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		<title><![CDATA[Latest posts for the thread "Tournament legal Lost and Damned?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tournament legal Lost and Damned?"]]></description>
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				<title>Tournament legal Lost and Damned?</title>
				<description><![CDATA[ <p>OK with the L&amp;D gone from official rules (but never from our hearts!) what are the best ways to keep using them?</p>  <p>I see a few options</p>  <p><b><span class="glossaryitem" onmouseover='gp(69);'>IG</span> or Inquisition</b> - with tons of options from crazy units and <span class="glossaryitem" onmouseover='gp(69);'>IG</span> doctrines (at least till <span class="glossaryitem" onmouseover='gp(50);'>GW</span> nerfs them) this seems the easiest.&nbsp; Plus it's the closest to <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>.&nbsp; I think =I= with <span class="glossaryitem" onmouseover='gp(69);'>IG</span> troops and Kroot mercs (they're stil legal right?) is the best way to go for mutants and heretics.&nbsp; </p>  <p><b>Witchhunters</b> - Witchhunters have their frenzied mobs from <span class="glossaryitem" onmouseover='gp(143);'>WD</span>, optional <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or marine allies and I think they can take Kroot too.&nbsp; Another good option.</p>  <p><b>Orks - </b>Cultists as grots, mutants as orks, ork vehicles as civilian vehicles, it could work but you'd basically have to start a new army from scratch.</p>  <p><b>Bugs - </b>Cultists and mutants as gaunts, warriors as big mutants, tyrants as demons, psykers as zoatntropes... This might be the most appropriate list but it strays the farthest from <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>.&nbsp; </p>  <p>Thoughts?</p>]]></description>
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				<pubDate><![CDATA[Wed, 22 Aug 2007 17:59:35]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>RE: Tournament legal Lost and Damned?</title>
				<description><![CDATA[ Did you notice that they are absolutley legal for the 'Ard Boyz Tournaments that just popped up? Chaos uses the 4th edition (soon to be defunct) codex for the 1st round, but the 5th edition codex for the 2nd and 3rd rounds. <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> uses the 4th edition codex throughout.<br />  <br />  I am just starting my army. I'll be getting the army together for this tournament but build it up into a Vraksian army during Apocolyse. With any luck, by the time I tire of Apocolypse, <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> will be back in full force.&nbsp; My best mutants will become the workers rabble for Vraks or Conscripts for regular <span class="glossaryitem" onmouseover='gp(69);'>IG</span>.]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 01:50:23]]> GMT</pubDate>
				<author><![CDATA[ pheobus29]]></author>
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				<title>RE: Tournament legal Lost and Damned?</title>
				<description><![CDATA[ <p>Ogryn's for big mutants....</p>  <p>But it would all be just a modeling project. What made the <span class="glossaryitem" onmouseover='gp(79);'>LATD</span> so fun were the rules....</p>  <p>That being said, I think Witch Hunters with (space marines (chaos space marine) allies would be one way to go.</p>  <p>ender502</p>]]></description>
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				<pubDate><![CDATA[Thu, 23 Aug 2007 11:12:55]]> GMT</pubDate>
				<author><![CDATA[ ender502]]></author>
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				<title>RE: Tournament legal Lost and Damned?</title>
				<description><![CDATA[ Really?  The rules didn't do much for me, it was too dependent on the <span class="glossaryitem" onmouseover='gp(22);'>CSMs</span>.  I'd prefer more of a cult/guerilla army than marines with mutants.<br><br>But yeah, I miss them.]]></description>
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				<pubDate><![CDATA[Fri, 24 Aug 2007 00:57:03]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>RE: Tournament legal Lost and Damned?</title>
				<description><![CDATA[ Well, I'm obviously raging against the dying of the light for <span class="glossaryitem" onmouseover='gp(79);'>LatD</span>.  But if they're gone and the Daemon codex is daemon-only, I'll look to the new Ork codex.  I can probably make it work with yet more time and money, although it's not quite how I envisioned the army.  I have it easier than most <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> players, as my army is a Genestealer Cult and is a "counts as" in the first place.  It seems a lot sillier to have an army with Chaos imagery everywhere and then count them as Orks or Tyranids or something.<br><br>I still think it's ironic <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is suggesting <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> players use "counts as" when the <span class="glossaryitem" onmouseover='gp(79);'>LatD</span> list is the best "counts as" list in the game.  I guess we'll all be better off when everything "counts as" <span class="glossaryitem" onmouseover='gp(388);'>SMs</span>.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Aug 2007 04:27:22]]> GMT</pubDate>
				<author><![CDATA[ gorgon]]></author>
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				<title>RE: Tournament legal Lost and Damned?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>, Counts as space marines....]]></description>
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				<pubDate><![CDATA[Tue, 28 Aug 2007 04:44:52]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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