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				<title>Decent Grey Knights? How to?</title>
				<description><![CDATA[ I've been bitten by the Grey Knight bug, and really want to make a grey knight army. My question is, what is a decent build for them? is it even possible?<br />  <br />  I want to make use of Terminators as much as possible, and want to avoid land raiders. Looking for a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list, but I wouldn't be totally opposed to taking some stormtroopers if needed.<br />  <br />  Any help or suggested lists? Looking at 1000, 1500 at 1850 points.]]></description>
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				<pubDate><![CDATA[Tue, 25 Sep 2007 17:17:46]]> GMT</pubDate>
				<author><![CDATA[ Gabe]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ Counts-as Chaos terminators. <br><br>The plain <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list sucks large donkey coconuts. ]]></description>
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				<pubDate><![CDATA[Tue, 25 Sep 2007 17:33:20]]> GMT</pubDate>
				<author><![CDATA[ Longshot]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ Gabe,<br>Welcome to the club ... I've just made the commitment to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> by ordering a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> <span class="glossaryitem" onmouseover='gp(305);'>GK</span> dread w/psycannon. I haven't started list building but would be happy to trade ideas.<br><br>Mike]]></description>
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				<pubDate><![CDATA[Tue, 25 Sep 2007 21:06:46]]> GMT</pubDate>
				<author><![CDATA[ kosovodad]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ <br>...I have just start the painting phase for my 1500 pure grey knights build...<br><br>- Grand Master <span class="glossaryitem" onmouseover='gp(305);'>GK</span> (with psicanon) plus 3 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Termies retinue (with psicanon)<br>- 2 x Troops <span class="glossaryitem" onmouseover='gp(305);'>GK</span> (6 men) with 2 psicanons each<br>- 1 x Fast Atack <span class="glossaryitem" onmouseover='gp(305);'>GK</span> (9 men) with 2 incinerators<br>- 1 Land Raider<br>- 1 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Dreadnough (<span class="glossaryitem" onmouseover='gp(756);'>TLLC</span> and <span class="glossaryitem" onmouseover='gp(571);'>DCCW</span>)<br><br>scaling to 1850 points adding a 2nd <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies unit and adjusting points maybe I can add another dread...<br>scaling to 2000 points adding a 2nd <span class="glossaryitem" onmouseover='gp(305);'>GK</span> termies unit and a 2nd Land Raider (maybe crusader)<br><br>I "paperhammered" the 1500 points list in a couple of trial games with some success...]]></description>
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				<pubDate><![CDATA[Tue, 25 Sep 2007 22:31:07]]> GMT</pubDate>
				<author><![CDATA[ santanero]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ I have been playing a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list since the Deamonhunters Dex came out.&nbsp; They are the army I wanted to play all along and if Games Workshop would have ask me to create a force from scratch they are probably what I would have come up with (rules, looks and all).<br />  <br />  As far as what makes a tough list.....<br />  <br />  From my experience stay away from terminators.&nbsp; Yes they look great on paper but at 46 pts per model they just become great <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 1 and 2 sponges.&nbsp; That being said you can not pass up on a Grand Master.<br />  <br />  Ive seen a lot of people put a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> in the list with a psycannon (I like the idea of putting his <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 to use) BUT I can not pass up on giving him an extra <span class="glossaryitem" onmouseover='gp(19);'>CC</span> wep and letting him dish out force weapon death to enemy high pt cost units!&nbsp; Basically you put him in a Raider with a group of <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s and drop them on your enemy <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> (single choices, not large retinues) like <span class="glossaryitem" onmouseover='gp(262);'>DP</span>'s, greater deamons....and such.<br />  <br />  Use the best troop marines currently have to offer to the best of your points cost ability!&nbsp; Regular Grey Knight troops are amazing!&nbsp; at 25 pts a model you can not beat them.&nbsp; The more storm bolters the better.&nbsp; I do like the idea of throwing in a psycannon where you can but most of the time I cut it out for pts and mobility.&nbsp; I dont like the idea of giving up my <span class="glossaryitem" onmouseover='gp(123);'>Str</span> 6 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> attack for the shooty (but thats just me).<br />  <br />  By basic list looks like this.....<br />  <br />  <span class="glossaryitem" onmouseover='gp(524);'>GM</span> high pts cost unit, but almost always gets his pts back.<br />  <br />  1 or 2 Land Raiders (these are bought purely as transports) If they survive long enough to drop your troops into the heart of the enemy then youve got some great support shooting.<br />  <br />  I will usually run a Heavy <span class="glossaryitem" onmouseover='gp(39);'>FW</span> dread with <span class="glossaryitem" onmouseover='gp(534);'>TW</span> Las and <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.<br />  <br />  Then to round out the list I just fill in with as many <span class="glossaryitem" onmouseover='gp(305);'>GK</span> squads as possible (usually that is 4 or 5 squads of 9 or 10)<br />  <br />  I know my list has obvious shortcomings and the majority of my games have been played against a solid Eldar player or Deamon bomb army.&nbsp; But I can honestly say I have had success with the list and feel it is one of the stronger ways to play with pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s.]]></description>
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				<pubDate><![CDATA[Tue, 25 Sep 2007 23:15:55]]> GMT</pubDate>
				<author><![CDATA[ Vult]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ Wow, I cannot imagine any worse advice.<br><br>I think Centurian99 used to be the resident maestro of grey knights, and he can probably give you some advice that doesn't suck. You might want to search the tactics forum.<br><br><br><br>]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 04:04:38]]> GMT</pubDate>
				<author><![CDATA[ Longshot]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ <p >As someone who has a Grey Knight Army since before they were released (used to work for the evil empire) I'll add my two cents for whatever its worth.<br />  <br />  1) Get used to being outnumbered<br />  2) get used to enemy armor stomping your head in<br />  3) love the psycannon<br />  <br />  Serious... I have an entirely <span class="glossaryitem" onmouseover='gp(305);'>GK</span> marine based army and although I love it to death, it is not really a good 'tournament' army. It has tons and tons of fun and flavor, but that&rsquo;s it really. Here is a quick rundown on the units I personally use.<br />  <br />  Grand Master) usually I arm him with a psycannon and just rain terror on the enemy as they advance. Don't forget he has a high <span class="glossaryitem" onmouseover='gp(123);'>str</span> force weapon! Serious... he can do some horrendous damage if you get him to the right spot at the right time. <br />  <br />  Inquisitor) usually I use the elite version for a cheap psycannon platform. This also allows assassins and bombardment strikes.<br />  <br />  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Termies) Love them! They do tend to attract a ton of attention... but what do you expect? I also use one thunderhammer just because I love my conversion. It has actually been a life saver on more than one occasion however... Overall they're lots of fun and tend to cause some damage.<br />  <br />  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Marines) bread and butter right? ;p&nbsp; The big thing to remember is they are GREAT at shooting AND combat! Don't let your opponent do what he wants (i.e. shoot you up, or h2h you). Use the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s strengths to your advantage. Walk into him if he want to shoot you... shoot him while backing up if he wants to h2h you! High <span class="glossaryitem" onmouseover='gp(123);'>str</span> weapons combined with assault storm bolters means you should ALWAYS charge... Personally I use the psycannons for most squads, but having a flanking squad with incinerators is helpful also.<br />  <br />  Dread) Pretty much the ONLY anti-armor weapons I have in my army. Expect them to die fast... <br />  <br />  Purgation Squad) Our version of the fire support... 4x psycannons is enough to force pretty much any squad to take some armor tests, but against <span class="glossaryitem" onmouseover='gp(95);'>meq</span> armies just don&rsquo;t expect it to win you the game. <br />  <br />  Orbital Bombardment) worthless... I have never once had them do ANYTHING of value.<br />  <br />  Overall you've got a maneuverable tactically flexible army. You&rsquo;ll be outnumbered, and often outgunned&hellip; Just remember to use your inherent advantages and the slaughter won&rsquo;t be so bad!</p>]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 08:31:55]]> GMT</pubDate>
				<author><![CDATA[ rvrchamp]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ It definitely is possible (and Grey Knights in my experience are the ultimate anti-Godzilla army) but against certain matchups, namely skimmer mech, you're basically screwed.  <br><br>Having said that, there's basically two ways to go - assault-focused, or shooting-focused.  <br><br>A shooting-focused Grey Knight army depends on maximizing the number of psycannons in the army.  The three-man squad of terminators with 2 psycannons is actually cheaper than a 5-man squad of power-armored grey knights with psycannons.  <br><br>The second way to go doesn't neglect psycannons, but focuses on delivering your real heavy hitters into assault - the Grand Master and his terminator-armed brethren.  Land Raider Crusaders (and I do mean plural) are the preferred method to accomplish this.<br><br>A particularly nasty trick (and one that I've been using anytime a Godzilla player gets too big for his britches) is to take both a Grand Master and Brother-Captain stern.  The ability to have TWO S6 Nemesis Force Weapons is simply silly.  Correctly used, you can carve your way through a horde of monstrous creatures without even breaking a sweat.  Assuming they get the charge, Stern and a Grand Master are actually statistically likely to take out the king <span class="glossaryitem" onmouseover='gp(39);'>FW</span> bloodthirster in a single round of combat.  <br><br>In either list, your greatest concern will be anti-armor, since S6 doesn't necessarily get the job done.  ]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 10:10:49]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ I'd say also talk to Lemertes.  I've seen that guy's Grey Knight army at a tournament and if anyone can give you the info you need, he's the one.]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 10:37:14]]> GMT</pubDate>
				<author><![CDATA[ Relapse]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ S4 Hammerhand, Chainfists and Thunderhammers can give you some extra anti-tank.&nbsp; So can Guard platoons and Sentinels.]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 10:53:48]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ I always amazes me how rude people are on forums....Oh well easy to be an ass when you dont have to look someone in the face.<br />  <br />  As for my post, That is what works for me....it plays well and I win more than I lose.&nbsp; Do what works for you.]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 12:01:29]]> GMT</pubDate>
				<author><![CDATA[ Vult]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ I've seen people use shrouding with 5 man <span class="glossaryitem" onmouseover='gp(305);'>GK</span> units with 3 psycannons to keep them from taking too much fire, while using land raiders for lascannon support and evac.  Pure <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> have little in the way of fast attack, so you might want to consider taking some Sisters of Battle Saraphim or dominions with meltas in their melta armed immolators.  <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminators are better then codex terminators, for 6pts more you get a S6 power weapon instead of the power fist, and can still take thunder hammers if you want some better anti tank. ]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 13:16:53]]> GMT</pubDate>
				<author><![CDATA[ Durandal]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ Longshot can be a bit rude at times, but psycannons really are the bread and butter of the army.   You need a goodly amount of them to be successful.  And most <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players frown on Landraiders.]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 14:14:52]]> GMT</pubDate>
				<author><![CDATA[ Zathrithal]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ <p>Not to plug bolter and chainsword or anything...but...</p>  <p><a target=_blank href="http://www.bolterandchainsword.com/index.php?showtopic=101214">http://www.bolterandchainsword.com/index.php?showtopic=101214</a></p>  <p>...its a very nice intro to playing Grey Knights that I don't see too much wrong with.</p>]]></description>
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				<pubDate><![CDATA[Wed, 26 Sep 2007 18:51:03]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Vult  on  09/26/2007 5:01 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I always amazes me how rude people are on forums....Oh well easy to be an ass when you dont have to look someone in the face.<br />  <br />  As for my post, That is what works for me....it plays well and I win more than I lose.&nbsp; Do what works for you.</div></blockquote>  If you played <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with me you'd know very well that I am even meaner about crappy advice and crappy lists in person. I don't need anonymity to be harsh on bad ideas. <br />  <br />  And yours are terrible. <br />  <br />  Your anecdotal evidence proves nothing. You win more than you lose? Maybe you play using house rules, and maybe the people you play with suck. There are a lot of objective truths in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and one of them is 300pt squads that move 6&quot; and assault 6&quot;, are not terribly resilient, can't have transports, and can't blow up tanks or kill 2+ save troops from range are a bad idea.<br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 27 Sep 2007 06:40:12]]> GMT</pubDate>
				<author><![CDATA[ Longshot]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Zathrithal  on  09/26/2007 7:14 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Longshot can be a bit rude at times, but psycannons really are the bread and butter of the army.   You need a goodly amount of them to be successful.  And most <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players frown on Landraiders.</div></blockquote>  <br />  Landraiders are fine, but see Centurian99's post on how to use them.<br />  <br />  Personally, I'd steer clear of either variety though, just like I'd back off of using a pure <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list. If you want grey knights, try using them as allies to an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list, or using <span class="glossaryitem" onmouseover='gp(69);'>IG</span> allies.]]></description>
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				<pubDate><![CDATA[Thu, 27 Sep 2007 06:41:53]]> GMT</pubDate>
				<author><![CDATA[ Longshot]]></author>
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				<title>Decent Grey Knights? How to?</title>
				<description><![CDATA[ Grey Knights rock hard...they can sit on any object and when the enemy tries to rush you...they still get their faces beat in.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 03:07:37]]> GMT</pubDate>
				<author><![CDATA[ ductvader]]></author>
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				<title>Decent Grey Knights? How to?</title>
				<description><![CDATA[ Terminators are awesome, <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> are horrible, Land raiders are your faith.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 03:29:20]]> GMT</pubDate>
				<author><![CDATA[ Fafnir]]></author>
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				<title>RE: Decent Grey Knights? How to?</title>
				<description><![CDATA[ <blockquote><div><cite>Deadshane1 wrote:</cite><p>Not to plug bolter and chainsword or anything...but...</p>  <p><a target=_blank href="http://www.bolterandchainsword.com/index.php?showtopic=101214">http://www.bolterandchainsword.com/index.php?showtopic=101214</a></p>  <p>...its a very nice intro to playing Grey Knights that I don't see too much wrong with.</p></div></blockquote><br /> A very good tactica! Unfortunately a lot of the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> centric advice is outdated in 5th edition, but the rest of it (especially the 7 habits of highly effective gamers and Common Tactical Maneuvers sections) is a great start for beginners.]]></description>
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				<pubDate><![CDATA[Fri, 9 Apr 2010 05:54:08]]> GMT</pubDate>
				<author><![CDATA[ unbeliever87]]></author>
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