<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Apocalypse - I am SO IMPRESSED ! ! !"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/7.page</link>
		<description><![CDATA[Latest messages posted in the thread "Apocalypse - I am SO IMPRESSED ! ! !"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I've had the book for 4 days now and I am SOOOO much in love. <br />  <br />  For me personally this is a book written by hobbyists to hobbyists and caters for the kind of games me and my friends have always liked the best!!! The layout and content is ideal and the larger games, larger tables and the quite strong strategic assets will introduce a whole nother lever of tactics (strategy even) to the game. The book has such wonderfully inspiring terrain and models in it and the text emphasises scratchbuilding and count as rules all the time.<br />  <br />  A good gaming friend is an outrider and is been going to the local Gdubbs everysunday to play the entire day with GWfolks. That tells something. Even the marketing savvy <span class="glossaryitem" onmouseover='gp(50);'>GW</span> folks are so sincerely enjoying it that they sacrifise their days off in the same place they work at.&nbsp; Our group has challenged ourselves to produce something spectacular for next summer and all out war. One is doing an entire Space Marine Battle company and the other just spent the weekend starting to build 3, yes three!!!, Baneblades  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br />  <br />  It's the best <span class="glossaryitem" onmouseover='gp(50);'>GW</span> release in many many years <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. ...and it should pay dividends to <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s 4th quarter.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/195869.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/195869.page</link>
				<pubDate><![CDATA[Sun, 7 Oct 2007 20:07:00]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I think you meant to post this somewhere else, this is too positive for Dakka.   <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br><br>I got my shipping confirmation email today, I am sooooo excited.  More excited than a 25 year old should be about a book for toy soldiers.<br><br>Ozymandias, King of Kings]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196094.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196094.page</link>
				<pubDate><![CDATA[Mon, 8 Oct 2007 11:52:45]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Ladz, I concur.<br><br>Apocalypse seems to be designed for our club in Bris.  One of our Members has a whole CHAPTER!!!<br>100 Termies<br>800 Various troops<br>100 Assault/scouts<br><span class="glossaryitem" onmouseover='gp(270);'>Sh</span>*t loads of assorted tanks/bikes/Land speeders.<br>I have to say though, He does not have 1 Titan(BWAAAHAHAHAHAH)<br>I have about half of what he has, but 2 Titans(Reaver+Warhounf)<br>I am hopefully getting my Backpaqck from the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> on friday(fingers crossed) Books, Templates Et all.<br>BUT!!!! As much as i like to save money, I think if I  get too much in the way of more mini's, I will have NO Girlfriend.<br>(Using the excuse of Apocalypse, I just HAD to have my 10k point army painted and based for the release date!!!)<br>Bring on the Apocalypse!!!!!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196119.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196119.page</link>
				<pubDate><![CDATA[Mon, 8 Oct 2007 15:27:17]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Does it play well without the baneblades and such? Then it just<br>becomes all my stuff vs. all your stuff whoever has less gets to play<br>with strategems.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196189.page</link>
				<pubDate><![CDATA[Tue, 9 Oct 2007 02:41:50]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Absolutely it plays well without the Super Heavy Vehicles. The Stratagems help when you are out-classed with Mini's.<br><br>However, I am going to field my 2 Titans at every oppourtunity.<br><br>I am playing a 20,000 point game this weekend. I have seen the other blog about table sizes, so I am thinking 4'x12'.<br><br>Seeing as the deployment rules are wierd, its lucky that my 50 Termies and 80 troops(Drop-pods) hit him where it hurts the most.......<br><br>This version of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is a Non-religion-specific God-send......]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196373.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196373.page</link>
				<pubDate><![CDATA[Tue, 9 Oct 2007 18:32:12]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I am kinda looking forward to playing this in <span class="glossaryitem" onmouseover='gp(21);'>COD</span>, using merely 2k points worth.<br><br>Sounds just as fun, and tons quicker.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196377.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196377.page</link>
				<pubDate><![CDATA[Tue, 9 Oct 2007 18:47:05]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Hellfury  on  10/09/2007 11:47 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I am kinda looking forward to playing this in <span class="glossaryitem" onmouseover='gp(21);'>COD</span>, using merely 2k points worth.<br />  <br />  Sounds just as fun, and tons quicker.</div></blockquote>  &nbsp; But slightly less, um, apocalyptic.<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196384.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196384.page</link>
				<pubDate><![CDATA[Tue, 9 Oct 2007 19:11:06]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Well, it certainly lacks the grand scale, but it just depends on what you want out of the game.<br><br>Not that I dont plan on playing 3k+ battles, but this system seems just as well suited for smaller games as well.<br><br>Its a free form scenario driven type of game, one has to remember, so the skys the limit.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196389.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196389.page</link>
				<pubDate><![CDATA[Tue, 9 Oct 2007 19:53:55]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p>I'll be giving this a try with epic models. Since there will be more models on the field than what you guys field, our battles will be even more apocalyptic. <img  src="http://i22.photobucket.com/albums/b311/stonefox01/smileys/emot-colbert.gif" /></p>  <p>Oh, and Hellfury, has anyone taken up your offer to play against your lone character yet? I'll be trying that soon and hope the other guy doesn't get mad when he pulls out 3K points and I pull out a handful of models.</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196439.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196439.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 00:58:16]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Something that people haven't mentioned much is the artwork; I really like it.&nbsp; Even seeing some of the older pieces in a larger format is very nice.<br />  <br />  Gotta keep painting...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196449.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196449.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 01:39:20]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ yeah the book is very well done. Not sure why they did the extra tall size instead of the usual 8.5x11ish most books are. Maybe it's so the pics could be even bigger  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br><br>I've only read about 1/3 of the book so far but I'm really impressed. I'm even thinking about using these rules for all games, within reason. I don't see why you can't play a 2000 pt game with the same setup ideas and all that stuff. Maybe pick 1 asset per side. Maybe just make it a house rule to only allow the superheavy stuff or big formations if you're at 3000+. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196478.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196478.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 03:09:41]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Hellfury on 10/10/2007 12:53 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Well, it certainly lacks the grand scale, but it just depends on what you want out of the game.<br />  <br />  Not that I dont plan on playing 3k+ battles, but this system seems just as well suited for smaller games as well.<br />  <br />  Its a free form scenario driven type of game, one has to remember, so the skys the limit.</div></blockquote>  <p>I completely agree.&nbsp; I appreciate the flexibility (all Jump Packs...sure) and strategems.</p>  <p>This just seems completely freeing to allow you to play whatever you want, with fun as the goal.</p>  <p>I also agree with everything Migs said.&nbsp; It makes the hobby much more open and fun.</p>  <p>And <span class="glossaryitem" onmouseover='gp(50);'>GW</span> loves it, because it'll sell models.<br />  <br />  </p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196481.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196481.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 03:19:52]]> GMT</pubDate>
				<author><![CDATA[ dienekes96]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ My <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> called me to let me know that they had the Apocalypse back packs in and asked if I wanted one held.  At first I was not going to get into the system, but over the time hearing and reading about the fun people have had playing it,&nbsp; my mind changed&nbsp; and&nbsp; I snapped one up to go with the Baneblade I'm getting.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196488.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 03:54:29]]> GMT</pubDate>
				<author><![CDATA[ Relapse]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I just got my grubby hands on it yesterday and I am impressed! The blast markers are cool and I like the big gun dice. I really am liking the flexible nature of how this expansion plays. So many possibilities. I also am inspired by the sweet themed terrain that is in the book. <br><br>Capt K]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196489.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196489.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 03:57:58]]> GMT</pubDate>
				<author><![CDATA[ CaptKaruthors]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[   This thread is beginning to read like an Evangelical meeting!   Amen, brother!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196490.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196490.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 03:59:57]]> GMT</pubDate>
				<author><![CDATA[ Relapse]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By stonefox  on  10/10/2007 5:58 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>Oh, and Hellfury, has anyone taken up your offer to play against your lone character yet? I'll be trying that soon and hope the other guy doesn't get mad when he pulls out 3K points and I pull out a handful of models.</p>  </div></blockquote>  I think you have me mistaken for someone else. <br />  Though I am interested to hear the rest of this plot, to fill in the context for curiosities sake.<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196500.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196500.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 04:25:09]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Mine arrives tomorrow!!!!!<br><br>Ozymandias, King of Kings]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196522.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196522.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 05:44:16]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Not fair man. I ordered mine AGES ago, and am still waiting(Geek-Backpack).<br><br>20,000 point game this weekend, with or without it. Spewin']]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196680.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196680.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 17:32:11]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Whoops......<br><br>Just got a call from the Girlfriend(ULTIMATE GAMERS ACCESORY!!  <span class="glossaryitem" onmouseover='gp(84);'>lol</span>)<br><br>My Backpack is at home waiting for me.  If I spend too much time reading it, my GF won't be......]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196684.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196684.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 18:17:55]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p>We just spent the past few hours going over the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book. I like a lot of it, although I'm still wary of the fact that you start 12&quot; away and can gartentee yourself the first turn with a little bit of creative bidding. I also have an issue where you can have a 10,000 Point&nbsp;Tyranid army and a 10,000 Point&nbsp;Grey Knight&nbsp;army, yet the Tyranids get no extra time to set up their 200-300 models? Seems a little unbalanced.<br />  <br />  The 'design your own sheets' page was a major dissapointment. It's basically a 'counts as' thing. That's it!<br />  <br />  Other than that, I like the book.<br />  <br />  BYE</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196711.page</link>
				<pubDate><![CDATA[Wed, 10 Oct 2007 23:58:24]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p>Theirs some imbalance in the set up sequence, but several things mitiagate that. The player setting up second could also look at his army, and bid 30 minutes. Then take his time setting up, knowing where his opponents units are at, and knowing his opponent has no infiltration. The set up zones are 12&quot; apart, but they are deep zones, and you're playing for objectives, not kills. If your opponent has an assault based army and goes first, you can take your time setting up a firing line, and position units to out flank him if he brings fast units deep into your territory. </p>  <p>Theres a ton more room for tactics, and the strategies shake things up even more. Flank charge scared hell out of me until I saw ambush. There are great strategems, and strategems that counter them.&nbsp; So much fun to be had. </p>  <p>And yes, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> set up easy, although we totally screwed it up the first time. 3 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> players showed for the game, and 3 others, so sides were easily picked. We bid 3 minutes vs the others guys 5. Then just threw our stuff on the board, left the rest in reserve. But 3 minutes really didn't give us much time to talk about fire lines, or co-ordination, and our set up wasn't the best. In the end it didn't matter. Chaos came in on our flank on turn 1, killed our artillery and it turned into a huge scrum in our deployment zone.)</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196747.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196747.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2007 01:40:22]]> GMT</pubDate>
				<author><![CDATA[ mikhaila]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I have been looking forward to this release for a long time as well.<br />  <br />  I was just wondering, i saw the price for the book is 50 buck, is it a really big book?&nbsp; How many pages is it?<br />  <br />  I know it is worth getting for the rules and stuff, but being $50 it should be at least as big as the main rulebook <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br />  <br />  Also I was wondering about the artillery dice, do you need to buy them?&nbsp; Are they special dice, or just fancy looking regular <span class="glossaryitem" onmouseover='gp(24);'>d6s</span>?<br />  <br />  <br />  <br />  Addressing the only starting 12&quot; apart; that doesnt bother me because the way i usually set up is farther than 24&quot; apart because i run shooty lists and prefer not to be in close combat.&nbsp; Overall I'm just really looking forward to this book, it should be really cool.<br />  <br />  My gaming group has been doing big games of 20,000+ points for many years now and this will be great to include in those games.&nbsp; We will probly be using certain rules and excluding others depending on the story of the games we run in the future.<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196820.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196820.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2007 05:49:06]]> GMT</pubDate>
				<author><![CDATA[ WarsmithMorgoth]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Quick answers!<br><br>1) The book is hardback, and close to the same width as the rulebook.  It has several 4-page spreads.  The actual height/length of the book is larger than the rulebook.  I'd measure, but I don't have it with me <span class="glossaryitem" onmouseover='gp(258);'>ATM</span>.  <br><br>2) The big gun dice are about twice as large as regular dice, and have an AdMech symbol instead of the 1's.  The scatter die is standard size.<br><br>Jim ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196833.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196833.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2007 07:04:59]]> GMT</pubDate>
				<author><![CDATA[ jm72076]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p>The book's about the same size as <span class="glossaryitem" onmouseover='gp(64);'>IA4</span>, just not as thick.<br />  <br />  It's a very nice book.<br />  <br />  BYE</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196866.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196866.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2007 08:48:09]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I'm waiting for my Backpack set too. With some luck I'll get it tomorrow.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196908.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196908.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2007 12:00:14]]> GMT</pubDate>
				<author><![CDATA[ NinjaRay]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ FedEx guy dropped it off a couple hours ago.  Flipped through it first (will be giving it a thorough read through later) and it's pretty cool.  HBMC is right, its about the same size as the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> books (i.e. larger in length/width than the rulebook) but not as thick.  Its hardback so compared to a $25 codex its not a bad price.  The backpack is awesome, like it a lot more than the shoulder-bag I got with the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> gamers edition.  The Templates are huge, the flamer is almost as long as my elbow to the tips of my fingers, and I'm 6'1".  The dice are kind of lame, but they came with everything so I don't really care.  <br><br>Now I just need to finish my 5th company of Dark Angels...<br><br>Ozymandias, King of Kings]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196952.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196952.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2007 15:32:50]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ uh as far as i know codecies are 22 not 25 where are you paying 25 for a codex?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196959.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/196959.page</link>
				<pubDate><![CDATA[Thu, 11 Oct 2007 15:49:20]]> GMT</pubDate>
				<author><![CDATA[ DarkKhabal]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p><div   >uh as far as i know codecies are 22 not 25 where are you paying 25 for a codex?</div  ><br />  <br />  don't quibble over $3 dollars, yeesh. <br />  <br />  From what I've seen the book is about right for the price, but I need a bit more time to review it before I make a final decision. So far the termite is my favorite conversion. I'm surprised to NOT see the Valk in the book.&nbsp;Did I missed it?<br />  <br />  I like the backpack since I can take off the patches to make it look like an every day bag. <br />  <br />  I was lucky to find a backpack set that hadn't been spoken for yesterday. I thought $95 for the bag, book, templates and dice was a steal.</p>  <p>Forgot to add the $5 BB coupon inside.&nbsp;</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197143.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197143.page</link>
				<pubDate><![CDATA[Fri, 12 Oct 2007 05:31:12]]> GMT</pubDate>
				<author><![CDATA[ Flagg07]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I picked up my gamers edition today, and I took a little over an hour to flip through the book.  There's clearly three parts to the book: how to play apocolypse, apocolypse hobby stuff, and Apocolypse datasheets.<br><br>The hobby stuff is pretty standard <span class="glossaryitem" onmouseover='gp(50);'>GW</span>: nice, but nowhere near as interesting as the Cities of Death hobby section, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  The book has lots of color, and the three massive pullouts illustrating games were really cool.  While not really battle reports, they did a great job of capturing the flavor of the game.  I also like that one of the games was Ork on Eldar.  Imperial/Chaos is good print, but a change is nice.<br><br>One interesting note: the advice on setting up and running a game, while at first they seemed like filler, are actually pretty good pointers.  While a lot of it seemed pretty obvious, not everybody has planned this sort of stuff.  In general, apocolypse is closer to a D&D campaign than a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game: you need a time, place, munchies, etc.<br><br>The apocolypse rules are well thought out, at least from an initial read through.  The entire section is written cleanly and cleary (With a few odd exceptions to be mocked later), and there are plenty of times where <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> simply explains both how and why the rules work, turning areas that seem odd into more logical bits.  There is solid guidance for things like table size, game time length, amount and dispersal of terrain, etc.   <br><br>As an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> player, the dreaded 12" no mans land seemed horrible, but given a 6x8" table (pretty much the recommended size for 3-5k games), both players will have the depth to set up some interesting fire lanes.  Flank March, of course, can change all that, but more on that later...<br><br>All games are objective based, with no value given to victory points.  I like this, as nothing takes the joy out of a <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> quite like adding points for 20 minutes while trying to put stuff away.  Each side lays three objectives, one in each deployment zone and the neutral zone, and however controls more at the end of the game, wins.  The game has no set number of turns, rather players agree to a time to stop.  It's elegant and convenient, and I think it'll make for some nice games.<br><br>The deployment/first turn bidding system is so incredibly cool, I wish it could be crammed into standard <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Knowing if you have first or second turn while deploying allows for better placement, and only getting the time you bid to deploy creates a certain urgency.  All together, this fixes the worst part of big games: getting 2nd turn and watching your army get plastered.<br><br>The reserves system also works much better: rather than dice off for each unit, half come in on turn 2, half on turn 3.  This allows you establish and use coherent reserve elements and protect them from shooting.  <br><br>The superheavy rules have been cleaned up, the rules for Gargantuan creatures are insanse, and flyers are a lot more organic to the game, instead of the convoluted "flyer phase" of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  <br><br>The much ballhooed ally table is pretty silly, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  Imperial forces work together, "good guys" and "bad guys" all stick sort of together, while good guys and bad guys need a really, really good reason to be allies.  <span class="glossaryitem" onmouseover='gp(311);'>JJ</span> makes it clear that he doesn't see much reason to use the chart, but I guess it gives a way to quantify the fluff.  some odd bits: Nids hate necrons, and Dark eldar are only grudgin allies to other <span class="glossaryitem" onmouseover='gp(27);'>DE</span>, and space marines hate all xenos equally.<br><br>Destroyer weapons replace, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, the titan killer ability from <span class="glossaryitem" onmouseover='gp(60);'>IA</span>.  They kill anything they touch, do tons of wounds to gargantuan creatures and mutliple <span class="glossaryitem" onmouseover='gp(759);'>SP</span>'s to super heavies.  They don't even allow a cover save, but Invulnerables are allowed.  <br><br>Primary weapons ignore weapon destroyed/crew stunned on a 4+.  I like it as it prevents the first weapon destoryed from simply taking away a cool weapon.<br><br>Teh giant templates are neat, the barrage is cool but a bit fiddly from a first glance.<br><br>Finally, the most awaited (at least by me) aspect: the data sheets.<br><br>First off, some were clearly well thought out and playtested, such as any legendary unit and a few of the formations.  Others proboby got a game or two, and were deemed good enough.  In general the datasheets subscribe to the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> philosophy: who cares if it's broken, everything is broken!<br><br>Compared to <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, baneblades got a nearly 25% discount while the main gun got more durable and no has a 10" blast.  The ability to take a cheap morale boost for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> make them nearly a no brainer.  The cynic in me says that they want to sell baneblade kits, while the gamer says that the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> one was overcosted.  Regardless, While the <span class="glossaryitem" onmouseover='gp(60);'>IA</span> books seemed to go out of their way to preven the stuff from being overpowered, these datasheets are very much contemporary <span class="glossaryitem" onmouseover='gp(3);'>40k</span>: solid performers with a few nuggets of pure broken.<br><br>The hellhammer seems really only useful on tables with lots of terrain, but it'll clean up there.  Yarrick's ride seems a bit expensive, but a 24" LD10 bubble with re-roll is worth a few points, as is Yarrick himself.  It also gets a pintle mounted storm bolter, in case anybody though the Baneblade was 2 S4 shots away from greatness.<br><br>I'm not going to review all the formations, but a few stuck out with me as being winners:<br><br>1) Masters of the chapter.  Aside from 5 pretty hard <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> and a command squad, for 200pts you get some very useful assests.  Ambush lets you shoot at any unit, or entire formation using a flank march, with sniper fire, surgical raids hurt <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> and monats, precision strike can bring down a problem unit, and Orbital Barrage, while unreliable, hurts when it hits.  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, outside of the smallest games, this formation is nearly mandatory for space Marines.<br><br>2) Thunderhawks, while expensive, are neat.  They can also transport 30 marines (or say, 15 assault terminators) that can assault the turn they disembark.  For only a little more than 3 landraiders, you can deliver your kickin' units exatly where you want them, and then blow up titans or bomb infantry for the rest of the game.  It's cost is high, but with very little able to deal with an AV12 flyer, it's a fairly safe bet.<br><br>3)  Space Marine Battle Company: with no need to buy rhinos, I'd recommend 6 <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads with las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> and powerfist, 2 furious charging assautl squads led by chaplains, and 2 Missile <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with tank hunter.  all useful units, and the 200pts buys you another orbital barrage, the ability to bring in reserves on turns 1&2, and the ability to make all units, no matter how depleted, count as scoring for objective purposes.  While not essential, these are nice abilities for such a low cost.<br><br>4) Dred Mob: 50pts buys Grot Riggers for everybody, and a <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> for the lead dread.  Not bad at all, especially for unit that can line up on the line of scrimmage, so to speak.<br><br>5) Cloudstrike Squadron: You know what I hate?  That falcons aren't durable enough.  You know what else I hate?  That pulse lasers aren't better against vehicles.  Luckily, this formation solves both of those problems....<br><br>6) Aspect assault wave: It makes serpants a little more durable, and is cost appropriate.  A good buy, and very flavorful.<br><br>7) Spirit host: Wraithguard aren't required, and they make all eldar within 12" fearless for 25pts.  expect to see this endlessly to anchor footslogging eldar.<br><br>8) Wind rider host: While i'm not impressed by strategic redeployment (move the formation anywhere, can't move/shoot), flank march is a key to happiness.  Lots of cheap scoring units in an enemies backfield is always hilarious, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.<br><br>9) Subterranean swarm: I'm not sure what a Trygon is (it looks like a mega ravenour) but a wad of assaulting ravenours that deepstrike, well, that's just good stuff.  The price seems a little high, given the many other ways to getting them into combat (flank march, simply deploying close).<br><br>10) Mycetic Assault Swarm:  While not cheap, at all, and the fexes lose a turn of shooting (unless you take careful planning), the ability to drop 5+ fexes in deepstrike, with a 5+ save.... is great.  Is anybody else getting the feeling that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> got sick of Marines, and wants us all to hate Zilla for a while? <br><br>11) Armoured Interdiction Cadre: assuming every Tau player is bringing 3 Grav tanks to any game of apocolypse, 50pts for d3+1 markerlight hits a turn is just too good to pass up.  <br><br>12) Ravager Titan hunters: not only did this have the best value set ($25 each if you buy 5!), this is actually a pretty sweet buy in game.  These guys get alittle more durable, and have a neat toy for ignoring titan fields.  A good buy, and a good candidate for "formation most likely to start game in reserve."<br><br>13) Brass Scorpion.  <span class="glossaryitem" onmouseover='gp(400);'>AS</span> anybody who read <span class="glossaryitem" onmouseover='gp(143);'>WD</span>'s battle report can attest, this thing is basically a fire ship.  Shoot it if you feel like you have to, but just charge head long into the enemy lines, and hope it blows up.  <br><br>14) Warp Rift: it's basically way to get lots of cheap, four wound monstrous creatures on the table without burning a character.<br><br>More to come later, including Polonius's early nominees for bad formations, and my hall of fame of missing formations....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197213.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197213.page</link>
				<pubDate><![CDATA[Fri, 12 Oct 2007 09:11:01]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Sorry, $22 not $25...  Still, the book is a decent buy.<br><br>And Polonius, good write up, you capture a lot of my feelings on the book.  Can't wait for part 2 (hint, hint).<br><br>Ozymandias, King of Kings]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197233.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197233.page</link>
				<pubDate><![CDATA[Fri, 12 Oct 2007 09:56:59]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Interesting write up, but I ended feeling that maybe we are approaching the game from oppossing angles - I get the feeling that the game is about plonk big armies down and have a blast, not analysing cost effectiveness of indivudual units/formations. want a competitive/tourney style game play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, want a social gathering involving lots of toy soldiers play apocalypse.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197250.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197250.page</link>
				<pubDate><![CDATA[Fri, 12 Oct 2007 11:32:37]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By puree on 10/12/2007 4:32 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Interesting write up, but I ended feeling that maybe we are approaching the game from oppossing angles - I get the feeling that the game is about plonk big armies down and have a blast, not analysing cost effectiveness of indivudual units/formations. want a competitive/tourney style game play <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, want a social gathering involving lots of toy soldiers play apocalypse.</div></blockquote>  <p><br />  I think you're right, except that even in a &quot;just for fun&quot; situation, some of the options are substantially more appealing, for multiple reapons.&nbsp; Every Eldar player will use the Cloudstrike squadron, because nearly every Eldar Player has two grav tanks, or will buy a third, and it's an amazing benefit.&nbsp; The Emperors Talon, on the other hand, requires 10 sentinels, and provides a fairly minor benefit (though I&quot;m warming to strategic redeployment as a last turn objective grabber).&nbsp; There's simply less usage for the datasheet.</p>  <p>I think anybody who says that there will be no optimization for apocolypse is naive.&nbsp; And anyways, there's not much to the review if I simply say: &quot;every formation is wicked awesome!&nbsp; it's so much fun!&quot;&nbsp; Among long term hobbyists, there are a lot of guys with more than enough to pick and choose their armies.</p>  <p>Finally, there's no real need for every gamer to own this book.&nbsp; You really only need one per game, and if I can steer people who might not get a ton of benefit (I'm looking at you, sisters of battle players), then maybe I can save them some money.</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197269.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197269.page</link>
				<pubDate><![CDATA[Fri, 12 Oct 2007 12:22:47]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Part II: Datasheets that make Polonius a sad/mystified/unimpressed Panda<br><br>Ogryn Auxillia:  Now, my five Ogryn have broken my poor heart more times then I can recall.  From failing morale tests, to evaporating to powerfists, to simply not actually killing any enemy models, Ogryn can graciously be termed "underacheivers."  I was excited at the prospect of an Ogryn Datasheet, thinking maybe they would give them a rule (like Immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, fearless, countercharge, etc.) that actually helps them.   Instead, they get to make a scout move.  That's it.  Great, now my countercharge units can move closer to the enemy.  Neat enough, I suppose, but it doesn't make me want to buy 5 more ogryn, or even the one more I'd need to legally feild the minimum.<br><br>Suppresion Force: This is a really cool idea.  it's thematic and groovy, and vindicates people who own multiple Whirlwinds.  I'm not sure that making the lynchpin of a datasheet an AV10 vehicles that requires <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> is really a sound long term plan, when simply carpetting the nuetral zone with minefield missiles is such tempting choice.  <br><br>Hydra Flak Tank: Let me get this straight... it has less armament than a Thunderbolt, is less versitle, and cost 20 pts more.  Now, this thing is murder on wheels for shooting down flyers, but so is the thunderbolt, and at least the T-bolt gets the protection of <span class="glossaryitem" onmouseover='gp(304);'>SMF</span>.  I might be missing something here, but I had kind of pegged this little guy at about 120, not 200pts.<br><br>Kult of Speed:  Admittedly one of the easier formations to build, it's basically the army of the same name.  Still, the only bonus is Strat. Reployment?  The beakies get all kinds of bonuses for filling out the ranks, why no love for the lads?<br><br>Hive Mind Brood: This is probably one of those subtle things that I can't grasp at first, but to me it looks like a giant wad of tyranids that can choose to launch a giant Pinning test instead of shooting.  Aside from mega Choirs (which admittedly make this pretty sweet) this seems kind of lame.  I'm not sure how I feel about a formation that's either dumb if not optimized, and potentially game shattering if worked right.  Five zoeys and a tyrant can force every enemy unit within a Six foot radius to take a pinning test.  This is a lot of points sunk, but it's pretty brutal.  Finally, how excited would you be to make 20+ pinning tests? <br><br><br>Tide of Spawn:  Given the cost of spawn, this is about a 100pt savings, assuming you have exactly 10 marines to turn into spawn.  Any more, and you lose the extra paid.  Any less, and you lose spawn.  Since you can have as many spawn as you want, and Chaos Marines are actually pretty good, I'm not sure why you would take this one.  <br><br><br>Part III: In which Polonius wonders why certain datasheets don't exist.<br><br>There are a few egregious omissions in the book.  I'm not going to go into <span class="glossaryitem" onmouseover='gp(60);'>IA</span> units here, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> still wants to sell them, and I have the old book if I ever really want to field a salamander.  The following is a list of formations that basically create themselves:<br><br>Imperial Guard Infantry company: So simple, it's a shame it's not real.  1 Command <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, 0-1 hardened vets, 4+ Platoons of 3 squads each.  100pts + cost of models.  Gain Hold at all Costs and Supreme Headquarters<br><br>Stormtrooper Demi-Company: 1 Commissar, 5+ stormtrooper squads.  The commissar can join a squad, and deepstrike with them.  The commissar unit deepstrikes first, and all later squads may re-roll the scatter dice when deep striking.  25 pts + models.<br><br>Grey Knight Teleport Attack: 1 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Hero, 1+ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> terminator squad, 1+ <span class="glossaryitem" onmouseover='gp(305);'>GK</span> teleport attack squad.  On the turn they deploy, all shots gain the rending rule.  75pts + models.<br><br>Some sort of sisters thing: I don't know enough to write one, but I'd imagine it'd be a cannoness, a couple of seraphim, some sisters squads, and the retributors.  The formation gets d3 faith points a turn.<br><br>Green Tide: 6 mobs of slugga or shoota boyz.  The formation gets a 5+ invulnerable save.  200pts + models.<br><br>And those are just off the top of my head.  I"m hoping they'll release datasheets for these or something similar, especially since the inquisition gets shafted pretty hard in that department.<br>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197274.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197274.page</link>
				<pubDate><![CDATA[Fri, 12 Oct 2007 13:09:39]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Lots of Apocalypse battle reports starting to come in from friends. (sadly I am away from them and my models until Xmas holidays - but then it shall be all out war)<br />  <br />  The Helsinki Independent store played a battle with 40000pts. While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Helsinki played and all nighter with god knows how many pts.&nbsp; Lets see if we get some pictures and I'll share them here  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197592.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197592.page</link>
				<pubDate><![CDATA[Sun, 14 Oct 2007 09:06:50]]> GMT</pubDate>
				<author><![CDATA[ migsula]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ From what I've seen <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> is something to be impressed with.<br><br>But only if you've got a solid gaming group.<br><br>It doesn't really seem to add much to the game other than legitmising what alot of hobbiest seem to have been doing for a long time (at least since the v4 rules came out).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197984.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/197984.page</link>
				<pubDate><![CDATA[Mon, 15 Oct 2007 19:14:06]]> GMT</pubDate>
				<author><![CDATA[ teamroocket]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Well my book finally arrived, along with a set of templates, two vortex domes, the new Necron Lord, two Phalanx boxes and a Baneblade. My other Baneblade and the Imp City did not arrive though. Very annoyed.<br />  <br />  I'm liking this book more and more, and I'm desperate for a game. I want to try out a tank horde with my 5 Super-Heavies and 30 Russes on the table. A big 10000 point tank bash.<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198029.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198029.page</link>
				<pubDate><![CDATA[Mon, 15 Oct 2007 22:05:03]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Advanced Orders page says the Imp City doesn't come out 'til November 1st. I'm waiting for my Tau tank trio too.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198060.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198060.page</link>
				<pubDate><![CDATA[Tue, 16 Oct 2007 00:38:46]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ That's good for me. It gives me a few weeks to try and justify the cost to myself. (It'll be handy for Necromunda too...)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198167.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198167.page</link>
				<pubDate><![CDATA[Tue, 16 Oct 2007 06:05:01]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Polonius  on  10/12/2007 6:09 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Ogryn Auxillia:  Now, my five Ogryn have broken my poor heart more times then I can recall.  From failing morale tests, to evaporating to powerfists, to simply not actually killing any enemy models, Ogryn can graciously be termed &quot;underacheivers.&quot;  I was excited at the prospect of an Ogryn Datasheet, thinking maybe they would give them a rule (like Immune to <span class="glossaryitem" onmouseover='gp(269);'>ID</span>, fearless, countercharge, etc.) that actually helps them.   Instead, they get to make a scout move.  That's it.  Great, now my countercharge units can move closer to the enemy.  Neat enough, I suppose, but it doesn't make me want to buy 5 more ogryn, or even the one more I'd need to legally feild the minimum.<br />  </div></blockquote>  I was pretty underwhelmed by this as well. It just goes to show that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has<b> <i>no idea</i> </b>what to do with Ogryns. Ever since the advent of 3rd edition, they've been essentially a unit without any battlefield role, significant drawbacks and marginal benefits. They're a unit that by rights shouldn't be in the Imperial Guard list, and who lose out to 20 unupgraded conscripts every time in the only role they could conceivably be used at, speed bumps.<br />  <br />  That being said, I own 13.<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198182.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198182.page</link>
				<pubDate><![CDATA[Tue, 16 Oct 2007 06:39:16]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I'd use em for no other reason than they look good.<br><br>In a 2000 pt game, I'd probably spend my points elsewhere, I have little room to work with unless I remove a precious tank which I don't wanna do. But in an apocalypse game I'd gladly use em. I was going to get the Auxilia set when it was listed as $90 but now that they almost doubled the price I'm going to skip it but I may still get a unit of the new ogryns, but not till after I'm done my baneblade  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198206.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198206.page</link>
				<pubDate><![CDATA[Tue, 16 Oct 2007 07:33:11]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By stonefox on 10/16/2007 5:38 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, Advanced Orders page says the Imp City doesn't come out 'til November 1st. I'm waiting for my Tau tank trio too.</div></blockquote>  Well I ordered everything from Maelstrom games in the <span class="glossaryitem" onmouseover='gp(134);'>UK</span>, who not only discount the prices that are already cheaper than buying them here in Oz, but don't charge any shipping either. Their release date for the City was the same as everything else, so it and one of the two Baneblades are missing.<br />  <br />  I hope they didn't get lost in transit...<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198214.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198214.page</link>
				<pubDate><![CDATA[Tue, 16 Oct 2007 07:41:42]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By migsula  on  10/14/2007 2:06 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Lots of Apocalypse battle reports starting to come in from friends. (sadly I am away from them and my models until Xmas holidays - but then it shall be all out war)<br />  <br />  The Helsinki Independent store played a battle with 40000pts. While <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Helsinki played and all nighter with god knows how many pts.&nbsp; Lets see if we get some pictures and I'll share them here  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote>  Of these, the indep game was reputedly better. The Helsinki <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games (two of them, one from 2PM to 9AM, the other from 11AM to 5PM) were rather loud and chaotic, though fun in their own way. The highlight was when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Oslo called and sent us a squadron of Thunderbolts to take out a Chaos Warhound. We replied with a Vortex Missile, i believe.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198355.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198355.page</link>
				<pubDate><![CDATA[Tue, 16 Oct 2007 22:27:20]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ The Sydney stores here in Oz were phoning in artillery bombardments all day.<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198368.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198368.page</link>
				<pubDate><![CDATA[Wed, 17 Oct 2007 00:17:05]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Ah <span class="glossaryitem" onmouseover='gp(51);'>HB</span>, I forget that not everyone here's in the U.S.  I'm used to only considering that fact on Warseer.<br><br>Also, hahahaha.  Calling in to do moves? It's like the precursor to email internet chess! You'd think these guys would be able to run an instant messenger at least.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198416.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198416.page</link>
				<pubDate><![CDATA[Wed, 17 Oct 2007 03:12:44]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Now, I don't know if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Oslo actually had three thunderbolts, but we had an Imperial Cruiser:<br><br>http://www.40k2.com/<span class="glossaryitem" onmouseover='gp(97);'>misc</span>/apocalypse/ixus_0041.JPG]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198453.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198453.page</link>
				<pubDate><![CDATA[Wed, 17 Oct 2007 06:23:46]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <a target=_blank href="http://www.40k2.com/misc/apocalypse/ixus_0041.JPG">Linky linky.</a><br />  <br />  I love the guy rockin' the Cadian helmet.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198466.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198466.page</link>
				<pubDate><![CDATA[Wed, 17 Oct 2007 07:13:04]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Yeah, it was a pretty good work. I'm not sure whose it was, it was passed around quite a lot. There was a Chaos helmet, too with some eight-pointed stars and a spike.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198581.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198581.page</link>
				<pubDate><![CDATA[Wed, 17 Oct 2007 17:57:15]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <img src="http://www.misfirecomics.net/comics/071019.png"  />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198905.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198905.page</link>
				<pubDate><![CDATA[Thu, 18 Oct 2007 23:56:18]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ What's the comic, Osbad?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198929.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198929.page</link>
				<pubDate><![CDATA[Fri, 19 Oct 2007 00:54:41]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Link:<br />  <br />  <a target=_blank href="http://www.misfirecomics.net/index.php">www.misfirecomics.net/index.php</a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198940.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198940.page</link>
				<pubDate><![CDATA[Fri, 19 Oct 2007 01:36:29]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Yeah it occured to me after I posted that I just had to right click on the image to get the URL.<br>Damn I'm smart today.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198941.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/198941.page</link>
				<pubDate><![CDATA[Fri, 19 Oct 2007 01:40:26]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Ummmm...HBMC mentioned about the Make Your Own Datasheet page... Can't find it.  Any note on what page it is??]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199136.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199136.page</link>
				<pubDate><![CDATA[Fri, 19 Oct 2007 18:52:18]]> GMT</pubDate>
				<author><![CDATA[ Lemmingspawn]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Page 62, but you won't be impressed. <br />  <br />  The whole two page spread is basically a fancy way of saying '<i>Use the 'Counts As' rules!!!</i>'.<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199139.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199139.page</link>
				<pubDate><![CDATA[Fri, 19 Oct 2007 19:28:41]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Oh. I read that page and didn't even look at the title.  I feel like a rubber phallic instrument with batteries in it...<img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/sad.gif'><br />  <br />  It woulda been nice to have some VDR, that's the only real thing I don't like about the book.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199146.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199146.page</link>
				<pubDate><![CDATA[Fri, 19 Oct 2007 20:34:04]]> GMT</pubDate>
				<author><![CDATA[ Lemmingspawn]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ It's good practice to give a link after a picture anyway. That way you're<br>feeding the website even while you're taking their bandwidth.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199172.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199172.page</link>
				<pubDate><![CDATA[Sat, 20 Oct 2007 00:57:12]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Well, I played my first game of Apocalypse yesterday and had a great time overall. Things I learned:<br><br>1) Don't fall in love with any one unit. If your opponent thinks it's a threat, it's going to die.<br>2) Keep the big picture in mind. Who cares if a trio of Land Raiders appears on your flank and start strafing your Baneblade with Lascannons if the Land Raiders aren't near any objectives? As tempting as it might be to Flank Attack a bunch of chain-fisted Terminators over there to see the Land Raiders off, reinforcing the objective instead is probably a better idea. <br>3) Apocalypse takes longer than you think. We played "only" ~8500pts a side and only got 3.5 turns in over 5 hours (you're supposed to finish the bottom half of the turn but the game was pretty much decided at the time limit.) <br><br>Overall, good times and I can't wait to play again knowing how things work better.<br> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199337.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199337.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2007 08:33:35]]> GMT</pubDate>
				<author><![CDATA[ Clarence]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ We played our first game, and it was a terrible waste of time.<br />  <br />  5000 points per player, two players per side.<br />  <br />  Guard w/3 Superheavies + Eldar w/1&nbsp;&nbsp; vs&nbsp;&nbsp; the scariest Chaos list I could put together + mixed Guard/Tau/Marine tanks.<br />  <br />  <br />  I played the Guard. We found out a few things:<br />  <br />  <br />  1. Time limits on turns. 30 mins per player. We have 20000 points, and in 9 hours go through 3.5 turns.<br />  2. The combination of Flank March, not deploying any forces,&nbsp;and bidding 30 mins so that you go second and waste your opponent's first three turns is just plain broken. I lost 3000 points worth of Guard before they could do anything as they had no targets for three turns, and then on turn three 8000 points of enemy forces came crashing into us from all angles, and all of my super heavies died without causing any real damage.<br />  3. You need themed armies. None of our armies were themed and it just wasn't fun. My next army is going to be themed around an Inquisitor.<br />  4. The way you determine deployment zones is broken. The opposing side ended up with such a tiny DZ that they had no choice but to leave everything in strategic reserve. It's far better to use a scatter dice to determine the angle of split, but otherwise keep it 50/50 + no man's land.<br />  <br />  Hopefully the next one will be different, but as it stands if you're playing an assaulty army, there's no reason <b>not</b> to take Flank March, bid 30 mins, keep everything off the table, and do nothing for the first three turns while your opponent flounders trying to block off entry points.<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199388.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199388.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2007 15:12:55]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C.  on  10/21/2007 8:12 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  4. The way you determine deployment zones is broken. The opposing side ended up with such a tiny DZ that they had no choice but to leave everything in strategic reserve. It's far better to use a scatter dice to determine the angle of split, but otherwise keep it 50/50 + no man's land.<br />  <br />  </div></blockquote>  &nbsp; I thought that was how you were supposed to do it anyway.&nbsp; <br />  <br />  &nbsp; Well, thanks for the tips.&nbsp; Sorry it didn't go so well for you.&nbsp; <br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199413.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199413.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2007 19:14:05]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C.  on  10/21/2007 8:12 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  2. The combination of Flank March, not deploying any forces,&nbsp;and bidding 30 mins so that you go second and waste your opponent's first three turns is just plain broken. I lost 3000 points worth of Guard before they could do anything as they had no targets for three turns, and then on turn three 8000 points of enemy forces came crashing into us from all angles, and all of my super heavies died without causing any real damage.</div></blockquote>  I suppose it is proof of my naivety that I never even considered that particular combination, which really is both painful and fairly unsportsmanlike, considering the opponent is left with noting at all to do for extended periods of time. Fighting fire with fire is probably ill-advised, but I'd counter that strategy with Ambush and moving fast and/or deep strike troops to capture objectives in his vacant deployment zone. Of course, THAT can be countered by taking vehicles and 2+ troops which don't take much Ambush damage.<br />  <br />  <blockquote class="uncited"><div>Posted By H.B.M.C.  on  10/21/2007 8:12 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Hopefully the next one will be different, but as it stands if you're playing an assaulty army, there's no reason <b>not</b> to take Flank March, bid 30 mins, keep everything off the table, and do nothing for the first three turns while your opponent flounders trying to block off entry points.</div></blockquote>  Weeeell, for me, getting a reputation as a jerk would be reason enough for me not to.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199416.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199416.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2007 19:41:28]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p>&quot;<font color="#555555">Weeeell, for me, getting a reputation as a jerk would be reason enough for me not to.&quot;</font></p>  <p><font color="#555555">Totally agree.</font></p>  <p><font color="#555555">Although its still pretty pisspoor ruleswriting if you have to rely on your players not actually using the rules you have written in order to have an unbroken game!</font></p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199429.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199429.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2007 21:50:54]]> GMT</pubDate>
				<author><![CDATA[ Osbad]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Osbad  on  10/22/2007 2:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <p>&quot;<font color="#555555">Weeeell, for me, getting a reputation as a jerk would be reason enough for me not to.&quot;</font></p>  <p><font color="#555555">Totally agree.</font></p>  <p><font color="#555555">Although its still pretty pisspoor ruleswriting if you have to rely on your players not actually using the rules you have written in order to have an unbroken game!</font></p>  </div></blockquote>  <br />  <p >You were expecting something different from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?<br />  <br />  It looks like Apocalypse requires as much pre game organisation as a normal 3,000 point <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game using the Forgeworld super-heavy tank rules. No great surprise (or loss) really. As a rulebook that tells you that you don&rsquo;t need to follow the rules the book's a little bit of a non product anyway. Large battles should always be themed otherwise you&rsquo;re missing out on an opportunity.<br />  <br />  I'm a little disappointed by the lack of a proper 'make your own' Datasheet&nbsp;as I was planning to make a Squat one; I probably still will Photoshop is my friend.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  I'm also disappointed with their take on Rapiers too (counts as twin multi laser) I'm in the process of re-crewing mine anyway; I'm not sure how to do it now.</p>  <br />  <img  src="http://www.geocities.com/george.spiggott/rapier/rapierlaserdestroyer1.jpg" />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199440.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199440.page</link>
				<pubDate><![CDATA[Sun, 21 Oct 2007 23:23:33]]> GMT</pubDate>
				<author><![CDATA[ George Spiggott]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ HBMC: well, you've shown that you can break Apocolypse.  I mean, yeah, there's no real reason (ruleswise) to make the choices you made, but there's also no real reason not to always pick the fat kid when playing duck, duck, goose.  I think setting out to play Apocolypse with intent of trying to ruin everybody's game experience, and succeeding, might not entirely reflect the game's flaws, it just might not be the right thing for you.<br><br>From what you wrote, your opponent also had a messed up DZ.  I would hope that if they had a normal sized DZ, the Ambush strategem, and three turns to move from the board edges, things might have turned out differently.  Other than that, well, Flank March was pretty clearly the most powerful strategem, I'd imagine house rules will creep up for that in a hurry.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199453.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199453.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 00:23:10]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ all apocalypse has done is let me and my mates play our games quicker and more open but im am lovin the art work in the book it is awsome well worth it]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199485.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199485.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 02:14:04]]> GMT</pubDate>
				<author><![CDATA[ piezzz]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ We had Ambush (thanks to the Seer Council) and a Disruptor Beacon. The Ambush did very little, and the Beacon was destroyed before their stuff came on.<br />  <br />  As it happens we won that game, as the Eldar skimmers raced and claimed objectives (and the charged-up Pulse Lasers from the Cloud Strike Squadron cleared tanks away from our objectives), but it sure didn't feel like a victory.<br />  <br />  The next game we're doing is going to be heavily themed, with lists done (probably by me) well in advance with a solid narrative and story in mind that services the objective for the game. We're also doing a 50/50 + no-man's-land split for DZ's, and requiring that atleast 50% of your force starts on the table&nbsp;- encouraging competative bidding with setup times.<br />  <br />  Flank March will not be used.<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199587.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199587.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 07:45:58]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Sounds like a solid set of house rules.   I think flank march is made less necessary by the narrow no man's land, but it's still neat to think of of reserves arriving from a flank.  Does anybody have ideas of how to restrict it's abuse without making it's use impossible?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199590.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199590.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 07:50:47]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p>Flank March in and of itself is not the problem, same as Strategic Reserve not being a problem by itself, or the way deployment zones are set, or the bidding process. It's a combination of these things (take Flank March, bid 30 mins, start no forces on the table, hold units 'till turn 3 thereby wasting the first three turns of your opponent's, crash into his flanks with your entire army) that cause the problems.<br />  <br />  The way to ensure that this doesn't happen is to require that a certain % of your force has to start on the table (say 50%). This achieves a few things:<br />  <br />  1. Flank March will only ever be half your force, not your whole force.<br />  2. With half your army on the table, you don't want to be annihilated on the first turn, meaning you are more likely to bid competativley to ensure getting the first turn.<br />  3. With a minimu of 50% on the table, chances are some armies (especially shooty armies) will deploy more than 50% as to have an advantage until the rest of the army shows up.<br />  <br />  BYE</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199610.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199610.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 09:01:20]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I think some of the rules are a little odd, but it just takes some simple adaptions. Like I think the scatter dice for no mans land is ok, but it should always go through the center of the board so on a normal shaped table both sides get the same amt of space. If you're using a L or T kind of setup, you should do it more like just a straight across kind of thing.<br><br>For bidding for setups and all that.. I understand the reason for the time limit in order to keep the game going.. but I think it should be more like you roll for first setup. pick half your army and set em up. Roll for first turn. 2nd turn you get half your reserves, 3rd turn you get the rest. You can even do less than half on the 2nd turn if you want, as long as everything left comes in on the 3rd.<br><br>I'm gonna be running a big game in a couple weeks, so I'm gonna propose we do the set up and reserves more like that]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199620.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199620.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 09:39:55]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I am fairly certain you are required to being in 50% of your reserves 2nd turn, and the remaining the 3rd. I don't think you can hold them all till the 3rd turn. Still that is a rather rough way of forcing a "first turn" after seeing your opponants wiggle around for a bit. I agree that requiring 50% to be on the table to start is probably a good rule.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199635.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199635.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 09:58:03]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ The one day I don't bring in my <span class="glossaryitem" onmouseover='gp(7);'>apoc</span> book to work, and I have something that requires looking up. <br />  <br />  I am also fairly certain that you must bring in 50% of reserves on turn two, then the rest on turn 3. Not exactly a huge difference, but it's there. <br />  <br />  I think one of the big problems with your game is also a problem with the main game. Falcons are next to all powerful, and are even more amplified in <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span>. They are almost impossible to bring down, and can scoot fast across the board to tank shock inf off of objectives. I had the most las cannons I have ever fielded in a game on a 3000pt marine list, and I still couldn't stop his falcons. I brought one down, but a last turn grab of one of my objectives cost me the game, and there was nothing I could do about it (as 7 lascannons, 2 plasma guns and a missle launcher couldn't immobilize the falcon that jumped out of cover, flew 24&quot; and contested one of my objectives.) I really need one vulcan mega bolter for each falcon on the table for a chance at it.....<br />  <br />  Flank march used in that way would still be nasty with orks or berzerkers,.. but I think it is a lot easier to handle than certain eldar lists.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199648.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199648.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 10:15:17]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Nope, he is correct. 2nd turn you "may" bring on half of your reserves. 3 rd turn you must. The other night while we were playing I thought I read must. <br><br>The disrupter asset is a good thing to use against people that like to flank you a lot. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199744.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199744.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 16:23:29]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C.  on  10/22/2007 2:01 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>The way to ensure that this doesn't happen is to require that a certain % of your force has to start on the table (say 50%). This achieves a few things:<br />  <br />  1. Flank March will only ever be half your force, not your whole force.<br />  2. With half your army on the table, you don't want to be annihilated on the first turn, meaning you are more likely to bid competativley to ensure getting the first turn.<br />  3. With a minimu of 50% on the table, chances are some armies (especially shooty armies) will deploy more than 50% as to have an advantage until the rest of the army shows up.</p>  </div></blockquote>  These are all fairly reasonable and should result in a more balanced game for all involved.<br />  <br />  Myself, I'm probably never going to play a game of Apocalypse again, for reasons related to simple logistics. I don't have the network of friends (or, indeed, any) nor the copious gaming space or time to get anything out of it.<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199762.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199762.page</link>
				<pubDate><![CDATA[Mon, 22 Oct 2007 18:01:41]]> GMT</pubDate>
				<author><![CDATA[ Agamemnon2]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Another reasonable solution is to make it mandatory 50% of the reserves come in turn 2, then the rest on 3.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199939.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/199939.page</link>
				<pubDate><![CDATA[Tue, 23 Oct 2007 09:30:44]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Played my first <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> game.  Wow, they combined Flank March with the one that lets you come on in turn one... Ork speed freaks and Khorne Berzerkers coming on the back edge and assaulting on the first turn...  Needless to say we lost (though we did put up a good fight).  We'll see how the games continue to go, but I'm thinking we may just outright ban Flank March for our <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games, its just too good for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> armies.<br />  <br />  Ozymandias, King of Kings]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200119.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200119.page</link>
				<pubDate><![CDATA[Wed, 24 Oct 2007 03:30:06]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Huh?  I had no problem with Flank March.  To me, it is just another way to make you think about how you are going to play.<br><br>I'm not sure about how you play at your locations, but most <span class="glossaryitem" onmouseover='gp(3);'>40K</span> games around here come down to lining the table edge and shooting with everything and assaulting when/if needed.  With FM, you have to think about what you are going to do.  Do you leave your big guns lined up in the back with the risk of a squad of termies coming up behind you and run the risk of going "BOOM"?  Or do you get some distance from the edge so you can take the nessasary actions.<br><br>Can FM be abuse, yes.  But, to me, it makes you think about what you are going to do with your army.<br><br><span class="glossaryitem" onmouseover='gp(71);'>IMHO</span><br><br> <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200181.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200181.page</link>
				<pubDate><![CDATA[Wed, 24 Oct 2007 08:05:10]]> GMT</pubDate>
				<author><![CDATA[ brotherskeeper74]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ And someone should really be taking the disrupter asset to protect that back area you don't want people to flank. It's only a 4+, but just the threat will make your opponent rethink his strategy.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200194.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200194.page</link>
				<pubDate><![CDATA[Wed, 24 Oct 2007 08:51:36]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, flank march is used with reserves (don't have the book in front of me <span class="glossaryitem" onmouseover='gp(258);'>atm</span>). Reserves come on in turn two or three.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200217.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200217.page</link>
				<pubDate><![CDATA[Wed, 24 Oct 2007 10:23:58]]> GMT</pubDate>
				<author><![CDATA[ Mithrax]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Toreador on 10/24/2007 1:51 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  And someone should really be taking the disrupter asset to protect that back area you don't want people to flank. It's only a 4+, but just the threat will make your opponent rethink his strategy.</div></blockquote>  You shouldn't have to take a Disrupter in every game because Flank March is so powerful, otherwise everyone's army will consist of Flank March, Disrupter Beacon, and maybe one other (assuming 3 people per side games).<br />  <br />  But anyway, Flank March isn't the problem. Flank March is only powerful because of the combination of the weird way DZ's are chosen, the way you bid for first turn, and how Strategic Reserves lets you keep your entire army off the table.<br />  <br />  BYE<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200280.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200280.page</link>
				<pubDate><![CDATA[Wed, 24 Oct 2007 17:33:50]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Also, quit setting up stuff on the edges that will get them charged right away from a flank march. You should have a huge area, put your prize units farther from the table edges. ANother thing to consider are mine fields and ambush. In a game I played, ambush really messed up the flank marchers, and if you put down mine fields along your table edges where you'd expect a flank march to come from, they'll have to rethink of where they're going to march in from or just suck it up and take the hits. Or you can can just lay the mines behind your lines somewhere. Apocalypse isn't walk across the board and shoot, stuff is gonna come at you from all directions  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200314.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200314.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 01:25:43]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I haven't had a game yet so take my post for what it's worth (nothing) but I think HBMC just hit the nail on the head.  The fact that the first thing everyone will have to do is counter FM makes it a bit overpowered.  This is mostly due to the fact that players can abuse it by way of their other options.<br><br>Artillery and such should always be lined up along the rear edge of the board.  To think that a force would place a minefield in their own deployment zone, to think that artillery units will have to line up anywhere but as far from the center of the board as possible, or to have snipers waiting in their own backfield to engage targets comming from behind is more than a little strange.  It's also fairly unrealistic to assume that a force would simply show up at an arbitrary location and wait for their opponents to come at them from all sides.  Sure we could assume that the defenders are surrounded or something but if we're trying to play that theme then the defenders shouldn't have to worry about a deployment zone at all.  They should just set up wherever they want and await the attackers.  At the very least players that bid a ridiculus number then deploy no units should have to admit that they are breaking the game... and that their pee pee is small.<br><br>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200333.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200333.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 03:11:10]]> GMT</pubDate>
				<author><![CDATA[ Glaive Company CO]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I agree with instituting a house rule that 50% of your force must be deployed on the first turn, otherwise the potential abuses are just too great. <br><br>A better counter for Flank March would be Ambush.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200357.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200357.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 04:33:15]]> GMT</pubDate>
				<author><![CDATA[ glon52]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ On the other hand, if even without flank march, there are many other ways of getting units into the back field (drop pods, deep striking, tunnels) and people should probably do those thing anyways. I've played a couple games, and both times, a ten man squad of marines packing melta weapons/bombs have done a number unsupported vehicles.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200359.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200359.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 04:44:55]]> GMT</pubDate>
				<author><![CDATA[ logan007]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ The other ways of entering the back field do not allow additional movement (with the exception of tunnels but their location is known) or more importantly assault in the same turn they arrive.  A couple of Landraiders packed with termies, genestealer brood, etc. can get pretty far and really lay the hurt.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200360.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200360.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 04:49:40]]> GMT</pubDate>
				<author><![CDATA[ glon52]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ It doesn't do a player good to be completely unprepared.  I agree that players should expect certain things like that.  I'll probably always use a disruptin field.  But there's a difference between...<br><br>"Sir we're engaging enemy units on the forward lines and everything seems to... aaaaah the're popping up from behind!"<br><br>and<br><br>"Sir, we've arrived at the battlefield for no apparent reason since there's no enemy units anywhere in front of us and ...aaaaaah they're popping up from behind!"<br><br>We've been discussing this here and it looks like we've landed on the following house rule:<br><br>In the event of no enemy units deployed the battlefield belongs to the opponent.  Deployment zones no longer apply and the player(s) may deploy anywhere on the table.  Of course, the other team could just put a single Zzapp gun down and call it good, so it may need tweaking but I think it's a start.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200379.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200379.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 06:44:49]]> GMT</pubDate>
				<author><![CDATA[ Glaive Company CO]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ So if both sides take Flank March and neither deploys any units on the table...]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200389.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200389.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 07:16:55]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Wrestling match between players.  This is where terrain placement becomes key.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200399.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200399.page</link>
				<pubDate><![CDATA[Thu, 25 Oct 2007 07:36:21]]> GMT</pubDate>
				<author><![CDATA[ Glaive Company CO]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I'm devising an apocalypse event for <span class="glossaryitem" onmouseover='gp(48);'>GT</span> style competitive players and the zero bidding your army into reserves was the first thing that had to go.  For a trial rule I am thinking that when you run out of time during deployment, HALF of the remaining units go into reserves, and HALF are destroyed outright.  You can put deepstrikers into reserves manually to avoid them counting towards this penalty.<br><br>For an event still this close to the release I think that I'll also be limiting the strategic assets available to 8 or so.  Fit the rules for those on a single page so its a more digestable chunk of information and everyone has equal access to it.  Flank march might make the cut, or might be saved for later.  Still deciding.<br><br>I want apocalypse to work, especially for the competitive types of players (because playing with fluff nutters is like challenging my grandmother to a 50 yard dash - it's neither fun, interesting, or rewarding).  We just run the risk of a single abusable aspect of the book ruining it for everyone.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200577.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200577.page</link>
				<pubDate><![CDATA[Fri, 26 Oct 2007 01:05:44]]> GMT</pubDate>
				<author><![CDATA[ Moz]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ "because playing with fluff nutters is like challenging my grandmother to a 50 yard dash - it's neither fun, interesting, or rewarding"<br><br>For you maybe.. I'd play against a fluffy army over a smack-yo-azz tourney army anyday  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br><br>I just don't think apocalypse is tourney friendly.. there's just too many chances for people to make totally abusive and/or insane lists and too many things that people that want to win at all costs will employ. You might have better luck just using the normal rules and maybe allowing someone to take a super heavy if they can fit it in the list.. or have it count as 2 heavy choices or something like that. And allow people to use datasheets. Have folks set up normally but keep the reserves and make a rule where at least 50% of the army must set up on turn 1. Keep the force org for maybe saying you need 1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 2 troops, the rest can be whatever you want? Just try to balance the armies but still give folks the option of fielding a unique force like if a guy wants to have an inquisitor <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> with units of guard and marines backing him up. Anyway.. just try and come up with a few apocalypse goodies that can get added to the regular game without giving people reasons to make armies that just aren't fun to play against]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200596.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200596.page</link>
				<pubDate><![CDATA[Fri, 26 Oct 2007 02:29:56]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I agree with Necros. Apocalypse definitely isn't a tournament game. I could see it working for a 'Gladiator' tournament where the point is for everyone to bring the most broken list they can, but I don't see Apocalypse being tight enough in a tournament environment.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200601.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200601.page</link>
				<pubDate><![CDATA[Fri, 26 Oct 2007 02:58:08]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I think the ideas of 50% minimum initial deployment, as well as 50% of reserves *must* come in on turn 2, are good.<br><br>How about houseruling Flank March to only allow deployment from the *side* edges of the table, not from the rear (opponent's) edge?  Wouldn't that solve a lot problems with this strategum?<br><br>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200858.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200858.page</link>
				<pubDate><![CDATA[Sat, 27 Oct 2007 11:06:36]]> GMT</pubDate>
				<author><![CDATA[ Strangelooper]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ From the <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> book itself P 23, box at the bottom called "Strategic Reserves":<br><br>Turn One: No reserves may be committed.<br><br>Turn two: Up to Half (rounding fractions up) of the units the player has in SR may be committed to the battle.<br><br>Turn Three: All remaining units the player has in SR must be committed to the battle.<br><br>Considering that under the rules for Flank March, it says the "SR under the command of the player that chose this asset may enter play from any and all table edges"...<br><br>So really, if you want to use Flank March in turn 2 or 3 go ahead <span class="glossaryitem" onmouseover='gp(71);'>imho</span>.<br><br>I think a better house rule would be "SR cannot come on the board if they are deployed within 6/12/18 inches of an oppenent's model" Size depending on the table you're playing of course.<br><br>That way, you're using the SR rules as written, but correcting a pretty obvious oversight....I mean, theoretically, you could Tank Shock any infantry if they're close enough to the board edge....hey, that's not a bad idea  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200862.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200862.page</link>
				<pubDate><![CDATA[Sat, 27 Oct 2007 12:10:56]]> GMT</pubDate>
				<author><![CDATA[ Mithrax]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I played two <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> games over the weekend. Both times Flank March was just abusive on the face of it. <br>The first was playing against Tau with Sisters, with one Stratagem a side. It was not a big table (just under a 3k game) but even still, rolling out 30 odd girls, moving 6" then rapidfiring his infantry to death was just silly. With a 4'xX' surface, you really only can be outside of a first turn charge in about 6", first turn being "first turn the enemy is deployed". So if you think I have flank march, you can move your gun line 18"+ away from an edge to avoid those charging jump troops or fleet stealers. But that puts you very close to your opponant, in fact merely 6" from no man's land (assuming lengthwise deployment zones, much less if diagonal) which is 18" from his closest unit (if he sets up second.) Essentially that puts you right smack against his troops, almost in the same position you were in ignoring the possibility of flank march! Now on a truly massive table it might not be as much of a problem, but it is still there.<br><br>The second game both sides took flank march out of two choices, but one took Careful Planning and the other Bland Barrage. The Careful planning side dropped only titans and superheavies in deployment, then first turn brought plague marines and demon princes in on the rear to light things up. We might have pulled the game out, (my team mate had to leave early.) but that was a huge blow. Upon our second turn we pulled a similar move, and did pretty well but it was no where near as crushing as a first turn hit before you get to move assault.<br><br>In general, after seeing the possible effects, we decided to limit it to 3 units, and only fast attack or troops. We figure it makes sense fluff wise, and limits the possible crushing nature, making a smaller hammer to hit you in the butt, and not the scarier options.<br><br>And while we discussed Ambush and Disruptors, it seems to us that being forced to take a Stratagem to foil another that an opponant may or may not have taken but don't do much on their own means that Stratagem is too powerfull. Consider for a moment that without such requirements, one could drop a Heirodrule (sp) in your back field first turn to charge into you. Ambush doesn't do much to it, and Disruptor is useless if your opponant sees you have it, and chances are pretty useless even if he doesn't care.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200966.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/200966.page</link>
				<pubDate><![CDATA[Sun, 28 Oct 2007 04:22:00]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ its supposed to be fun. I have enjoyed myself greatly with <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>. Finally get a chance to use my titans and flyers. I still lost both games but it was fun.&nbsp; If somebody uses a list thats to abusive they wont get many games.&nbsp; thats how it works here]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201047.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201047.page</link>
				<pubDate><![CDATA[Sun, 28 Oct 2007 11:01:37]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By beef on 10/28/2007 4:01 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  its supposed to be fun. I have enjoyed myself greatly with <span class="glossaryitem" onmouseover='gp(7);'>apoc</span>. Finally get a chance to use my titans and flyers. I still lost both games but it was fun.&nbsp; If somebody uses a list thats to abusive they wont get many games.&nbsp; thats how it works here</div></blockquote>  <br />  The complaint isn't about abusive lists, it's about Flank March. A really fluffy list can still be overpowered thanks to Flank March and the deployment/bidding rules.<br />  <br />  BYE<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201056.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201056.page</link>
				<pubDate><![CDATA[Sun, 28 Oct 2007 11:45:13]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ NOOOO HBMC has lost his Avatar!!! <br>Dogs & Cats living together-Mass Hysteria!!<br><br>And HBMC, I agree with the Flank-March call. I think it's WAY too powerful. A Company of <span class="glossaryitem" onmouseover='gp(119);'>SM</span>'s might give it a pasting with it's spacial SReserves, but that's about it. NIDS love that Asset.<br><br>I don't.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201075.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201075.page</link>
				<pubDate><![CDATA[Sun, 28 Oct 2007 12:50:36]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I'm curious how big the tables others have been playing on are?  Flank March doesn't seem to be much of a problem when the center of the table is a few feet away from a table edge.<br><br>Choice things that caught my eye:<br><br>Strategic Reserves are really interesting. The wording on page 23 states "(Units) move onto the table in the Movement phase."  This seems to support the <span class="glossaryitem" onmouseover='gp(134);'>UK</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> <span class="glossaryitem" onmouseover='gp(48);'>GT</span> that reserves come on 'during' the movement phase and not necessarily at the start of the turn, thereby allowing you to move units already in play before bringing on reserves.<br><br>Also interesting is how Deep Striking units are allowed to "enter via a table edge" when they become available.  A termie bomb could be a really effective flanking force, especially if combined with some turbo boosting teleport homer bikes.<br><br>Personally, I think the disruptor beacon is the most powerful stratagem in Apocalypse.  A four foot radius has a great chance to deny reserves to a huge area of the battlefield that should contain at least a few of the objectives.  A 4+ that allows me to redeploy the entry point means I have a 4+ of making sure that unit is dead (all deep striking terminators will be redeployed to the very corner edge of the table) or so far out of the game  they won't have any affect on it.  Just make sure to deploy the beacon somewhere protected by <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking terrain and tanks.<br><br>Strategic Redeployment is pretty strong too, giving every army (even close combat foot slogging orks) unlimited movement.  If you are taking second turn and clear a kill zone and path to the objectives, strategic redeployment hands you the win.<br><br>I think it's pretty plain to see that the battle formations are key to making an effective Apocalypse force.  The assets are so strong that the shear number your team has is a pretty good indication of who is going to win.<br><br>I also don't see flank march needing to be house ruled because Ambush is such an effective counter to it.  Because you know reserves must come on in one of two turns, and at least 50% in the latter turn, there's very little guess work involved in deciding when to use it.  And if a lot of units (or his whole army) come on from flank march, they are going to get crippled usually.  An ork mob or a Khorne cohort would lose half it's force.  There may be a learning curve involved with Flank March, but 1 game with Ambush will make a flank march army rethink its entire strategy.  No need to make house rules here.  The nail in the coffin is that Ambush can be gotten really easily even without choosing it.  It comes with the Chapter Masters and the Seer Council so the odds of it seeing play most games is pretty high.  <br><br>My plans include a Drop pod Battle Company.  I think 110 marines deployed with drop pods all in one turn is going to be pretty strong, and I don't need flank march to pull it off either.<br><br>One question for others out there:  I also want to field a Black Templar Battle Company.  How would others suggest I go about doing this considering Black Templars can't take Devestators?<br><br>Even if I can't take the formation, I think a Black Templar Apocalypse army with a lot of marines (100+), the chapter masters, four Emperor's Champions (with one of each vow), inquisitor with psychic hood, and some imperial ordnance back up (to bait the flank chargers) will work pretty well.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201131.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201131.page</link>
				<pubDate><![CDATA[Sun, 28 Oct 2007 17:00:23]]> GMT</pubDate>
				<author><![CDATA[ Ebon]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[   I haven't had a chance to read the Apocalypse book yet, but would it be possible to use a cheap part of your force as a rearguard, lining up with maximum dispersal along the table edge to prevent the enemy from moving in from that area?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201151.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201151.page</link>
				<pubDate><![CDATA[Sun, 28 Oct 2007 19:29:31]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <p>Again, Flank March is too powerful if one MUST take one of two stratagems to defend against it. Sure, if Ambush did something good other than stick it in Flank March's eye it wouldn't be too bad. But it doesn't. You are blowing a Stratagem on the assumption your opponant is going to pick one of what, 20?<br />  Disruptor is pretty good all around, particularly if the deployment zones are unequal size (allowing you to really dump it close to your opponant's table edges) but it is kind of lame to have to take it just in case.<br />  <br />  Look at it this way: I am playing a 1v1 game with my buddy. Per the rules, we each get 1 Stratagem. He doesn't play <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or Eldar, and neither do I (at the moment) so well, no free Ambush. 1 Strat each... well, looks like we are either taking Flank March, or Ambush/Disruptor. Boy, that was fun! You have no idea what you are going to face!<br />  Yes, you could just say &quot;We each get 2.&quot; But isn't it much better to just say &quot;No flank march&quot;? Otherwise everyone takes Flank March and Ambush/Disruptor.<br />  <br />  Or even look at it this way: What is your plan for dealing with a squadron of Penitent Engines showing up on your short table edge and moving 13-18&quot; to assault second or even turn? What do you put back there that handles 6-21 Str10 dreadnaught <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons? Now, I doubt you consider Penitent Engines an &quot;abusive&quot; choice. The problem is they normally have to GET somewhere, which usually means they get plastered by <span class="glossaryitem" onmouseover='gp(5);'>AC</span> or even heavy bolter fire before they get close. How do you intend to deal with them when they are in hand to hand before you even get to shoot at them? Never mind winged demon princes and fleeting Genestealers.<br />  Hence, even with a sub-tier fluffy Witch Hunters army, Flank march does UGLY things.</p>  <p>Edit: Pariah: Your plan works fairly well with high points per model armies. What does <span class="glossaryitem" onmouseover='gp(69);'>IG</span> do? 3000+ points is a ton even with tank heavy forces, and with more infantry it doesn't allow more than the 12-18&quot; needed to ensure you do not get chain assaulted. With say Necrons, ok that might be alright, or Marines that are all Veterans and tweaked with max wargear. But even infantry heavy marines can get pretty cramped based on terrain and deployment zones. Which forces your opponant to either leave units in reserve to leave the needed space, or deploy nothing, take flank march, and do to you what he is afraid you intend to do to him.</p>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201314.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201314.page</link>
				<pubDate><![CDATA[Mon, 29 Oct 2007 07:42:40]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ I just played my first apocolypse game, and I'll write something a little more complete tomorrow, but I have to say it was a blast.  I played all infantry guard (with rough riders), my buddy actually fit 4000pts of dark Angels onto a single <span class="glossaryitem" onmouseover='gp(187);'>FOC</span>.  He too flank march for his 5 termie squads and belial, and I took supreme headquarters.  While his deathwing cut up my flanks pretty bad, I had three squads of rough riders in reserve that evened things out.  I ended up winning, ironically because I had a squad hold for 5 turns thanks to Supreme <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>.<br><br>If you're playing a game, you need to discuss flank march, or else really trust your opponent not to hose you.  It is that good.<br><br>Finally, Apocolypse really does provide the sort of "gaming moments" that are great memories:<br><br>An interrogator chaplain dying to a hail of ratling fire, after killing four ogyrn with four powerfist attacks on one turn and Commissar Yarrick the turn before that.<br><br><br>A <span class="glossaryitem" onmouseover='gp(78);'>JO</span> with bolt pistol shooting the last terminator from a squad dead.<br><br>Rough riders Killing the last two termies of a squad... with their las pistols<br><br>An attack bike slowly chewing through an entire <span class="glossaryitem" onmouseover='gp(69);'>IG</span> squad, only to die to a single las pistol shot from a <span class="glossaryitem" onmouseover='gp(78);'>JO</span><br><br>Gaunt and 17 conscripts charging a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad, gaunt hits with all six attacks, only wounds once, gaunt takes three wounds back, conscripts flee in terror.<br><br>My Grey Knight Grandmaster charging his termies, killing three.  Next turn he charges another squad in cover, a single lightning claw termie drops him dead before he can swing.<br>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201487.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201487.page</link>
				<pubDate><![CDATA[Mon, 29 Oct 2007 16:27:52]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ We had two of those moments in my first game:<br />  <br />  1. Abaddon teleports down next to Eldrad and the Seer Council, charges them, spends two turns in combat, kills half of them before finally being brought down.<br />  2. An Oblit teleports down next to my Macharius, and rips it apart with a single Melta-gun shot. That was annoying...<br />  <br />  BYE]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201494.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201494.page</link>
				<pubDate><![CDATA[Mon, 29 Oct 2007 17:29:56]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By H.B.M.C. on 10/29/2007 10:29 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  We had two of those moments in my first game:<br />  <br />  1. Abaddon teleports down next to Eldrad and the Seer Council, charges them, spends two turns in combat, kills half of them before finally being brought down.<br />  </div></blockquote>  <div>Ummm....he killed two Warlocks out of a total of 10 models and then he fell :-)</div></blockquote>  <div></div></blockquote>  <div>Just for the sake of accuracy....and yes; that deep striking Obliterator was annoying....poor Babyblade!</div></blockquote>  <div><br />  </div></blockquote>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201519.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201519.page</link>
				<pubDate><![CDATA[Mon, 29 Oct 2007 22:17:18]]> GMT</pubDate>
				<author><![CDATA[ milesteg]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Heh we had a good moment that stands out in my head from last Saturday.<br />  <br />  Two super heavy tanks, baneblade and shadowsword, parked next to each other, pounding on 15 odd girls in cover (who managed to be my last units on the table after 4 turns of <span class="glossaryitem" onmouseover='gp(7);'>Apoc</span> pain.) My second turn, Cannoness Camomile the Mild hops in behind the the tanks&nbsp;next to a unit of 15 Repentia with priest and mistress. The Repentia get frothy, and charge the Shadowsword, while Camomile goes after the rear armor of the Baneblade. &quot;Eh, she can stun a gun crew or something with her Inferno pisol and meltabomb, and maybe give the other girls a chance to get there and melta/eviscerate the thing.&quot;<br />  <br />  Cannoness fires. Hits. Penetrates. Rolls a 6, chain reaction, roll again, 5... oookay dead baneblade. Catastrophic damage... 6... oh no... 18&quot; radius... <br />  <br />  The Baneblade proceeded to vaporize itself, killing EVERY Repentia and the Mistress, the Priest being just outside, ripped the main cannon off the Shadowsword, tore the cannon off a nearby Basilisk, vaporized a few plague marines, stunned a killa kan, and destroyed 3 peices of terrain.<br />  <br />  And Cannoness Camomile the Mild stood alone in a smoking crater the size of an Abby and littered with the smoking chunks of her sisters, staring with surprise and confusion at her little Inferno pistol.<br />]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201534.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/201534.page</link>
				<pubDate><![CDATA[Mon, 29 Oct 2007 23:39:12]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ After buying the gamers edition, reading the book, and finally playing the game, I?m ready to form an opinion of this new supplement.  Instead of doing a blow by blow, page by page review, I?m going to answer many of my questions about the game.  Enjoy!<br><br>Should I buy Apocalypse?<br><br>This is the big question for anybody reading a review, and the answer is a qualified ?No!?  The book is $50, worth about $30 as a color, hardback book with pretty pictures, and has only slightly more gaming content than a $22 codex.  The average gamer (if such a creature were to exist) will get very little gaming benefit from this book, and certainly less benefit than from simply buying two new codices and learn about other armies.  Some gamers will buy Apocalypse, so if you fall into one or more of the following categories you?re probably going to end up buying it:<br>1)	People who simply buy everything <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes<br>2)	People for whom spending $50 on a luxury is in no way a tough call<br>3)	Gaming clubs<br>4)	People with lots of Forgeworld models (although you probably fall into one of the above anyway.<br>5)	People who want to run big games and nobody else will buy the book.<br><br>This may sound harsh, but there?s essentially only a handful of aspects to the book: the apocalypse mission (a couple of pages that can be learned), formations, and assets (which are available for download).  With more formations available for download, the need for every player to have their own copy is pretty low.<br><br>Is apocalypse worth playing?<br><br>This is the other big question, and the answer is a qualified ?Yes!?  The mission simplifies the game to board control rather than <span class="glossaryitem" onmouseover='gp(140);'>VPs</span>, the board set up creates interesting deployment zones, and the elegant system of gaining first turn eliminates the terrifying roll for first turn.  If both sides simply bring fun, flavorful armies, a good time will be had.<br><br>The qualification is pretty simple: jerks.  Apocalypse is like a game of twister: it only takes one jerk to ruin everybody?s fun.  Flank March is highly abuse able, and players who can pick and choose their armies can load up on cheese.  That all said, you know who is a jerk before you invite them.<br><br>How many ways can apocalypse be played?<br><br>This is an open ended question, because every gaming group will play differently, but there are a few broad ways to structure a game.<br><br>the bring and battle.  This is the worst way to play, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, but apocalypse can at least handle it better than any other rules set.  Roughly divide sides, add and lose people as they arrive or leave, and simply have fun.  All the assets are useful, and really, nobody cares who wins or loses.  As a way to play all day, but with minimal planning, the system can handle it fairly well.<br><br>The big F?n game.  A close cousin of the above, the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> traditionally has a much stricter set up, with predetermined sides, often a story, well modeled objectives, captains and lieutenants on both sides, and efforts made to actually balance the sides and make the conflict?s outcome actually important.  Apocalypse rules are sort of redundant here, as most clubs that ran BFGs already had some form of rule set, but apocalypse does have the advantage of portability, as well as including all the (admittedly cool) formations.  If nothing else, these rules take a lot of the fear out of planning a <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>.<br><br>The Resin Parade.  One or both players have access to huge amounts of superheavies, fliers, <span class="glossaryitem" onmouseover='gp(805);'>AA</span> guns, etc., and they want to play with it all.  These games are a basic game with an interest DZ, but completely legitimize the usage of <span class="glossaryitem" onmouseover='gp(60);'>IA</span>, as well as the datasheets included in the book.  Finally the guy with an old armorcast titan, two baneblades, and a thunderbolt can play with them all.<br><br>Team games.  Particularly when playing 2 on 1, or 3 on 2, apocalypse really shines.  If you have three guys sitting in the shop, and 4 hours, why not play apocalypse with what everybody brought?<br><br>Big Games: distinct from the <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>, big games are when small amounts of players, usually 2-4, simply play a big old game.  This is perhaps the closest to the mythical ?play every mini you own? ideal <span class="glossaryitem" onmouseover='gp(50);'>GW</span> suggests.  I see myself playing this one a lot, as even 4k is playable in 4 hours or so, and Superheavies, formations, etc. can be added to taste.<br><br><br>So, is apocalypse simply for fluff gaming?<br><br>Surprisingly, not at all.  The narrow no man?s land essentially guarantees first turn combat, but that does not necessarily unbalance the game.  Giving one side first turn, but less time to deploy, is balanced by giving the other side the ability to react to that deployment.  Strategic reserves are actually strategic: you can bring in up to half each time, and you can pick what units are most useful and which ones you should save for later.  Going second also gives you the last reserves, which is far more useful than in a standard game.<br><br>Designing apocalypse armies is complicated, both from a strategic and fairness standpoint.  You need to possibly account for superheavies, fliers, tons of infantry, uber powerful <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>, monstrous or gargantuan creatures, foot sloggers arriving behind your lines via Flank March, and the powerful Vortex Grenade.  Apocalypse armies require mobility, but the DZs allow a certain amount of flexibility.  All armies need strong counter charge elements (see the guaranteed first turn charge).   <br><br>There?s plenty of tactics and strategy to be had before and during an apocalypse game.<br><br>So, how abusive is Flank March, really?<br><br>If you plan on playing a lot of apocalypse games, test it yourself and see how your group handles it.  I think most groups will quickly come to a consensus on its usage.  Keep in mind, every army can abuse it, so there?s the danger of Mutually Assured Destruction if the only options to take are Flank March or Ambush.  <br><br>If you are planning a one-off game, or are gaming with strangers, I?d recommend the guidelines set forth by HBMC: each player must deploy half his army, and any player using flank march must deploy half (rounding down) of his reserves on turn 2.  This way, only half of any given army will flank, giving opponents something to combat on the board on turn 1.  <br><br>I called them guidelines, not rules, because I think apocalypse should allow anything people find cool.  I propose what I call the ?reasonably compelling? test for judging exceptions to the above guidelines.  If a player can craft a reasonably compelling reason why more than half of his force would flank and/or why more than half the reserves would arrive on one turn, than he should be allowed to do what he wishes.  The classic example would be if a player is taking pure ravenwing, Saim Hain, white scars, or even Kult of speed army.  The classic failure would be if your opponent wants to flank you with terminators, for example.<br><br>How do armies like drop pods or drop troops handle apocalypse?<br><br>Not well, frankly.  Assuming the dropping player is smart, he?ll bid to go second, giving his opponent two turns of doing nothing.  While a canny player can hunker down on the objectives, this does not make a fun game for either party.  I?m surprised that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn?t include rules for armies that will start most or all of their units in reserve, but here is my rough attempt at creating some.<br><br>If either player will be keeping most of this army (~75% or more of his units) in strategic reserve with the intent of entering play via deep strike or drop pod assault, then the following rules apply:<br>1)	that player will automatically gain first turn and first deployment<br>2)	That player gains at no cost the Careful Planning asset, allowing reserves to enter play on turns 1&2.  Only those units deepstriking/drop podding may use this asset.<br>3)	That player must bring half of his deep striking/ drop podding reserves into play on turn 1.<br>4)	Other strategic reserves may be deployed as the player sees fit. <br>5)	If both players are using such armies, than these rules do not apply.<br>6)	If the player?s forces are 1/3 or less of his sides total forces, these rules do not apply.<br><br>Under these rules, a space marine player can deploy a few whirlwinds, while the rest of his army arrives by deep strike on turn one.  The goal is to make fun, believable scenarios for all players.  There?s nothing wrong with one player on a four man team arriving by drop pod on turns 2-3, but in a one on one game, it would be silly.  <br>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/202368.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/202368.page</link>
				<pubDate><![CDATA[Thu, 1 Nov 2007 02:57:14]]> GMT</pubDate>
				<author><![CDATA[ Polonius]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Good review, Polonius. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/202376.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/202376.page</link>
				<pubDate><![CDATA[Thu, 1 Nov 2007 03:04:55]]> GMT</pubDate>
				<author><![CDATA[ Zoned]]></author>
			</item>
			<item>
				<title>RE: Apocalypse - I am SO IMPRESSED ! ! !</title>
				<description><![CDATA[ Good review. That pretty much matches with my impressions. It's cool and all, but I doubt I'll ever play more than a game or two with it. Similarly that makes it difficult to justify buying a Baneblade instead of a Battleforce/Battalion Box.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/195869/202403.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/195869/202403.page</link>
				<pubDate><![CDATA[Thu, 1 Nov 2007 04:21:25]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
			</item>
	</channel>
</rss>