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		<title><![CDATA[Latest posts for the thread "CSM Codex Review?"]]></title>
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				<title>CSM Codex Review?</title>
				<description><![CDATA[ Sorry, I cannot provide one, however lists are appearing from some and others are quoting rules direct from the Codex. Should anyone have as copy through prerelease, &nbsp;Games Day or whatever, can you please do a review for us. Thankyou.<br />  <br />  <b>Question mark added to the title.<br />  -Drake Marcus</b>]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 05:26:16]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ put a question mark to the heading please, so the ones in the same situation with you don't have to open this in high expectations  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  There are a few posters at Warseer who have the dex atleast.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 05:39:18]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ Why even make the thread?<br><br>You should of made it asking for one.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 05:47:45]]> GMT</pubDate>
				<author><![CDATA[ Vero]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ I have it and so can answer any questions people might have.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 06:02:46]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ The things that scream DON'T TAKE ME:<br />  Possessed<br />  Demon Weapons<br />  Dreads with Ranged Weapons<br />  Bezerkers<br />  Lesser Demons<br />  <br />  Everything else is actually not that bad unit wise, though there are certain things that are much better than their other options:<br />  <br />  Obliterators win Heavy Support no question, even with their limited Morphing Capabilities<br />  <br />  Winged Demon Princes win <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, hands down.  And of that, Slaanesh ones with the Lash Of Submission is quite possibly the best thing you can take in the army.  And you can take two per army.  Go see the Tactics Forum for a reading on exactly how broken Lash of Submission is.  I'm still trying to figure out if it was Gav or Allessio who wrote the rule.  Allessio has written some broken rules before, but Gav has been known for some real choice ones.  Maybe they put a team effort in on that one.  <br />  <br />  1kSons and Noise Marines win the Troops Contest with Nurgle coming up close behind.  Noise Marines and 1kSons have the mobility and firepower to be very useful from Turn 1 on, although they are very expensive.<br />  <br />  Raptors win Fast Attack now with their new cost.  Bikes are about the same, with Nurgle bikes being super sick but expensive.  But without good demons to deliver bikers suffer from the fact that while decent, they're powerfist food.  <br />  <br />  Chosen and Terminators are really sweet units that if you're not playing in a cut-throat environment, they look like they can be a LOT of fun and rewarding, though if you're going to face off against things like Nidzilla, you won't have the points after spending them on all the much more effective units.<br />  <br />  EDIT:<br />  <br />  Purchasable Vet Skills are gone from the codex.&nbsp; Zerkers have Furious Charge and Chosen can infiltrate.&nbsp; Thousands of screams are heard across the eye of terror as Havok Marines have their Autocannons ripped from their arms.&nbsp; <br />  <br />  Oh and the Defiler lost indirect, got fleet, and can get more attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br />  <br />  Vindicator is in, basalisks are out.&nbsp; <br />  <br />  Other than that, I'm not remembering much else.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 06:06:10]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ What of Havocs? Has something changed to make them no longer worthwhile, or is it your belief that they never were?]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 06:12:50]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Spacegoat  on  08/06/2007 11:02 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I have it and so can answer any questions people might have.</div></blockquote>  <br />  Prove it by taking a digital photo of it in your house. THEN we'll ask questions.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 06:43:22]]> GMT</pubDate>
				<author><![CDATA[ Moopy]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ tank hunting autocannons are gone, that is what he meant. ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 06:55:30]]> GMT</pubDate>
				<author><![CDATA[ Reecius]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ Ah, thanks. That edit was not there when I posted.<br><br>My Falcon crews rejoice.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 07:02:39]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ just one question about the havocs:<br />  <br />  can they take a &quot;mark&quot; (or standard) ? just because I have two havoc units of <span class="glossaryitem" onmouseover='gp(32);'>EC</span> with sonic veapons... do I have to completely redo all my army ?!]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 07:15:19]]> GMT</pubDate>
				<author><![CDATA[ Magos_Dooloo]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <div   >just one question about the havocs:<br><br>can they take a "mark" (or standard) ? just because I have two havoc units of <span class="glossaryitem" onmouseover='gp(32);'>EC</span> with sonic veapons... do I have to completely redo all my army ?!</div  ><br><br>There are no havoks with sonic weapons.  While you can buy an "icon" for your havoks to devote them to Slaanesh, they don't become noise marines, and don't have access to sonic weapons.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 07:27:26]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Magos_Dooloo  on  08/06/2007 12:15 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  just one question about the havocs:<br />  <br />  can they take a &quot;mark&quot; (or standard) ? just because I have two havoc units of <span class="glossaryitem" onmouseover='gp(32);'>EC</span> with sonic veapons... do I have to completely redo all my army ?!</div></blockquote>  <br />  You can give them an icon which marks them, but all that does is confer +1I<br />  <br />  Noise marines can all replace their bolters with sonic blasters for 5pts each, and you can take one blast master, but that's it. <br />  <br />  Sorry dude =\<br />  <br />  Obliterators have gone up 5 points, are now S/T 4, and can only use energy weapons. Considering their cost and vulnerability to instakill, I think Havocs are strong competition for the heavy choice.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 07:27:27]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By migsula on 08/06/2007 10:39 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  put a question mark to the heading please, so the ones in the same situation with you don't have to open this in high expectations  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  There are a few posters at Warseer who have the dex atleast.</div></blockquote>  <p><br />  The idea is that someone will hopefully add&nbsp;a review in the thread.&nbsp;  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </p>  <p>Don't get disapponted with me though, save it for those with the new Codex who can't be bothered to share it with us.</p>  <p>Lots of 'I have the Codex too' comments on various threads so I am suprised noone has done a review to tell us what is in it, except for Voodoo Boy'z reply, which only went as far as what to take and what sucks rather than a complete lineout.</p>  <p>I remember when I got hold of the Ogre Kingdom army book a month prerelease (how I wont say) and wrote an in depth review on each and every unit and option. If I had <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Codex or any other in advance I would share it with you guys, just wishing others would do same.</p>]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 08:32:26]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Vero on 08/06/2007 10:47 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Why even make the thread?<br />  <br />  You should of made it asking for one.</div></blockquote>  <br />  <br />  When, hint hint, someone posts the review here, hint hint, the title will be appropriate.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 08:38:50]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Orlanth  on  08/06/2007 1:32 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <p>&nbsp;If I had <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Codex or any other in advance I would share it with you guys, just wishing others would do same.</p>  </div></blockquote>  Do you want it? I'm more than happy to answer people's specific questions but Gods know I'm too lazy to write up a full in depth review of the book. <br />  <br />  Hit me up.<br />]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 08:44:22]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By davidson on 08/06/2007 1:45 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Just go download the leaked version.</div></blockquote>  <br />  <br />  Reviews are legal, its not againast copyright to review a book or game, and you dkont need permission to do so. Asking for links to leaked .pdfs could get Dakka into trouble.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 08:51:14]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ Well, my big question:  What rules apply to night Lords armies?  Any limits or benefits?]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 09:13:29]]> GMT</pubDate>
				<author><![CDATA[ Antonin]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ There are none. Legions don't exist anymore in terms of rulesets. Outside generic marks for your units you have the four branches cult marines, which are troops now so you can mix and match as much as you want. <br><br>Daemons have one statline and points cost, as do greater daemons. They cannot be affected by marks, so until the new book things are going to be rather bland on that front.<br><br>I'd say that the new book is geared towards Chaos Undivided, but they've changed that, too. It's Chaos Glory now...]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 09:34:47]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ Can anyone tell me why they continue to call this very bland and dry sounding army "Chaos"?<br><br>What happened to customization?]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 09:46:22]]> GMT</pubDate>
				<author><![CDATA[ PenguinDude]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ Speaking of customization, Daemon Princes can buy the following:<br><br>- a mark<br>- one psychic power (two for Tzeentch)<br>- wings. <br><br>They come armed with a single close combat weapon. <br><br>The End.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 09:54:02]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By PenguinDude  on  08/06/2007 2:46 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  What happened to customization?</div></blockquote>  <br />  Read: Codex Eldar, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.<br />  <br />  No customization is the new customization.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 10:36:06]]> GMT</pubDate>
				<author><![CDATA[ Moopy]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ I don't know why people think princes can take demon weapons, they can't.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 11:10:45]]> GMT</pubDate>
				<author><![CDATA[ Foda_Bett]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Antonin on 08/06/2007 2:13 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Well, my big question: What rules apply to night Lords armies? Any limits or benefits?</div></blockquote>  Night Lords are now nothing but a paint job. Expect to see that happen to all variant lists.<br />  <br />  BYE<br />]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 11:43:16]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By PenguinDude on 08/06/2007 2:46 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Can anyone tell me why they continue to call this very bland and dry sounding army &quot;Chaos&quot;?<br />  <br />  What happened to customization?</div></blockquote>  Oddly enough, we had the opposite discussion in 2002.&nbsp; And even in 2002 it was fairly clear to me that <span class="glossaryitem" onmouseover='gp(3);'>40k</span> couldn't sustain the levels of customization and cater to a tourney/powergaming crowd.&nbsp; It seems the&nbsp;tourney crew won the main game, and the &quot;fun game&quot; guys get Apocalypse.&nbsp; Most of the tourney lists looked the same anyway.<br />  <br />]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 11:58:23]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
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				<title>RE: CSM Codex Review</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Spacegoat  on  08/06/2007 12:27 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By Magos_Dooloo  on  08/06/2007 12:15 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  just one question about the havocs:<br />  <br />  can they take a &quot;mark&quot; (or standard) ? just because I have two havoc units of <span class="glossaryitem" onmouseover='gp(32);'>EC</span> with sonic veapons... do I have to completely redo all my army ?!</div></blockquote>  <br />  You can give them an icon which marks them, but all that does is confer +1I<br />  <br />  Noise marines can all replace their bolters with sonic blasters for 5pts each, and you can take one blast master, but that's it. <br />  <br />  Sorry dude =\<br />  </div></blockquote>  <br />  OK and if I understand each &quot;rumour&quot;, Doom Sirens are only for champions ?? good... I already know that I've to re-write an <span class="glossaryitem" onmouseover='gp(32);'>EC</span> Codex, but it was only for sure...<br />  <br />  My Brother play <span class="glossaryitem" onmouseover='gp(528);'>DG</span>. No Nurglings any more ? <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> ? (death guard on bikes.... fluffy isn't it ?)<br />  <br />  OK, we now all know what to do them: don't even do a new army, just because 4-5 years after, U have just have to left half of your minis...<br />  <br />  I don't really understand <span class="glossaryitem" onmouseover='gp(50);'>GW</span>... great Minis, just really bad Dex... <span class="glossaryitem" onmouseover='gp(72);'>IMO</span><br />  <br />  is that just really stinks for cults armys, or all the &quot;chaos glory&quot; sucks ? I just think that for &quot;basic&quot; chaos <span class="glossaryitem" onmouseover='gp(119);'>SM</span> it will be very good, so your opinion on that ??]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 12:21:52]]> GMT</pubDate>
				<author><![CDATA[ Magos_Dooloo]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ ftl]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 15:25:58]]> GMT</pubDate>
				<author><![CDATA[ onlainari]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Holy crap.]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 16:48:07]]> GMT</pubDate>
				<author><![CDATA[ Dead Horse]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> move away is disastrous to an assault army.  Why do i even try to run across the field anymore?  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br><br>Can you have two of those in a list?<br><br> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 17:54:33]]> GMT</pubDate>
				<author><![CDATA[ blood angel]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Oblits are even more expensive?  And more limited?  I thought they were overpriced in the old codex.<br><br>Three charging Defilers sounds a lot of fun  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 18:15:43]]> GMT</pubDate>
				<author><![CDATA[ Clang]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Defilers are only <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 now.<br />  <br />  Woops my bad, I wonder why the stat line doesn't&nbsp; show <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6(10)]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 18:26:02]]> GMT</pubDate>
				<author><![CDATA[ davidson]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Defilers come with dreadnought <span class="glossaryitem" onmouseover='gp(20);'>ccw</span>. They are S10...<br />  <br />  Yes you can have 2 lash princes.<br />  <br />  Lash Prince: Demon Prince with <span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, wings 155pts]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 19:19:34]]> GMT</pubDate>
				<author><![CDATA[ onlainari]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Ouch  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br />  <br />  It is now safe to say the new dex is far from nerfed - just need new combos!]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 19:42:28]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><u>Obliterator Cult</u><br />  <br />  Fearless. 5+ invulnerable save. Slow and Purposeful. Deep Strike.<br />  <br />  Powerfist, lascannon, multimelta, plasmacannon, twinlinked plasmagun, twinlinked meltagun, <b>twinlinked flamer.<br />  <br />  </b>So they're twin linking a weapon that by its nature is incapable of missing.<br />  <br />  That's really quite funny, unless they further explain that it rerolls to-wound or somesuch.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 19:59:12]]> GMT</pubDate>
				<author><![CDATA[ Salvation122]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Try <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> <span class="glossaryitem" onmouseover='gp(329);'>pg</span>. 31, "Twin-Linked Template Weapons".]]></description>
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				<pubDate><![CDATA[Mon, 6 Aug 2007 20:44:39]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Thanks onlainari, just ixnay on the ointspay, Warseer was spanked for similar ...<br><br><br>On the lord, does he really have "lots of wargear"?  There are no stat upgrades anymore, and no rerolls (master-crafted, spiky), right?<br><br>And you buy an ikon at a set points cost, right?  No matter the squad size (ala fantasy)?  Also, <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> are free, or just for cult marines?<br><br>- Salvage]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 01:02:53]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ the lord is about the same as the reg codex except <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 his base cost 100pts - 10 pts =?<br>comes with fearless, <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, and 5+ <span class="glossaryitem" onmouseover='gp(162);'>INV</span><br>they have taken out making your own custom lord/prince which i find is horrible in my opinion.<br>that seems to be the trend in this codex less variety more "pre set" things, not terribly a fan of the codex layout. But it's sad to know that this trend will effect my ork dex come December...]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 01:25:58]]> GMT</pubDate>
				<author><![CDATA[ cerealkiller195]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Keep the faith (in Gork & Mork anyway) CK, Phil Kelly is writing da orks so very very evil things could be afoot.<br><br>And anyway, I've only seen 2 warbosses of late - choppy (klaw + choppa) and shooty (rokkit-shoota, klaw, runts) - and they'll likely be at least that many options in the new book  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br><br>- Salvage]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 01:31:55]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Here's hoping the Orks don't suck, I'd hate to have to sell off the army.<br><br>Anyway, as to a real review of the Codex: It sucks.<br><br>Not because you can't make a powerful list from it, you can.<br><br>Not because you can't make a friendly/fun list from it, you can.<br><br>It sucks because it's so incredibly stupid.<br><br>Why would you ever take anything other than a Demon Prince for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>?  Ever? Granted before everyone and their mother had a <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, but now it's even more standard, and the options are so limited that they will ALL be the same.  And what's more if your opponent is going for pure power, it'll be 2x Lash Princes with Wings.  <br><br>And the Lash of Submission.  Good lord, who wrote that rule Gav or Allessio? Anyone with half a brain saw that one power being the <span class="glossaryitem" onmouseover='gp(27);'>de</span>-facto powerful choice for any Chaos army right then and there, within 5 seconds of reading it.  And yet this gets through playtesting?  Seriously? <br><br>Lords are terrible choices, especially with Demon Weapons.  Sorcerers are actually decent, but again, why bother when you can just take the Prince instead?<br><br>Oblits win heavy, period.  Defilers suck without indirect, though being somewhat cool with Fleet, it's still AV12 and it will still get shot down before seeing combat.  Dreads while Elite now REALLY don't want to take ranged weapons because when they go nuts, they shoot friendly units too if they're close enough, great more choses eliminated. <br><br>Preds and Vindicators aren't bad choices, but with Demonic Possession getting nerfed, there goes the last really good "non skimmer" tank going down the tubes of usefulness in favor of Oblits.  <br><br>Troops are a mixed bag, options are good but they're extremely expensive for many of the cult troops and normal marine squads with Marks are generally a bad idea, except Chaos undivided, err Glory to Chaos....  Being marked you're almost better off being a cult trooper.  Yay.<br><br>Some choices aren't bad, but as usual there are some things which just stand out above the rest.  If you thought Chaos armies were "standard" before, they're about to get more so in the future.  Oh well, at least they can still stand up as a good army, just one with a lot less variety in what's "good". <br><br>]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 03:23:41]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Pile of gak.<br>The most ridiculous thing in it is the vanilla daemons and greater daemons. That makes me sick.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 03:50:38]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ There's no master crafted weapons or spikey bits.<br><br>boo<br><br>I don't like all the AP3, They're <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> they're not supposed to need it.  Same as taking plasma guns, "I guess".<br><br>Demon weapons are OK, but you shouldn't lose your attacks on a 1.  Still sucks to just get 1 extra attack and pay 40 points for the privledge.  Losing a wound is bad enough.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 04:55:38]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By onlainari  on  08/06/2007 8:25 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <br />  <u>0-1 Greater Demon</u> 8 0 6 6 4 4 5 10 -<br />  <br />  Fearless. 4+ invulnerable save.<br />  <br />  </div></blockquote>  Huh, Warseer was listing it as having WS9, I5 and S8.<br />  But if you have the codex...<br />]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 07:10:38]]> GMT</pubDate>
				<author><![CDATA[ Razor Gator]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Nope, onlainari has it right.<br />  <br />  And holy crap with these daemon weapons. For the same points (plus mark) cost you can, in addition to +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks:<br />  <br />  - Get +1 S (undivided)<br />  - Roll <span class="glossaryitem" onmouseover='gp(1);'>2D6</span> attacks instead of 1D6 (Khorne)<br />  - Wound with poison on a 4+, when you're already strength 4 (Nurgle)<br />  - Get a 24&quot; S4 AP3 Assault <span class="glossaryitem" onmouseover='gp(24);'>D6</span> shooting weapon, in addition to the standard +<span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> (Tzeentch)<br />  - Cause instant death (Slaanesh)<br />  <br />  Without listing points values, Nurgle is the most expensive mark, with Tzeentch being 3/4s that, Khorne 1/2 and Slaanesh 1/4. <br />  <br />  This is balanced?]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 07:23:00]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Hell no it isn't balanced! Slaanesh is the first choice and the cheapest.<br><br>I love me some slaanesh, but now I am going to be viewed to be as cheesy as an iron warriors player even though I never touched siren?<br><br>bah!]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 07:36:45]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I just don't get where I6 and potentially 9 attacks that cause instant death can be justified as being worth only a few points more than potentially 9 attacks at S5.<br><br>And don't get me started on Tzeentch...<br><br>But to clarify, it's not what these options do that annoys me. It's the lackluster alternatives that punish you for trying to have a themed force, or, as Hellfury said, the abuse Slaanesh and Tzeentch players are going to cop for being hamstrung with the best options. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 07:46:37]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Daemon Weapons arent a good choice. The Khorne one being a total joke weapon.<br><br>Twin Lighting Claws for 10 points less are a better choice.<br><br>Even if we ignore the <span class="glossaryitem" onmouseover='gp(412);'>DWs</span> massive drawback, and take the average additional attacks to be 3.5, on average you're killing 2.17 marines a turn(2.89 if you're undivided). Compared to twin <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> 2 marines a turn. <br><br>Daemon Weapons look good on paper, but once people start playing with them they'll see.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 08:00:22]]> GMT</pubDate>
				<author><![CDATA[ Razor Gator]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Got ahold of the codex last night.<br />  <br />  Wow... yeah, my Emperor's Children army really hasn't lost any of its bang... in fact, I think now it could be more potent. ...wow...<br />  <br />  The codex is still a power gamer's delight... but now I need to figure out a way to differentiate my standard chaos marines from noise marines... repaint? Blarg...<br />  <br />  Oh, by the way, did anyone else notice that the Rhino only lets one person shoot from the fire point? No special mention that two may, like the other rhinos of the imperium...<br />  <br />  Cheers!]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 08:09:58]]> GMT</pubDate>
				<author><![CDATA[ Geddonight]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Hellfury on 08/07/2007 12:36 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  I love me some slaanesh, but now I am going to be viewed to be as cheesy as an iron warriors player even though I never touched siren?<br />  </div></blockquote>  <p>Twink!</p>  <p>&nbsp;</p>  <p>But check it ... Slaanesh lord with claws on tit maggot = the speed lord rides on and on!&nbsp; 6 attaks @ <span class="glossaryitem" onmouseover='gp(74);'>init</span> 6, rerolled <span class="glossaryitem" onmouseover='gp(264);'>ftw</span></p>  <p>- Salvage, who already misses his demonettes  <img src="/s/i/a/dec8d79950a36218cfae9200a43fa59f.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 08:14:48]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Here is some humour for you.<br />  <br />  Warseer is either lamenting the lose of power gaming, or applauding the balance inherent in this dex.<br />  <br />  They may be right, as I havent seen the dex first hand yet, but I find it funny that &quot;the shark pit&quot; of Dakka, reknowned for being the cheesiest,  is seething with the uber cheese thats coming out of this dex.<br />  <br />  Time will tell I suppose.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 08:55:22]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Maybe I missed it but does the new codex have any info for normal human cultists for lists? I kinda like the new <span class="glossaryitem" onmouseover='gp(39);'>FW</span> cultists and thought about doing a small nurgle force with them. At first I thought I could do it as a guard army but I already have a guard army and don't wanna just build the same thing... so it'd be nice to have something more chaosy  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Or is this something more like what would be in the demon book?]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 09:03:34]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >Maybe I missed it but does the new codex have any info for normal human cultists for lists? I kinda like the new <span class="glossaryitem" onmouseover='gp(39);'>FW</span> cultists and thought about doing a small nurgle force with them. At first I thought I could do it as a guard army but I already have a guard army and don't wanna just build the same thing... so it'd be nice to have something more chaosy  Or is this something more like what would be in the demon book?</div  ><br><br>It's not in there.  Apparently, Apocolypse might have something (not-tournament-official) to cover Lost and the Damned-style lists, but we'll see.<br><br>Don't hold your breath on the daemon book; it'd be unhealthy.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 09:27:28]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Hellfury  on  08/07/2007 1:55 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Here is some humour for you.<br />  <br />  Warseer is either lamenting the lose of power gaming, or applauding the balance inherent in this dex.<br />  <br />  They may be right, as I havent seen the dex first hand yet, but I find it funny that &quot;the shark pit&quot; of Dakka, reknowned for being the cheesiest,  is seething with the uber cheese thats coming out of this dex.<br />  </div></blockquote>  I really don't see how there's a loss for power gamers at all... I'm already seeing some devastating combos... it's just that they've changed from the last dex--Daemonbomb is gone, as are small squads of las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>... In are rhino rushes of Thousand Sons with Hellfire bolters eliminating entire squads (9 marines = 18 shots = 12 hits = 6 wounds [goodbye combat squad] + Doombolt for however many you can fit in a flame template <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 5 <span class="glossaryitem" onmouseover='gp(6);'>Ap</span> 3...)<br />  <br />  Unfortunately, there doesn't seem to be a middle ground... especially for those who favored slaanesh in the past. Sure, daemonettes are gone and Blastmasters are very expensive... but their <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choices are just about as bad as Siren Princes of Doom... if not worse. I can already see a chaos Lord on a Steed of Slaanesh with a Daemonweapon charging a carnifex... just need one wound to instagib the mightiest Monstrous Creature in the Universe.<br />]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 09:46:54]]> GMT</pubDate>
				<author><![CDATA[ Geddonight]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I'm not so sure about your proposed 1k Son Rhino rush. It's quite expensive, and it seems like there are better things for the list to do. I also don't see lots of people taking daemon weapons either, and am not impressed with the prospect of a tooled-up <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> killing a lone Carnifex (hardly the mightiest <span class="glossaryitem" onmouseover='gp(93);'>MC</span> in the universe in any case, just the most ubiquitous).]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 10:03:47]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I don't remember, are creates in the synapse bubble immune to instakill or is it just the synapse creatures themselves? <br><br>]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 10:05:19]]> GMT</pubDate>
				<author><![CDATA[ Spacegoat]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Someone might be able to explain this:<br />  <br />  Why is it that the overwhelming feeling I get from this Chaos Codex, aside from blandness (thanks to Jervis taking over), is that there's nothing 'Chaotic' about this Codex.<br />  <br />  Daemonic Upgrades? Gone.<br />  <br />  Daemonic Vehicle Upgrades? Gone. All we've got is a nerfed Possessed (yes, deamons are inherently bad shots... thanks Gav) and all the loyalist ones at Dark Angel prices.<br />  <br />  Cool Daemon Princes? Gone. Just three options, and we already know the best combo (Slaaneshi w/Lash &amp; Wings).<br />  <br />  Daemon Weapons? Nope. Useless.<br />  <br />  All the colours of the Chaos Rainbow Legions? Nup. You're all just paintjobs.<br />  <br />  Daemons, the defining part of Chaos? Gone. One statline to rule them all.<br />  <br />  Varies squad sizes with differing weapon options? Eliminated. Now they have to take 10 men to get a heavy weapon, just like loyalist (well, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>) Marines. How is that Chaotic?<br />  <br />  <br />  I'm beginning to wonder if they didn't just open up the Word Document for the Dark Angel Codex and do a Find/Replace using 'Chaos Space Marine' to replace 'Dark Angel Space Marine', and then went and added a few unique units like (nerfed) Defilers and (further nerfed) Oblits.<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 13:27:05]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Spacegoat  on  08/07/2007 3:05 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I don't remember, are creates in the synapse bubble immune to instakill or is it just the synapse creatures themselves? <br />  <br />  </div></blockquote>  <br />  Everything in synapse range is immune to instant death &quot;caused by weapons with a strength double the creature's toughness&quot;<br />  <br />  So the Slaanesh power should work just fine.<br />  <br />  Okay, the Tzeentch rhino rush is a bit pricey, but considering the TRE chaos provides, one inconspicuous rhino is likely to slip through--especially if you have a couple other squads of standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> zipping around in rhinos and three defilers scurrying towards the enemy. Some may think it sleazy, but you don't have to tell your opponent who's in what vehicle, remember, so it becomes a shell game.<br />  <br />  I may not have highlighted the most egregious aspects for powergamers to capitalize upon... but then again, i've only read the codex through once.<br />  <br />  H.M.B.C.--Overall, they really did reduce the &quot;chaos&quot; in the dex... of course, the two elements in the codex with any sort of randomness seem to have people miffed--the daemon weapon &amp; the possessed. It seems that people don't like uncontrollable factors in their codices. Of course, they've really eliminated the crunch that went with the fluff of all the legions... so that's kinda saddening.<br />  <br />]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 14:00:13]]> GMT</pubDate>
				<author><![CDATA[ Geddonight]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Geddonight on 08/07/2007 7:00 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By Spacegoat on 08/07/2007 3:05 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I don't remember, are creates in the synapse bubble immune to instakill or is it just the synapse creatures themselves? <br />  <br />  </div></blockquote>  <br />  Everything in synapse range is immune to instant death &quot;caused by weapons with a strength double the creature's toughness&quot;<br />  <br />  So the Slaanesh power should work just fine.<br />  <br />  Okay, the Tzeentch rhino rush is a bit pricey, but considering the TRE chaos provides, one inconspicuous rhino is likely to slip through--especially if you have a couple other squads of standard <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> zipping around in rhinos and three defilers scurrying towards the enemy. Some may think it sleazy, but you don't have to tell your opponent who's in what vehicle, remember, so it becomes a shell game.<br />  <br />  I may not have highlighted the most egregious aspects for powergamers to capitalize upon... but then again, i've only read the codex through once.<br />  <br />  H.M.B.C.--Overall, they really did reduce the &quot;chaos&quot; in the dex... of course, the two elements in the codex with any sort of randomness seem to have people miffed--the daemon weapon &amp; the possessed. It seems that people don't like uncontrollable factors in their codices. Of course, they've really eliminated the crunch that went with the fluff of all the legions... so that's kinda saddening.<br />  <br />  </div></blockquote>  <p><br />  Hey Hommie, </p>  <p>You need to look at the Tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website. I think it is the second or third question on the left. Bugs under synapse can't be instant killed by any means what so ever.</p>  <p>Also, your &quot;shell game&quot; idea doesn't fly ether. You have to mark on your army list which squad is in what transport. Dude, you can't have four transports with a command squad in one and three tactical squads in the others and then as they get distroyed choose the one that survies as the one that has the command squad in it. That's crap!<br />  </p>]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 14:29:27]]> GMT</pubDate>
				<author><![CDATA[ KhaosBob]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Thats not exactly true all you have to do, is have a legal list, show your opponent the list/&nbsp; If you write down before the game which unit is in which transport your legal even if you didn't tell your opponent.&nbsp; <br />  <br />  Now where in any rule does it say, you must tell your opponent which vehicle he should shoot at.<br />  <br />  Also I am very unhappy with the current rule set as well, however I have decided to keep playing <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.&nbsp; I was quite tempted to quit the game when I was told that 1k sons would get AP3 guns but because of the massive point cost, and the loss of the 2 wounds, I will keep playing and just keep my eldar running happily along.&nbsp; <br />  <br />  P,S, Down with Jervis, Down With Allessio, damn the filthy bastards, the return of the vengeful Demons will be swift and bloody.&nbsp; (If I got the wrong Authors throw stuff at them anyway before they get a hold of the Orks!!!)<br />  <br />  P.P.S I am serious I expect daemonettes to be thrown at them if they ever show their face again.&nbsp;]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 15:19:16]]> GMT</pubDate>
				<author><![CDATA[ citadel97501]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Just shoot the blue Rhino with eyes and lightning bolts on it.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 15:51:45]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ KhaosBob<br />  <br />  1) Ad hominem addresses aren't necessary. Please don't do it again.<br />  <br />  2) Hrm... I'll admit I'm wrong about the Instant Death... haven't looked at the Tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in so long. Completely my bad. If the Slaaneshi Daemonweapon worked more like a force weapon (which does not use the &quot;Instant Death&quot; rule), then it would work. Still, the Slaanesh power works wonders against any other big critter with multiple wounds... or even just nasty space marine commanders.<br />  <br />  3) Shell game: I never meant to imply that you switch which unit is in which rhino. I leave my rhino lids removable so I can put icons into each one to denote my squads. You just don't have to tell your opponent who's in which one (p. 81), so it becomes a numbers game. If you have 4 rhinos, they have a 1/4 chance of targeting the right one. I just said it seems sleazy because most people I encounter don't like the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> about disclosing transport contents. I suppose by calling it a &quot;shell game&quot; that probably brought about negative connotations of cheating... that's my bad.<br />  <br />  Cheers!<br />]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 15:53:34]]> GMT</pubDate>
				<author><![CDATA[ Geddonight]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >3) Shell game: I never meant to imply that you switch which unit is in which rhino. I leave my rhino lids removable so I can put icons into each one to denote my squads. You just don't have to tell your opponent who's in which one (p. 81), so it becomes a numbers game. If you have 4 rhinos, they have a 1/4 chance of targeting the right one. I just said it seems sleazy because most people I encounter don't like the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> about disclosing transport contents. I suppose by calling it a "shell game" that probably brought about negative connotations of cheating... that's my bad.<br></div  ><br><br>While you are correct on the language on page 81, very (VERY) few tournaments allow this sort of behavior; they require full disclosure, including which transport belongs to which squad.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 16:18:27]]> GMT</pubDate>
				<author><![CDATA[ Janthkin]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 08/07/2007 6:27 <span class="glossaryitem" onmouseover='gp(634);'>PM</span></div></blockquote>  <blockquote class="uncited"><div>Varies squad sizes with differing weapon options? Eliminated. Now they have to take 10 men to get a heavy weapon, just like loyalist (well, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>) Marines. How is that Chaotic?<br />  </div></blockquote>  <br />  <br />  It's chaotic because they can't split into combat squads like the loyalists can.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 16:40:33]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By skyth on 08/07/2007 9:40 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  It's chaotic because they can't split into combat squads like the loyalists can.</div></blockquote>  <br />  Pfft! Of course! What was I thinking. <br />  <br />  Having to take mandatory 10-strong Chaos units to get heavy weapons is totally different to having to take mandatory 10-strong Loyalist Marine units to get heavy weapons. How could I be so <i>blind</i>.<br />  <br />  I hereby conceed the argument and will not mention it again.<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 18:48:12]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Geddonight, I don't see any ad hominem attacks anywhere. Are you sure you're not misusing the word? (Telling you that what you're saying is crap is not an ad hominem attack, <span class="glossaryitem" onmouseover='gp(17);'>btw</span>.)]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 20:12:54]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Any mention of special characters?]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 20:13:45]]> GMT</pubDate>
				<author><![CDATA[ bunnysarge]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Short question:&nbsp;Is Nurgle&acute;s rot still available?&nbsp; </p>  <p>Or did it get dropped along with all other deamon stuff...</p>]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 21:39:23]]> GMT</pubDate>
				<author><![CDATA[ invivos]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C.  on  08/07/2007 11:48 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By skyth on 08/07/2007 9:40 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  It's chaotic because they can't split into combat squads like the loyalists can.</div></blockquote>  <br />  Pfft! Of course! What was I thinking. <br />  <br />  Having to take mandatory 10-strong Chaos units to get heavy weapons is totally different to having to take mandatory 10-strong Loyalist Marine units to get heavy weapons. How could I be so <i>blind</i>.<br />  <br />  I hereby conceed the argument and will not mention it again.<br />  <br />  BYE</div></blockquote>  Dude...wait, what?<br />  <br />  Taking 6 marines to get a lascannon is also not chaotic...<br />  <br />  And I don't see how you can argue obliterators are nerfed, you said they were overcosted before because they died like a guardsman in cover (to a lascannon). They die just as easily according to that.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 00:56:37]]> GMT</pubDate>
				<author><![CDATA[ onlainari]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 08/07/2007 6:27 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Someone might be able to explain this:<br />  <br />  Why is it that the overwhelming feeling I get from this Chaos Codex, aside from blandness (thanks to Jervis taking over), is that there's nothing 'Chaotic' about this Codex.<br />  <br />  Daemonic Upgrades? Gone.<br />  <br />  Daemonic Vehicle Upgrades? Gone. All we've got is a nerfed Possessed (yes, deamons are inherently bad shots... thanks Gav) and all the loyalist ones at Dark Angel prices.<br />  <br />  Cool Daemon Princes? Gone. Just three options, and we already know the best combo (Slaaneshi w/Lash &amp; Wings).<br />  <br />  Daemon Weapons? Nope. Useless.<br />  <br />  All the colours of the Chaos Rainbow Legions? Nup. You're all just paintjobs.<br />  <br />  Daemons, the defining part of Chaos? Gone. One statline to rule them all.<br />  <br />  Varies squad sizes with differing weapon options? Eliminated. Now they have to take 10 men to get a heavy weapon, just like loyalist (well, <span class="glossaryitem" onmouseover='gp(25);'>DA</span> and <span class="glossaryitem" onmouseover='gp(10);'>BA</span>) Marines. How is that Chaotic?<br />  <br />  <br />  I'm beginning to wonder if they didn't just open up the Word Document for the Dark Angel Codex and do a Find/Replace using 'Chaos Space Marine' to replace 'Dark Angel Space Marine', and then went and added a few unique units like (nerfed) Defilers and (further nerfed) Oblits.<br />  <br />  BYE</div></blockquote>  Extreme Ditto.&nbsp; All the variability is gone. Even with marks remaining and the Lash prince combo it feels &quot;Chaos Lite&quot;<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 01:00:56]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ While I can completely understand anger and frustration at seeing once good rules-wise models like Demons get the ultimate shaft, and things like Sonic Havocs/Termies get shafted, I'm totally not agreeing with the whole idea of &quot;We're just like Loyalists!&quot;<br />  <br />  The last chaos dex that everyone loved so much was exactly that, except you had the wonderful power of things like Demons &amp; Princes to combine with the inherent advantages of an <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> army.  <br />  <br />  You still have vast differences compared to the loyalists, the lists are near nothing alike other than the fact that you're limited to having a second special/heavy wepaon without having a set number of guys per squad.  Just because you're chaos doesn't mean that you should be allowed small squads with heavy weapons.  <br />  <br />  Yes on one hand it totally sucks to have your army nerfed to hell while other lists like Zilla &amp; Mech Eldar fly around, especially when the regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> dex hasn't been nerfed yet, but at the same time I do agree with the idea that the cheese needed to be toned down.  The only part that I think sucks is that <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>'s and others will feel the nerf while we wait 5+ years for a new Nid and Eldar dex, and probably that long for a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Dex.<br />  <br />  Yes, you got nerfed, harder than it should have been, but show me the loyalist armies where you can take monsterous creatures for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (x3), have dreads that go crazy, possessed marines, have marines with T4(5), all with assault weapons, AP3 bolters + S&amp;P + <span class="glossaryitem" onmouseover='gp(162);'>Inv</span> saves, or all the other varied options that are in troops.  The marks alone make the Chaos dex play completely differently, not counting things like the Defiler, Oblits, Princes, and everything else that makes the dex &quot;Chaos&quot;.   It's still Chaos, just less effective than it was before.<br />  <br />  EDIT: Don't get me wrong, I think the codex is a bad release (no sacred numbers even mentioned in the fluff section? <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>?), but I don't like hearing that the codex is just like loyalists.&nbsp; I just got nerfed like the last loyalist codex's, that's about where the similarities end.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 01:18:43]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By jfrazell on 08/08/2007 6:00 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Even with marks remaining ...<br />  <br />  </div></blockquote>  <p><br />  But with no affect on army design, do the marks / ikons matter all that much anymore?&nbsp;&nbsp;I play Undivided - which used to mean <span class="glossaryitem" onmouseover='gp(807);'>MoCU</span> on everybody, not taking cult marines from every legion like now (which isn't a bad thing, just a different take on the Undivided philosophy I suppose) - and at this point I'm just treating the marks as replacements for the demon gifts my lord can no longer take.&nbsp; <span class="glossaryitem" onmouseover='gp(99);'>MoK</span> = mutation, <span class="glossaryitem" onmouseover='gp(100);'>MoN</span> = resilience, <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> &amp; <span class="glossaryitem" onmouseover='gp(101);'>MoS</span> = just more stat boosters too.&nbsp; </p>  <p>Pity you can't mix and match to make a lord worth something at all  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </p>  <p>- Salvage</p>]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 01:18:57]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By onlainari on 08/08/2007 5:56 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  Taking 6 marines to get a lascannon is also not chaotic...<br />  <br />  And I don't see how you can argue obliterators are nerfed, you said they were overcosted before because they died like a guardsman in cover (to a lascannon). They die just as easily according to that.</div></blockquote>  No, taking 6 Marines with a Lascannon is not Chaotic. Having to follow the same rules as loyalist Marines to get a heavy weapon, when Chaos does not have such structure within their fluff, <i>that</i> annoys me. Loyalist getting Veteran skills, yet Chaos Marines not getting them. <i>That</i> annoys me. Daemonic upgrades being taken away from the forces that follow Chaos. <i>That annoys me.</i><br />  <br />  And Oblits have been nerfed, again. Back when the second 3rd Ed Chaos Codex came out, they were S5 T5 and dangerous. Worth the 75 you paid for them each. Then they nerfed 'em with T4(5). Then they got rid of screening and introduced Leadership based shooting, so you&nbsp;couldn't even hide them - something that wouldn't be a huge problem if they were T5 as opposed to T4(5). Now they're not even T4(5) and they've taken most of their weapons away, made them <span class="glossaryitem" onmouseover='gp(57);'>HS</span>, and made them more expensive.<br />  <br />  You'd still take them, as they can pump out a lot of Lascannon fire, but they're the best of a bad bunch. It's like that old saying:<br />  <br />  <i>Even if you win at the Special Olympics, at the end of the day you're still slowed.</i><br />  <br />  Oblits may be a 'good choice' when compared to the other choices Chaos has in that area, but it doesn't make them a good choice.<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 01:42:50]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Of course the most un-chaotic aspect is having to take an agreed upon point level army.<br><br>Chaos should have to take a random amount of points every game.  <br><br>::Removing tongue from cheek::]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 02:14:57]]> GMT</pubDate>
				<author><![CDATA[ ubermosher]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Thier all just marines anymore.  No chaos, Slanesh, Khorne, Papa Nurgle, or Tzeench just marines with different colors.  This is the new more better <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 02:20:42]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ To complain about having to take 10 men to get the heavy is kind of funny. Most have been complaining about the min maxing that goes on in the marine squads. In <span class="glossaryitem" onmouseover='gp(25);'>DA</span> they use the 5/10 man combat squad formula to get rid of it. There were lots of complaints, and I saw quite a few people propose that instead they should do what they just did in the Chaos dex. They just can't win  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br><br>Depending on which source you went by, T4(5) was how Oblits were originally. So not exactly nerfed, just corrected so all codexes were the same. <br><br>It's funny that no one has ever noticed before that Chaos IS just marines with daemons... But like has been stated, there are a lot of options in the book that make them quite different from all the marine chapters. It's all in what you want to see. The flavor of the complete legions is gone for now, but that is about it. <br><br>I do agree that this codex might have options that are just as bad, or unbalanced as before. But, until it comes out and starts getting played we won't know for certain how this army performs. What we do know is that C:<span class="glossaryitem" onmouseover='gp(119);'>SM</span>, Mech Eldar and Zilla nids all need to be fixed, and soon, otherwise any balancing they do is all for naught.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 03:35:10]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Chaos does not equal randomness in the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> universe. I'm gonna say it one time only.<br><br>But I feel a lot of the character has been removed and what's left is bland. Bland bland bland.<br>Surely just-turned-traitor space marines would still use all their old equipment? And shouldn't there be some guys in scout armour in there?<br>Nonsensical list. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 03:37:32]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Ok,<br><br>So the Lash of submission is a Psychic power...<br><br>Only the races without a Psychic Hood equivalent are truly screwed against it - everyone else just blocks the power effect as lonbg as they can keep their psychic hood alive.<br><br>So we'll keep on seeing Inquisitors with psychic hoods in every <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> librarians everywhere. Great...<br><br>Otherwise though - I kinda like the sound of the codex. Maybe it's just me - but I always thought that there were a LOT of broken options in the old Chaos 'dex. <br><br>You have to say this for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> - they finally figured out their way of reducing broken options . Let's say 10% of options in any <span class="glossaryitem" onmouseover='gp(50);'>GW</span> codex are broken - then if you reduce the number of options significantly - then then that 10% means there are  fewer actual broken options <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/biggrin.gif'>   See - it makes sense!!!!<br><br>To all the people saying - "i got nerfed and the normal space marines are better now" - I really only have one thing to say. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> *HAD* to start somewhere. Someone's codex was going to have to be one of the first ones hit really hard. The Eldar lost oodles of options with their codex (Craftworld lists and special rules); but besides the uberfalcon - it's not bad at all. The Dark Angels and Blood Angels both got hit pretty solidly (I still don't think that was a nerf as much as a "major change")  <br><br>The Chaos Codex *did* have many broken options that needed changing/reducing. And the Chaos 3.5 'dex *was* one of the power codexes of the recent past.<br><br>Now - the funny thing is that this codex has a lot of the things Chaos players WERE looking for: Force weapons for sorcerors, better psychic powers, Moving Dreads to elite, etc. <br><br>Time will tell. I feel sorry for the people whose armies will have to change radically, but frankly - that happens with every codex update. (my poor, poor, Dark Angles army is nearly unrecognizable...)<br><br> Just take solace in the fact that you are not alone - and that the wheel will come 'round again.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 03:55:48]]> GMT</pubDate>
				<author><![CDATA[ keichi246]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Hellfury on 08/07/2007 1:55 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Warseer is either lamenting the lose of power gaming, or applauding the balance inherent in this dex.<br />  <br />  </div></blockquote>  <p><br />  Which goes to show you how many truely awful players must be there.&nbsp; They can't even see how the old &quot;cheese&quot; has been replaced by new &quot;cheese.&quot;&nbsp; And frankly, the Lash is far more deserving of the cheese label&nbsp;than daemonbombs and such.&nbsp; I guess it's the new Siren?&nbsp; </p>  <p>Good god, how did the Lash get through even cursory playtesting?&nbsp; <br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:00:50]]> GMT</pubDate>
				<author><![CDATA[ gorgon]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Time will tell. Hard to see how powerful anything really is until it shows up on the board. I will agree that right now there are some options that just stick way out, but thing usually change after the release of a codex. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:21:22]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Really? You think that when it shows up on the board, the ability to move enemy units will be somehow less useful? <br><br>I dunno, I think i'm pretty good at gauging what things can do. It's one of the ways I pick my units. (Not the only way. I pick common goblins over night goblins because damnit they're common, and the models are nicer.)]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:30:11]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ mixing marks? what are the limitations on that.<br>say slaanshi lord and berzerkers]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:38:22]]> GMT</pubDate>
				<author><![CDATA[ skkipper]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ skkipper, there are no such limitations.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:45:05]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Which makes loads of sense and is very fluffy of course.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:50:05]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ yep lash and berzerkers for the win]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:51:21]]> GMT</pubDate>
				<author><![CDATA[ skkipper]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Da Boss on 08/08/2007 9:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Which makes loads of sense and is very fluffy of course.</div></blockquote>  <p>It sure is.&nbsp; Haven't you heard they're &quot;giving the game back to the players?&quot;&nbsp; </p>  <p>Which is great, because I was really annoyed when Jervis climbed the walls of my building&nbsp;like a cat burglar, broke in and stole it out of my closet.<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 04:57:02]]> GMT</pubDate>
				<author><![CDATA[ gorgon]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ And despite the ranting, gnashing of teeth and general discord with the codex as a whole, 98% of dakkites will still buy the codex and <span class="glossaryitem" onmouseover='gp(50);'>gw</span> will just smile. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 05:28:01]]> GMT</pubDate>
				<author><![CDATA[ Cyric036]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Cyric036  on  08/08/2007 10:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  And despite the ranting, gnashing of teeth and general discord with the codex as a whole, 98% of dakkites will still buy the codex and <span class="glossaryitem" onmouseover='gp(50);'>gw</span> will just smile. </div></blockquote>  <br />  Do you really mean that?&nbsp; Or do you mean, &quot;98% of <i>chaos playing</i> dakkites will still buy the codex and <span class="glossaryitem" onmouseover='gp(50);'>gw</span> will just smile&quot;?]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 05:42:02]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Cyric036  on  08/08/2007 10:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  And despite the ranting, gnashing of teeth and general discord with the codex as a whole, 98% of dakkites will keep leaving <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to to play other games and Tom Kirby will just smile while firing more people&nbsp;&nbsp;&nbsp; . </div></blockquote>  &nbsp;Fixed your typo. <br />  <br />  I should never have sold off my 3rd ed. Codex. Now I've got to figure out how to convert the rules for all my <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies to No Limits, 5150 and Battlefield Evolution. Sigh. <br />]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 05:54:49]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >Short question: Is Nurgle´s rot still available?  <br><br>Or did it get dropped along with all other deamon stuff...</div  ><br>Not a guy with a codex but its rumored to be the nurgle psychic power but it works a bit differently.  Apparently you pick a unit (range not sure) and roll a <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for each model.  On a 4+ they take a S3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span>- hit.  Yeah nice against the few armies running 20+ models in a unit but othwersie kidna meh as far as psychic powers go.  Ohh and it probably costs the same as lash of submission...]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 06:11:16]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Make a test even if your in close combat, all enemy models with in 6 inches of the caster take a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 3 <span class="glossaryitem" onmouseover='gp(6);'>ap</span> - hit]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 06:25:08]]> GMT</pubDate>
				<author><![CDATA[ davidson]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Geddonight on 08/07/2007 8:53 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  KhaosBob<br />  <br />  1) Ad hominem addresses aren't necessary. Please don't do it again.<br />  <br />  2) Hrm... I'll admit I'm wrong about the Instant Death... haven't looked at the Tyranid <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in so long. Completely my bad. If the Slaaneshi Daemonweapon worked more like a force weapon (which does not use the &quot;Instant Death&quot; rule), then it would work. Still, the Slaanesh power works wonders against any other big critter with multiple wounds... or even just nasty space marine commanders.<br />  <br />  3) Shell game: I never meant to imply that you switch which unit is in which rhino. I leave my rhino lids removable so I can put icons into each one to denote my squads. You just don't have to tell your opponent who's in which one (p. 81), so it becomes a numbers game. If you have 4 rhinos, they have a 1/4 chance of targeting the right one. I just said it seems sleazy because most people I encounter don't like the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> about disclosing transport contents. I suppose by calling it a &quot;shell game&quot; that probably brought about negative connotations of cheating... that's my bad.<br />  <br />  Cheers!<br />  </div></blockquote>  <p><br />  You must be a young one! <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </p>  <p>Hommie is short for Home Boy. Nothing negative mint. God, Im showing my age!<br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 08:27:08]]> GMT</pubDate>
				<author><![CDATA[ KhaosBob]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Toreador on 08/08/2007 8:35 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Most have been complaining about the min maxing that goes on in the marine squads<br />  <br />  Depending on which source you went by, T4(5) was how Oblits were originally. So not exactly nerfed, just corrected so all codexes were the same.</div></blockquote>  1. This isn't about min/maxing. This is about having to follow the same rules as loyalists when Chaos should be completely different to that. Chaos do <i>not</i> follow the Codex Astartes, so why do they need 10-man Codex squads to get a <span class="glossaryitem" onmouseover='gp(59);'>HW</span>? Why can't they get a single heavy <i>or</i> special weapon at less than 10-men.<br />  2. They were Toughness 5. I have the first printing of the Chaos Codex, they were Toughness 5, and there was no mention of Daemonic Resilience. That rule wasn't 'corrected' in an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> and subsequent reprintings, it was <b>changed</b>.<br />  <br />  And no, Chaos are not just Marines with Daemons.<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 09:18:01]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>H.B.M.C. is correct. Obliterators were T5. No <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that I recall either. The first time I noticed it was when a buddy was using a reprint.</p>  <p>Can we get some info on:</p>  <p>1.&nbsp;Special Characters;</p>  <p>2. Psyhic Powers? Are there just generic psyhic powers, or ones that go with the Marks of Chaos?; </p>  <p>3. Do Greater/ Lesser Daemons take a spot on the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>? Lesser Daemon Stats? and</p>  <p>4. Are <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Rhinos the same pts costs as the <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s? (35pts&nbsp;I think?)</p>  <p>&nbsp;<b>Never mind, i have all the answers I need now.</b></p>  <p>Mat <img src="/s/i/a/5c217f7a079a81c85feb45c988babf50.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 09:30:03]]> GMT</pubDate>
				<author><![CDATA[ combat engineer]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ HBMC I don't think the need 10 man for a heavy weapon has anything to do with &quot;need[ing] 10-man Codex squads to get a HW&quot;.<br />  <br />  They are not &quot;follow[ing] the Codex Astartes&quot;.<br />  <br />  The fact is, heavy weapons are in short supply. You can't give lots of heavy weapons out because they don't actually have them to give out.<br />  <br />  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> represent this buy saying you need 10 men for a heavy weapon.<br />  <br />  People used to say <div   >My chaos lord has 20 marines and 4 lascannons, what is he going to do? Give 1 lascannon to four squads of 5; or confiscate 2 lascannons and say &quot;using more than 2 lascannons is cheesy and we have to give those loyalists a chance&quot;</div  ><br />  The problem with this analysis is that a Lord shouldn't ever have 20 marines and 4 lascannons.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 16:40:48]]> GMT</pubDate>
				<author><![CDATA[ onlainari]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By onlainari  on  08/08/2007 9:40 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The problem with this analysis is that a Lord shouldn't ever have 20 marines and 4 lascannons.</div></blockquote>  <br />  Why not?<br />  <br />  Lascannons are easier to make than marines.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 17:00:41]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[   Yeah, they give lascannons to <b>guardsmen</b>!]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 17:15:16]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By onlainari on 08/08/2007 9:40 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The fact is, heavy weapons are in short supply.</div></blockquote>  No they're not. They're as common as dirt.<br />  <br />  Plasma Guns are considered rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, so much so that they can only afford to equip every Guard squad with one of them, rather than <i>every</i> <i>man </i>in a Guard Squad&nbsp;with one of them. That's rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> - where you can't give them to everyone.<br />  <br />  And your argument makes no sense. Why does the Chaos Lord have to have 10 guys before he'll give 'em a gun. Is it some sort of union restriction? Why would he not make up some small units with Lascannons, and gather the majority of his men together into a forward assault led by the Lord himself.<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 19:28:15]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C.  on  08/09/2007 12:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  And your argument makes no sense. Why does the Chaos Lord have to have 10 guys before he'll give 'em a gun. Is it some sort of union restriction?&nbsp;</div></blockquote>  &nbsp; Well, I seem to recall from the old 2nd edition Codex that the Red Corsairs ran a union shop.&nbsp; USHS, Local 7, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>.&nbsp; Must be the new emphasis on renegades.&nbsp; <br />]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 20:22:03]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ "Plasma Guns are considered rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, so much so that they can only afford to equip every Guard squad with one of them, rather than every man in a Guard Squad with one of them. That's rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> - where you can't give them to everyone."<br><br>Actually plasma is rarer than that. Many Guard armies dont have them at all. However the codex doesnt back up the fluff by adding restrictions on how many you can take and which regiments can have them. So every regiment comes from the odd few planets that have them in reasonably plentiful supply.<br>Plasma guns should have a supplementary restriction of 1:250 pts of Guard, or a doctrine point. No restriction for Marines though.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 00:30:45]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >And your argument makes no sense. Why does the Chaos Lord have to have 10 guys before he'll give 'em a gun. Is it some sort of union restriction? Why would he not make up some small units with Lascannons, and gather the majority of his men together into a forward assault led by the Lord himself.</div  ><br />  <br />  Despite what the local high school too-cool-for-school rebels think, real renegades love order and would do anything to uphold the law. They firmly believe in deeply-set codes of ethics and behavior too. Some of them even go so far as to don a secret identity and subdue criminals. They do these thankless deeds in a futile and romantic&nbsp;effort to support the regime that has abandoned them.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 00:38:00]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 08/09/2007 12:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  And your argument makes no sense. Why does the Chaos Lord have to have 10 guys before he'll give 'em a gun. Is it some sort of union restriction? Why would he not make up some small units with Lascannons, and gather the majority of his men together into a forward assault led by the Lord himself.<br />  <br />  </div></blockquote>  <p><br />  <br />  Purely a game balance mechanic, m8. <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s trying to make vehicles more survivable, methinks.</p>  <p>Not to hijack the thread, I just want to say that I hope they change things so that the glancing hits table is used for penetrating hits, and a glancing hit rolls on it with a negative modifier or something like that. Maybe 5th edition. =/</p>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 00:56:30]]> GMT</pubDate>
				<author><![CDATA[ OverchargeThis!]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Orlanth on 08/09/2007 5:30 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  Plasma guns should have a supplementary restriction of 1:250 pts of Guard, or a doctrine point. No restriction for Marines though.</div></blockquote>  <br />  <br />  And inversely, fluffwise they should be able to get missile launchers and autocannons for 10 points each, a one point reduction for the basic trooper, heavy stubber heavy and special weapon options, and more artillery than your opponent can field marines, but thats a completely different topic.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 01:00:10]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Orlanth on 08/09/2007 5:30 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  Actually plasma is rarer than that.</div></blockquote>  <br />  No. It's not. It's rare because they can't give a plasma gun to everyone, only single ones to squads. And I'm not saying that. I believe it was Pete Haines (yes, I'm a hypocrite for quoting him, of all people...) who said that, or words to that effect.<br />  <br />  BYE<br />]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 02:27:02]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Allowing 1 special OR heavy weapon for troop units below 10 would just create a whole bunch of 6 man las only squads. No thanks.<br />  <br />  The codex allows for unit sizes of anywhere from 5 to 20. Much more variable than the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> paradigm which allows 5 or 10 man squads period. (Or 5 man only termie squads, vs. 3-10 man for chaos.)</p>  <p>Chaos is only limited in squad sizes if you refuse to look at the codex with anything other than tunnel vision on creating the same sort of ultra-efficient troop squads each with a heavy weapon that were the name of the game in 3rd edition.</p>  <p>That way of playing is dead.&nbsp; Thank god.&nbsp; But have no fear. . .&nbsp; having read through the new codex there are plenty of new things that can be min-maxed and exploited.</p>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 02:31:28]]> GMT</pubDate>
				<author><![CDATA[ Soulmage]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By stonefox on 08/09/2007 5:38 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  Despite what the local high school too-cool-for-school rebels think, real renegades love order and would do anything to uphold the law. They firmly believe in deeply-set codes of ethics and behavior too. Some of them even go so far as to don a secret identity and subdue criminals. They do these thankless deeds in a futile and romantic&nbsp;effort to support the regime that has abandoned them.</div></blockquote>  I think I'll stick with the union excuse.<br />  <br />  BYE<br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 02:59:10]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Orlanth  on  08/09/2007 5:30 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  &quot;Plasma Guns are considered rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, so much so that they can only afford to equip every Guard squad with one of them, rather than every man in a Guard Squad with one of them. That's rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> - where you can't give them to everyone.&quot;<br />  <br />  Actually plasma is rarer than that. Many Guard armies dont have them at all. However the codex doesnt back up the fluff by adding restrictions on how many you can take and which regiments can have them. So every regiment comes from the odd few planets that have them in reasonably plentiful supply.<br />  Plasma guns should have a supplementary restriction of 1:250 pts of Guard, or a doctrine point. No restriction for Marines though.</div></blockquote>  <br />  For Marines it should be restricted to Veteran Squads.<br />  <br />  The standard weapons for a Tactical Squad are the Missile Launcher and the Flamer according to the Codex. If this change is made to the Guard, it would only be logical that Marines need to spend a trait for access to special weapons other than the Flamer and a second to do the same for heavies.<br />]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 03:16:16]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Soulmage: <div   >The codex allows for unit sizes of anywhere from 5 to 20. Much more variable than the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> paradigm which allows 5 or 10 man squads period.</div  ><br><br>Why would you field a squad larger than 10? Saying that the ability to bulk a squad out to 20 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> is "variable" is like saying the current Necron 'dex offers a lot of variety because you could field an army made up mostly of Pariahs, Flayed Ones and Wraiths.<br><br>Plus, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> + <span class="glossaryitem" onmouseover='gp(25);'>DA</span> != "the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> paradigm".<br><br><div   >Chaos is only limited in squad sizes if you refuse to look at the codex with anything other than tunnel vision on creating the same sort of ultra-efficient troop squads each with a heavy weapon that were the name of the game in 3rd edition.</div  ><br><br>You mean it is only limited if you intend to win?]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 03:26:24]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By tegeus-Cromis  on  08/09/2007 8:26 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Soulmage: <div   >The codex allows for unit sizes of anywhere from 5 to 20. Much more variable than the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> paradigm which allows 5 or 10 man squads period.</div  ><br />  <br />  Why would you field a squad larger than 10? Saying that the ability to bulk a squad out to 20 <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> is &quot;variable&quot; is like saying the current Necron 'dex offers a lot of variety because you could field an army made up mostly of Pariahs, Flayed Ones and Wraiths.<br />  <br />  Plus, <span class="glossaryitem" onmouseover='gp(10);'>BA</span> + <span class="glossaryitem" onmouseover='gp(25);'>DA</span> != &quot;the new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> paradigm&quot;.<br />  <br />  <div   >Chaos is only limited in squad sizes if you refuse to look at the codex with anything other than tunnel vision on creating the same sort of ultra-efficient troop squads each with a heavy weapon that were the name of the game in 3rd edition.</div  ><br />  <br />  You mean it is only limited if you intend to win?</div></blockquote>  <br />  Yep. That's what he's saying.&nbsp; Eldar players should rejoice. They <b>will </b>be the top army for a muber of coming years.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 04:04:39]]> GMT</pubDate>
				<author><![CDATA[ efarrer]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><div   >You mean it is only limited if you intend to win?</div  ></div></blockquote>  <br />  That's funny. . . I've never used a 6 man las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> squad in the four years I've been playing this game. . . and yet I still manage to win 90% of the games I play - most of them at tournaments.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 04:09:56]]> GMT</pubDate>
				<author><![CDATA[ Soulmage]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By jfrazell on 08/08/2007 6:00 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Extreme Ditto.&nbsp; All the variability is gone. Even with marks remaining and the Lash prince combo it feels &quot;Chaos Lite&quot;<br />  <br />  </div></blockquote>  <p><br />  Really, how much variability is lost?</p>  <p>It's not like the competitive Chaos lists were all <i>that</i> variable -- hell, I haven't put together a Chaos army list in 2 years, and I can still tell you off the top of my head that a 6 man las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> <span class="glossaryitem" onmouseover='gp(807);'>MoCU</span> squad is 115 points and an infiltrating 6 man <span class="glossaryitem" onmouseover='gp(166);'>plas</span>/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> <span class="glossaryitem" onmouseover='gp(807);'>MoCU</span> squad is 128 points because for power armor in troop squads, all of the options boil down to a small handful of truly useful choices.</p>  <p>The current/soon-to-be-old Chaos codex is replete with useless* choices.</p>  <p>In a competitive list, how often do you see:</p>  <div>Chosen?</div></blockquote>  <div>Possessed?</div></blockquote>  <div>Nurglings?</div></blockquote>  <div>Land Raiders?</div></blockquote>  <div>Keeper of Secrets?</div></blockquote>  <div>Great Unclean One?</div></blockquote>  <div>The Mark of Nurgle in general?</div></blockquote>  <div>The Mark of Tzeentch in general?</div></blockquote>  <div>Raptors?</div></blockquote>  <div>Flesh Hounds?</div></blockquote>  <div>Plaguebearers?</div></blockquote>  <div>Screamers?</div></blockquote>  <div>Dreadnoughts?</div></blockquote>  <div></div></blockquote>  <div></div></blockquote>  <p>The much vaunted Chaos armory ends up degenerating into &quot;dial-a-lord&quot; (see <a target="_blank" href="http://www.dakkadakka.com/Forums/tabid/56/view/topic/forumid/18/postid/77012/Default.aspx">www.dakkadakka.com/Forums/tabid/56/view/topic/forumid/18/postid/77012/Default.aspx</a>&nbsp;for a handy list of the best <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span>-slaying Lord at any point value you desire; the sheer number of options devolve into a fairly direct choice of how many points you want to spend giving you a fairly linearly amount of killing power); even still, most of the tactical options for Lords are retained (note <i>most</i>; Daemonic Speed is gone, but you can still choose flight and can take power armored, terminator armored, or statured lords -- the bulk of the rest of options are simply taking the base beast and making it choppier).</p>  <p>So what's the real loss in variability?&nbsp; Daemons?&nbsp; Even still it's rumored Chaos will be getting a daemon book next year.</p>  <p>If I may be allowed to ignore daemons based on said rumor, there's really not much of a change in variability of the codex (at least, for competitive lists) -- &quot;dialing&quot; individual models is gone, sure, but if anything there are more viable non-daemon unit configurations on the table.&nbsp; The list is weaker overall, but that's to be expected since it's going in to the rewrite as the most powerful list on the table.</p>  <p>But maybe it's just me.&nbsp; Sure when I first started Chaos the list seemed infinitely variable, but as I got better with it, it just boiled down to a small handful of viable choices (and &quot;dialing&quot;, which to my mind isn't meaningful variability).</p>  <p>*shrug*</p>  <p>&nbsp;</p>  <p>* Either useless or so stratified as to be pointless -- e.g., the Keeper of Secrets is not a bad unit in and of itself, it's just inferior to a Bloodthirster or a Lord of Change, and as such is rarely seen.<br />  </p>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 04:13:22]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Soulmage: Sure you win, but that doesn't mean you built your army list to maximise your chances of doing so. You said yourself that the 6-man las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> is &quot;ultra-efficient&quot; in a way that, say, 17-man melta/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> is not. The fact that you can handicap yourself and still compete proves nothing.<br />  <br />  Lowinor: I think the problem is really that competitive variability has not increased, while fluffbunny variability has decreased greatly. The changes benefit no one--not power Chaos players, not fluffy Chaos players, and not any other army that isn't mech or 'zilla.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 04:16:04]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By tegeus-Cromis on 08/09/2007 9:16 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Lowinor: I think the problem is really that competitive variability has not increased, while fluffbunny variability has decreased greatly. The changes benefit no one--not power Chaos players, not fluffy Chaos players, and not any other army that isn't mech or 'zilla.</div></blockquote>  <p>Well, I'm a competitive player, so I'm not really looking at it from the fluffbunny perspective.&nbsp; It may suck for them, I really don't care -- I'm not trying to be flippant, it's just simply not the perspective I play from.</p>  <p>The change to power Chaos players, though, isn't one of variability, it's power level.&nbsp; And that's to be expected -- Chaos is the strongest list now.&nbsp; Anyone expecting it to not get toned down hasn't been paying attention.</p>  <p>I'm certainly not trying to claim the change is &quot;good&quot;, just that I don't think loss of variability in competitive lists is really a valid complaint, as there really wasn't much there to start with, and with the daemon codex it's entirely possible competitive Chaos lists will be even more varied.&nbsp; Doesn't make Chaos less nerfed, doesn't make the new codex &quot;good&quot; or &quot;bad&quot;, just that the changes to variability of competitive lists isn't a big deal -- in my opinion.<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 04:37:31]]> GMT</pubDate>
				<author><![CDATA[ Lowinor]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Okay, I agree with you as far as that goes. Perhaps people are conflating the power nerf with the reduction in fluffy options--after all, a lot of people do have fluffy lists in addition to the power lists they roll out for tourneys, and I imagine this hit must suck doubly for them.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 05:27:55]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 08/09/2007 12:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By onlainari on 08/08/2007 9:40 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The fact is, heavy weapons are in short supply.</div></blockquote>  No they're not. They're as common as dirt.<br />  <br />  Plasma Guns are considered rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, so much so that they can only afford to equip every Guard squad with one of them, rather than <i>every</i> <i>man </i>in a Guard Squad&nbsp;with one of them. That's rare in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> - where you can't give them to everyone.<br />  <br />  And your argument makes no sense. Why does the Chaos Lord have to have 10 guys before he'll give 'em a gun. Is it some sort of union restriction? Why would he not make up some small units with Lascannons, and gather the majority of his men together into a forward assault led by the Lord himself.<br />  <br />  BYE</div></blockquote>  <br />  It's a result of Alpharius turning to Chaos and wanting the hardest battle they can get, so they give themselves a handicap  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br />]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 05:33:13]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Just had a quick peak at the codex... did I read it right?  Chosen squads can have 1 heavy and 4 special or 5 special weapons?]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 06:08:17]]> GMT</pubDate>
				<author><![CDATA[ ubermosher]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >I think the problem is really that competitive variability has not increased</div  ><br>Competive variability has decreased alot actually.  <br><br>Old <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>: Khorne glaive prince, infiltrating speed lord w/ various weapon options, bloodthrister, cheap <span class="glossaryitem" onmouseover='gp(20);'>ccw</span> prince, cheap lt (lotsa possibilites), manreaper lord/prince, siren prince. Vet skill options for all but the <span class="glossaryitem" onmouseover='gp(15);'>BT</span>.  More robust weapon options.<br><br>New <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>: Slaanesh <span class="glossaryitem" onmouseover='gp(41);'>Fzorgle</span> Prince.  <span class="glossaryitem" onmouseover='gp(41);'>Fzorgle</span> sorcerer.  combo 2 princes and <span class="glossaryitem" onmouseover='gp(42);'>GD</span>.  No skill options and no daemon weapons worth taking (ie Lord is pointless)<br><br>Old Elites: Oblits (not competeing with heavy slots), rubric terminators (arguable), slaanesh havocs (<span class="glossaryitem" onmouseover='gp(327);'>BL</span>)<br><br>New elites: Terminators.  Chosen (arguable)<br><br>Old Troops: 6 man las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span>, 6-8 man speical weapon in rhino to deliver daemons, 6 man noise marines (pure shooty or w/ pimp <span class="glossaryitem" onmouseover='gp(5);'>AC</span>), daemonettes, bloodletters.  Non-daemons all had varaitions of vet skills and some awesome legion options (1 pt infiltration, stealth adept). <br><br>New Troops: Plague Marines, Noise Marines, Rubrics<br><br>Old <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: Slaanesh or Khorne bikers, mounted daemonettes, furies, raptors (infiltraing in <span class="glossaryitem" onmouseover='gp(544);'>AL</span> builds or multiple in <span class="glossaryitem" onmouseover='gp(529);'>NL</span>)<br><br>New <span class="glossaryitem" onmouseover='gp(35);'>FA</span>: Raptors (arguable).  Nurgle/tzeetch bikes (arguable without daemones to deliver)<br><br>Old Heavy: Pred w/ mutatted hull, defiler w/ mutated hull, defiler w/ indirect, <span class="glossaryitem" onmouseover='gp(5);'>AC</span>/<span class="glossaryitem" onmouseover='gp(328);'>ML</span> havocs with tank hunter, <span class="glossaryitem" onmouseover='gp(51);'>HB</span> havocs w/ infiltration, Infiltrating havocs w/ 4 special weapons, iron warrior bassie<br><br>New Heavy: Umpteen Oblits, cheap <span class="glossaryitem" onmouseover='gp(5);'>ac</span>/<span class="glossaryitem" onmouseover='gp(51);'>hb</span> preds, <span class="glossaryitem" onmouseover='gp(328);'>ML</span> havocs,  4 special weapon havocs in rhino (arguable), vindicator w/ possesion (arguable)<br><br>Also, the old list had some notabel varaition with the legion rules.  New list is just skittles.  I know not everyone will agree with the above but <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> there's a ton of variant competative lists in the old rules.  Not so much in the new one.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 06:38:46]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Those look like the winning combos to me to Winterman. Variablitly did not decrease, it laughed at the new Codex and ran away.</p>  <p>Mat :S </p>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 07:06:21]]> GMT</pubDate>
				<author><![CDATA[ combat engineer]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By ubermosher  on  08/09/2007 11:08 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Just had a quick peak at the codex... did I read it right?  Chosen squads can have 1 heavy and 4 special or 5 special weapons?</div></blockquote>  Yes... yes you did.<br />  <br />  hrm... less than 230 points for a min squad with 5 plasma guns... good for a one-hit wonder... but I'm sure they'd get slapped around pretty fast... need some ablative wounds... I'm a fan of the close range firefight, though, so it ~might~ be worth considering. comparing full rhinos, the Tzeentch are more expensive by 22 points (assuming doombolt)...<br />  <br />  Assume: Tzeentch 18 bolter shots, 3 Doombolt shots vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> w/ toughness 4 = 7 casualties<br />  Assume: Chosen= 10 Plasma shots, 10 bolter shots vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> w/toughness 4 = 6 casualties (I rounded 10 shots down to 9)<br />  Half Strength Chosen= 10 plasma shots vs. <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> w/toughness 4 = 5 casualties<br />  <br />  Average cost (in points) per casualty:<br />  Tzeentch: 44.5<br />  Chosen: 48.3<br />  Half Strength Chosen: 40<br />  <br />  If you can keep the chosen squad's rhino safe, you're in good shape with a min/maxed squad... I admit I'm not a tournament player and since somehow at tournaments your enemy general knows the contents of every transport, it becomes much worse of a gamble. They must put up giant banners or something  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> <br />]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 07:29:48]]> GMT</pubDate>
				<author><![CDATA[ Geddonight]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ A scary prospect, but it seems too expensive for a "one-hit wonder", Geddonight. Guard could do three suicide <span class="glossaryitem" onmouseover='gp(166);'>plas</span> squads for the cost!]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 07:39:17]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I thought about a Rhino rush of 5 plasma Chosen... then remembered they have Infiltrate.  They might be worth it just to disrupt your opponent and put him on the defensive. <br />  <br />  Chaos version of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> plasma/meltagun drop squad.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 07:56:24]]> GMT</pubDate>
				<author><![CDATA[ ubermosher]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >I thought about a Rhino rush of 5 plasma Chosen... then remembered they have Infiltrate. They might be worth it just to disrupt your opponent and put him on the defensive. <br><br>Chaos version of <span class="glossaryitem" onmouseover='gp(69);'>IG</span> plasma/meltagun drop squad. </div  ><br><br>Do two of the min maxed Chosen, two PrinceWhips and never move the Chosen. Bring the enemy to you.<br><br>What kills me about the PrinceWhips is that at the end of it all it forces a pinning test... Move uber expensive enemy unit into open with no cover within rapid fire range and watch them become pinned and stuck there.... in the open... rinse and repeat.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 08:27:53]]> GMT</pubDate>
				<author><![CDATA[ DaIronGob]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Yes, because pinning is <b>so</b> reliable.  <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/rolleyes.gif'>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 08:35:51]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Which is why it's unnecessary. Even the chance of it after having you units moved by someone else is just wrong.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 09:10:30]]> GMT</pubDate>
				<author><![CDATA[ DaIronGob]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Pinning may be difficult, but who cares...<br><br>The point is your unit is <span class="glossaryitem" onmouseover='gp(1);'>2d6</span> inches closer to a close combat army which includes two daemon princes and a greater daemon as well as chaos marines.]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 13:44:20]]> GMT</pubDate>
				<author><![CDATA[ efarrer]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[   Does a psychic hood work against it?]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 13:50:44]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Yes]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 16:09:34]]> GMT</pubDate>
				<author><![CDATA[ davidson]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Better paint up another Librarian then...]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 16:24:42]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Here's a new complaint:  The summoning ability of Icons working while the model is in a transport vehicle.  After having my Farseers nerfed by not being able to cast powers in a vehicle justified by saying the Farseer in a vehicle is not technically on the table, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> releases rules for the abilities of a model not on the table. <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> I'm being a bit facetious about the Farseer nerf... I know a mech Eldar player isn't going to get much sympathy  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> , it's just the contradiction that irks me.  I know, join the club.<br><br>However the upside of it is that it does provide interesting tactical opportunities.  A new daemon bomb:  Rush a rhino forward with a min <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad w/icon, and pop smoke.  Next turn, hope for favorable summoning rolls, place a couple squads of daemons within 6" of vehicle and watch them assault.  If there are any daemon squads  left in reserve, the rhino can move to another location to repeat (minus the smoke of course) next turn.  Maybe not a true daemonbomb... more of a daemon taxi tactic.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 02:39:04]]> GMT</pubDate>
				<author><![CDATA[ ubermosher]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Well, that would work a lot better if there were daemons worth bombing people with. Which there aren't.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 02:50:40]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By tegeus-Cromis  on  08/10/2007 7:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Well, that would work a lot better if there were daemons worth bombing people with. Which there aren't.</div></blockquote>  <br />  True enough, it's not a tactic worth building a list around, but you can have a bunch of cheap harassment units quickly tie up gunlines by turn 2.&nbsp; By my calculation, you can have&nbsp; 1 min <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad with icon, rhino, and a min squad of lesser demons for under 200 points and only 1 troop choice.&nbsp; Add in a couple more cheap lesser demons (since they don't take up org slots) and you can really quickly shut down a gunline.&nbsp; I know my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> would be in trouble, and those demons could actually do some damage to <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>.&nbsp; <br />  <br />  Probably work well in a Khorne style army to lock down squads until the Berzerkers can arrive to finish them off.<br />  <br />  Edit:&nbsp; Hmmm... there has to be some value to a list with 10 min-sized lesser daemon squads for under 700 points.&nbsp;&nbsp;&nbsp; Chaos horde list...]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 03:05:01]]> GMT</pubDate>
				<author><![CDATA[ ubermosher]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I just finished reading the new Codex.<br />  <br />  Umm... I didn't like it before. I hate it now. The points costs and lack of options are just astounding. How are Possessed worth that much each when their abilities are completely random.<br />  <br />  And 40 point Blastmasters? I'm sorry, AP3 is not worth that many points.<br />  <br />  Greater Daemons are a sweet deal. Regular Daemons are a joke. I can see many Chaos armies with 3 Possessed Vindis as their <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots.<br />  <br />  The Codex is a joke. I think I'll do a full review later.<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 04:21:49]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div><br />  And 40 point Blastmasters? I'm sorry, AP3 is not worth that many points.<br />  <br />  </div></blockquote>  <br />  <br />  I dunno- I kind of like the idea that a weapon should take about 3 rounds of shooting it's primary targets to pay for itself and its carrier. 40 points for a <span class="glossaryitem" onmouseover='gp(746);'>CM</span> blastmaster is more reasonable than 5 points for a&nbsp;SM heavy bolter.&nbsp;]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 04:56:47]]> GMT</pubDate>
				<author><![CDATA[ Triggerbaby]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >And 40 point Blastmasters? I'm sorry, AP3 is not worth that many points </div  ><br><br>Play Rubric and save yourself 17 points per model for AP3 double tap.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 05:43:06]]> GMT</pubDate>
				<author><![CDATA[ DaIronGob]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 08/10/2007 9:21 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I just finished reading the new Codex.<br />  <br />  Umm... I didn't like it before. I hate it now. The points costs and lack of options are just astounding. How are Possessed worth that much each when their abilities are completely random.<br />  <br />  And 40 point Blastmasters? I'm sorry, AP3 is not worth that many points.<br />  <br />  Greater Daemons are a sweet deal. Regular Daemons are a joke. I can see many Chaos armies with 3 Possessed Vindis as their <span class="glossaryitem" onmouseover='gp(57);'>HS</span> slots.<br />  <br />  The Codex is a joke. I think I'll do a full review later.<br />  <br />  BYE</div></blockquote>  I'd like to say I can't wait to read your review, and really, I do want to read it, but it sounds as if I'm really not going to be happy after doing so...<br />  <br />]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 08:27:09]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >However the upside of it is that it does provide interesting tactical opportunities. A new daemon bomb: Rush a rhino forward with a min <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad w/icon, and pop smoke. Next turn, hope for favorable summoning rolls, place a couple squads of daemons within 6" of vehicle and watch them assault.</div  ><br>That's not new and in some ways the way it works now is a nerf. Used to be able to control summoning by being in a transport.  Now they just pop in regardless.  <br><div   >The Codex is a joke. I think I'll do a full review later.</div  ><br>Yeah, its probably the most internally imbalanced codexes in a long time.  Possessed is just one <span class="glossaryitem" onmouseover='gp(334);'>WTF</span>.  <br><br>Regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> is the main one <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span>.  There's no reason to take them compared to the cult troops.  Want shooty troops?  Better off taking Noise Marines, cause even with a 40 blastmaster its cheaper then taking 10 guys for the las.  Want short ranged shooty troops?  Better off with Plague marines (or 1ksons), as even with 23 point Plague mariness you can get two special weapons cheaper then you can with regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.  Want assault oriented troops?  Take berserkes as tehy are more efficeint in assault then anything you could do with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>.<br><br>And the neato icons that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> seems to think are so grand?  Waste of time on regular <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> outside of the Glory one.  ]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 10:14:53]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>I read the new codex and noticed that Chaos Terminators can't deepstrike in every mission like Space Marine Terminator. I thought I read somewere that they could. I'm I missing something?</p>  <p>Oh wait, I found it (p.86). Never mind.</p>]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 11:02:44]]> GMT</pubDate>
				<author><![CDATA[ KhaosBob]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <img   />I can't wait for the review...<br />  <br />  <br />  <img src="http://i2.photobucket.com/albums/y15/kp13/jervis.jpg"  />]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 11:03:49]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I found it cute that Terminator Armor no longer gives an extra attack.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 12:33:00]]> GMT</pubDate>
				<author><![CDATA[ FireFall]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Happy Day! My preview copy arrived today. I'm putting on a pot of coffee, and digging through all my old figs, dumping some into the paint stripper, and starting a new army. </p>  <p>-I've got 20 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies that are looking awful nervous. A bit of work with a dremel tool, and nice red/brass paint job, a few weapon swaps, and a big Khorne Icon could really make them look spiffy. </p>  <p>-Definitely a greater demon, as I have a lot of bits and putty that want a new home. </p>  <p>-A little herd of spawn, because spawn are fun to make. </p>  <p>-and those 20 discs of tzeench are going to go under a squad of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> with a Tzeentch icon, or maybe some 1ks. Maybe a second icon that says &quot;no, we don't fly, it's just for looks&quot;.</p>  <p>Not really worried about competitive list building. My shop is planning on doing a lot of Apocalypse battles for the next year. </p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 16:22:22]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>This is getting ridiculous.<br />  <br />  Dakka has always been hard on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but things are getting crazy. Tau Empire did fine. Eldar did fine. Dark Angels,very few people liked. Blood Angels, very few people liked. Nobody likes Chaos. Except mikhaila. And, to be fair, I'd think that Apocalypse means that every store owner in the biz has to like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> right now.<br />  <br />  My perceptions are my perceptions. Maybe I'm getting old and bitter. Maybe I'm getting jaded. But is ALL of Dakka getting the same way over the past three Codices? I don't think so. I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has literally managed to go from rules of questionable quality to rules of unacceptable quality.<br />  <br />  Tiny improvements would be wonderful.<br />  <br />  Doing nothing at all would even be ok.<br />  <br />  Going backwards? Jesus, stop.<br />  <br />  And what's next? Apocalypse? They're solving their problems by expecting us to paint three times as many models?<br />  <br />  Warmachine is out there winning customers with tighter rules, better balance and lower model counts.<br />  <br />  What does <span class="glossaryitem" onmouseover='gp(50);'>GW</span> do? Even worse rules, even less balance, even more models.<br />  <br />  It's impossible to fathom.<br />  <br />  Please <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. PLEASE. I absolutely love your models. LOVE THEM. I am being supportive of your models in CAPITAL LETTERS. Stop writing such godawful rules. STOP (also in capitals).</p>  <p>I would LOVE to talk to Jervis about this crap at length.&nbsp; I've never been so thoroughly mystified by anything in my life.</p>]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 16:55:37]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I am telling you phryxis, the recent trend is a poster child for crack babies.<br />  <br />  Remember kids: Dont do crack! <br />  <br />  <img src="http://my.opera.com/Eddie_Lopez/homes/blog/The_More_You_Know.jpg"  />]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 17:15:58]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>&nbsp;<i>Nobody likes Chaos. Except mikhaila. </i></p>  <p>Heh. Please don't&nbsp;confuse&nbsp;me having fun digging through old lead and drinking too much caffiene, with actually liking this codex. I'm not going to say it's all bad, but I will easily admit that it's not what i expected, and I'm not thrilled with it. I miss nurglings, different types of demons and greater demons, and a lot of the flavorful options chaos used to have. They encouraged me to convert models. I'm not making new possessed, where the mutations don't mean anything other than giving you the ability to roll a dice and note down a change on your army list. </p>  <p>From a publishing end, I hate the layout and look of the codex. It has some neat stuff in it that will make me take a different army, but I can a) afford to redo my chaos b) have a use for an army I don't play much. (6 filled display cases, and need to shop for number 7) and c) get it at a discount. Others don't have that luxury. Oh, and I can write off my miniature purchases on my taxes. </p>  <p>I just plan on ignoring what I don't like, and building an army that i do. And laughing at my son who worked so hard to paint up that 2000 pt 'demon bomb', that had only 12 models that weren't demons. </p>  <p>I think the feeling that this Codex most fills me with is :</p>  <p>&quot;Hell, I could have done a lot better than this! What were they thinking?&quot;</p>  <p><i>And, to be fair, I'd think that Apocalypse means that every store owner in the biz has to like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> right now.</i></p>  <p>Oh yeah. I expect to sell a boatload of stuff, especially with all the special deals going on. I'm also pumped to start playing a lot of games. I think I'm happiest about Apocalypse in that it will get other people excited about super huge games.<br />  </p>]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 17:17:05]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Thats pretty well said, Mikhaila. Even though you obviously don't like it, you're fair. <br />  <br />  *respeck knuckles*<br />  <br />  As for apocalypse, I havent been this excited about anything in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> since first opening Rogue Trader for the first time.<br />  <br />  Nothing but love for apocalypse. It is seasoned with a slight dash of skepticism, but if I am having fun along with my buds, then I dont care.]]></description>
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				<pubDate><![CDATA[Fri, 10 Aug 2007 17:23:50]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phryxis  on  08/10/2007 9:55 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>This is getting ridiculous.<br />  <br />  Dakka has always been hard on <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, but things are getting crazy. Tau Empire did fine. Eldar did fine. Dark Angels,very few people liked. Blood Angels, very few people liked. Nobody likes Chaos. Except mikhaila. And, to be fair, I'd think that Apocalypse means that every store owner in the biz has to like <span class="glossaryitem" onmouseover='gp(50);'>GW</span> right now.<br />  <br />  My perceptions are my perceptions. Maybe I'm getting old and bitter. Maybe I'm getting jaded. But is ALL of Dakka getting the same way over the past three Codices? I don't think so. I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has literally managed to go from rules of questionable quality to rules of unacceptable quality.</p>  </div></blockquote>  No, it means that the people who enjoy the game have gotten sick of people screaming about how terrible things are and left.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 03:27:22]]> GMT</pubDate>
				<author><![CDATA[ Salvation122]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Well my review is at 6 pages and I'm just getting to the rules. <br />  <br />  Here's a sneak peek:<br />  <br />  <div   ><font size="2"><b>Pages 7-11</b><br />  <br />  </font><font size="2">This section details Chaos quite nicely. It talks about the creation of the Chaos Gods, the essence of Chaos, and the Champions of the Chaos Gods. We may make fun of Gav for a lot of things, and lot of them are justified as well, but one thing I&rsquo;ve always liked is his writing style. I loved his Last Chancers books and, although not high literature or art, they were <i>fun</i>. The fluff in this Codex is also fun.<br />  <br />  </font><font size="2">But I have to complain about something, otherwise I wouldn&rsquo;t be who I am, so let&rsquo;s pick on&hellip; Khorne.<br />  <br />  </font><font size="2">&lsquo;<i>Khorne embodies mindless and absolute violence, destroying everything and everyone within reach, slaying both friend or foe alike.</i>&rsquo; &ndash; <b>Codex: When Loyalists Go Bad, Page 9.</b><br />  <br />  </font><font size="2">I really do long for the days when Khorne not only embodied mindless slaughter, but martial pride and prowess &ndash; skill and ability within combat in all its forms. I want Khorne to go back to being the bloodthirsty God of War, where power could be gained both through hacking off someone&rsquo;s head with an axe and through blasting them with a massive gun.<br />  <br />  </font><font size="2">Some of us must remember the old Khornate Daemon Engines of Space Marine, specifically the Great Cannon of Khorne. Sure, it was possibly one of the more silly models <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has made, ranking up their with their first attempts at making Thunderhawk Gunships models, but it was a representation of Khorne as a master of combat, no matter the type of combat.<br />  <br />  </font><font size="2">All fiction is based around conflict, and internal conflicts are often the most interesting types. The dichotomy of Khorne &ndash; one part bloodthirsty killer, the other part proud and honourable warrior &ndash; has, to me at least, made him the most interesting God, even more interesting than the relationship between Nurgle and Tzeentch. To see the Blood God distilled over time to a maniac who just wants to kill everything is quite saddening. Anyway, moving on.<br />  <br />  </font><font size="2">This section goes into some more depth with Chaos Warbands, and, like before, makes only the most fleeting of references to the Horus Heresy. They also talk about Spawndom and Daemonhood, including a nice picture of a Daemon Prince toppling a Marine Dreadnought.</div  ><br />  <br />  BYE</font></p>]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 03:35:01]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >"Hell, I could have done a lot better than this! What were they thinking?"</div  ><br><br>I'm actually working on my own version of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules right now.  Same models and fluff, similar concepts, but different rules.<br><br>I've got to say, this quote is beginning to occupy more and more of my thinking.<br><br>My rules are far from done, and while I've certainly recognized that it's a task that requires careful thought, I'm actually pretty amazed at how easy it really is.  I've got about two thirds of the core rules written, and it's taken me about ten hours of focused attention to do it.<br><br>Now, these rules will no doubt need playtesting, fixing, clarification, photos of examples, etc. etc. etc.  That won't be quick.  But all I hear about from Jervis is how hard they work over there.  I don't know what "hard work" looks like in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>, but in the US I'd say it's at least a 50 hour week.  At that rate, I think I could have a new ruleset, with example photos and a nice looking layout, all the army lists, basically everything you'd need to play, in a month.  200 hours.  As one guy.  And better than what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has now.<br><br>It's literally amazing.<br><br>I'm not trying to say I'm some sort of genius, either.  I think any of the guys here who really pay attention to the rules, guys like Ed Maule, yakface, etc. could do the same thing I am.<br><br>Think about what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> puts into a Codex.  It's basically a list, which you could write in a single night if you didn't plan to playtest it (which they apparently don't).  Then it's some fluff, much of it recycled.  Then it's art and photos of models.  The art and photos are the nicest part, and the design team has nothing to do with those.  The only part that they're really involved in, really necessary for, is the list, and that LITERALLY would take a day to do at the quality levels they're producing.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 06:47:09]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phryxis  on  08/11/2007 11:47 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >&quot;Hell, I could have done a lot better than this! What were they thinking?&quot;</div  ><br />  <br />  I'm actually working on my own version of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules right now.  Same models and fluff, similar concepts, but different rules.<br />  <br />  I've got to say, this quote is beginning to occupy more and more of my thinking.<br />  </div></blockquote>  Dude, just download No Limits (Free). Or 5150, or Chain Reaction 2 (cheap and downloadable). There are tons of good rules out there that people have converted their <span class="glossaryitem" onmouseover='gp(3);'>40k</span> figs over to use, from Stargrunt II to the aforementioned sets. There's even some conversions for the Starship Troopers mechanic for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> armies. <br />  <br />  While I think the endeavor is noble, and when you can get a whole group, like HBMC's, to agree on such a thing, usually you're going to find yourself putting a lot of effort into something that no one will play. At least people play the Two-Hour Wargames stuff, or your group can be convinced to switch over if it's a free download (and ~$10-15 to print out at Staples with a nice coil binding etc.). <br />  <br />  Someone else can do a better job. Guess What? They already did. Save yourself the trouble.&nbsp; <br />]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 08:04:08]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >Someone else can do a better job. Guess What? They already did. Save yourself the trouble.</div  ><br><br>I'm sure that's the case, but it's really more a thought experiment on my part than anything else.  I want to see what it's like to try to author rules, to see how long it takes, how hard it is, etc. etc.<br><br>I don't think that I'm going to be free of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s crappy rules until they get their heads out of their asses and start doing better work.  The fact is, if you want to play this game, you need opponents, and unless you've got some very unusual circumstances, the people you meet are playing <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s rules.  It doesn't matter if I write the rules, they already exist, etc. etc.  It's <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s rules that run their models.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 08:17:38]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phryxis  on  08/11/2007 1:17 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  It's <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s rules that run their models.</div></blockquote>  &nbsp; Unless you're one of the many, many NetEpic players.<br />]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 08:36:25]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Au Contraire, mon frere. They're your figures, and you can use 'em any way you like. Take a look at The Miniatures Page forums. There's lots of people who can't stand <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/Fantasy, but are using Skinks as Venusians for Space: 1889, Cadians for generic sci-fi troops, Empire Militia as pirates, etc. <br />  <br />  <a target=_blank href="http://www.wargamesunlimited.com/nolimits/downloads.html">Link for the Lazy. </a><br />  <br />  In case you change your mind  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">  Enjoy your thought experiment, though.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 09:11:41]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phryxis on 08/11/2007 11:47 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  I'm actually working on my own version of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules right now. Same models and fluff, similar concepts, but different rules.<br />  <br />  Now, these rules will no doubt need playtesting, fixing, clarification, photos of examples, etc. etc. etc. That won't be quick. But all I hear about from Jervis is how hard they work over there. I don't know what &quot;hard work&quot; looks like in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>, but in the US I'd say it's at least a 50 hour week. At that rate, I think I could have a new ruleset, with example photos and a nice looking layout, all the army lists, basically everything you'd need to play, in a month. 200 hours. As one guy. And better than what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has now.<br />  </div></blockquote>  We've been working on our own rulebook and Codices for over 2 years now because of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s constant f*#k-ups, and while we found it wasn't easy and it required a lot of testing, I think we've still done a better job than they could ever do.<br />  <br />  BYE<br />  <br />]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 12:27:24]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[   Yeah, I modified Necromunda to be usable with regular <span class="glossaryitem" onmouseover='gp(3);'>40K</span> guys, and it took frickin' <b>forever</b>, and that was with extensive cut & paste from the Necromunda PDF file.  It's not as easy as you might think.  ]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 13:49:37]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I turned that whole PDF into a word doc once by copying and pasting it all. Took forever because of&nbsp;all the formatting problems. Not fun!<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 14:21:50]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >We've been working on our own rulebook and Codices for over 2 years now...</div  ><br><br>Right, but not as your full time job, I presume?<br><br>Perhaps I'm underestimating the work in balancing, but as I said, my rules are for the most part done and that didn't take all that long.  I'd guess it'd take 200 hours to build a good rulset and Codices.<br><br>Maybe that's way off, but that's just the rules, one guy working on it.  Not fluff, not showcase armies, not models, etc.<br><br>Sure it's taken you two years, but you have other stuff to do.  If you were working 8 hours a day on this stuff, would it have taken two years?  Would it have even taken two months?<br><br>I'd love to see your rules, if you're willing to share them.  When I get mine in a presentable state I'd certainly be willing to share them.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 15:12:38]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Well, it's interesting. About 30 of my customers, my son, two staff members, and myself, all poured over the new codex today. We all found stuff we didn't like..</p>  <p>..and about&nbsp;8 of us are doing new chaos armies, with all the stuff we do like. The overall feeling is that yes, it's a lot of changes, and no one can run a demon bomb, or 4 heavy supports, or several other things that we used to see all the time. But there are a ton of units that just look like a lot of fun to paint and build, and very effective in the game. Plague marines are just flat out tough, and hard as hell to get rid of. T5, feel no pain, bolters, 2 combat weapons, and if you charge them, blight grenades negate your extra attack. 1k sons are also going to be tough to move, with a 4+ invulnerable, and a champion with a force weapon, that you can't single out. The sorcerer has two attacks, 3 with offhand, and can take a power that lets him reroll to hits and to wounds. The squad is the rock, he's the knife. </p>  <p>My favorite? Getting to bring out all my old marines on discs of Tzeentch, and proclaiming them marines on bikes with the mark of Tzeench. 5+ invulnerable when they aren't turbo boosting, 2+ when they are. </p>  <p>We are running a ruinous powers campaign starting tomorrow. Players can use any build they want, and count as playing for whatever power is most represented in your army. You can switch sides anytime you want by adjusting your army. No score is kept for the players, just for the 5 flavors of chaos. If your army is more Khorne than anything else, your win goes to Khorne, etc. 5 for a win, 3 for a loss, 2 for a tie (because ties suck, someone wasn't trying hard enough!)</p>]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 15:52:40]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <div   >Plague marines are just flat out tough, and hard as hell to get rid of. T5, feel no pain, bolters, 2 combat weapons, and if you charge them, blight grenades negate your extra attack.</div  ><br><br>Yeah, it's ridiculous, but I think a lot of people (myself included) will just work around <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s shoddy rules and keep painting and paying.  I've always wanted to do some Plague Marines, and from what you're describing, it sounds like they're worth building an army around.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 16:46:23]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ mikhaila: <div   >My favorite? Getting to bring out all my old marines on discs of Tzeentch, and proclaiming them marines on bikes with the mark of Tzeench. 5+ invulnerable when they aren't turbo boosting, 2+ when they are.</div  ><br><br>Yikes! That's really something. How much would such a unit run to, though?<br><br><div   >If your army is more Khorne than anything else, your win goes to Khorne, etc. 5 for a win, 3 for a loss, 2 for a tie (because ties suck, someone wasn't trying hard enough!)</div  ><br><br>Sounds like a tournament recently discussed. I think everyone agreed that it was a silly idea. . . then again, this is a campaign, so I suppose people won't mind as much. Still, I really disagree that ties should be discouraged--for every tie that results from both players playing too cautiously, there's another tie that resulted from the losing player making canny decisions and fighting back to earn a draw.]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 21:43:06]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By mikhaila  on  08/11/2007 8:52 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <p>We are running a ruinous powers campaign starting tomorrow. Players can use any build they want, and count as playing for whatever power is most represented in your army. You can switch sides anytime you want by adjusting your army. No score is kept for the players, just for the 5 flavors of chaos. If your army is more Khorne than anything else, your win goes to Khorne, etc. 5 for a win, 3 for a loss, 2 for a tie (because ties suck, someone wasn't trying hard enough!)</p>  </div></blockquote>  <br />  That sounds just .. bizarre.<br />  <br />  &quot;mm, this looks a bad match up, I might be able to eek out a draw for a couple of hours effort, or I can throw the game on turn1 scoring more points and get another game against someone I can beat, though that game will be the same when that opponent thinks like I just did.&quot;]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 21:54:00]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phryxis on 08/11/2007 11:47 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >&quot;Hell, I could have done a lot better than this! What were they thinking?&quot;</div  ><br />  <br />  I'm actually working on my own version of the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> rules right now. Same models and fluff, similar concepts, but different rules.<br />  <br />  I've got to say, this quote is beginning to occupy more and more of my thinking.<br />  <br />  My rules are far from done, and while I've certainly recognized that it's a task that requires careful thought, I'm actually pretty amazed at how easy it really is. I've got about two thirds of the core rules written, and it's taken me about ten hours of focused attention to do it.<br />  <br />  Now, these rules will no doubt need playtesting, fixing, clarification, photos of examples, etc. etc. etc. That won't be quick. But all I hear about from Jervis is how hard they work over there. I don't know what &quot;hard work&quot; looks like in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>, but in the US I'd say it's at least a 50 hour week. At that rate, I think I could have a new ruleset, with example photos and a nice looking layout, all the army lists, basically everything you'd need to play, in a month. 200 hours. As one guy. And better than what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has now.<br />  <br />  It's literally amazing.<br />  <br />  I'm not trying to say I'm some sort of genius, either. I think any of the guys here who really pay attention to the rules, guys like Ed Maule, yakface, etc. could do the same thing I am.<br />  <br />  Think about what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> puts into a Codex. It's basically a list, which you could write in a single night if you didn't plan to playtest it (which they apparently don't). Then it's some fluff, much of it recycled. Then it's art and photos of models. The art and photos are the nicest part, and the design team has nothing to do with those. The only part that they're really involved in, really necessary for, is the list, and that LITERALLY would take a day to do at the quality levels they're producing.</div></blockquote>  <div>Heh; HBMC, myself and&nbsp;a few others in our gaming group have been doing a nigh-identical thing with the Warhammer 40,000 Revisited Project (<a target="_blank" href="http://www.revisitedproject.org">www.revisitedproject.org</a>).&nbsp; It is true; the majority of the core changes we have made to the rules can be summarised in a few pages (and only that because of the tweaked damage tables, etc).&nbsp; Most of the work comes down to rewriting the Codexen, but really, you get something like a 50%+ increase in fun with a few very, very simple changes:</div></blockquote>  <div>&nbsp;</div></blockquote>  <div></div></blockquote>  <div>* squad picks two targets (primary and secondary), allocates weapons to each, roll <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test.&nbsp; If failed, only fire at primary.&nbsp; If passed, shoot at both as per nominations.&nbsp; We call it Fire Control, and it is fantastic;</div></blockquote>  <div>* vehicles move in 8&quot;/16&quot;/24&quot; increments; standard vehicle moves 8&quot;, fires all weapons, at different targets.&nbsp; Over 8&quot; to 16&quot;, fire all defensive weaponry.&nbsp; Fast vehicles move that up a notch each (16&quot; to fire everything, 24&quot; to fire all defensive);</div></blockquote>  <div>* Twin-Linked weapons get 2 hits on an initial roll To Hit of a 6 (just because it is really, really, fun :-));</div></blockquote>  <div>* models block <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> more or less literally (modified magic cylinder approach; works extremely well, incorporates a modified version of Screening (of sorts), etc);</div></blockquote>  <div>* models (such as infantry) move 6&quot;, can choose not to shoot and may then run another 3&quot;; Fleet = flat 6&quot;;</div></blockquote>  <div>* walkers run 12&quot; and can fire everything;</div></blockquote>  <div>* most <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> get Fleet in the Codices (<span class="glossaryitem" onmouseover='gp(58);'>HTH</span> Carnifexes work);</div></blockquote>  <div>* Rapid Fire weapons can be shot once at max range, twice at 12&quot;, irrespective of movement;</div></blockquote>  <div>* Heavy weapons can be fired on the move with a -1 <span class="glossaryitem" onmouseover='gp(14);'>BS</span> modifier;</div></blockquote>  <div>&nbsp;* Hull Down at 50%, works like 3rd ed, but overcome on To Hit rolls of a 6 (ie roll 6 To Hit, may penetrate normally if rolled; same vs skimmers moving fast).</div></blockquote>  <div>&nbsp;</div></blockquote>  <div></div></blockquote>  <div>That's just a quick summary of some of our most important changes and indeed, if you just implement these, the fun factor increases enormously.&nbsp; The game is more fluid, more army-building options become available almost instantly (I can split fire; mixed weapon squads can work!) and the &quot;screening&quot; rules mean that the silliness of <span class="glossaryitem" onmouseover='gp(82);'>Ld</span>-based target selection is fixed, ensuring that you can PROTECT fragile things (unlike now...).&nbsp; Some changes are really important (Fire&nbsp;Control), others just add spice (we love our Twin-Linking change), but really, even if Revisited were no more balanced than <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s offerings, it is so, <b>so</b>, much more fun.</div></blockquote>  <div>&nbsp;</div></blockquote>  <div></div></blockquote>  <div>Fixing the glaring stuff is really easy; the work comes in getting the fine balance between things.&nbsp; We've been at it on-and-off for&nbsp;a few years, and it can be surprising how much work can be involved :-)</div></blockquote>  <div>&nbsp;</div></blockquote>  <div></div></blockquote>  <div>That all being said, good luck.&nbsp; <span class="glossaryitem" onmouseover='gp(50);'>GW</span> won't write good rules until there is a paradigm shift in their thinking.&nbsp; As one of the recent Standard Bearer articles tells us, for them, it is centrally about building and painting Citadel miniatures.&nbsp; Fair enough.&nbsp; However, until the rules are accorded a similar priority, they will always remain a means to an end....</div></blockquote>  <div>&nbsp;<br />  To get people to buy, build and paint miniatures.&nbsp; That is their goal (ultimately) and the rules are a means to that end.&nbsp; I don't think that Jervis cackles in his secret underground den, devising ways to confound and befudlle us, but until the rules being finely balanced and tournament worthy is an end in and of itself, it will always remain the lesser brother of the greater priority; getting people into the models.....</div></blockquote>  <div>&nbsp;</div></blockquote>  <div>Edit: Heh; just read HBMC's posts...that'll teach me for replying before reading the thread through...</div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 22:35:37]]> GMT</pubDate>
				<author><![CDATA[ milesteg]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phryxis on 08/11/2007 8:12 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >We've been working on our own rulebook and Codices for over 2 years now...</div  ><br />  <br />  Right, but not as your full time job, I presume?<br />  <br />  Perhaps I'm underestimating the work in balancing, but as I said, my rules are for the most part done and that didn't take all that long. I'd guess it'd take 200 hours to build a good rulset and Codices.<br />  <br />  Maybe that's way off, but that's just the rules, one guy working on it. Not fluff, not showcase armies, not models, etc.<br />  <br />  Sure it's taken you two years, but you have other stuff to do. If you were working 8 hours a day on this stuff, would it have taken two years? Would it have even taken two months?<br />  <br />  I'd love to see your rules, if you're willing to share them. When I get mine in a presentable state I'd certainly be willing to share them.</div></blockquote>  <div>Definitely part time; sometimes life got in the way and not much happened for a few months at a time :-)<br />  <br />  </div></blockquote>]]></description>
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				<pubDate><![CDATA[Sat, 11 Aug 2007 22:38:57]]> GMT</pubDate>
				<author><![CDATA[ milesteg]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p><i>That sounds just .. bizarre.<br />  <br />  &quot;mm, this looks a bad match up, I might be able to eek out a draw for a couple of hours effort, or I can throw the game on turn1 scoring more points and get another game against someone I can beat, though that game will be the same when that opponent thinks like I just did.&quot;</i></p>  <p>You've got to remember a couple of things. I've had my stores for 20 years, run tons of leagues like this, and seen hundreds of games played in this similar sort of scoring system. Trust me when I say the rule is there for a reason. For every hardfought tie that occurs in a well thought out game, we used to get 20 ties that occurred between newers players that &quot;don't want to assault because I might lose&quot;, &quot;oops, store closing, guess its a tie&quot;, etc etc etc. This league isn't about working hard for a tie, it's about chaos throwing their forces at each other in mutual destruction, and seeing who has a models standing at the end. Score is kept for the powers, not the player. You play Khorne 3 times, lose, and Khorne is at the bottom? Hell, drop that loser and throw some nurgle icons in your army. GO Go Papa Nurgle. </p>  <p>This isn't a well run, carefully scored tounament, with subtle rules. It's an exuse for a couple of dozen guys to just throw new units on the table, test them out, have fun, and not care about the win. My first army today is going to be berzerkers, khorne bikers, a lord with demon weapon on juggernaught, and a dread. Tomorrow on running thousand sons, and two princes with the lash. </p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 00:39:29]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ After looking over the book, I am now convinced that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is trying, and in a couple of more Codex books, they will have it.<br>I see an effort, but a halfhearted one. As for going back to the "Days of Old", I see the company fighting its nature, reluctantly making concesions, and eventually getting back to playing a fun game. Hope they can do it before they run more of the worker bees out of work.<br><br>- Combine this train of thought with the "anticipated" Apocalypse, where you will have the pleasure of playing, not just a couple of space marines, but you will be able to play GREEN space marines against DIFFERENT SHADES OF BLACK ones. WHEEEE, <span class="glossaryitem" onmouseover='gp(264);'>FTW</span>!!!<br><br>- The thought process behind the new Codex tells me that I want a job at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, where they have the longest lunch hours in the buisness, and thier workday can be reported to be about ten minutes to get in the door, ten minutes to get the coffee on, and three thirty minute bathroom breaks where the real work gets done.<br><br>Seriously though.<br><br>- Posessed? Mutants? Demonic powers? Cultists? Where are the choices? The book is set up almost the same as the space marine book, with spikes. wheee!!!<br><br>- The point costs seem a little skewared. the points are based so that you buy the higher prices then for picking the quality of the unit. <br><br>- We seem to be going back to the old way of basing an army around named heros.<br><br>- Equipment seems lame. A whip that can pin, wow.<br><br>- Powergaming at its finest. I was a little impressed with the new book, until I opened it, and remembered that it took as long as it did to come out.<br><br>-Units that just scream... Meh!!! Standard marines that look exactly like loyalists, Lack of imagination with the choices, The lack of effort in the writing of this book astounds me.<br><br>-The posessed just need more sprue choices, not just new models that look like crap. The " Ruinous powers" look prettier then the Loyalist marines. The only thing they are missing is a pink tutu.<br><br>Will the real space marine please stand up!!!<br><br><br>Good try <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. Go back and try again.]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 01:06:12]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>On a lighter note,</p>  <p>&nbsp;</p>  <p>I have pulled out a bunch of Cadians and started painting them. Its amazing what one finds when one moves. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 01:06:23]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Played a game today. We made our lists in about 10 minutes, threw them on the table, rolled up an Omega level recon. My studly khorne boys won the day. </p>  <p>Flying <span class="glossaryitem" onmouseover='gp(262);'>DP</span>, <span class="glossaryitem" onmouseover='gp(99);'>MOK</span></p>  <p>Lord, Jugger, Daemonsword of khorne</p>  <p>10 Terminators, champ with <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, 2x reaper </p>  <p>10 Terminators, champ with <span class="glossaryitem" onmouseover='gp(105);'>pf</span>, 2x reaper </p>  <p>5 berzerkers with champ</p>  <p>5 berzerkers with champ</p>  <p>6 bikers, <span class="glossaryitem" onmouseover='gp(99);'>MOK</span>, champ with <span class="glossaryitem" onmouseover='gp(105);'>pf</span></p>  <p>I won <span class="glossaryitem" onmouseover='gp(224);'>th</span> day, but with only 4 bikes, and a terminator champ left on the board. Highlight of the match was my Lord with 1 wound left charging a rhino so that I could get the extra 6&quot; of movement and set up a turn 6 charge. Rolled a 1 on the daemon weapon and killed myself.</p>  <p>Who loses <span class="glossaryitem" onmouseover='gp(19);'>CC</span> to a rhino and dies?????) </p>  <p>Was great fun.</p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 12:06:09]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I'd be surprised if anyone wanted to take the Khornate Daemon Weapon. It increases your chances of wounding yourself from 1/6 to 11/36 - nearly double. Seems like&nbsp;a bad trade off for a few extra S4 attacks.<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 15:09:02]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>I like the new codex alot (waits to be shot). I'm also not seeing the sheer power of daemon princes with the whip. If something with t5 a 3+ save and only 4 wounds gets that close to my army its likely to die very very quickly no matter what army I am playing. That is if it doesnt die first turn. Its not like it can hide in a squad. Defensively its not a bad power but unless your running alot of sorcerers and roll well it will stall the enemy 1 turn at best. Hell a hormugaunt or any jetpack troop would laugh at the attempt.<br />  <br />  <div   ><br />  I'd be surprised if anyone wanted to take the Khornate Daemon Weapon. It increases your chances of wounding yourself from 1/6 to 11/36 - nearly double. Seems like a bad trade off for a few extra S4 attacks.<br />  </div  ><br />  <br />  No but an average 11 attacks with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 and <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 6 (if you dont take a juggernaut or something) all ignoring armour saves is a pretty ludicrous sum.</p>  <p>With a juggernaut your up to killing 5.3 marines in a single assault with a single unit on average rolls.&nbsp; Of course your not going to be well protected with a juggernaut but hey thats a trade off.</p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 15:19:45]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ I've seen Plague Marines referred to several times on this thread as T5.&nbsp; Is this actually T5 or T4(5)?]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 16:07:43]]> GMT</pubDate>
				<author><![CDATA[ whoadirty]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By whoadirty on 08/12/2007 9:07 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I've seen Plague Marines referred to several times on this thread as T5.&nbsp; Is this actually T5 or T4(5)?</div></blockquote>  <p><br />  <br />  T4 (5)</p>  <p>The mark of nurgle is included in the profile but they are still base toughness 4.</p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 16:09:18]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ For a minute there I was getting super excited about them - 5/18 chance for a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Lascannon to kill one?&nbsp; Yes please!]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 16:14:47]]> GMT</pubDate>
				<author><![CDATA[ whoadirty]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By whoadirty on 08/12/2007 9:14 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  For a minute there I was getting super excited about them - 5/18 chance for a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Lascannon to kill one?&nbsp; Yes please!</div></blockquote>  <br />  <br />  Im not sure I follow the logic.&nbsp; You still need to roll a 3+ to hit and a 2+ to kill one.&nbsp;]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 16:22:18]]> GMT</pubDate>
				<author><![CDATA[ ShumaGorath]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Sorry.&nbsp; This was IF the <span class="glossaryitem" onmouseover='gp(634);'>PMs</span> were T5.&nbsp; Then the <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> would give them an save.&nbsp; Moot point since they are actually T4(5).]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 16:36:00]]> GMT</pubDate>
				<author><![CDATA[ whoadirty]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 08/12/2007 8:09 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I'd be surprised if anyone wanted to take the Khornate Daemon Weapon. It increases your chances of wounding yourself from 1/6 to 11/36 - nearly double. Seems like&nbsp;a bad trade off for a few extra S4 attacks.<br />  </div></blockquote>  <p>Nonsense!&nbsp; What <i>true</i> devotee of the Blood God&nbsp;wouldn't want a weapon which&nbsp;has a nearly 1 in 3 chance each round of&nbsp;making the bearer do absolutely nothing (except&nbsp;wound himself)?&nbsp; This&nbsp;rule is fun for everyone because it is chaotic!!!&nbsp; Yay!</p>  <p>Besides, Khorne Lords just aren't as spritely as the younger berserkers.&nbsp; They can't just flip out all the time.&nbsp; Hacking enemies apart is hard work!&nbsp; Sometimes&nbsp;they have to take a break&nbsp;and just stab themselves for a&nbsp;bit.</p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 18:32:30]]> GMT</pubDate>
				<author><![CDATA[ Abadabadoobaddon]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p >Played an 1850 kill eachother match a few days ago with the new codex.<br />  My list:<br />  Chaos Lord (<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Demonic Mount, Demon Weapon)<br />  Chaos Sorcerer (<span class="glossaryitem" onmouseover='gp(101);'>MoS</span>, Lash, Wings)</p>  <p >5 Noise Marines (1 Blastmaster)</p>  <p >5 Noise Marines (1 Blastmaster)</p>  <p >5 Noise Marines (1 Blastmaster)</p>  <p >5 Noise Marines (1 Blastmaster)</p>  <p >10 Noise Marines (Champion with Fist, 9 Sonic Blasters)</p>  <p >10 Noise Marines (Champion with Fist, 9 Sonic Blasters)</p>  <p >2 Defilers</p>  <p >I think that&rsquo;s about right. My buddy was playing something along the lines of(not 100% sure):</p>  <p >Demon Prince (<span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Wings, Rot)</p>  <p >Chaos Sorcerer (<span class="glossaryitem" onmouseover='gp(100);'>MoN</span>, Winds of Chaos, maybe Term Armor)</p>  <p >Hand full of Chaos Termies(A few Lightning Claws)</p>  <p >Chaos Space Marines (Icon of Nurgle, Champ with a Fist and Melta Guns in a Rhino)</p>  <p >Chaos Space Marines (Icon of Nurgle, Champ with a Fist and Melta Guns in a Rhino)</p>  <p >Plague Marines (Champ with a Fist in a Rhino)</p>  <p >Plague Marines (Champ with a Fist in a Rhino)</p>  <p >Once again don&rsquo;t have an exact list on what we had, we made the lists on what we have and thought would work/be fun. We play to have fun so don&rsquo;t be too hard on the lists or tactics  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </p>  <p >At the very beginning Lash proved to the both of us how unbelievably destructive it is going to be. Lashing squads into lines so you only have to fight what you want is painful. With all the extra distance a mounted lord can cover, it was easy to pull the range I needed to get into combat. I removed his sorcerer on the first turn. Also destroyed 3 of the 4 Rhinos and stunned the last one.<span >&nbsp; </span>The Plague Marines got torn apart after that by the Defilers.</p>  <p >He spent his first turn recovering from that onslaught and I could already tell he was thinking of throwing in the towel. He did fairly little in his turn, moved what he could into cover, combat went to my Lord who killed more Termies. </p>  <p >Next turn was more of the same, I still wanted to see what I could do with Lash so I bunched a squad of <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span> together and nailed it with a Defiler and Blastmaster. You can guess from there. Then I decided that I wasn&rsquo;t gonna ruin my buddies fun, tossed my Sorcerer into the fray, lost my Lord, and let his Demon Prince get close.</p>  <p >The game was a pretty slaughter from there. His Demon Prince wreaked havoc once it got close enough, killed both Defilers, and a handful of squads(also made 5 5+ invuls in a row lucky bastard). Game ended up being a draw. However we both agreed that had I simply backed up and fired each turn, I could have won without losing a model.</p>  <p >I can&rsquo;t say I am really happy with this codex. It really opens the door for power lists. Takes away all the customization and fun of making a Chaos list. Also what does a former noise marine player do with the 6 extra blastmasters he has?</p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 21:31:26]]> GMT</pubDate>
				<author><![CDATA[ killerdbz]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <p>Good BatRep. I don't think the lash allows one to do more than move the whole unit from its present positioning to one 2D6&quot; away. So bunching models, based on the wording I have, isn't something I think is possible. Probably have to wait for a <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.</p>  <p>The slannesh fire support squads look pretty decent. My experience with combat squads says fivers are pretty survivable if supported properly.</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Sun, 12 Aug 2007 23:39:53]]> GMT</pubDate>
				<author><![CDATA[ OverchargeThis!]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ There's a big argument going on about that over in tactics. <br>Some maintain you have to keep formation, others state that formations have never been part of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and that bunching is possible by moving a model back and forth etc.<br>It'll be <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'ed in a few years, probably.]]></description>
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				<pubDate><![CDATA[Mon, 13 Aug 2007 00:06:11]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ Lash of Submission seems nasty (isn't there a similar power in Fantasy, doesn't work with fearless troops, as far as I can remember), but against some armies (Eldar, Marines and Tyranids) it won't work as good.<br><br>The other stuff seems...streamlined, yeah. For me it doesn't strike me as interesting at all. I mean, like I said after the initial rumours, the Codex is more like a Chapter Codex of the Space Marines and not a real Chaos Army. I would have liked some Cultist in there Lost and the Damned style or unorthodox options like combi weapons for whole squads for example. <br><br>I feel sorry for the Chaos players that just wanted to have a different army and are now that restricted. The power gamers will find some other toys to play, I'm sure.<br><br>Greets<br>Schepp himself<br>]]></description>
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				<pubDate><![CDATA[Mon, 13 Aug 2007 00:17:34]]> GMT</pubDate>
				<author><![CDATA[ Schepp himself]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ The fantasy spell is titillating delusions (<span class="glossaryitem" onmouseover='gp(70);'>iirc</span>), it's basically &quot;I place a spot on unit's <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>, and the unit will march towards it as fast as they can&quot;. It's&nbsp;certainly annoying and works vs everyone (even immune to psych. troops), altough unlike vs Lash in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, pretty much everybody in <span class="glossaryitem" onmouseover='gp(153);'>FB</span> has magic defense, so they can usually cope with it.]]></description>
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				<pubDate><![CDATA[Mon, 13 Aug 2007 00:38:08]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By ShumaGorath  on  08/12/2007 8:19 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p><br />  <br />  No but an average 11 attacks with a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 and <span class="glossaryitem" onmouseover='gp(149);'>ws</span> 6 (if you dont take a juggernaut or something) all ignoring armour saves is a pretty ludicrous sum.</p>  <p>With a juggernaut your up to killing 5.3 marines in a single assault with a single unit on average rolls.&nbsp; Of course your not going to be well protected with a juggernaut but hey thats a trade off.</p>  </div></blockquote>  <br />  The actual average, considering you won't attack on any 1s, is 8.333.<br />  Twin Lightning Claws gives you 5 attacks that re-roll to wound.<br />  <br />  Doing the math, the average for the Daemon weapon(at S4) is 2.78 kills and the average for the TLC is 2.5 kills. Then take into account the TLC are 10 points cheaper and wont wound you nearly 1/3rd of the time.<br />  <br />  It's a terrible, terrible weapon.]]></description>
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				<pubDate><![CDATA[Mon, 13 Aug 2007 01:43:29]]> GMT</pubDate>
				<author><![CDATA[ Razor Gator]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ My review is done. It's 15 pages long and just shy of 7000 words.<br />  <br />  Should I post it here or in a new thread?<br />  <br />  BYE]]></description>
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				<pubDate><![CDATA[Mon, 13 Aug 2007 01:57:28]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ New Thread! New Thread! New Thread! ]]></description>
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				<pubDate><![CDATA[Mon, 13 Aug 2007 02:08:10]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
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				<title>RE: CSM Codex Review?</title>
				<description><![CDATA[ New thread please! (Can't wait!)]]></description>
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				<pubDate><![CDATA[Mon, 13 Aug 2007 02:17:15]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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