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				<title>New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ From the latest Cry Havoc Online:<br />  <br />  &quot;You are all waiting for it; it is almost there: in one week exactly, the free beta rules of Confrontation&reg; will be available online! And with them, the new profiles for the old metal wolfen and Griffin references ; the other ones will follow soon. <br />  The countdown begins&hellip;&quot;<br />  <br />  A nice positive spin on what may or may not be something worth continuing with...<br />  <br />  We'll see!]]></description>
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				<pubDate><![CDATA[Wed, 4 Jul 2007 07:18:42]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I cannot wait to get my hands on those rules.    I, myself, have yet to see anything that would make me want to quit Confrontation.  Next week!]]></description>
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				<pubDate><![CDATA[Wed, 4 Jul 2007 15:55:34]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I love the models, but couldn't get on with the game, even though I really wanted to.  Just seemed too counter-intuitive to me.  Maybe I just didn't try hard enough, but it was all too much of a struggle.<br><br>I'm hoping these new rules will brighten my day!]]></description>
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				<pubDate><![CDATA[Wed, 4 Jul 2007 22:50:36]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I'm with Osbad on this one.  I -really- want to be able to play Confrontation but its too much of a pain in my ass.<br><br>I've been using my Griffin minis to play Mordheim!<br><br>Eat that <span class="glossaryitem" onmouseover='gp(50);'>GW</span>!]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 01:40:50]]> GMT</pubDate>
				<author><![CDATA[ redstripe]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <p>Comments like these, plus <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s new &quot;dumb it down&quot; Codex philoposphy really make me worry for the future of the youth (!) of the World.</p>  <p><br />  Well, the future of Wargaming, really...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 02:49:53]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ DBM has simpler rules than most Wargames out there, and has been around for quite some time. Complexity does not always = more adult, or a good game. That is a total misnomer. <br><br>The rules were very counter-intuitive in places. Never like Rag-Narok. Confrontation was better, but had a lot of loose ends, specifically in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> for one. ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 03:40:10]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ New release schedule and marketing information: <a href="http://realitygamingco.com/temp/CONFRONTATION.pdf" target="_blank" rel="nofollow">http://realitygamingco.com/temp/CONFRONTATION.pdf</a>]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 05:30:33]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Alpharius  on  07/05/2007 7:49 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Comments like these, plus <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s new &quot;dumb it down&quot; Codex philoposphy really make me worry for the future of the youth (!) of the World.</p>  </div></blockquote>  <br />  Wow, Alpharius.&nbsp; Some of us have a little faith in R, more so than others.&nbsp; Some of us are not ready to make rash decisions before we see the whole picture.&nbsp; I guess I'm just a &quot;glass is half full&quot; kinda guy, so I'm ready to give them the benefit of the doubt.<br />  <br />  Seeing how you are so &quot;worried for the future of the youth,&quot; how old are you?<br />]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 15:55:15]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Did you note the &quot;winky eye&quot; in my post?<br />  <br />  I was kidding!<br />  <br />  And, since it was a joke, not sure it is still important, but I was born in the 60's, if that helps...<br />  <br />  I'm going to give them a chance too, and why not? The rules will be available for free after all.<br />  <br />  But really, given Rackham's track record of late, I'm not so sure how much of your trust they deserve.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 16:01:05]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Ex-<span class="glossaryitem" onmouseover='gp(50);'>GW</span> player of <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> so I'm used to getting kicked in the nuts by companies that screw over their customer base.&nbsp; Like what I said, I'm a &quot;glass half full&quot; guy.&nbsp; I gotta have some faith, some where.<br />  <br />  DANG!&nbsp; In the '60s???&nbsp; That time with bell bottoms and free sex stuff?&nbsp; Wow.&nbsp; You're an old fart!&nbsp;&nbsp; I was born around the same time period.&nbsp;  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 16:21:44]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ @Alpharius<br>Check out the <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 rulebook and you will know how good Confrontation will be. The new Confrontation rules will not be so different from the ones in the AT43 book.]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 18:44:17]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Alpharius  on  07/05/2007 7:49 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Comments like these, plus <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s new &quot;dumb it down&quot; Codex philoposphy really make me worry for the future of the youth (!) of the World.</p>  <p><br />  Well, the future of Wargaming, really...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </p>  </div></blockquote>  <br />  I note the winky eye, and your age.&nbsp; I personally am a child of the summer of lurv, which makes me rapidly approaching 40...<br />  <br />  It's not that the game is too complex or that I couldn't understand it, but that it just didn't &quot;feel right&quot;.&nbsp; &quot;Winning&quot; initiative because I was a faster troop type would mean that I was actually worse off and got walked all over by slower ones who in going second got to react to my choices of attack/defence dice - which actually handed them the advantage.&nbsp; Just felt horribly wrong to me.<br />  <br />  (EDIT: Re-reading that it sounds like I'm whinging because I lost a lot.&nbsp; It wasn't that at all.&nbsp; I mean the mechanic felt wrong from both points of view whatever side I happened to be on - winner or loser.&nbsp; I'm not a bad sport, honest! )<br />  <br />  Plus, by the time I'd waded through the execrably translated rulebook I was tearing my hair out.&nbsp; Frankly I have a busy life - a full time job, a wife and three kids.&nbsp; I play wargames for fun for a couple of hours once a week.&nbsp; If it's not fun I ain't doin' it cuz life's too short!&nbsp; For the same reason WFB and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> got the bum's rush.<br />  <br />  Playing Confo just wasn't fun. And judging by the fall in attendance in COnfo tourneys over the last couple of years, others felt the same.<br />  <br />  Although I loved painting the figures so much it hurt!<br />  <br />  On the plus side I feel much better about <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43.&nbsp; So much better that on the strength of a few games of Damocles I have now started splashing out on my Red Blok army and just dumped &pound;30 on the new Kossak in anticipation!<br />  <br />  If the new Confo/Ragnarok is as good as <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 I can feel some hope for the future of mankind.&nbsp; I just hope that we can still get metal models to paint for the game.&nbsp; I'm happy to go with prepaints, but the Confo models are so gorgeous I want the metals with a passion that is positively indecent!]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 19:06:11]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ R keeps saying that there will be *some* metal figures still, we just don't know how many.<br><br>I still think that Confrontation 3.0 got a bad rap from the history of players trying to figure out C1 and C2.<br><br>C3 was fun... And I know I'll miss placing dice in attack and defense...]]></description>
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				<pubDate><![CDATA[Thu, 5 Jul 2007 23:12:05]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Osbad  on  07/06/2007 12:06 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Alpharius  on  07/05/2007 7:49 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Comments like these, plus <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s new &quot;dumb it down&quot; Codex philoposphy really make me worry for the future of the youth (!) of the World.</p>  <p><br />  Well, the future of Wargaming, really...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </p>  </div></blockquote>  <br />  I note the winky eye, and your age.&nbsp; I personally am a child of the summer of lurv, which makes me rapidly approaching 40...<br />  <br />  It's not that the game is too complex or that I couldn't understand it, but that it just didn't &quot;feel right&quot;.&nbsp; &quot;Winning&quot; initiative because I was a faster troop type would mean that I was actually worse off and got walked all over by slower ones who in going second got to react to my choices of attack/defence dice - which actually handed them the advantage.&nbsp; Just felt horribly wrong to me.</div></blockquote>  It felt horribly wrong because it IS wrong. A re-reading of the rules is in order for you and your group. The initiative winner places their dice <b>last</b>, the loser is the one forced to commit dice first.]]></description>
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				<pubDate><![CDATA[Fri, 6 Jul 2007 01:18:02]]> GMT</pubDate>
				<author><![CDATA[ Caern]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Huh!<br><br>That explains that then!]]></description>
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				<pubDate><![CDATA[Fri, 6 Jul 2007 03:09:27]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I was all over this game until someone on <span class="glossaryitem" onmouseover='gp(415);'>Ot</span> pointed out that it was going to pre paints. Bad fing idea, the only thing that got me intrested in this game was the great minis, without those it's just a clix game with a larger book]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2007 14:09:01]]> GMT</pubDate>
				<author><![CDATA[ gamesfanatic04]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I would suggest you wait for the finished product and then decide. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, you can easily repaint the minis without loss of detail.]]></description>
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				<pubDate><![CDATA[Sun, 8 Jul 2007 18:12:27]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Caern  on  07/06/2007 6:18 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Osbad  on  07/06/2007 12:06 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  It's not that the game is too complex or that I couldn't understand it, but that it just didn't &quot;feel right&quot;.&nbsp; &quot;Winning&quot; initiative because I was a faster troop type would mean that I was actually worse off and got walked all over by slower ones who in going second got to react to my choices of attack/defence dice - which actually handed them the advantage.&nbsp; Just felt horribly wrong to me.</div></blockquote>  It felt horribly wrong because it IS wrong. A re-reading of the rules is in order for you and your group. The initiative winner places their dice <b>last</b>, the loser is the one forced to commit dice first.</div></blockquote>  <br />  Well hot diggity-dang!&nbsp; I looked up page 45 of the rules and there it is:<br />  <br />  &quot;The player who lost the Initiative test must announce first how he is placing the dice of each of his fighters.&quot;<br />  <br />  Knock me sideways with a feather!&nbsp; There were three of us playing a few games each and we all got it wrong.<br />  <br />  Thanks for pointing this out!&nbsp; Turns out I've been doing the froggies a disservice all along!&nbsp; Still, if the rule mechanics hadn't been hidden amongst a million unecessary examples we might have noticed first time around! *rolls eyes*<br />  <br />  Too late to bother now.&nbsp; May as well wait for the new rules. Still it gives me hope that I might eventually get around to painting up and playing with my backlog.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2007 01:30:58]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Osbad  on  07/05/2007 3:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I love the models, but couldn't get on with the game, even though I really wanted to.  Just seemed too counter-intuitive to me.  Maybe I just didn't try hard enough, but it was all too much of a struggle.<br />  <br />  I'm hoping these new rules will brighten my day!</div></blockquote>  <br />  Isn't counter-intuitive just a fancy word for strategy???]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2007 02:54:07]]> GMT</pubDate>
				<author><![CDATA[ Cybele]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Cybele  on  07/09/2007 7:54 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Osbad  on  07/05/2007 3:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I love the models, but couldn't get on with the game, even though I really wanted to.  Just seemed too counter-intuitive to me.  Maybe I just didn't try hard enough, but it was all too much of a struggle.<br />  <br />  I'm hoping these new rules will brighten my day!</div></blockquote>  <br />  Isn't counter-intuitive just a fancy word for strategy???</div></blockquote>  No.<br />]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2007 03:43:28]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Some not so good rumors out of GenCon:<br><br>The fact that models that have previously been activated won't be able to fight if subsequently charged is horrible. <br><br>Why there won't always be a simultaneous combat phase is beyond me. Especially if they followed the WFB model in which only models in <span class="glossaryitem" onmouseover='gp(242);'>BTB</span> that survive the initial attack can attack back.<br><br>Unless you factor in the need for speed that seems to be Rackham's latest rules obsession?<br><br>And I'm pretty sure that we're only getting the DEMO version of the rules on Wednesday, not the full deal, so, yes, even after Wednesday they'll be the need to wait even more before fully pressing down the panic button.<br><br>Ugh.]]></description>
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				<pubDate><![CDATA[Mon, 9 Jul 2007 05:55:10]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Rackham is currently in the process of taking down and then re-launching their websites and forums...<br />  <br />  Once they're finished, we should be able to FINALLY see the new Confrontation: Age of the Rag'Narok rules...<br />  <br />  I think that this wil, eventually, be the link:<br />  <br />  <a target=_blank href="http://v2.confrontation.fr/">v2.confrontation.fr/</a>]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2007 04:14:10]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Asmodai  on  07/09/2007 8:43 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Cybele  on  07/09/2007 7:54 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Osbad  on  07/05/2007 3:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I love the models, but couldn't get on with the game, even though I really wanted to.  Just seemed too counter-intuitive to me.  Maybe I just didn't try hard enough, but it was all too much of a struggle.<br />  <br />  I'm hoping these new rules will brighten my day!</div></blockquote>  <br />  Isn't counter-intuitive just a fancy word for strategy???</div></blockquote>  No.<br />  </div></blockquote>  <br />  I disagree, this isn't Magic the Gathering card game.&nbsp;  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2007 05:07:36]]> GMT</pubDate>
				<author><![CDATA[ Cybele]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ This was in my e-mail today:<br />  <br />  <div   ><span ><u>BREAKING NEWS :</u> <i> Confrontation&reg;, the Age of the Rag&acute;narok is already victim of its success as thousands of connections attempts in the very first minutes the site was up have literally overwhelmed our server.<br />  <br />  We are taking the dispositions necessary to make the new website and the rules of [i]Confrontation&reg;, the Age of the Rag&acute;narok </i> available as soon as possible. We are inviting you to visit it tomorrow. The bravest among you might be able to connect tonight. However, patience will be needed !<br />  [/i]</span><i><br />  )link(<br />  <br />  </i><i>   The next version of Confrontation&reg; is available, and we are taking the opportunity to offer you a brand new website! <br />  <br />  Extra material will be added daily to the website, providing clear and precise information. We invite you to visit the website regularly to keep up to date with what is coming for Confrontation&reg;, but also so you can download the updated army profiles for the new format of Confrontation&reg;: the Age of the Rag&acute;narok! <br />  <br />  - Every two weeks, the profiles of two new armies will be made available to download.   To access these profiles click <a    >HERE</a>.<br />  <br />  <br />  <br />  - The rules for Confrontation&reg;: the Age of the Rag&acute;narok are available <a    >HERE</a>.</i></div  ><br />  <br />  Huh?&nbsp; I guess people are intrested. :S &nbsp; I tried all of the links and even tried going to the forums and the links will die out.<br />  <br />  Yep.&nbsp; No intrest in the new version of Confrontation.]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2007 08:07:46]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By brotherskeeper74 on 07/11/2007 1:07 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  This was in my e-mail today:<br />  <br />  <div   ><span ><u>BREAKING NEWS :</u> <i>Confrontation&reg;, the Age of the Rag&acute;narok is already victim of its success as thousands of connections attempts in the very first minutes the site was up have literally overwhelmed our server.<br />  </i></span></div></blockquote>  <p>Now that is a funny quote...<br />  <br />  Oh, they're a victim of something alright, but it is probably a lot closer to &quot;incompetence&quot; in how they've handled the transition away from detailed skirmish rules and metal models than actual &quot;success&quot;, at least at this point!</p>  <p>A better analogy might be they are the victim of a massive 5000 car pile up of rubberneckers and ghouls on the opposite side of the freeway that just had a rather severe accident as well...<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2007 08:42:34]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Meh, I for one think decent prepaints is a great idea. Most people can't (or won't) paint for crap. Then you have folks like me who paint really well, but  cannot bear to bring out an unfinished model. Prepaints solve both problems by letting you get a decent looking army out there. For painters, you can repaint the models you want to go to town on and skip boring fodder. If the quality is like AT43, it will be better than 90% of the army painting I see with 10% of the work. What's not to like?<br><br>Hopefully the rules will be solid. I may have been able to make those Clix figures look good after a repaint, but you can't do the same with rules!]]></description>
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				<pubDate><![CDATA[Wed, 11 Jul 2007 09:39:58]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ The new site is up and the new rules are available to look at, but I haven't been able to locate the promised PDF yet...]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 03:22:17]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Having read through the rules they seem very quick and usable. I like the banners system for army creation.<br><br>The other nice thing is picking up two small forces won't add to my painting queue.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 05:54:12]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Hrm, the rules are remarkably similar to <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43. Which isn't a terrible thing!<br>Looking forward now to seeing more plastics- those wolfen look sweet!]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 08:52:26]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ There are some typos and inconsistencies (the one in the 'Raising an army' section can make it very hard to understand until you are aware of the error), but then again Rackham said this early release of rules was in order to help get the rules proof-read. As long as they get this fixed before release they should have some slender, easy to learn rules with a deep game underneath.<br />  <br />  I think though that they will lose a good deal of their old customers and exchange them for new ones, now that the scale of the game has been upped. Long gone are the days of an army with just 10 models in Confrontation 2 and tending to play about 300 point games. While you can certainly still do that, those 10 models will be inside 2 or 3 units, rather than acting as individuals, resulting in less action on the board as a whole. The new minumum is more like 20 models for a good game with lots of things happening.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 09:48:39]]> GMT</pubDate>
				<author><![CDATA[ Caern]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Glad to see Rackham is sacrificing innovation and a different play style, for ho-hum rules mediocrity to cater for the lowering IQ of humanity.<br>All they needed was a revised rulebook written by a native english speaker and to overhaul their card system to bring everything together.  <br>And yes I am a bitterly dissapointed Rackham player who loves the models which they have now deemed to complicated for people to paint so they will make 28mm barbie dolls, might as well break out my medieval themed lego men err... I mean prepainted interchangable dynamic posed and customisable figures.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 20:08:28]]> GMT</pubDate>
				<author><![CDATA[ Jezza]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Caern  on  07/12/2007 2:48 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I think though that they will lose a good deal of their old customers and exchange them for new ones, now that the scale of the game has been upped. Long gone are the days of an army with just 10 models in Confrontation 2 and tending to play about 300 point games. While you can certainly still do that, those 10 models will be inside 2 or 3 units, rather than acting as individuals, resulting in less action on the board as a whole. The new minumum is more like 20 models for a good game with lots of things happening.</div></blockquote>  Its a shame for those that like C3.5 and all, but bottom line, there weren't enough of them to make continuing to support the game viable.&nbsp; All that kept the range going at all was people buying the beautiful metals for painting and for other games.<br />  <br />  I think Rackham have done the right thing by biting the bullet and changing tacl completely like this.<br />  <br />  If I'd been more heavily invested in C3.5 I may have felt differently, but as someone who only really dabbled and never really liked the rules I think they are doing the right thing.&nbsp; The modified <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 rules look sound - and I have played enough <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 to know I will like the new game.&nbsp; A simple set of rules doesn't necessarily make for a less enjoyable game (give me <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> for satisfying gameplay over <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s complexity of rules anyday! )&nbsp; As for whether I will continue to like the new plastics depends on how well they are painted, and that hasn't been seen yet.&nbsp; I appreciate you can repaint them easily enough, but as I am being asked to pay a premium over unpainted plastics for the figures, I want to get value for money.&nbsp; <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 just about does it, but Fantasy figures are harder to paint well simply - more exposed flesh, few &quot;uniforms&quot; that give passable results from just flat colour and a wash, etc.]]></description>
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				<pubDate><![CDATA[Thu, 12 Jul 2007 20:44:13]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Wow, to say I hate the new rules is probably an understatement. If I wanted generic rules and mass die rolling I would play <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>,.. which I already do. Or maybe I would play <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span>,... okay I do that too. Now why do I want to play a third fantasy game that offers nothing new? This smacks of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 fantasy style, and I see no good reason to invest in it. 3.0 was a decent enough rules set, and quite fun. It offered something completely different. A very detailed fantasy skirmish game. Now they expect you to buy many more figs (prepainted plastic at that) with a very watered down rules system. Sorry, but this puts the final nail in the coffin for me, and from the sounds of it the group I play with. On first look, and second look,. and third look,.. it just looks horrible. A "painted lady" for sure.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2007 03:52:24]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ You may want to hold onto your figs awhile yet. Jean Bey (Rackam's pres) had this to say today<br />  <br />  &quot;<span > Nevertheless, we have planned to release rules that will reach a level of detail equivalent to the previous editions of Confrontation, similar to Dogs of War or the rules of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 Tactics published in Cry Havoc (vol.15 for the English version and vol.17 for the French one). They will be available in a future Cry Havoc and will be based on Confrontation: the Age of the Rag&rsquo;narok. &quot;<br />  <br />  They may be great, they may be horrible, but it's probably best to see how these turn out before your group pounds in that last nail.</span>]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2007 04:14:39]]> GMT</pubDate>
				<author><![CDATA[ Caern]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Will always keep the figs around, they are nice figs. <br><br>Will have to see what they come up with down the line, but it doesn't look good at this point. ]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2007 04:19:00]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Caern on 07/13/2007 9:14 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  You may want to hold onto your figs awhile yet. Jean Bey (Rackam's pres) had this to say today<br />  <br />  &quot;<span > Nevertheless, we have planned to release rules that will reach a level of detail equivalent to the previous editions of Confrontation, similar to Dogs of War or the rules of <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 Tactics published in Cry Havoc (vol.15 for the English version and vol.17 for the French one). They will be available in a future Cry Havoc and will be based on Confrontation: the Age of the Rag&rsquo;narok. &quot;<br />  <br />  They may be great, they may be horrible, but it's probably best to see how these turn out before your group pounds in that last nail.</span></div></blockquote>  <p>Wow!</p>  <p>This is some (potentially) good news!</p>  <p>Maybe, just maybe, skirmish isn't dead...</p>  <p>Thanks for that update!<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2007 06:32:07]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ More proof that plastic v. metal is a false argument and that painting skill is the test:<br />  Plastic wulfen:<br />  <img src="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_2A.jpg"  /><br />  <a href="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_2A.jpg" target="_blank" rel="nofollow">http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_2A.jpg</a><br />  <img src="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_2B.jpg"  /><br />  <a href="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_2B.jpg" target="_blank" rel="nofollow">http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_2B.jpg</a><br />  <img src="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1A.jpg"  /><br />  <a href="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1A.jpg" target="_blank" rel="nofollow">http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1A.jpg</a><br />  <img src="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1B.jpg"  /><br />  <a href="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1B.jpg" target="_blank" rel="nofollow">http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1B.jpg</a><br />  <img src="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1C.jpg"  /><br />  <a href="http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1C.jpg" target="_blank" rel="nofollow">http://www.rackham.fr/newsletter/rackham/img/2007_06_18_WF_C4_1C.jpg</a><br />  <br />  Can any of the anti-plastic whiners make your metal look that good?]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2007 07:51:40]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Perhaps you had better compare standard factory paint jobs with the remastered and repainted studio versions, like AT43 what they show you on their website isn't what you get in the box.<br>And the main jist of the last couple of posts in that the new rules blow.  The rubber dolls are just icing on the cake.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2007 07:59:20]]> GMT</pubDate>
				<author><![CDATA[ Jezza]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Yes, and perfectly posed and photographed photos are not the actual figs sitting in front of me. The new Red Blok figs just don't do it for me. They remind me a lot of this. <br />  <br />  <br />  <img  src="http://img.photobucket.com/albums/v204/toreador13/brsilverknight.jpg" /><br />  <br />  I am sure someone out there can lay down some awesome paint on these things, but in the end they are still what they are and I stopped playing with these about 25 years ago.]]></description>
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				<pubDate><![CDATA[Fri, 13 Jul 2007 09:24:46]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I'm sorry, but when you get right down to it, all unpainted miniatures are in the end, simply tin soldiers, too. Thinking of them as anything more than that is simply a learned justification for spending money on a hobby that might otherwise seem childish.]]></description>
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				<pubDate><![CDATA[Sat, 14 Jul 2007 10:53:26]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ If you say so it must be right, it is on the internet. Just the same as snap tight and Tamiya models are the same thing. You can spin it how you want. When I spend money on something, I want it a certain quality. I don't want bendy toys. There was a time and place for that, and it is not now. ]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2007 07:11:23]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Oh, please. Your condescension is stifling. At least have the decency to mock my feeble arguments overtly.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2007 11:10:28]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ "I'm sorry, but when you get right down to it, all paintings are in the end, simply ink and canvas, too. Thinking of them as anything more than that is simply a learned justification for spending money on a hobby that might otherwise seem childish."<br><br>"I'm sorry, but when you get right down to it, all cars are in the end, simply a  means of transportation too, too. Thinking of them as anything more than that is simply a learned justification for spending money on a hobby that might otherwise seem childish."<br><br>"I'm sorry, but when you get right down to it, all sports are in the end, simply tossing a ball around, too. Thinking of them as anything more than that is simply a learned justification for spending money on a hobby that might otherwise seem childish."<br><br>Uh huh.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2007 11:11:11]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Actually, I readily agree with #2 and #3.]]></description>
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				<pubDate><![CDATA[Sun, 15 Jul 2007 11:18:33]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I agree Asmodai ;-) It just depends on how much abstraction you can swallow. Well, actually statement #1 and #3 contain factual errors (paintings are often made with, you know, paint, and several sports do not involve balls, but meh).<br><br>The point isn't that the production paint will look like that (The production paint will be much simpler.), the point is that is what a skilled painter can do with plastic. Some seem to believe that plastic is somehow inherently inferior for painting. That is total rubbish.<br><br>Toreador: Obviously you don't play <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>. Or maybe just not Brettonians. So what? And metals aren't bendy? (You have never seen a tin spear or banner pole, I guess.) No, I suppose they often just break instead.....<br><br>Back on topic, the rules are very similar to <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43. If you don't like <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 at all, then you probably won't like them. I am not sure how well squad level combat will work, but I anticipate it will lead to quicker games (less stat keeping), which can be a good thing. Overall, it actually reminded me alot of how Warmcahine/Hordes plays.]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 01:34:27]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>, and have painted a few Brettonian figs. Until they figure out how to get rid of mold lines and to get undercuts plastic will be inferior. Now, with <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> I am not paying for prepainted, pre-assembled figs, so I pose and paint them how I like. Because of the one piece molds the some of the <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 figs look a lot like what I posted above. I liked the concept art of the red blok, but the figs were a major disappointment. And the rules tend to be ok for at-43, but like I said, making them fast play mass combat kills one of the few reasons I played Confrontation. There is really no reason to keep it up now that they are going this way. I will buy a few metals as they put them out, but as a game, it is dead to me. <br><br>Odd that <span class="glossaryitem" onmouseover='gp(197);'>WM</span>/Hordes is very much about each individual model.To me it is more like Confrontation is, and the new way is a lot more like how <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is. ]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 08:28:21]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(482);'>AT</span> minis are at least 5 pieces]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 09:21:45]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ and yet they look like this....<br />  The paint jobs are nice, and make the figs look a lot better in these shots, but the ones in the box just make the bad poses worse....<br />  <img src="http://www.at-43.com/img/planning/RBRE02_Krasny%20soldat_medic.jpg"  /><br />  <br />  <img src="http://www.at-43.com/img/planning/RBEL02_Spetsnatz%20kommando_medic.jpg"  /><br />  <img src="http://www.at-43.com/img/planning/RBEL02_Spetsnatz%20kommando%20lt.jpg"  /><br />]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 10:06:03]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Duncan_Idaho  on  07/16/2007 2:21 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <span class="glossaryitem" onmouseover='gp(482);'>AT</span> minis are at least 5 pieces</div></blockquote>  Duncan, <br />  <br />  While that may be true, I'm pretty sure that you don't <i>HAVE</i> to agree with <i>EVERYTHING</i> Rackham says, and you don't <i>HAVE </i>to <i>LOVE</i> everything they put out!<br />  <br />  It is OK to disagree, even if only occasionally.<br />  <br />  I'm fairly confident that by doing so, you will not be assaulted, and possibly killed, by French commandos wearing ninja black singlets emblazoned with big scary Red Dragons on them.<br />  <br />  Of course, I can't be 100% positive of that...]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 14:53:20]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Alpharius  on  07/16/2007 7:53 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By Duncan_Idaho  on  07/16/2007 2:21 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <span class="glossaryitem" onmouseover='gp(482);'>AT</span> minis are at least 5 pieces</div></blockquote>  Duncan, <br />  <br />  While that may be true, I'm pretty sure that you don't <i>HAVE</i> to agree with <i>EVERYTHING</i> Rackham says, and you don't <i>HAVE </i>to <i>LOVE</i> everything they put out!<br />  <br />  It is OK to disagree, even if only occasionally.<br />  <br />  I'm fairly confident that by doing so, you will not be assaulted, and possibly killed, by French commandos wearing ninja black singlets emblazoned with big scary Red Dragons on them.<br />  <br />  Of course, I can't be 100% positive of that...</div></blockquote>  It's kind of interesting watching Toredor and Duncan post and counter post the way Toredor posts on every thread critical of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> though. Ironic counterpoint in some ways. No matter what positve spin comes in this thread Toredor has a negative counterspin to it.<br />  <br />  After investing several hundred dollaras in Rackham I'm fairly fine with the idea of change. My net investment with Rackham and the damge the changes will do to it is less by far than what the new chaos codex is promising. I had hoped for clean plastics ala <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but I'm curious about how <span class="glossaryitem" onmouseover='gp(224);'>th</span> prepaints will work.<br />]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 15:21:29]]> GMT</pubDate>
				<author><![CDATA[ efarrer]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Toreador  on  07/16/2007 3:06 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  and yet they look like this....<br />  The paint jobs are nice, and make the figs look a lot better in these shots, but the ones in the box just make the bad poses worse....<br />  </div></blockquote>  Hey.&nbsp; Look at this way.&nbsp; At least they don't have one fist raised in the air and an eternal scream on his face.&nbsp;  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 16:20:11]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ @Alpharius<br>No, I don´t have to agree with everything Rackham does and there is quite some I don´t like. But if one says they are one piece and they are not, wouldn´t it be right to put it right?]]></description>
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				<pubDate><![CDATA[Mon, 16 Jul 2007 18:59:48]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ When it comes down to it, yesterday I had an actively supported game I could play with the eighteen Rackham miniatures I own and today I don't.<br><br>The minimum squad size is six models.  In the eighteen Rackham models I have, the most repeated model is at three.  No combination of the models I have can be used to play the new Confrontation.<br><br>The game has completely changed in scope.  It is no longer a skirmish game (which is what I wanted to play.) It is now a squad level game.<br><br>Judging from the Griffin information posted, a good portion of the special abilities (perhaps 50% or more) that each model could possess has been wiped out.<br><br>The mechanic where you picked dice for attack and defence, it's a similar mechanic to the focus/fury mechanic in HordeMachine.  It focused on decisions regarding individual models and their resources.<br><br>That focused strategy is now gone.   The game is faster (Hurray!) but somehow it is now a bigger waste of my time.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 01:50:37]]> GMT</pubDate>
				<author><![CDATA[ redstripe]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Duncan_Idaho  on  07/16/2007 11:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  @Alpharius<br />  No, I don&acute;t have to agree with everything Rackham does and there is quite some I don&acute;t like. But if one says they are one piece and they are not, wouldn&acute;t it be right to put it right?</div></blockquote>  <br />  How dare you answer a factual question!]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 01:54:36]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ And I have a very negative spin because someone took a wonderful little game with amazing miniatures and turned it into a prepainted clix plastic game with sub par(compared to the metals), overpriced plastic figs. <br />  <br />  I can defend a company when they do little things, but I can see something better from it. Rackham has pretty much tossed what I like on the ground, jumped on it and took a whiz! I see nothing to salvage. I was afraid when <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 came out. My fears were realized. <br />  <br />  And the one piece comment was somewhat sarcastic. The poses look like they were cast one piece. With only replaceable heads, they come to you one piece and have to be cut apart to be reposed. Not a big fan of that on something I am paying a premium for. <br />  <br />  It just makes me mad for a company to go this direction, and no logic can make me go that way. So the game as a whole is dead to me. I have under 15 models each of 4 factions, and was planing on another. But not now. No reason.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 02:30:10]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Duncan_Idaho on 07/16/2007 11:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  @Alpharius<br />  No, I don&acute;t have to agree with everything Rackham does and there is quite some I don&acute;t like. But if one says they are one piece and they are not, wouldn&acute;t it be right to put it right?</div></blockquote>  <p><br />  Duncan: absolutely!</p>  <p>And I'll admit, I'm biased in this case because I really, really don't like the direction that Rackham has decided to take the game.</p>  <p>I'm with Redstripe and Toreador on this one, though sadly, I've apparently got a much larger investment of miniatures than Redstripe!<br />  </p>]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 03:03:46]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <div   >Judging from the Griffin information posted, a good portion of the special abilities (perhaps 50% or more) that each model could possess has been wiped out. </div  ><br><br>Of which most where just the same thing under a different name, even the best could not tell the difference between some abilities. Most agree that s streamlining of the abilities was necessary.<br><br><div   > The mechanic where you picked dice for attack and defence, it's a similar mechanic to the focus/fury mechanic in HordeMachine. It focused on decisions regarding individual models and their resources.</div  ><br><br>Of which most did not make any use since most used only one standard distribution which made the mechanic rather superfluous and it could have been as well replaced by standard values that can´t be changed.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 04:15:44]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ We used very different distributions based on the tactical needs of the time. There were some definite choices, and risks to take. Those options are now removed, and we are left with few individual options. It is more now the game of units, than individuals. <br><br> It was a very interesting system as there were tactical elements to every single phase of the game. Now it just becomes <span class="glossaryitem" onmouseover='gp(3);'>40k</span> fantasy. ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 05:39:30]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Wow! Toreador you do not like the direction Rackham is going and you think <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 is a junky clicky game...<br><br>Shocker!<br><br>Maybe post a few hundred more times about it...<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 05:49:33]]> GMT</pubDate>
				<author><![CDATA[ methoderik]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By methoderik  on  07/17/2007 10:49 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Wow! Toreador you do not like the direction Rackham is going and you think <span class="glossaryitem" onmouseover='gp(482);'>AT</span>-43 is a junky clicky game...<br />  <br />  Shocker!<br />  <br />  Maybe post a few hundred more times about it...<br />  <br />  </div></blockquote>  I know it would be pointless, but, I certainly wouldn't begrudge anyone posting away about the death of a cool system and the birth of a lame one...<br />  <br />  Maybe not constructive, but maybe it helps ease the pain a bit.<br />  <br />  We've already got WFB, a nice, tight system.<br />  <br />  Now we have...this.<br />  <br />  I guess it will tell us whether or not the market is really clamoring for pre-painted plastics and a WFB-like game.<br />]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 11:54:52]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Is it WFB-like?<br><br>The rules I read suggested that formations were the exception, not the norm. It's more like Fantasy <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than WFB.<br><br>That said, Rackham won't burn your 3e rulebooks. No one will punch you in the arm if you keep fielding skirmish armies. In some ways having a settled game without tons of new models shoveled out every month can be a good thing.]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 14:08:49]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ hey, everyone else gripes about <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, let me have my Rackham venting!<br><br><span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> in that they are pushing more massive armies. It looks to be like Rag-Narok in ways, but very simplified. I do agree the rule set seems to be Fantasy <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. <br><br>And tell that to my Warzone and Vor stuff....]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 15:21:24]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Ragnarok and Confrontation are two different things???]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 17:28:25]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Asmodai  on  07/17/2007 7:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Is it WFB-like?<br />  <br />  The rules I read suggested that formations were the exception, not the norm. It's more like Fantasy <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than WFB.<br />  <br />  That said, Rackham won't burn your 3e rulebooks. No one will punch you in the arm if you keep fielding skirmish armies. In some ways having a settled game without tons of new models shoveled out every month can be a good thing.</div></blockquote>  <br />  While I agree, you better be prepared to collect a minimum of two forces so that you can conscript a second person to play, just in case they have no clue as to what your talking about when you discuss playing this game.<br />  <br />  I have been there, hell, sometimes I live in my summer home there.<br />  (read: space hulk, warzone, chainmail)<br />  <br />  Its not a problem now, but wait a couple years when such rules and models no longer exist. Ebay isnt always so kind...<br />  <br />  (speaking of chainmail, now thats one skirmish fantasy game with potential pizaz. All you need is a 3rd ed monster manual and players handbook, the conversion booklet, a model for the rules conversion and you can make any damned thing for the game within the realm of generic fantasy that you would ever want. No need to buy the official &quot;Chainmail&quot; figs and corresponding data card)]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 20:52:30]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Re/Chainmail: or you could get the D&D miniatures handbook. <br>Or just play No Quarter  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br><br>It's a hella cool game with some sweet figs though. ]]></description>
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				<pubDate><![CDATA[Tue, 17 Jul 2007 23:46:39]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Ragnarok and Confrontation were two different things. <br><br>Confrontation was the skirmish level game. <br>Ragnarok was the mass combat game. It never caught on around here because the models were all metal and expensive. Hard to get people to invest all that when <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> is around, and much cheaper. <br><br>The new rules are supposed to be for everything, with a supplement coming out in Cry Havoc that gives it more skirmish level detail. <br><br>Chainmail was quite fun. I think it would have been good to keep around. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2007 02:22:48]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ What did happen to Chainmail anyway? Was it too few figs? Not enough buyers?]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2007 02:57:40]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ They decided the plastic collectible route was the better way, which for D&D it works. I don't know that many that play the miniatures game, but I know a lot of <span class="glossaryitem" onmouseover='gp(344);'>DMs</span> that have thousands of those little figs they use for the <span class="glossaryitem" onmouseover='gp(345);'>RPG</span>. Plastic prepaints work for that situation quite well, and they are cheap. <span class="glossaryitem" onmouseover='gp(344);'>DMs</span> don't want a lot of hassle or to have to paint 50 goblins for a scenario. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2007 03:05:28]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ That's too bad. I liked the rules in Chainmail (and the cheesy card terrain).]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2007 04:10:52]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Yeah, it was a purely marketing decision (CMG = better). There were TONS of figs made for all factions, so it definitely wasn't that. <br><br>That was a time of really good games/minis that have just gone away. 1999 comes to mind as also from that era. 'tis a shame, really. ]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2007 13:29:10]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ Well the 30+ page rules for chainmail are still available to download for free.<br />  <br />  <a target="_blank" href="http://www.wizards.com/dnd/files/CHM_comp_rules.zip">www.wizards.com/<span class="glossaryitem" onmouseover='gp(326);'>dnd</span>/files/CHM_comp_rules.zip</a><br />  <br />  And the full 150+ page rules are available to download for $5. (it was never printed)<br />  <br />  <strike><a target="_blank" href="http://www.rpgnow.com/product_info.php?products_id=6096&amp;">www.rpgnow.com/product_info.php</a><br />  <br />  </strike>[edit]<br />  Nevermind. I paid the $5 and they give you a serial link to the full rules download. So go ahead and download this to your hearts content. I am sure you will be hard pressed to find a better fantasy skirmish game.<br />  <a target=_blank href="http://www.rpgnow.com/deliver.php?zip=1&amp;serial=cGxAIh8Lod" target="_blank">www.rpgnow.com/deliver.php</a><br />  <br />  <strike> I dont know how good the downloadable rules are though.</strike>&nbsp;  (they rock) Chainmail went under right before it had a chance to get popular. (i.e mageknight and mechwarrior got big, so they cancelled the rule book they were about to release, the cool miniatures they were proposing, etc)]]></description>
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				<pubDate><![CDATA[Wed, 18 Jul 2007 13:57:56]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: New Confrontation: Age of Rag'Narok rules coming soon...</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By syr8766 on 07/18/2007 6:29 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  That was a time of really good games/minis that have just gone away. 1999 comes to mind as also from that era. 'tis a shame, really. </div></blockquote>  <p>Hey, I still have some Evil Vatican minis from 1999 laying around here, someplace.&nbsp; I had preordered the Viking Angel but I don't think it ever came out before the company went under.</p>  <p>I'm still looking for a Viking Angel.&nbsp; If anyone has one, send me a <span class="glossaryitem" onmouseover='gp(634);'>PM</span>.&nbsp; I'll send you some cash for it.<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Thu, 19 Jul 2007 03:17:56]]> GMT</pubDate>
				<author><![CDATA[ redstripe]]></author>
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