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		<title><![CDATA[Latest posts for the thread "Dakkahammer 40K"]]></title>
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				<title>Dakkahammer 40K</title>
				<description><![CDATA[ <p>Isn't it time we stopped listening to the crap and made our own rules. Yes we can play by the 'moron variant' i.e. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> official rules and Codexs publications, at tourney and with strangers but have a set of decent rules to play with amongst ourselves. Who knows we may even produce an ork Codex before <span class="glossaryitem" onmouseover='gp(50);'>GW</span> do, <span class="glossaryitem" onmouseover='gp(441);'>le</span> alone a better one.</p>  <p>This isnt entirely just an acrid rant at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, back at the turn of the nineties a set of rules for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> Rogue Trader were circulating, 2nd edition bore more than a passing semblance to them. These rules were photocopied from a single game groups ring binder of alterations. Who knows where this could lead, we have the talent here so..</p>  <p>Now because we have the net we will be able to disseminate info further and quicker, we will also get more disagreement. So we need a core of compiliers and editors to get the whole put together correctly.&nbsp; We could start with Dakkahammer 'rulebook alterations', thern go on to fix the Codices one by one.</p>  <p>Any interest?</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 22:10:55]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ Can we call it Battleaxe in the 401st Century?]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 23:28:40]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ Be my guest.]]></description>
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				<pubDate><![CDATA[Tue, 7 Aug 2007 23:47:29]]> GMT</pubDate>
				<author><![CDATA[ Orlanth]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Kid_Kyoto on 08/08/2007 4:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Can we call it Battleaxe in the 401st Century?</div></blockquote>  You mean my Mother in Law is still alive in M41?&nbsp;]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 00:00:57]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ It has already been done by H.B.M.C.,  see here:<br><br>http://www.dakkadakka.com/Forums/tabid/56/forumid/16/postid/173886/view/topic/Default.aspx]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 00:04:39]]> GMT</pubDate>
				<author><![CDATA[ stecal]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ <p>&nbsp;</p>  <p>I suggest you check out this little forum created by HBMC and his gaming group, because it pretty much sounds exactly what you are talking about (they've also been posting about it in the proposed rules forum).</p>  <p><a target=_blank href="http://www.revisitedproject.org/">http://www.revisitedproject.org/</a></p>  <p>&nbsp;</p>  <p>On a broader scale (more than a gaming group) I think the idea is essentially a waste of time as you will likely never get strangers to agree on a big&nbsp;chunk of house rules <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.</p>  <p>That said, once the new Dakka's article system is up and running it would be the perfect format for just such a collaborative undertaking.</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 00:16:21]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By jfrazell on 08/08/2007 5:00 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <blockquote class="uncited"><div>Posted By Kid_Kyoto on 08/08/2007 4:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Can we call it Battleaxe in the 401st Century?</div></blockquote>  You mean my Mother in Law is still alive in M41?&nbsp;</div></blockquote>  the good die yong, but the evil live forever, and we have cheap minis?<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 05:02:26]]> GMT</pubDate>
				<author><![CDATA[ upliftingprimer]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By yakface  on  08/08/2007 5:16 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>On a broader scale (more than a gaming group) I think the idea is essentially a waste of time as you will likely never get strangers to agree on a big&nbsp;chunk of house rules <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.</p>  </div></blockquote>  Possible, but if it wasnt for a dedicated group <span class="glossaryitem" onmouseover='gp(105);'>pf</span> gamers, then stuff like the Sisters of battle exorcist would have never been made official.<br />  <br />  If it is good, people will see that and accept it. It just takes longer than if it were printed and shoved in your face as official, becuase it takes time for people to find it,readit, use it and then ultimatly possibly accept it.<br />  <br />  I say go for it.<br />  <br />  Back in the early days of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, the net had some really good articles on new home brewed stuff. Its generally looked down upon today because of fiascos such as the &quot;Pan Fo&quot;, but there has been some really good stuff out there on sites that no longer exist that I really wish I had a copy of.<br />  <br />  You gotta start somewhere, and like HBMC, it takes awhile but could ultimatly be worth it. Never know until you do.<br />  <br />  I'll back you up, Orlanth.<br />]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 07:53:55]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ Don't you be talking about the Pan-<span class="glossaryitem" onmouseover='gp(600);'>Fo</span> now!<br><br>Actually good candidates for home brew lists would be:<br>*<span class="glossaryitem" onmouseover='gp(79);'>LATD</span><br>*Harlequins<br>*Exodites<br>*Spore dropping Nids<br>*Necron renegades]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 08:50:35]]> GMT</pubDate>
				<author><![CDATA[ Frazzled]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ In dakkahammer, I only roll 6's.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 11:02:29]]> GMT</pubDate>
				<author><![CDATA[ PenguinDude]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By PenguinDude  on  08/08/2007 4:02 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  In dakkahammer, I only roll 6's.</div></blockquote>  <br />  Yeah, for leadership you stinking french coward....]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 13:34:31]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ This could be great and I see from that board that they are being careful not to let things like allied harlequin solitaires and imperial assassins with vortex and virus grenades sneak back into the rules.]]></description>
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				<pubDate><![CDATA[Wed, 8 Aug 2007 13:55:29]]> GMT</pubDate>
				<author><![CDATA[ bunnysarge]]></author>
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				<title>RE: Dakkahammer 40K</title>
				<description><![CDATA[ The revisited project ( <a href="http://z11.invisionfree.com/40K_Revisited/index.php?" target="_blank" rel="nofollow">http://z11.invisionfree.com/40K_Revisited/index.php?</a> ), is an interesting work in progress to do exactly what you are talking about.  So far I've had quite a bit of fun working with the guys to iron out the rules.  Now Yak may in fact be right about it being something you will never get other people to agree on playing.  However, I still enjoy hashing out the rules, if for no other reason than to be able to say I've made a better game.  <br><br>That aside, I must say that game balance is a difficult thing to achieve once you sit down to try and hash it out.  It is lots of work to make the system work properly.<br>]]></description>
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				<pubDate><![CDATA[Thu, 9 Aug 2007 09:49:23]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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