<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "new to 40k, looking at an eldar list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "new to 40k, looking at an eldar list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>new to 40k, looking at an eldar list</title>
				<description><![CDATA[ <p>Iam aiming for a very shooty list,</p>  <p>&nbsp;</p>  <p><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-</p>  <p>Autarch - swooping hawk wings,banshee mask, power weapon and fushion gun - 120pts</p>  <p>Farseer - Runes of witnessing, spirit stones, guide and fortune - 135pts</p>  <p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Warlock bodyguard - embolden, conceal, spirit seer - 82pts</p>  <p>&nbsp;</p>  <p>Troops - </p>  <p>10 guardians - Bright lance, warlock - conceal - 135pts</p>  <p>10 guardians - Bright lance, warlock - conceal - 135pts</p>  <p>5 Rangers - 95pts</p>  <p>&nbsp;</p>  <p>Fast attack - </p>  <p>3 Vypers -&nbsp;2 armed with missle launcers, one bright lance - 250pts</p>  <p>&nbsp;</p>  <p>Heavy -</p>  <p>3 War walkers - 2 scatter lasers each, spirit stones - 195pts</p>  <p>Falcon - Starcannon, Vectored engines - 160pts</p>  <p>Wraithlord - Starcannon, wraithsword - 130pts</p>  <p>&nbsp;</p>  <p>Elites - </p>  <p>6 fire dragons - 96 pts - wave serpent - twin linked starcannons, star engines - 140pts</p>  <p>6 howling banshees - exarch - mirrorswords - warshout - 123pts</p>  <p>6 striking scorpions - exarch - biting blade -&nbsp;stalker - 118pts</p>  <p>&nbsp;its roughly just under 2000pts, which is what iam aiming for.</p>  <p>Thats what I have so far, Iam not too sure about my elites choices or my autarch, inout would be greatly appreciated,</p>  <p>&nbsp;</p>  <p>Thanks</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/175322/175322.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/175322/175322.page</link>
				<pubDate><![CDATA[Tue, 10 Jul 2007 21:14:10]]> GMT</pubDate>
				<author><![CDATA[ Erandur]]></author>
			</item>
			<item>
				<title>RE: new to 40k, looking at an eldar list</title>
				<description><![CDATA[ Runes of Witnessing are generally seen as a bad idea on a Farseer as they dramatically increase the chance of perils of the warp.<br><br>I'd upgrade to Singing Spears on the Farseer and Warlocks. They're cheap, and they give you another anti-tank threat.<br><br>I'd split each Vyper into its own Fast Attack slot since you have room. That will help protect them against incoming fire and give you more flexibility.<br><br>I'd definitely splurge on Spirit Stones and Holofields for the Falcon. They single handedly take it from being a junk tank to one of the best in the game.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/175322/175347.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/175322/175347.page</link>
				<pubDate><![CDATA[Wed, 11 Jul 2007 00:12:26]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
			</item>
			<item>
				<title>RE: new to 40k, looking at an eldar list</title>
				<description><![CDATA[ Don't buy <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s hype. That configuration of Autarch simply won't achieve anything worthwhile for its cost. Either keep it foot-slogging and relatively cheap, or go for the full bike-riding, lance-wielding death machine.<br><br>The Farseer doesn't need bodyguard, and he sure doesn't need Embolden (unnecessary, usually) or Conceal (literally useless with 4+ rune armour). Also, for that price, you'd be better off geting Eldrad Ulthran. He'd only be 75 more points than your Farseer alone, and worth every one of them, especially at 2k points. Hell, I'd consider taking him even at 1k.<br><br>Guardians are all right, but without an Avatar on the table, they're really prone to running away. You can still field them without one, but if that's the case, I think you ought to try and keep them cheap. Instead of adding Warlocks, just use cover--or if you really really do want a Warlock, use cover anyway, and give them Embolden instead. Taking a missile launcher or scatter instead of a <span class="glossaryitem" onmouseover='gp(327);'>BL</span> would also shave off points, but it depends on the <span class="glossaryitem" onmouseover='gp(482);'>AT</span> capabilities of the rest of your army. Since you're using <span class="glossaryitem" onmouseover='gp(464);'>FDs</span>, I think it is safe to go practically Lance-less, as the only thing the <span class="glossaryitem" onmouseover='gp(464);'>FDs</span> can't handle is a Monolith, which is immune to the lance effect anyway.<br><br>Those Rangers don't seem like they'd achieve much, either. Sniper rifles are best combined with Doom, which you don't have. I suggest dropping them. If you do keep them, you might consider making them Pathfinders--another +1 to cover save, and double the chances of an AP1 shot, are worth 5 points in my book--and adding a sixth squad member due to how scoring works. In this list, though, I foresee points being tight (at least if you take my suggestions  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ), so I would simply drop the lot of them.<br><br>Your Vypers are hogging too many points, <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>. If you <i>must</i> use them, arm them cheaply--scatters are good, <span class="glossaryitem" onmouseover='gp(461);'>EML</span> okay due to the range, <span class="glossaryitem" onmouseover='gp(327);'>BL</span>, please no. And above all, don't field them in squadrons.<br><br>The War Walkers don't need Spirit Stones. Save the points.<br><br>The Wraithlord is hardly ever going to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. No one's going to charge it unless they're 1) able to tie it up indefinitely and/or 2) badass enough to kill it. As for charging things with it, 6" move? No Fleet of Foot? Forget it! It would be a better idea to give him <span class="glossaryitem" onmouseover='gp(327);'>BL</span> + <span class="glossaryitem" onmouseover='gp(461);'>EML</span> instead, as you don't have that much anti-tank. If you still want the star cannon, accompany it with a an <span class="glossaryitem" onmouseover='gp(461);'>EML</span> or scatter. Just please no wraith sword. You'll regret it 90% of games.<br><br>Also without Doom, the executioner is better than mirror swords, and War Shout is unnecessary in any case (too chancey). For the Scorpions, the claw, despite its reduced <span class="glossaryitem" onmouseover='gp(123);'>Str</span> from 3rd ed, is still the better choice. The only time you'll want the biting blade is when you're attacking immobile vehicles, but that doesn't happen too often.<br><br>You have a transport mismatch here. The 6 man <span class="glossaryitem" onmouseover='gp(464);'>FD</span> squad should go in the Falcon. The Banshee squad should lose the Exarch, go up to the max size of 10, and go in the Serpent, or you will often find their killing power falls short.<br><br>Still on the transports, both your weapon and upgrade configurations are not optimal. Holofield + Spirit Stones is an absolutely indispensable combination, and Vectored Engines is only slightly less valuable. The combination makes the Falcon ridiculously unkillable. The Wave Serpent has no such luck, but you still ought to give it Spirit Stones (a stunned transport = very bad) and Vectored Engines (a crashed, destroyed transport = disastrous). Get these before splashing out on Star ENgines, handy though they may be. Weapon-wise, why the star cannon spam? You should be using Banshees for that, <span class="glossaryitem" onmouseover='gp(464);'>FDs</span> if there are no tanks, and the star cannon on the Wraithlord (if you keep it). Furthermore, you will find that you are not often afforded the luxury of actually shooting--the Falcon will usually spend practically every turn shaken, and the Wave Serpent, if it doesn't simply die quickly (which is not uncommon if you're careless with positioning), likewise. With that in mind, I suggest either shuriken cannons or scatter lasers. The advantage of the shuricannon is, of course, that it's significantly cheaper, but the scatter laser wins out (at least for me) for the fact that its range will allow an immobilised Falcon/<span class="glossaryitem" onmouseover='gp(149);'>WS</span> to still have an impact on the game. I personally go with scatter + extra shuricannon, but only if points allow it.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/175322/175453.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/175322/175453.page</link>
				<pubDate><![CDATA[Wed, 11 Jul 2007 07:00:57]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
			</item>
			<item>
				<title>RE: new to 40k, looking at an eldar list</title>
				<description><![CDATA[ Hey  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br>Im not the most experienced 4th ed commander, but ive got some remarks i still would like to make ^^ :<br><br><span class="glossaryitem" onmouseover='gp(269);'>Id</span> try to get in a avatar instead of the autarch, he seems a bit fragile to me. The avatar also works nicely with your guardians  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br>I like doom better then guide, and i wouldnt take a warlock bodyguard  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br><br>I would try to make the fire dragon squad 10 man, that way it will be able to chew up squads of marines/terminators/necrons easily  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br>walking banshees are toast before they reach any enemy,they need a transport  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  (if you planned to use the falcon for this, disregard this comment ^^) Iwould make it 10 man though ,and buy a serpent for em  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  I would throw out the scorpions to try to fund this  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br><br>The wraithlord is pretty slow if you want to use it in combat. I would either keep it cheap with a missle launcher and onthing else, or a missle launcher and a blance for anti tank purposes  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br>Vypers die pretty fast in my experience, so i would be reluctant to use them in my lists, unless they were equipped with scatter lasers, as they are cheap and can kill infantry and light vehicles.<br>I would swap the starcannon on the falcon for a scatter laser, as its cheaper, and your opponents will try to keep your falcon shaken every turn anyway. they will give up shooting at it after that (when you have holofield + spi stones + "Land when immobilised thingie")<br><br>Specialise your units: I try to take anti infantry weapons in my guardian squads, as they are anti infantry equipped. give the wave serpents anti tank weapons instead of the guardians, that way you dont have to choose between firing on a tank or a close infantry squad with your guardians  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br><br>As i said, im not an expert, but i hope i helped  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/175322/176001.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/175322/176001.page</link>
				<pubDate><![CDATA[Sun, 15 Jul 2007 05:50:27]]> GMT</pubDate>
				<author><![CDATA[ Milkshaker]]></author>
			</item>
			<item>
				<title>RE: new to 40k, looking at an eldar list</title>
				<description><![CDATA[ He already has a transport for the Banshees. They're in the Falcon.<br><br>"Specialisation" is a poor reason to give anti-infantry <span class="glossaryitem" onmouseover='gp(59);'>HWs</span> to Guardians. Eldar need their anti-tank wherever they can get them, and they will seldom get to use their shuricats anyway. Besides, if you take an <span class="glossaryitem" onmouseover='gp(461);'>EML</span>, you can have it both ways.<br><br>Giving Wave Serpents anti-tank weapons is a bad idea <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> as they will rarely get to fire them.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/175322/176006.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/175322/176006.page</link>
				<pubDate><![CDATA[Sun, 15 Jul 2007 06:20:51]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
			</item>
	</channel>
</rss>