:26]]> GMT</pubDate>
				<author><![CDATA[ Tiderian]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <div   > I'm not aware of any definitions of "centered" in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>.</div  ><br>Do they need a dictionary in the rulebook for each and every word?  'Centered' means '<a target=_blank href=http://dictionary.reference.com/search?q=centered&r=66>centered</a>'.  Your answer does not have the template centered over the model.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 18:32:48]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ I don't agree.<br><br>Looking at Eldritch storm, I read it that the center of the blast marker must be on a model. Not that it has to be over the center of the model.<br><br>Looking at the description of using blast markers, and barrages, in the big book, it never even mentions the center of anything.<br><br>I read it that you can put the blast marker anywhere over the model's base.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 18:48:08]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By blgarin on 05/31/2007 6:04 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <span >3) Eldar Eldritch Storm: says &quot;the eldar player places a large blast marker centered on an enemy model within 18 inches. Vehicles touched by the template suffer a hit ....&quot; First question: does 'centered' above mean the center of the template needs to be on the model (i.e. you could put the hole over the left wheel and cover a couple other vehicles that are close by) or the template needs to be on the center of the vehicle and therefore might not reach as many of the other vehicles? <br />  Second question: this spell does <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>+3 armor pen to vehicles. Is that armor pen rolled against the vehicle's armor that is facing the farseer or from where the template is positioned? Last night we played that it was from where the farseer was relitave to the tank. <br />  </span></div></blockquote>  <p>I agree with coredump : in my opinion &quot;centered&quot; refers to the template only, it does not &quot;double&quot;-refer to both the template and the model (it's mostly of importance when firing on a vehicle, or on a large-base model).&nbsp; For a long time I played with this double-centering, but after reading a post on this topic I realized I was reading a rule that was not written anywhere...</p>  <p>On the second Eldritch question : this power uses a large blast, but is not a barrage weapon.&nbsp; So I think the answer is spelled out clearly on p65 : &quot;When a vehicle is hit by a non-barrage weapon with a [blast marker ...] the shot is always assumed to hit the vehicle from the direction of the firer regardless of exactly where the marker is placed or scattered to.&quot;</p>  <p>Now of course, one could argue that this only applies to weapons, and that Eldritch Storm is not a weapon, but a psychic power.&nbsp; From this <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> perspective, the p65 rule I quoted would not apply.&nbsp; Then we would simply not know how to deal with the situation.&nbsp; On the other hand, we might consider that the p52 rule about psychic powers being subject &quot;to the usual shooting rules&quot; [&quot;unless specified otherwise&quot;] makes the p65 rule applicable to psychic powers.&nbsp; This whole point is debatable from a pure <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> perspective, I think.</p>  <p>Personally I would play it using the quoted p65 rule.<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 20:26:41]]> GMT</pubDate>
				<author><![CDATA[ MurekZar]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By blgarin  on  05/31/2007 6:04 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <span >After last nights games there were a few more questions that need addressing. <br />  1) (Vogen Campaign related) Drop pods, with premission or ok in a&nbsp;cities of Death fight?&nbsp; I'm thinking by permission and that will be granted very rarely. in missions like sniper alley, high ground, just about any of them now that i htink about it, drop pods are 'fluffy' but seem over powered. If i can drop X pods on the target building, it's pretty hard to move them. (i can drop a platoon or two of guard on the same building but a) i have to have a spare stratigem and b) they troops are T3 guardsmen. And i can be 'killed' by droping onto my own troops. ) <br />  If the marines are playing in Palace grounds, drop on in. (more open table, more opportuities to shoot at drop pods. <br />  <br />  </span></div></blockquote>  <br />  As the Drop Pod rules state, they may be used without permission in 'Standard' missions. The Cities of Death codex has 5 standard missions (They're called &quot;standard&quot; on page 48 of Cities of Death) in which Drop Pods can therefore be used without permission.<br />  <br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 20:57:00]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz on 05/31/2007 9:52 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &quot;Centered on an enemy model&quot; means just that. It must be placed on the <u>center</u> of the model and not off to one side, etc.<br />  </div></blockquote>  <br />  <br />  The <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> disagrees with you there.]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 22:40:35]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ I dont have the rulebook at hand but I think you'll find that it does specifically say that the shot hits the armour plate facing the model that fired the weapon.<br><br>Also agree with "Skyth" on his point<br><br>Also, bear in mind that the rules also say that if the centre of the template is not over a vehicle then the weapons strength is halved, so there would be little benefit to covering more than one vehicle.<br><br>Apologies that I cannot provide page numbers, but I know it theres<br><br>]]></description>
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				<pubDate><![CDATA[Thu, 31 May 2007 23:02:20]]> GMT</pubDate>
				<author><![CDATA[ HellsGuardian316]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <p>first, thank you all for your answers. </p>  <p>I especially liked the 'standard' mission for drop pods.</p>  <p>As to the last post about being half strength if the hole is not on the model, my opponet suggested that that only applied to 'weapons' and not psychic powers. Do you think it&nbsp; applies to spells as well? </p>  <p>gb</p>]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 00:58:37]]> GMT</pubDate>
				<author><![CDATA[ blgarin]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ hmmm, personally I thought It would apply to any weapon that has a strength value which would include psychic weapons as well. <br><br>I think this mainly because the bit about being half strength in my post above is actually listed in the section of the rulebook for rules on template weapons against vehicles, as your pyschic weapon uses a template I would assume that the rules would be the same, unless your codex specifically says it doesn't.<br><br>Will swott up on my rulebook tonight to be sure]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 01:15:22]]> GMT</pubDate>
				<author><![CDATA[ HellsGuardian316]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By blgarin on 06/01/2007 5:58 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>As to the last post about being half strength if the hole is not on the model, my opponet suggested that that only applied to 'weapons' and not psychic powers. Do you think it&nbsp; applies to spells as well? </p>  </div></blockquote>  <p><br />  I am not sure about the half strength rule not applying to psychic (blast) powers in general.&nbsp; But for Eldritch Storm I think its specific wording points towards not halving the strength : &quot;Vehicles affected by the blast marker take a hit with an armour penetration of&nbsp;[etc]&quot;.&nbsp; Mind you,&nbsp; I only have the French codex, so it's an &quot;unofficial&quot; translation back into English !<br />  </p>]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 01:26:16]]> GMT</pubDate>
				<author><![CDATA[ MurekZar]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <div   >I dont have the rulebook at hand but I think you'll find that it does specifically say that the shot hits the armour plate facing the model that fired the weapon.</div  ><br><br>That, I believe, is if the vehicle is the target and a hit is rolled.<br><br>If the target is away from the vehicle then it is based on the position of the template. ]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 01:40:50]]> GMT</pubDate>
				<author><![CDATA[ DaIronGob]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <div   >The <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> disagrees with you there.</div  ><br>Then the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> doesn't know the defintion of the word 'centered' either.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 03:48:18]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ Erm, page 65 at the bottom left.<br><br>"When a vehicle is hit by a non-barrage weapon with a blast marker or large blast marker (including ordinance), the shot is always assumed to strike the vehicle from the firer regardless of exactly where the marker is placed or scattered to."<br><br>And yes, I've got my rulebook to hand now hehe<br><br>So if your were hit by a batalisk using its barrage weapon then it would be different. for all other blast template weapons you use the above rule. (I notice that flamer may not apply)]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 07:30:47]]> GMT</pubDate>
				<author><![CDATA[ HellsGuardian316]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By MurekZar  on  06/01/2007 6:26 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By blgarin on 06/01/2007 5:58 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>As to the last post about being half strength if the hole is not on the model, my opponet suggested that that only applied to 'weapons' and not psychic powers. Do you think it&nbsp; applies to spells as well? </p>  </div></blockquote>  <p><br />  I am not sure about the half strength rule not applying to psychic (blast) powers in general.&nbsp; But for Eldritch Storm I think its specific wording points towards not halving the strength : &quot;Vehicles affected by the blast marker take a hit with an armour penetration of&nbsp;[etc]&quot;.&nbsp; Mind you,&nbsp; I only have the French codex, so it's an &quot;unofficial&quot; translation back into English !<br />  </p>  </div></blockquote>  <br />  Thats would be my opinion as well, the eldritch storm does not use its strength for armor penetration - it just rolls <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>+3 armor penetration, as the <span class="glossaryitem" onmouseover='gp(6);'>AP</span> roll isn't halved you just use the full value.]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 11:15:09]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <p>1. As noted, pods can only be used without opponent's consent in Standard missions.</p>  <p>2. Conceal gives a cover save.&nbsp; Flamers negate cover saves.&nbsp; How much clearer could that be?&nbsp; If they didn't want Flamers to negate it, they'd have made it an &quot;invulnerable save against shooting&quot; or something.</p>  <p>3.&nbsp; Eldritch Storm specifically states in its description that the template is centered on the target model.&nbsp; In English, when you center an object on another object that means placing the first object so that it is located as centrally as possible over the second.&nbsp; So YES, you have to center it exactly on a tank if a tank is your target model.&nbsp; </p>  <p>This is DIFFERENT from the rules for regular blast weapons, which state that the hole in the template just needs to be completely over the targeted model or the targeted model's base.&nbsp; The ruling in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> FAQ&nbsp;specifies that blast markers don't need to be centered, because there is a contradiction in the rulebook between the main text on page 30, which I just paraphrased above, and the summary procedure for &quot;Firing Blast Weapons&quot; on the second page of the quick reference sheet in the back of the book (just before the index).&nbsp; The <i>summary</i> instructs you to center the blast marker over the target model.&nbsp; This was clearly an editing error, but it created a contradiction, hence the need for the ruling in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.</p>  <p>Eldritch Storm is a psychic power.&nbsp; The rules for psychic powers (p 52, <span class="glossaryitem" onmouseover='gp(12);'>BGB</span>) state that unless otherwise specified, they follow the rules for shooting.&nbsp; Eldritch Storm specifies in its description that it is an attack using the Large Blast rules, so those will control unless explicitly contradicted by the power's description.</p>  <p>Eldritch Storm specifies that the template IS centered on the targeted model, hence it does not follow the usual rules for placement of blast templates.&nbsp; It must be centered on the targeted model.</p>  <p>Eldritch Storm goes on to say that vehicles <i>touched</i> by the template suffer a hit with <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> +3 armor penetration.&nbsp; That instruction does seem to me to contradict and override the usual rules for blast weapons hitting vehicles, which require that the Strength of the weapon be halved before rolling to penetrate if the hole in the template is not on the vehicle you are rolling against.</p>  <p>Eldritch Storm does not say anything about what direction the shot is considered to be coming from, so we revert to the rules for blast weapons in general (p30, and p65).&nbsp; As noted, page 65&nbsp;tells us&nbsp;that for a blast or Large Blast weapon, the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> rolled against depends entirely on which facing the firer is in.&nbsp; </p>  <p><b>IF</b> Eldritch Storm were&nbsp;a Barrage weapon, then the shot might potentially be considered to come from some other direction in certain circumstances (see p 31), but since Eldritch Storm does not have the word Barrage anywhere in its rules, the rules for Barrage weapons do not apply.</p>]]></description>
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				<pubDate><![CDATA[Fri, 1 Jun 2007 12:34:10]]> GMT</pubDate>
				<author><![CDATA[ Mannahnin]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ I think Mannahnin has got it on every point.&nbsp; I agree with each of his statements and the conclusions.&nbsp; Well put.]]></description>
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				<pubDate><![CDATA[Sat, 2 Jun 2007 23:48:04]]> GMT</pubDate>
				<author><![CDATA[ Beast]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ Ghaz is correct on all counts...Holly $h1t did i just say that???? <span class="glossaryitem" onmouseover='gp(84);'>lol</span> no his first post is accurate on all questions. ]]></description>
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				<pubDate><![CDATA[Mon, 4 Jun 2007 08:01:20]]> GMT</pubDate>
				<author><![CDATA[ 5thelement]]></author>
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				<title>RE: mostly eldar questions</title>
				<description><![CDATA[ <blockquote><div><cite>Mannahnin wrote:</cite><p> Eldritch Storm goes on to say that vehicles <i>touched</i> by the template suffer a hit with <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> +3 armor penetration.&nbsp; That instruction does seem to me to contradict and override the usual rules for blast weapons hitting vehicles, which require that the Strength of the weapon be halved before rolling to penetrate if the hole in the template is not on the vehicle you are rolling against.</p>  <p>Eldritch Storm does not say anything about what direction the shot is considered to be coming from, so we revert to the rules for blast weapons in general (p30, and p65).&nbsp; As noted, page 65&nbsp;tells us&nbsp;that for a blast or Large Blast weapon, the <span class="glossaryitem" onmouseover='gp(9);'>AV</span> rolled against depends entirely on which facing the firer is in.&nbsp; </p>  <p><b>IF</b> Eldritch Storm were&nbsp;a Barrage weapon, then the shot might potentially be considered to come from some other direction in certain circumstances (see p 31), but since Eldritch Storm does not have the word Barrage anywhere in its rules, the rules for Barrage weapons do not apply.</p></div></blockquote><br /> <br /> A friend and I were trying out the (rumored) 5th edition rules and came across this problem with eldritch storm & vehicles.  The new rules state:<br /> <br /> <blockquote class="uncited"><div>• The centre of the Blast marker ends over the<br /> vehicle’s hull.<br /> In this case the shell/missile has hit the vehicle and<br /> exploded on it. The armour penetration roll is<br /> resolved against the <i>armour value facing the firer,<br /> regardless of the position of the marker</i>, using the<br /> <i>full Strength</i> of the weapon.<br /> • The centre of the Blast marker ends outside the<br /> vehicle, but part of the marker covers the vehicle’s<br /> hull.<br /> In this case the shell/missile has missed the vehicle,<br /> and only some shrapnel clanks against the vehicle’s<br /> armour. The armour penetration roll is resolved<br /> against the <b><i>armour value facing the centre of the<br /> marker,</i></b> regardless of the position of the firer,<br /> using only <i>half the Strength</i> of the weapon<br /> (rounding down).</div></blockquote><br /> <br /> Interesting.  So lets assume for a second that when the eldritch storm rules were written and the author wrote "<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> + 3" for armor penetration that he wasn't simply following the ubiquitous  [strength (3 for <span class="glossaryitem" onmouseover='gp(34);'>ES</span>) + xd6] format (like everything else in the game), but was instead intending a static <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> + 3 roll for penetration.  It may not be the most "common sense" interpretation but hey, its word-for-word, right? Who are we to interpret the almighty <span class="glossaryitem" onmouseover='gp(29);'>dev</span>'s intentions?<br /> <br /> Well consider this little quirk: you want to cast eldritch storm on a predator (which is facing toward you) with some space marines standing near it's side.  You don't really care about the <span class="glossaryitem" onmouseover='gp(388);'>SMs</span> (3+ <span class="glossaryitem" onmouseover='gp(157);'>Sv</span>) but you want to kill the tank.  What do you place the blast template on for maximum tank killing power?  Smack over the predator? Nope.  That would mean using the predator's front <span class="glossaryitem" onmouseover='gp(9);'>AV</span> (facing the farseer). No, instead you place the marker on a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> in a manner that only covers a sliver of the predator's side armor.  This way you can attack the side <span class="glossaryitem" onmouseover='gp(9);'>AV</span> and still roll a static <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> + 3 (as opposed to half strength [<span class="glossaryitem" onmouseover='gp(1);'>2d6</span> + 1] for a partial blast hit). Hey, you might even take a few space marines down too.<br /> <br /> In a nutshell this means that a <i>non-direct</i> hit from eldritch storm has <b>more cracking power</b> than a <i>direct</i> hit. Right.<br /> <br /> My guess:  The eldar codex was written before 5th edition blast rules.  The <span class="glossaryitem" onmouseover='gp(29);'>dev</span> had no reason to make a distinction between "3 + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>" and "strength of blast + <span class="glossaryitem" onmouseover='gp(1);'>2d6</span>", though the latter was implied. Well, it certainly seems more likely than the alternative "partial hit 'o doom" rule. Frustrating.]]></description>
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				<pubDate><![CDATA[Sat, 24 May 2008 23:15:40]]> GMT</pubDate>
				<author><![CDATA[ kultur2k8]]></author>
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				<title>mostly eldar questions</title>
				<description><![CDATA[ You do realize the last response in this thread was <b>one year</b> ago?]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2008 00:51:16]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>mostly eldar questions</title>
				<description><![CDATA[ <blockquote><div><cite>Ghaz wrote:</cite>You do realize the last response in this thread was <b>one year</b> ago?</div></blockquote><br /> Yes, however if I started a new thread on the topic there would undoubtedly be someone telling me that there already exists a similar thread.  Also, the up and coming 5th edition rules shed a different light on this topic.<br /> <br /> Should I start a new thread then?<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2008 02:01:43]]> GMT</pubDate>
				<author><![CDATA[ kultur2k8]]></author>
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				<title>mostly eldar questions</title>
				<description><![CDATA[ Do you walk up to your friends and continue a conversation you had a year ago?  That's basically what you're trying to do here.  If this discussion would have been on the first page, then it would have been okay to continue it, but not a year old.]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2008 02:20:19]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>mostly eldar questions</title>
				<description><![CDATA[ Yeah, the reason why that doesn't happen is because, unless one has one's own amanuensis, there's no record of the conversation to aid people in returning to it. If only there were a medium, a method of communication wherein ordinary people could return to conversations held over a year ago thanks to some sort of textual record. ]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2008 05:52:42]]> GMT</pubDate>
				<author><![CDATA[ Nurglitch]]></author>
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				<title>mostly eldar questions</title>
				<description><![CDATA[ A thread that is a year old is fair game for a new thread, even on the same topic.  Usually, any thread that is no longer on the first page is fair game for starting a new thread.]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2008 06:06:21]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>mostly eldar questions</title>
				<description><![CDATA[ <img src="http://www.pbase.com/waaaghgonads/image/90845903.jpg" border="0" /><br /> <br /> Thread is locked.<br /> <br /> Start a new one. <br /> If anyone complains they get to fight this guy...<br /> <img src="http://www.pbase.com/waaaghgonads/image/91987716.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sun, 25 May 2008 10:51:50]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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