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				<title>Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <p>I did a quick search to make sure this is not a duplicate topic.&nbsp; Sorry, in advance, if I missed a thread.</p>  <p><a target=_blank href="http://www.tentonhammer.com/node/13260">http://www.tentonhammer.com/node/13260</a></p>  <p>It's easy to read too much into this development, but it's obvious they hit a speed bump.&nbsp; Following this into other forums is interesting.&nbsp; You have the whole gamut of fan reation to this.</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 07:34:08]]> GMT</pubDate>
				<author><![CDATA[ tesseract]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Games of this sort are crack.<br />  <br />  Kiss life good bye when sitting your fat cheeto eating ass in front of this type of game.<br />  <br />  I bet all the people in an uproar over the temp closing are the kind that have a computer chair grafted to their ass.<br />  <br />  &quot;The sun? Bah! That evil orb burnses the skinses. We hateses it with all our heartses. Girlses are overrated! I use my handses.&quot;<br />  <br />  But then again, I play with warhammer dollies, so what do I know?]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 08:02:46]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ God, this thing has been in development for how many years now?  Just finish the damn thing, get your money back from the fans and then move on to something better and more original (like a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> MMORPG).<br><br>Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 08:42:44]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <div   >I bet all the people in an uproar over the temp closing are the kind that have a computer chair grafted to their ass.<br><br>"The sun? Bah! That evil orb burnses the skinses. We hateses it with all our heartses. Girlses are overrated! I use my handses." </div  ><br><br>You forgot poopsocks. If you don't know about them, they are what you think they are.<br><br>Even though I swore off MMOs so I could have time for a daily pump, I might pick this up and join the GoonSquad from the <span class="glossaryitem" onmouseover='gp(434);'>SA</span> forums if it's any good. WoW got boring, as evidenced by my lack of analogies to it.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 09:46:33]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <a target=_blank href="http://www.warhammeralliance.com/forums/showthread.php?t=19827">One update</a><br><br>I'd rather they NOT release a crappy game and instead of putting all their early money<br>into graphics and such (hello, Vanguard!) they should continue as they do developing <br>the GAMEplay. <br><br>If the release date is pushed back then even better! I have more time to attend to reality.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 10:28:23]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I honestly don't have much hope for this game. Not because it will necessarily be bad, but because people just won't <i>care</i>. Licensed content doesn't meen long-term success. Observe:<br>-The Lord of the Rings Online<br>-Star Wars Galaxies<br>-The Matrix Online<br>-Shadowrun<br>]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 10:54:18]]> GMT</pubDate>
				<author><![CDATA[ Triggerbaby]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ You forgot Dungeons and Dragons Online. Good thing. I did, too.<br><br>I did try some of those other games, and I have to say that one <br>of the big draws isn't the fact that the game is Warhammer, but more<br>that Mythic Entertainment is developing it. I was sad when Blizzard<br>wasn't doing Diablo 3, but World of Warcraft, but darnit, I was going<br>to try the game anyway.<br><br>If you have a good game developer, then you have a shot at<br>a good game. Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span>: Dawn of War comes to mind. ]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 11:01:06]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ozymandias  on  10/09/2007 1:42 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  God, this thing has been in development for how many years now?  Just finish the damn thing, get your money back from the fans and then move on to something better and more original (like a <span class="glossaryitem" onmouseover='gp(3);'>40k</span> MMORPG).<br />  <br />  Ozymandias, King of Kings</div></blockquote>  <br />  The story of Warhammer Online is a long a painful (stupid) one.&nbsp; The company that originally was developing it was just taking the money to fund other projects and occasionaly throwing out some CGI.&nbsp; They got caught and lost the license.&nbsp; The license went then went to Mythic, which was then later bought by Electronic Arts, and has been working on it for about a year and a half, two years tops.&nbsp; Or something like that.&nbsp; It's taken this long becuase the project was dumped and started again from scratch.<br />  <br />  I played it a GenCon and it was fun.&nbsp; I know I'll be picking it up when it comes out.&nbsp; I wouldn't read to much into this really, it will be out when it is time.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 11:12:06]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ After little over 2 years I'm still playing World of Warcraft. My guess says after another 2 years I still will be.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 13:06:09]]> GMT</pubDate>
				<author><![CDATA[ Therion]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I'd rather play Grand Theft Altdorf.  ]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 14:14:23]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <a target=_blank href="http://forums.f13.net/index.php?topic=11052.msg351002#msg351002">Here's the spin.</a><br><br>All,<br><br>   It's really simple.  We got lots and lots of data (some great, some good, some not so good) and we are going to act on what we got.  That's one reason we started beta as early as we did so we could gather that data now, not later, when we have a chance to fix/change/improve things.  As an <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, the tools we are using now I would have killed for with DAoC, if we had then what we have now, a lot of dumb stuff would not have happened.  In terms of possible reasons (raised here) for the delay:<br><br>1) Making it more like WoW:  Nope, if anything the exact opposite is true.<br><br>2) That we are yanking out whole systems: Nope, we are adding new systems (as planned) and balancing the existing systems.  Here's a shocking bit of news, the game isn't balanced yet.  Thanks to the tools we have now, we are able to identify what is messed up and we can now fix it ahead of time, as opposed to the past.  Trying to fix these things while we have lots of beta testers running around is not conducive to getting a game out on schedule.<br><br>3) In terms of whether this move was EA-induced: Not a chance.  They have not been involved in the design of the game at all and still aren't so I can't blame them for this. <br><br>4) That it was caused by lots of people fleeing Mythic: Umm, no.  Last I looked all the key members of the *Warhammer* team are still there and very few people have left that team to go elsewhere.  People come and go, probably at a higher rate than when we were independent but we are also a heck of a lot bigger than we were in those days.<br><br>5) That we are now on a death march: Hardly.  If you look at most of the great games that have been done by other developers, they usually are delayed or a date isn't announced as early as we did with <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> or DAoC.  If we were putting this game in "turnaround" mode, then it's time to play taps.  For now, we are simply taking a break from the beta testers so we can focus on the game with as few distractions (inaccurate or conflicting reports, build/debug/test time before a version goes to the players, etc.) as possible for the next couple of months.  This is a critical time in our development cycle and we want to make sure that we are doing it the right way.<br><br>In terms of the Elves, they are being put in but they weren't supposed to be playable at this point anyway.<br><br>The reactions have been kinda funny.  When we said we could do the game in about 2 years (we didn't even have a contract for <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> till the summer of '05), people said we should take more time, spend more money and do it right.  When other companies take extra time to do it right, lots of people jump up and down and say that shows that they really care about making a great game.  When we announced our delay last year so we could make the game even better than we originally planned (thanks to the level of competition from Blizzard and elsewhere), people said the game was doomed.  When we don't invest enough time and money into the test/iterate cycle for DAOC (since we didn't have any extra money to do so with that game), people said correctly that it caused problems and that next time we need to do it right.  Then, here we announce that we want to hold off on the next stage of beta, for among other reasons, because we want to fix what was broken before the next group of invites, some people again say it is a sign that we are doomed.  We can't win, no matter what we do it seems, when it comes to some peoples' perception.<br><br>In terms of beta serving no purpose, not in our case.  It's why I wanted it to start early even knowing that we would shut it down at some point (we've done this before, we just didn't talk about it).  It is precisely because we knew that the guilds and lots of other people were waiting for admittance that we even talked about this publicly. The beta has been going extremely well but that doesn't mean that everything is perfect.  We expected that the beta would point out both strengths and weaknesses of the design and now we are acting on what we've learned so far.  Since we have more than enough to keep us busy over the next two months, nothing would have been served by opening it up to lots of lots of new people, many of whom would say that exact same thing as the groups that have gone before them.   From a purely business perspective, that would make no sense at all.  I want people to be excited by what they see in the game and not to point out the same bugs/issues/etc. that the group before them did.  We also want our current crowd of testers to be able to come back in 2 months with fresh eyes to see all the things we've done in the interim.  One other thing to keep in mind is that the game has been pretty much up 24x7 since we began letting in people so we really do have a ridiculous amount of data and private and forum feedback to work with.  Most other games early on don't do that.<br><br>This last point may seem a little obvious or even self-serving but if we were really in trouble why wouldn't we simply say that beta is closed until further notice or until it's ready?  We chose 2 months precisely because we have a good handle now on what needs to be done and how long we need to get ready for a really major infusion of players.<br><br>Mark]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 16:57:05]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I totally agree with this, no where in the "beta letter" does it say the game has been postponed, as the poster of this said, all it is, is a chance to double the efforts to fix everything they found, before starting up the beta again.  Sheesh.<br>]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 17:06:57]]> GMT</pubDate>
				<author><![CDATA[ Khaine1]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I wonder who thought the world needs another Tolkein-esque MMPOG?<br><br>Why not <span class="glossaryitem" onmouseover='gp(3);'>40k</span> online?<br><br>You play a grot with a blastah, the other side has a titan.  Fast, exciting gameplay that does NOT have players sitting on their asses for weeks at a time.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 21:27:58]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ As far as i know the game is in a very advanced state, and i heard it will be up to the expectatives of a lot of people, for example the public quests sound like GREAT fun.<br />  <br />  They just stoped the beta because they need to analyze all the data they got from it.<br />  <br />  As a small tidbit, the beta had at least 6 diferent servers, 5 for europe (english, german, french, italian and spanish translated versions) and one for the EEUU. If they're translating the content it's because they're convinced the game is going to lauch, otherwise it would be overkill.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 23:08:05]]> GMT</pubDate>
				<author><![CDATA[ Depres]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Why are people freaking out?  Like Blizzard never pushed back WoW development or something...<br><br>These games are huge and multi-faceted, and incredibly difficult to balance and develop.  I would far rather things get pushed back for playability issues than rushed forward to make a buck, have everyone find out how flawed the game is at release, and quit playing it out of frustration.]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 00:58:49]]> GMT</pubDate>
				<author><![CDATA[ GrimTeef]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ A video game that has delays in its development?!?  Say it ain't so. I've never heard of such a thing before. *cough*DukeNukemForever*cough*]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 01:27:40]]> GMT</pubDate>
				<author><![CDATA[ imthedci]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ From what I've seen, this game is going to suck.<br><br>Another up and comer trying to grab onto the WOW craze. The game blows, the toons blow, and the whole concept is well behind its time. Would have been nice five years ago, when say, fantasy was cool. Now, it has to fight with over 10 other MMO's that easily blow it out of the water.<br>Want one to watch? check this out.<br><br>http://www.exanimusthegame.com/]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 01:28:56]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Triggerbaby on 10/09/2007 3:54 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I honestly don't have much hope for this game. Not because it will necessarily be bad, but because people just won't <i>care</i>. Licensed content doesn't meen long-term success. Observe:<br />  -The Lord of the Rings Online<br />  -Star Wars Galaxies<br />  -The Matrix Online<br />  -Shadowrun<br />  </div></blockquote>  <p><br />  Not care?&nbsp; I think smart people care about this stuff....</p>  <p><a target="_blank" href="http://www.youtube.com/watch?v=iJT20WxfHss&amp;mode=related&amp;search">http://www.youtube.com/watch?v=iJT20WxfHss&amp;mode=related&amp;search</a>=</p>  <p>Okay, maybe not smart people, but&nbsp; people that drive&nbsp;pickups certainly care...</p>  <p><a target="_blank" href="http://www.youtube.com/watch?v=K_622w_ttiU">http://www.youtube.com/watch?v=K_622w_ttiU</a></p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 04:29:07]]> GMT</pubDate>
				<author><![CDATA[ tesseract]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ That post rocked tesseract.<br><br>I'd reward you with a non-euclidian exalt, but it cannot exist in this space time continuum.]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 04:49:09]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I was going to right a long response to Grot 6's post, but then I looked at the link put up and realized it was a joke.  <br>]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 05:07:25]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I hope they're not pushing it back to make a Mac version. If they did, I'd have to buy it, and then my models would sit and collect dust and cobwebs for over a year again just like what WOW did to me. that really happened too, I spent 3 days with a big brush just getting all the dust and cobwebs off. Though I guess I should have left it on my tomb kings for effect.....]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 06:47:47]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Grot 6: Sounds a lot like people posting about why other people shouldn't try<br>to take a piece of the Tabletop miniatures craze. I like watching people reach<br>beyond their grasp. It's really cool to see when someone makes it.<br><br>And kinda fun to watch them fail...<br><br>Mythic fanboi 4 lyfe.]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 11:10:42]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <img src="http://i166.photobucket.com/albums/u117/kraenee/BagBob-fanboi.jpg"></img>]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 11:11:13]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Grot 6  on  10/10/2007 6:28 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  From what I've seen, this game is going to suck.<br />  <br />  Another up and comer trying to grab onto the WOW craze. The game blows, the toons blow, and the whole concept is well behind its time. Would have been nice five years ago, when say, fantasy was cool. Now, it has to fight with over 10 other MMO's that easily blow it out of the water.<br />  Want one to watch? check this out.<br />  <br />  <a href="http://www.exanimusthegame.com/" target="_blank" rel="nofollow">http://www.exanimusthegame.com/</a></div></blockquote>  OK, odd statement.&nbsp; You havent played the game, the graphics are great by mmo standards, the whole concept is ahead of the mmo curb, especially with quests, thats real good stuff.&nbsp; It doesnt have to fight with 10 other mmos, just WoW, Eve online, and a few other small p2p games.<br />  <br />  What WoW craze?&nbsp; MMOs have been popular since the dawning of the internet.&nbsp; People payed 120$ a month for old school mmos.&nbsp; WoW has no craze, it just did very well.&nbsp; <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> can do well too, its not jumping on a craze.&nbsp; MMOs were the earliest online games, i dont see them going anywhere soon.  <br />  <br />  Big mmo's, majorly Guild wars(one time payment) and SIlkroad Online(f2p) are on different playing fields, since they are p2p.&nbsp; So it only has to take down one MMO gaint, not all 3.&nbsp; <br />  <br />  I cannot wait for <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> to kill WoW.&nbsp; It will be a good day.&nbsp; Though Im probally sticking with silkroad online, f2p <span class="glossaryitem" onmouseover='gp(264);'>ftw</span> <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.&nbsp; Might play it, but probally not intensely.&nbsp; <br />  <br />  Gotta love MMO's.&nbsp;&nbsp;  <br />  <br />  -Hotsoup]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 10:27:44]]> GMT</pubDate>
				<author><![CDATA[ HotSoup]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <p>&nbsp;</p>  <p>&nbsp;</p>  <p>On one hand I want to bait you, but for your insolence, I'll go a little slower.</p>  <p>WARHAMMER <span class="glossaryitem" onmouseover='gp(400);'>AS</span> A TABLETOP GAME IS COOL, WARHAMMER <span class="glossaryitem" onmouseover='gp(400);'>AS</span> AN MMO <span class="glossaryitem" onmouseover='gp(484);'>IT</span> IS GOING <span class="glossaryitem" onmouseover='gp(421);'>TO</span> SUCK</p>  <p>1. How is it an odd statement when the game has been announced at least five years ago, and now when it is supposedly nearing BETA, we get to hear more delays? The damn games almost ready to come out, what did you expect?</p>  <p>2. How is it odd when I HAVE seen the game, watched it played, and didn't get a rise out of it? Get a sword, start hacking!!!</p>  <p>3. How is it odd when I have the experience with these games&nbsp;and a number of different connections to discuss MMO's? I play these sorts of games all of the time, I get the test versions, go beta them, and tell people what I think about them.</p>  <p>4. The graphics are too dark and gave me a headache. THEY SUCK. You want to compair them to graphics that are worth watching? There are a number of games whose graphics easily kill this game in theme and look.&nbsp;Guild Wars, City of Heros,&nbsp; Hellgate: London all are examples that come to mind without thinking hard.</p>  <p>WOW is a craze. The appeal is that it is a expanded world with a hell of alot of people in it. It's easy, and you can easily do alot of things that you can't in other games. The biggest hook is the already established world. with three Strategy games behind it, it didn't take much. how many million did it boast again? BUT it just as easily doesn't take much to run people off if something better comes along. Hence, I say WOW craze. Already, the rats are leaving the sinking ship. O course new ones are taking thier place, so it doesn't really matter now. does it? People come, even if its just for a day or two they still have to pay to get in, so Blizzard makes money if people stay or not, and if you are not in with what everyone else is doing, you arn't with the cool kidz, now are you?</p>  <p>On the flip side, though, it doesn't take much to shift the masses to the next best thing. There is an established community of MMO players, they go where the action is. If a game sucks, it dies a quick death. There are alot of&nbsp;players, even though my playing&nbsp;isn't as hard core as some.&nbsp;MMO's follow the same formula. The piggly wigglys in the crowd tell by word of mouth if its worth staying or rolling.</p>  <p>I've played over 20 of them, they arn't very different aside from controls, the thing to kill, and the reward. CLINK, GP's, CREDITS, INFAMY, INFLUENCE, $$$. GOLD, GP's, SILVER, bobby pins, whatever. You go kill something, get something, see your guy or girl get better, so you can kill other things bigger or more dangerous. After a few hundered thousand kills, I think I'm pretty good at it, and I feel that it gives me a good leg to stand on as far as saying if a game is going to suck or not. I play <span class="glossaryitem" onmouseover='gp(460);'>FPS</span>'s, Strategy, MMO's, old school, etc. I play my share, and as of now, it has to be pretty impressive to knock my socks off. </p>  <p>Oh, wait did i mention you get to MAKE stuff? WOOHOO!! Crafting, or what I like to call it,&nbsp;&nbsp;Scrapping, is supposed to be the mini game within the game sort of thing. another faulty throwback that outlives the fireworks.</p>  <p>As for ahead of the curb? no, its not. Its a fantasy MMO thats going to have more <span class="glossaryitem" onmouseover='gp(288);'>PVP</span> influenced play then other games, wow, ok. <span class="glossaryitem" onmouseover='gp(288);'>PVP</span> in most games piddles away, and usually goes to the one who wants to spend the most time PWNING n00bs. Skill has little to do with MMORPG <span class="glossaryitem" onmouseover='gp(288);'>PVP</span> and more to do with wasted time on the computer and statistical analysis.</p>  <p>Had Warhammer Online came out earlier, it would now have a large enough fan base that wouldn't have to compete with all the other up and comers.</p>  <p>As a matter of fact here is some of the competition that <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> has to go up against-</p>  <p>Lord of the Rings Online</p>  <p>Tabula Rasa</p>  <p>City of Heros/ Villians</p>  <p>Exsteel</p>  <p>S.W.G</p>  <p>Stargate </p>  <p>Star Trek</p>  <p>Hellgate: London</p>  <p>Halo3</p>  <p>Quake</p>  <p>Pirates of the burning sea</p>  <p>Plantside</p>  <p>Guildwars</p>  <p>Fallout</p>  <p>as well as any number of henz 57 five and dime companies that come out with MMO's each and every month. Then of course i haven't even started in on the other computer games. </p>  <p>As for kill WOW, no. its just another fantasy game. There are already enough fantasy games out there that <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> is just going to be another of a long line of kill the evil goblin horde, get a million gold crap thats out there, and pay to say you are a flagellent. Unless Im going to be able to craft me a boltgun, or bash my own head in with a chain I don't see anything thats going to make me change my opinion.</p>  <p>MMO's are not that special when you test them almost as much as a second job.</p>  <p>Oh, and for everyone else...</p>  <p>Go ahead and judge for yourself. Three different games, same theme. Kill stuff for gold Woohoo!!!</p>  <p><a target=_blank href="http://www.warhammeronline.com/">http://www.warhammeronline.com/</a></p>  <p><a target=_blank href="http://www.ageofconan.com/">http://www.ageofconan.com/</a></p>  <p><a target=_blank href="http://www.guildwars.com/">http://www.guildwars.com/</a></p>  <p>&nbsp;</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 15:47:37]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Grot 6 apparently is the James Brown of Dakka Trolls.  That post took a lot of work.<br />  <br />  Warhammer isn't competing with Fallout 3, Halo 3, or Quake (<span class="glossaryitem" onmouseover='gp(460);'>FPS</span>).  Some of those games listed there won't be out till 2009.  Some of them are already failed titles.  In the broad sense they are all competing in the same sense that it is also competing with Barbies Horse Adventure as all games are competing for your dollar.  The only ones on that list that are real competition: Hellgate: London and Conan (though considering it's system requirements Conan may hamstring itself).<br />  <br />  It's an MMORPG, it's going to follow MMORPG standards.  It's like complaining that Halo, a <span class="glossaryitem" onmouseover='gp(460);'>FPS</span>, uses a First Person perspective and that nobody is going to buy it because it's just like all the other <span class="glossaryitem" onmouseover='gp(460);'>FPS</span>'s becuase they share a common trait among <span class="glossaryitem" onmouseover='gp(460);'>FPS</span>'s.  By that same logic no one would ever buy a fantasy book after Lord Of the Rings.&nbsp; You already read a book with elves and a quest, you never need to read another one.<br />  <br />  It's not unusual at all that it did nothing for you.  For example, unlike you, when I see a pink floral bouquet it does nothing for me.  It's all preference.  No one is expected to like every game and it's ok not to like it.  But here's the skinny:  you not liking something doesn't have anything to do with whether something is good or not, or whether it will succeed or not.  You just don't like MMORPG's, I gather that since you say you hate pretty much all the earmarks of them, and again, thats ok.  Just don't play them.  Warhammer Online is the buzz favorite to give Warcraft a bit of a run.  It won't match it, WoW is to much in the social fabric, but it will pull a lot away from it and get other players enough to be #2.  This is in the realm of monthly fee online <span class="glossaryitem" onmouseover='gp(345);'>rpgs</span>.  Guild Wars, and the other shallower, but free, and fun, games are different.<br />  <br />  To summarize:     <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 16:10:57]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I can't see how a damn <span class="glossaryitem" onmouseover='gp(460);'>FPS</span> can compete with an MMORPG, they're totally diferent games, and half of the MMORPGS you mention are so old they don't matter.<br />  And I guess you don't get the diference this one has vs WoW, this one is based on <span class="glossaryitem" onmouseover='gp(288);'>PvP</span>, no the damn boring and life-consuming <span class="glossaryitem" onmouseover='gp(289);'>PvE</span> farming from WoW<br />  <br />  About graphs and the weird statement about the beta, I guess that implies you played at one of the promotional events? and then you have the balls to suggest that the game isn't near completion... If they let people play it's because it near finished. And they've mentioned about 15 days ago they're improving the graphs anyway...<br />  <br />  What did you see played? some scenario set for people to play at some promotional event? if you think that's the real game you're a fool.<br />  <br />  Not to mention all the silly things like the 5 years development when other people mentioned several times that THIS version of the game has been on developmnet for only 2 years.<br />  Or the coment about delays when game is near beta... the game has been in beta status for 2 months, and it has been stated before, they closed this beta period to work on all the feedback they got.<br />  <br />  And yes, I'm a damn fanboy, but at least I know why  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 16:11:44]]> GMT</pubDate>
				<author><![CDATA[ Depres]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I don't think <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will take over WoW. But people WILL be curious. Everyone<br>used to say that no one would play MMORPGs after UO, or after EQ, but people<br>DO play more than one MMORPG, and they do try new ones as they come out.<br><br>The only question will be whether or not RvR combat will be enough of a draw <br>to maintain a solid playerbase. If the gameplay is fun, then mythic will get it <br>done and attract players. <br><br>And don't tout the five year game cycle. Mythic's been on the project since 2005. I<br>think 3 years is a reasonable time frame (not based on any programming <br>experience, mind you). <br>]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 16:16:38]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> seems to be the only game in the pipeline that actually has people saying that it could possibly give WOW a run for it's money. People aren't generally scoffing at that statement, either.  I know several WOW players that are quitting that game and picking up <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> instead, based on what they have seen and read.<br><br><span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will sell well within the first month, that is no mistake. I do not know if it will dethrone WOW from it's spot, that's going to take a lot - but the fact that people are talking about <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> in a good way and not relating it already to <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> Online and  D&D Online is a very good portent.<br><br>The graphics look fine to me, pretty on par with WoW.  Dark, yes, but that's the feel they want, a bit grittier than WoWs cartoonishness.  This can all just be personal taste as well here.<br><br>We'll know soon enough how it does.  But a pushback is no reason to call out for alarm.]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 16:37:55]]> GMT</pubDate>
				<author><![CDATA[ GrimTeef]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <div   >I don't think <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will take over WoW</div  ><br />  It's hilarious that you even think of something like that. <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will be just another MMO everyone will 'quit for' like LOTRO and will fail horribly or become a 'minority game'. You know, that 'weird game' the other guys are playing. Just like people who claim Warhammer sucks and play Warmachine instead all the while claiming how its a much superior game system.<br />  <br />  In my opinion it's quite outrageous that you're supposed to pay a monthly fee for a small MMO with no balance, little or no endgame content, thousands of bugs and weak graphics and game play. Everyone are simply looking at the amount of money Blizzard is making and trying to get a piece.<br />  <br />  The next WoW expansion coming this January is taking the wind out of everyone's sails, as the graphic engine has been vastly improved and there have been numerous gameplay improvements. The WoW population will start to diminish when WoW becomes 'out of fashion' and it isn't going anywhere soon because of the constant expansion CD's, level cap increases, new playable classes, improvements to <span class="glossaryitem" onmouseover='gp(288);'>PvP</span>/arena tournaments/character customisation/world environment like destroyable buildings and movable warmachines, and so and so forth.<br />  <br />  As a matter of fact, if you want to make an educated guess, WoW will slowly start to go out of fashion when Starcraft 2 gets launched in two or three years.]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 01:50:51]]> GMT</pubDate>
				<author><![CDATA[ Therion]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ You think it's ridiculous to think that WaR isn't going to take over WoW then go on a 3.5 paragraph rampage explaining exactly that?<br><br>I don't think any MMORPG is going to do what WoW has for a long time.  It's a freak of nature, a niche genre that grabbed the mainstreams attention.  That being said, there is no reason to believe that WaR will not be successful and all signs, barring some unforeseen thing, point to it being successful.  WoW subscriber numbers?  No, but fairly good.  If it had an option like <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> to get a lifetime subscription for a one time price I would consider it myself.]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 02:08:37]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <p>The first trick is that <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> doesn't have to topple WoW, it's just got to syphon off enough of the marketshare, including bringing new people into the MMO market (say, from hardcore <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fans), to do well.&nbsp; I know a lot of the hard-core WoW <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> crowd has gotten sick of they way Bliz's tacked on <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> is not nearly as fullfilling as their <span class="glossaryitem" onmouseover='gp(289);'>PvE</span>, and alot of them are keeping an eye on <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> to see how the game shapes up (the running joke being WoW = Waiting on Warhammer).&nbsp; If Mythic does the job, and does it well, then they could have the staying power to make something really nice here and to satisfy those hardcore <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> gamers.</p>  <p>As for the dark graphics - did you see the game before or after the new lighting effects were added?&nbsp; I've seen the before/after shots and the change was, simply put, dramatic.&nbsp; Before the visuals were lacking, dark and dull.&nbsp; After the same scenes were looking vibrant and alive while still maintaining that dark, gritty feel that works for the warhammer universe.</p>  <p>Overall I'm trying to stay optimistic without getting my hopes up on this one.&nbsp; WoW's got alot of appeal, but it's also got its fair share of problems.&nbsp; If <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> can manage to capture enough of the high points, fix enough of the issues, and bring some unique and fun elements all on its own I think it could really make for a lasting bit of recreation.</p>]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 03:13:26]]> GMT</pubDate>
				<author><![CDATA[ kwade]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ As long as the game companies get a piece of tha action, that' s all they care about.  I don't think any of the game companies is banking on having WoW's numbers.<br><br>And, as far as Starcraft 2 and WoW are concerned, I don't know if SC2 will impact WoW to the point of going out of fashion. They are 2 different types of games attracting generally different game players.  There will be a dip in the WoW playerbase for a while, tho, you are right on that, since there is some crossover between the 2.]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 03:15:11]]> GMT</pubDate>
				<author><![CDATA[ GrimTeef]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I thing warhammer online will do fine. I doubt it will hurt WOW much.. in fact I think in the long run the vast majority if it's players will be <span class="glossaryitem" onmouseover='gp(50);'>GW</span> fans.<br><br>Either way, unless someone wants to pay me to sit home all day, I won't be playing either  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 04:05:55]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Therion  on  10/12/2007 6:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >I don't think <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will take over WoW</div  ><br />  It's hilarious that you even think of something like that. <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will be just another MMO everyone will 'quit for' like LOTRO and will fail horribly or become a 'minority game'. You know, that 'weird game' the other guys are playing. Just like people who claim Warhammer sucks and play Warmachine instead all the while claiming how its a much superior game system.<br />  </div></blockquote>  <br />  And yet, Warmachine is still popular and profitable. It's not going away<br />  anytime soon. If <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> is successful, then it will just like that, a successful,<br />  profitable game that regularly updates its game to maintain its player base.<br />  <br />  I think it's funny that you think the game has no endgame content. In DAoC,<br />  Realm vs. Realm WAS the endgame. You only did <span class="glossaryitem" onmouseover='gp(289);'>PvE</span> so that you could <br />  spend hours with friends or strangers raiding or defending the countryside<br />  for large scale (or even small group) player vs. player. <span class="glossaryitem" onmouseover='gp(289);'>PvE</span> specialists joined <br />  guilds to help people raid for items, but the majority of the committed customers<br />  were the realm vs. realm enthusiasts.<br />  <br />]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 04:35:33]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Oh yeah, and level cap increases might retain some players, but <br>it certainly does drive others away. Blizzard will probably put plenty<br>of incentives to keep the fence sitters, but players who don't <br>want to start the item grind all over again will switch games.<br><br>The same will happen to Warhammer Online, I'm sure, just not<br>right away.]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 04:38:18]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ If <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> becomes known and loved for its world <span class="glossaryitem" onmouseover='gp(288);'>PvP</span>, I can see former WoW <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> players switching over.  It's been a while since I've played WoW, but I believe a good third to half of its players are in <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> servers.  Since the <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> game supposedly (if I recall) allows you to go from carebear mode to <span class="glossaryitem" onmouseover='gp(288);'>pvp</span> mode any time, carebears might switch too.<br />  <br />  Unfortunately <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> won't be like EVE or the old UO where you can kill a player, steal his stuff, and then persuade him to dance in a pink outfit while<br />  <font color="#ff0000"><br />  </font><font size="5" color="#ff0000" >CENSORED WITH PREJUDICE</font><br />  <br />  to get pieces of his armor back. But, if you can siege a city, persuade idiots to pay you to let them through and then backstab them over and over, it could be just as fun.<br />  <br />  Then again, while the thought is fun, I'll probably just stick to leveling up my real-life <span class="glossaryitem" onmouseover='gp(123);'>STR</span> and INT attributes for a while. For ever 25 pounds of iron I stack, I consider it a level up!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 06:03:05]]> GMT</pubDate>
				<author><![CDATA[ stonefox]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ahtman on 10/11/2007 9:10 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Grot 6 apparently is the James Brown of Dakka Trolls. That post took a lot of work.<br />  <br />  Warhammer isn't competing with Fallout 3, Halo 3, or Quake (<span class="glossaryitem" onmouseover='gp(460);'>FPS</span>). Some of those games listed there won't be out till 2009. Some of them are already failed titles. In the broad sense they are all competing in the same sense that it is also competing with Barbies Horse Adventure as all games are competing for your dollar. The only ones on that list that are real competition: Hellgate: London and Conan (though considering it's system requirements Conan may hamstring itself).<br />  <br />  It's an MMORPG, it's going to follow MMORPG standards. It's like complaining that Halo, a <span class="glossaryitem" onmouseover='gp(460);'>FPS</span>, uses a First Person perspective and that nobody is going to buy it because it's just like all the other <span class="glossaryitem" onmouseover='gp(460);'>FPS</span>'s becuase they share a common trait among <span class="glossaryitem" onmouseover='gp(460);'>FPS</span>'s. By that same logic no one would ever buy a fantasy book after Lord Of the Rings.&nbsp; You already read a book with elves and a quest, you never need to read another one.<br />  <br />  It's not unusual at all that it did nothing for you. For example, unlike you, when I see a pink floral bouquet it does nothing for me. It's all preference. No one is expected to like every game and it's ok not to like it. But here's the skinny: you not liking something doesn't have anything to do with whether something is good or not, or whether it will succeed or not. You just don't like MMORPG's, I gather that since you say you hate pretty much all the earmarks of them, and again, thats ok. Just don't play them. Warhammer Online is the buzz favorite to give Warcraft a bit of a run. It won't match it, WoW is to much in the social fabric, but it will pull a lot away from it and get other players enough to be #2. This is in the realm of monthly fee online <span class="glossaryitem" onmouseover='gp(345);'>rpgs</span>. Guild Wars, and the other shallower, but free, and fun, games are different.<br />  <br />  To summarize:  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> </div></blockquote>  <p><br />  So, we fall back on namecalling, then? OK, then if Im James Brown, your Rick James's Bitch.</p>  <p>What part of play these all the time don't you understand? What part of SEEN <span class="glossaryitem" onmouseover='gp(484);'>IT</span>, WAN&quot;T IMPRESSED don't you understand?</p>  <p>Its easy to throw a bull*gak* insult up and expect that you think your clever, but your not doing much of either this time around.</p>  <p>Your&nbsp;argument degenerated when you started typing. Not only&nbsp;isn't it anything to bother commenting on, it only shows that you don't know anything about online gaming other then you maybe&nbsp;played one once. Want to see what this game really is?</p>  <p><a target=_blank href="http://www.darkageofcamelot.com">http://www.darkageofcamelot.com</a></p>  <p>Same look, same game, different name. As for the other fishhead reply. <span class="glossaryitem" onmouseover='gp(334);'>WTF</span> ever. </p>  <p>You already say the same thing I do, then you act like its your idea. Of course you're too worried about being clever to really go read what I said, let me explain it a little MORE simply.</p>  <p>You are going to have to choose what type of computer game your going to play. Not only between MMO's, genius, ALL OF THEM. The bucks riding on computer games might not be much to a rockstar like yourself, but to the rest of us average wage slaves, you don't get to play them all, so obviously your going to pick the ones that&nbsp;you play. </p>  <p>But then of course, maybe your the type of goob to play three or four at the same time, as i get the impression from your half-assed post. You say that the ones I mentioned are failed titles? oh yeah? which ones are those, by the way?&nbsp;</p>  <p>Go back and read what I wrote, *fudge*sticks. Do something better then just use it as an excuse to give someone *gak*.</p>  <p>&nbsp;</p>  <p>Then you go on and on like you know anything about this game in the first place. STFU, go over to thier website and do your homework before you enter the conversation.</p>  <p>As a matter of fact, here it is for you.</p>  <p><a target=_blank href="http://www.warhammeronline.com">http://www.warhammeronline.com</a></p>  <p>Even with&nbsp;what little there is, it is just another fantasy game. </p>  <p><br />  </p>]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 09:47:35]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Wait, you slam him about not knowing about MMORPGS then you accuse him of playing<br>3 at the same time?]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 09:58:25]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Grot 6, you sadden me.  Oh well.<br />  <br />  First off.  <span class="glossaryitem" onmouseover='gp(460);'>FPS</span> does not compete with MMORPGs.  People play certain types of games, or all at once, or games of a certain type.  People who play MMO's will get <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>, so, Halo 3 doesnt compete with it.  Why is halo 3 on there anyway, its not a <span class="glossaryitem" onmouseover='gp(331);'>pc</span> game.  Its like saying the release of a new car will take away from Warhammer sales.... It just doesnt connect.  If its just about money that is.  That and guild wars is the only thing on your list that would compete with <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>.  All the other games are either A: to small to be a major contender or B. not even valid.  <br />  <br />  And Ahtman raises a good point.  You ask why on earth <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> will have quests, <span class="glossaryitem" onmouseover='gp(288);'>pvp</span>, grinding, and gold.... I wonder why a MMO would have such things, dont you?<br />  <br />  You also ask why a game is held back....  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.  And when has fantasy not been &quot;cool&quot;.  Its been popular for a pretty long time.  Not like its dead yet.  By no means, fantasy is getting more popular, its passed up sci-fi in book sales.  <br />  <br />  You havent played the game.  Youve played the beta(if your not bull*gak*ting us).  The beta is not the game.  Learn the point of a beta then get back on that.  <br />  <br />  Mythic is keeping the dark theme.  Its massive massive massive war.  Its warhammer.  What, you expected lots of light and pretty flowers?  Just because you dont like a color scheme doesnt mean the graphics suck, it just means you dont like the graphics.<br />  <br />  And we havent neared beta, we've reached it, and beta was put on hold to process data, and put in effect the changes that are needed, then put beta up again with said changes.  Is this a crime?<br />  <br />  And WoW isnt a craze.  Its a game.  MMO's might be a craze, but its far from done.  <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> wont die, many, many, many people from WoW say they will switch to <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> when it comes out.  <br />  <br />  Whats wrong with a mini game in a game?  Almost all mmos boast a  alchemy system of some sort, can <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> not do that?  Its basically a alchemy system....   A step farther.  <br />  <br />  I like <span class="glossaryitem" onmouseover='gp(288);'>PvP</span>, people like <span class="glossaryitem" onmouseover='gp(288);'>PvP</span>.  Its the major focus of many MMO's.  <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> is taking that a step farther too.  Its also doing some great thing with quests.  Most games quests suck.  I like what their doing with quests, that is far ahead of the curb.  Public quests and random goodies <span class="glossaryitem" onmouseover='gp(264);'>ftw</span>.<br />  <br />  It has a larger fanbase now then 5 years ago, i dont know where you got its losing it.  More people play Fantasy then before, and more people play MMO's then before.  All is set for it to move in.  And if it had come out 5 years ago with the old producers, it would have sucked holy hell.  Mythic is a good team, and i like what they do.  I think they can pull it off.<br />  <br />  It can kill WoW, dont dismiss it so easily.  Blizzard is smaller then <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or EA, yet WoW did good.  Mythic+<span class="glossaryitem" onmouseover='gp(50);'>GW</span> can do it too.<br />  <br />  <br />  <br />  -HotSoup<br />]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 11:12:24]]> GMT</pubDate>
				<author><![CDATA[ HotSoup]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Stonefox:&nbsp; Warning for the sexual content.&nbsp; This is a family friendly board.<br />  <br />  Grot6:&nbsp; Just because the profanity filter catches it doesn't make it acceptable.&nbsp; Also, you're throwing personal insults; warning for the insults and profanity.&nbsp; I know that people aren't necessarily playing nice, but you're the only one who really stooped to a personal attack.<br />  <br />  Both of you should know better.&nbsp; <br />]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 12:00:02]]> GMT</pubDate>
				<author><![CDATA[ Lorek]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Iorek  on  10/12/2007 5:00 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  I am...<br />  </div></blockquote>  <br />  <img src="http://theheretik.typepad.com/the_heretik/images/drunk_with_power_glass_comp.jpg"  />]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 14:03:47]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ That pic, much like this thread, is freaking me out.<br><br>]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 15:40:40]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Well, Im not impressed.<br><br>I gave my opinion, gave you retards places to go look at where I came up with my stand, even showed you other places to look...and yet, still I have opinions to the contrary trying like hell to convince me that I'm wrong. The bull*gak* flag is flown!<br><br>I'm out. I have better things to do then to continue to say the same thing.<br><span class="glossaryitem" onmouseover='gp(410);'>WAR</span> is still going to suck. <br><br><br><br> ]]></description>
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				<pubDate><![CDATA[Fri, 12 Oct 2007 16:14:57]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <div   >Not to mention all the silly things like the 5 years development when other people mentioned several times that THIS version of the game has been on developmnet for only 2 years.</div  ><br><br>You and others can think it "silly", but this game has been a money pit for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They've sunk a great deal of resources into it, through this developer and others they had to pull the plug for.<br><br>I wouldnt be so smug about that statement.]]></description>
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				<pubDate><![CDATA[Sat, 13 Oct 2007 04:43:51]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ You know Grot 6, if you don't understand the James Brown reference it is ok to admit it instead of flailing about in the dark with an ill conceived attempt at a rebuttal.&nbsp; No one will think any less of you if you admit ignorance in certain fields.<br />  While it is true that it is your opinion, that doesn't mean it is valid or well thought out.&nbsp; In fact it isn't a very valid opinion nor is it very well thought out.]]></description>
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				<pubDate><![CDATA[Sat, 13 Oct 2007 08:00:29]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu  on  10/13/2007 9:43 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >Not to mention all the silly things like the 5 years development when other people mentioned several times that THIS version of the game has been on developmnet for only 2 years.</div  ><br />  <br />  You and others can think it &quot;silly&quot;, but this game has been a money pit for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They've sunk a great deal of resources into it, through this developer and others they had to pull the plug for.<br />  <br />  I wouldnt be so smug about that statement.</div></blockquote>  <br />  No. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <i>licensed</i> the Warhammer setting to Mythic. That is, Mythic is paying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for the rights to develop a Warhammer MMO. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't sinking any money into Age of Reckoning at all.]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 06:27:44]]> GMT</pubDate>
				<author><![CDATA[ Salvation122]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Warhammer Online has not been delayed again....this was a planned break in Beta to implement upcoming changes/add new content/races. This is not some horribly unexpected stoppage in beta.......Also unlike some other games Beta, <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> had 24 hour beta and not only during certain hours. So once they recieved enough feedback they are stopping beta to implement these changes]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 07:15:30]]> GMT</pubDate>
				<author><![CDATA[ livingregret]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <p><i><b>carmachu</b></i></p>  <p><i><b>You and others can think it &quot;silly&quot;, but this game has been a money pit for <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. They've sunk a great deal of resources into it, through this developer and others they had to pull the plug for.<br />  <br />  I wouldnt be so smug about that statement.</b></i></p>  <p>&nbsp;</p>  <p>Video game production doesn't work like that.</p>]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 08:15:09]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <div   >No. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> licensed the Warhammer setting to Mythic. That is, Mythic is paying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for the rights to develop a Warhammer MMO. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't sinking any money into Age of Reckoning at all.</div  ><br />  <br />  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> lost something like 6 million pounds or dollars, when they first started out their MMO project. It may have been with mystic for 2 years....but they've sunk money into this project.<br />  <br />  Or doesnt anyone remeber the 6 million in right offs years ago.....they might have gotten smarter NOW, but money as been sunk into this project years ago. Its good their getting someone to pay then for the rights.....]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 09:28:31]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu on 10/14/2007 2:28 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >No. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> licensed the Warhammer setting to Mythic. That is, Mythic is paying <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for the rights to develop a Warhammer MMO. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> isn't sinking any money into Age of Reckoning at all.</div  ><br />  <br />  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> lost something like 6 million pounds or dollars, when they first started out their MMO project. It may have been with mystic for 2 years....but they've sunk money into this project.<br />  <br />  Or doesnt anyone remeber the 6 million in right offs years ago.....they might have gotten smarter NOW, but money as been sunk into this project years ago. Its good their getting someone to pay then for the rights.....</div></blockquote>  <br />  Really?&nbsp; Can you show a link (not being sarcastic just curious)?&nbsp; Diablo 2 went gold with a price tag of around 5&nbsp;mil after 3-4 years production and quite a few artists on board.]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 12:59:41]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By carmachu  on  10/14/2007 2:28 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> lost something like 6 million pounds or dollars, when they first started out their MMO project. It may have been with mystic for 2 years....but they've sunk money into this project.<br />  </div></blockquote>  <br />  If this is true, I bet at the time that they could afford it because of the <span class="glossaryitem" onmouseover='gp(86);'>LotR</span> bubble.<br />  <blockquote class="uncited"><div>Posted By AgeOfEgos  on  10/14/2007 5:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Diablo 2 went gold with a price tag of around 5&nbsp;mil after 3-4 years production and quite a few artists on board.</div></blockquote>  <br />  Diablo 2 came out in 2000.&nbsp; Games cost a little bit more these days.&nbsp; More apt would be the cost of LotRO or even WoW.]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 14:36:47]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By The Power Cosmic on 10/14/2007 7:36 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By AgeOfEgos on 10/14/2007 5:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Diablo 2 went gold with a price tag of around 5&nbsp;mil after 3-4 years production and quite a few artists on board.</div></blockquote>  <br />  Diablo 2 came out in 2000.&nbsp; Games cost a little bit more these days.&nbsp; More apt would be the cost of LotRO or even WoW.</div></blockquote>  <p><br />  I think comparing&nbsp;1-2 years of early design/concept to five years of design/polish/server setup of the rabid fans of Blizzard/WOW is extreme.</p>  <p>I'm curious though, who was the first development team?</p>]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 15:11:00]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <a target=_blank href="http://www.gamespot.com/pc/rpg/whonline/news.html?sid=6101092">Someone called Climax</a>]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 15:18:45]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ $30 million is a pretty insane price tag...]]></description>
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				<pubDate><![CDATA[Sun, 14 Oct 2007 15:37:35]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ You think thats Insane?<br><br>How about this.<br><br>http://www.eurogamer.net/article.php?article_id=73573<br><br>http://kotaku.com/gaming/warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>/warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-mmo-please-240612.php<br><br>oh, did I leak this too?<br><br>http://www.joystiq.com/2007/06/19/warhammer-<span class="glossaryitem" onmouseover='gp(3);'>40k</span>-squad-command-bound-for-ds-psp/<br><br><br>Keep your silly fantasy DAOC rip off.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 01:06:50]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ As usual Grot 6 has come into to give us all a good laugh.  You don't leak what is already news.  The PSP doesn't compete with the <span class="glossaryitem" onmouseover='gp(331);'>PC</span> market to much, and especially true of turn based squad level strategy games vis-a-vis X-Com.  Yes, we know that there is a Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game in the works.  In 2011 when it is released it may be a competitor.  We won't know until 2009 when the first concept art is released.  Yes Climax was the original developer but they were naughty, we already know that.  It's also not the first time this has happened to a game, and certainly won't be the last.<br />  <br />  I'm also not sure a company can rip itself off.  I'm also not sure that calling fantasy &quot;silly&quot; on an online message board that deals with pushing toys around in fantasy settings that you choose to become a member of does anything more then make you look like a petulant brat with poor reasoning skills.  Then again your posts in general also do a pretty good job of creating that impression.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 06:39:13]]> GMT</pubDate>
				<author><![CDATA[ Ahtman]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ We get it. You prefer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to Fantasy. If THQ can do more than <br>just do what Anarchy Online did (A sci-fi skin over a fantasy MMORPG<br>world), then they'll have something good.<br><br>But that's further down the pipe. You're saying that we have WoW now,<br>so why do we need <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>. Well those of us interested in <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> say <span class="glossaryitem" onmouseover='gp(410);'>WAR</span><br>is coming much sooner, so we'll get to play that first before <span class="glossaryitem" onmouseover='gp(3);'>40k</span> MMORPG<br>gets released.<br><br>]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 08:21:43]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <div   >Really?  Can you show a link (not being sarcastic just curious)?  Diablo 2 went gold with a price tag of around 5 mil after 3-4 years production and quite a few artists on board.</div  ><br><br>I could.....but its in their finacial report for 2005? 2006? DO a search and it'll turn up. Its a well known fact.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 14:19:43]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I have little interest in another (pseduo)fantasy grindathon, so I'm really hoping that the <span class="glossaryitem" onmouseover='gp(3);'>40K</span> MMO doesn't attempt to emulate WoW/<span class="glossaryitem" onmouseover='gp(410);'>WAR</span>/EQ/etc. too much.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 14:33:06]]> GMT</pubDate>
				<author><![CDATA[ Asmodai]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Same here.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 14:37:15]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <p>I'm done humoring this guy.</p>  <p><br />  Keep it coming with those names, Rick James's toy.<br />  <br />  Thats the refuge of the scorned to fall back on something out in left field rather then talk about the issue. Good job, by the way at saying absolutly nothing.<br />  <br />  Oh, Malfred, go over to the site and keep an eye on it. don't cry too loud, just because it has warhammer stamped all over it.I don't get tied down to games on the computer. play a few and you'll see why. Computer games are not as personal as table top, and I put them up and deleat them almost weekly. Go sign up for the betas as well, maybe you might learn something. I already posted that I play them alot, so i don't get trapped into them.<br />  <br />  As for likes and dislikes, the real question is &quot; What is the hook that will keep players playing?&quot; If you played DAOC, you'll figure out why I'm skeptical.</p>  <p>here is a interview about the <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> game, and some of the so called features.</p>  <p><a target="_blank" href="http://www.mmorpg.com/gamelist.cfm/gameId/239/setView/features/loadFeature/1496">http://www.mmorpg.com/gamelist.cfm/gameId/239/setView/features/loadFeature/1496</a></p>]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 14:57:09]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Predicting that the failure of a game will "make me cry" is a little absurd<br>unless you've played it yourself and you know my tastes. I have plenty of other<br>things in life to make me cry, spank you very much.<br><br>And if nothing else, I'm willing to try the game for some of this:<br><br>What elements of <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> online will keep the casual player engrossed, especially at the end game, besides the public raids?<br><br>    Josh: Because scenarios are something that you can plan to participate in for a set and definite amount of time, they're perfect for casual gamers. Have half an hour while dinner is cooking? Hop in and hit a couple of quick scenarios. And since they're all over the world, from beginning to end, there's never a time when you WON'T have something to contribute there. Of course, all of the standard content is still "casual-friendly" - especially things like Public Quests. No need to run around LFG'ing all night long. Run on into the PQ, participate as little or as much as you like, and leave. <br><br><br>One of the big motivationfactors in DAoC was that one group of well played characters was able to kill 30+ players at once if they knew exactly what they were doing. Do you have such things in mind when developing <span class="glossaryitem" onmouseover='gp(410);'>WAR</span>? Is skill as important in <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> as it was in DAoC?<br><br>    Gersh: <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> is a bit diffrent from DAOC in terms of quantity of players a really good group can take down. In general we're limiting AoE type abilities and playing with the style of them. In general outside of morale you won't be able to hit more then 9 or so targts. In alot of cases we've done diffrent types of ranges and AoE shapes, Cone AoEs, Long Line AoEs, Hits 2 + nearby targets etc. So in <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> a well planned group could roll through a number of opponents. But they won't Be able to roll up and Mez 30 people then nuke them all down Aka DAOC.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 15:31:22]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <p>In responce to the graphics being sub-par:</p>  <p><a target=_blank href="http://www.wanderinggoblin.com/literaturedetail.php?id=65">http://www.wanderinggoblin.com/literaturedetail.php?<span class="glossaryitem" onmouseover='gp(269);'>id</span>=65</a></p>  <p>Look about 1/2 way down the report, it's a nice bold heading, difficult to miss - right above an inset pic of a dwarf supermodel.</p>  <p>The bottom briefly touches on part of the reason the game is being delayed.</p>]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2007 02:30:42]]> GMT</pubDate>
				<author><![CDATA[ kwade]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ An in response to Kwade, lemme quote the article with something i found at the bottom.<br><br>"The influx of cash allowed Mythic to extend the development time of Warhammer and include a whole range of features that otherwise would have been left out. What are these features, you ask? Well, they remain a secret at this time, but we were assured they upgrade the game from "just another MMO" to "a grade-A MMO."'<br><br>Again another example of things being pushed back so they can make the game rock harder  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br><br>I for one am really excited about it as I've enjoyed playing WHFRP for a number of years now, and would enjoy running around in the world with groups of friends. While yes it's another Fantasy MMO, its an old old old license<br>that definitely deserves its own crack at an MMO world.<br><br>Lastly I don't think anyone should talk about Graphics too much till the game is almost out. At that point sure, talk away, but anyone who's played it at Comic-Con or Gencon or anywhere else should put their opinions on hold.<br><br>There's nothing more aggravating than some Self Righteous gamer posting his opinions on things long since outdated as if they were fact and up to date.<br><br>-e-<br>]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2007 16:08:15]]> GMT</pubDate>
				<author><![CDATA[ strange_eric]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I dont pretend to be an expert, Ive played wow and a few others for a while and burned out on them, but I am very exited about <span class="glossaryitem" onmouseover='gp(410);'>WAR</span> specifically due to the features that have been presented. If they deliver on the RVR and public quests that alone should be enough to turn some heads and provide a hook to keep people coming back.<br><br>But again, im no expert.<br><br>The press and MMO community, however seems to agree since they game has had nearly half a million beta applications, has an arm long list of "best of show" and "most anticipated game" awards and has almost universally positive press and industry buzz so far. <br><br>Does that gurantee sucess, of course not. But it certainly does give cause for those of us who are looking forward to the game to be optimistic.<br><br>That, and the fact that the witchunter looks fraggin awesome  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2007 06:11:44]]> GMT</pubDate>
				<author><![CDATA[ bigtmac68]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I've never played any MMO, but reading the link to wandering goblin (or whatever it was) actually has me intrigued.  I just bought a 360 though...<br><br>Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2007 10:32:41]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I work in the video game field (See: Airtight Games), and can say having a Beta pushed back, or a delay is nothing new.&nbsp; Really, it's not. It's a little expensive to do so, but if you want to make a better impression, then it's worth it. Considering that &quot;WAR&quot; has been in a couple of companies hands, and <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> the very first one was doing a miserable job and got canned, I'm not surprised at the 5 year turn around. Also remember that it's spreads the development costs over a several companies; however it seems that Mythic has made the most progress.<br />  <br />  With the amount of progress in concept art and lighting, I'm interested.&nbsp; What I care about is: will this look like the Warhammer art books that I get from Black Library?&nbsp; So far, that seems to be yes. Considering I've got a Beta key, I'll know fairly soon if it's something I want to throw money at.&nbsp; If anything I appreciate the fact they're going to let some folks a chance to make up their mind in the Beta<br />  <br />  Yes, it will be &quot;kill for cash&quot;, as most things are, but if they make that fun then who cares?&nbsp; If MMO's are your cup of tea, then you already knew this. If you didn't, well, you know now.]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2007 11:37:29]]> GMT</pubDate>
				<author><![CDATA[ Moopy]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Moopy on 10/24/2007 4:37 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Considering I've got a Beta key, I'll know fairly soon if it's something I want to throw money at.&nbsp;<br />  <br />  </div></blockquote>  <p>&nbsp;</p>  <p>Any way we can bribe you into some NON-NDA-BREAKING impressions once the beta's back up and running?&nbsp; Wouldn't want you to get in trouble, but I would like some vague &quot;it's cool/not cool/fluid/etc... &quot; kind of feedback that doesn't risk you losing your key.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </p>]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 09:05:25]]> GMT</pubDate>
				<author><![CDATA[ kwade]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ I'll review the NDA and see what I'm allowed to talk about. I figure it would take about a month to get good feel for it.<br />  <br />  And there would be no bribe. If I'm allowed to do it, I'll do it for free.]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 10:52:03]]> GMT</pubDate>
				<author><![CDATA[ Moopy]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ From what I've seen people say, they're only allowed to say they're in the beta or something like that.]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 15:54:53]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By malfred on 10/25/2007 8:54 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  From what I've seen people say, they're only allowed to say they're in the beta or something like that.</div></blockquote>  There ya go Moop - duty done!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 02:23:50]]> GMT</pubDate>
				<author><![CDATA[ kwade]]></author>
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				<title>RE: Warhammer Online Delayed (Beta put on temp hold)</title>
				<description><![CDATA[ Phew!]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:30:26]]> GMT</pubDate>
				<author><![CDATA[ Moopy]]></author>
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