<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "The reaper miniatures rules."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/6.page</link>
		<description><![CDATA[Latest messages posted in the thread "The reaper miniatures rules."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>The reaper miniatures rules.</title>
				<description><![CDATA[ <p>What is Warlord? Has anyone played this game, and can give me an idea if I should buy it or not?</p>  <p>&nbsp;</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181342.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181342.page</link>
				<pubDate><![CDATA[Sun, 12 Aug 2007 01:12:22]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
			</item>
			<item>
				<title>RE: The reaper miniatures rules.</title>
				<description><![CDATA[ I've known of people that play, but never played myself, nor do I have any customers that ever played on a regular basis. Best advice I'd give, is find a group that plays. I personally always hated buying a rules set, then having it sit for 10 years.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181348.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181348.page</link>
				<pubDate><![CDATA[Sun, 12 Aug 2007 02:16:26]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
			</item>
			<item>
				<title>RE: The reaper miniatures rules.</title>
				<description><![CDATA[ I've played Warlord. It's a good game, with a lot to commend itself.Very quick and dirty review: <br><br>The figs are pretty neat, albeit of the generic fantasy variety. It's <span class="glossaryitem" onmouseover='gp(342);'>D10</span> based, with alternating activation (vs. <span class="glossaryitem" onmouseover='gp(660);'>IGOUGO</span>), and can be played with as few figures as a dungeon crawl or as big as small armies (30 figs/side). The game is based on actions: any given figure (depending on their abilities) can move twice, move and attack, attack twice, move and cast a spell, etc. There's a heavy emphasis on characters (the type of leader figure determines the amount of grunts, uniques/solos/monster and adepts you can take), and an interesting mechanic balancing the individual figure (figures function independently, even within a unit) and teamwork (get allies within <span class="glossaryitem" onmouseover='gp(686);'>B2B</span> of each other and the enemy and they confer bonuses to each other). There are distinct armies and mercenaries, but there's also an ability to form a 'free company' (basically, use whichever figs you like), or to even create your own units to support other models you have. My experience is that there are few truly useless units/figures, a few absurdly powerful ones (but not game breaking), and that magic tends to be helpful but not overpowering, and the game can be played without it at all. <br><br>My biggest complaint is actually the opposite of the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> phenom; it's too well supported. They seem to be constantly changing or revising the rules for the armies, to the point where the most recent rulebook is already out of date, less than 2 years after its release. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181382.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181382.page</link>
				<pubDate><![CDATA[Sun, 12 Aug 2007 05:58:19]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
			</item>
			<item>
				<title>RE: The reaper miniatures rules.</title>
				<description><![CDATA[ So revised rules are available online or not?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181387.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181387.page</link>
				<pubDate><![CDATA[Sun, 12 Aug 2007 06:19:09]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
			</item>
			<item>
				<title>RE: The reaper miniatures rules.</title>
				<description><![CDATA[ They are, but not the whole rulebook; you still need that. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181390.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181390.page</link>
				<pubDate><![CDATA[Sun, 12 Aug 2007 06:32:32]]> GMT</pubDate>
				<author><![CDATA[ syr8766]]></author>
			</item>
			<item>
				<title>RE: The reaper miniatures rules.</title>
				<description><![CDATA[ I was talking to a <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> owner who said that Reaper is #2 in sales volume after <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.<br><br>I like the outline of the rules as you describe them syr.  Sounds like a lot of the concepts that I think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is missing out on.  I particularly like the "two action" system.  In the rules I'm developing I actually used four actions per activation for a little finer control, but two works.  <span class="glossaryitem" onmouseover='gp(326);'>DnD</span> uses two and it's very flexible.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181424.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181424.page</link>
				<pubDate><![CDATA[Sun, 12 Aug 2007 09:41:57]]> GMT</pubDate>
				<author><![CDATA[ Phryxis]]></author>
			</item>
			<item>
				<title>RE: The reaper miniatures rules.</title>
				<description><![CDATA[ I started to buy Reaper figs, but stopped realizing that I got<br>depressed trying to make one figure look nice. In the same amount<br>of time that it took me to screw up a cool individual model i could<br>be screwing up five or six models assembly line style.<br><br>Too bad, though. I really liked their stuff.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181425.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/181342/181425.page</link>
				<pubDate><![CDATA[Sun, 12 Aug 2007 09:47:32]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
			</item>
	</channel>
</rss>