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		<title><![CDATA[Latest posts for the thread "I want to play Death Korps"]]></title>
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				<title>I want to play Death Korps</title>
				<description><![CDATA[ <p>Im starting W40k again and I really want to do Death Korps...theyre so badass :&gt; </p>  <p>Would anyone wanna tell me if this would be worth buying <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models or at least post the Death Korps rules? Im pretty sure they have extra rules and stuff. I just dont know where to find em aside from some <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books. I just wanna see the rules before i play. Doesnt seem worth it to buy the book to read a few games of it.</p>]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 14:04:24]]> GMT</pubDate>
				<author><![CDATA[ LawlitsEric]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By LawlitsEric  on  10/09/2007 7:04 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Would anyone wanna tell me if this would be worth buying <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models or at least post the Death Korps rules? <br />  </div></blockquote>  The only one who can tell you whether or not it's worth buying a model is yourself.<br />  <br />  If you like it, and are prepared to pay for it, then it's worth it. If not, then it's not.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By LawlitsEric  on  10/09/2007 7:04 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  or at least post the Death Korps rules? <br />  </div></blockquote>  That would be a breach of both copyright and forum rules.<br />  <br />]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 14:14:50]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ <br>The Guard codex has a set of standard doctrines for the Krieg (<span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>) or you can always use your own set of doctrines to create how the Krieg should fight in your opinion.<br><br>The <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Krieg army list is found only in the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> book. People can post some general information about the list if you'd like but downright posting the full rules from the book is not allowed here on Dakka.<br><br>However, given the number of tournaments that don't use <span class="glossaryitem" onmouseover='gp(39);'>FW</span> army lists, I wouldn't go ahead and create a Krieg army based on that army list unless you're okay with always playing non-tournament games (or using some serious 'counts as' rules for the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> only units).<br><br><br>If you're still interested I can post you some basic Krieg info from <span class="glossaryitem" onmouseover='gp(65);'>IA5</span> if you'd like when I get home from work.<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 14:15:56]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ I think your best bet would be to just build it as a standard guard army using the Krieg doctrine set or your own like has been mentioned. The book is expensive but I'm sure if you want to go with the "real" list they printed, it wouldn't be much different than what you can get out of the codex .. it is a guard army after all.<br><br>Just be prepared to shell out a lot of money. Not sure where you live, but here in the US with the exchange rate being so icky, the 2 units of death korps I bought came out to be around $70 each.. $140 for 20 guys. I was expecting less because I'm dumb and thought the pounds on the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> site was really Euros.. oh well  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  The models however are very nice so if you can afford it and want a really great looking army, then I'm sure you won't be disapointed  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 14:26:04]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ Yeah i know they cost a ton <img src='http://www.dakkadakka.com/DesktopModules/NTForums/images/emoticons/sad.gif'> i was alittle upset about that. Thing is though, I already have a pretty big guard army ( about 150 guard and 7 tanks.) i think i might just start to slowly add in the steel legion as veteran squads or something. Their stormtroopers are sick looking.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 17:14:26]]> GMT</pubDate>
				<author><![CDATA[ LawlitsEric]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ All I know about the Death Korps is that they have a lot of artillery, and some flame shells that make people run away. If I could afford Death Korps models I'd make an army of them...]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 17:25:40]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[   I'd go for it if you like the models.  Having an army with really good models makes the hobby a lot more fun, in my opinion.  ]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 19:09:04]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ If it was me - I would buy 70 infantry/stormtrooper models and one battery of their specific artillery pieces (I like the thudd guns best - worst case is you use them as mortars) and make a mechanized list out of them using tanks and chimera I already have.  You could leave out the artillery piece if need be.]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 19:55:11]]> GMT</pubDate>
				<author><![CDATA[ kaiservonhugal]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ If you like the WWI look you might check out the old Warzone plastics.<br><br>Prince August is selling them 20 euros for 80 (!!) models.<br><br>http://www.princeaugust.ie/target_games/tg2420-1.html<br><br>]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 20:36:50]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ <p>If you want to play Death Korp and can afford the prices then go for it. I recently bought my first infantry squad and have painted up my first guardsmen and he looks cool. They allow you to paint them a little more freely, without worrying too much about perfect highlighting etc due to the gritty look they should have.</p>  <p>As for the rules, they are slightly better than normal guardsment at close combat, which isn't much&nbsp;use,&nbsp;but when I build a usable sized army I am going to use the doctrines I want. The artillery rules are good, infernus (I think they're called off the top of my head) make units fall back so are well worth taking and they add a different look to the normal Guard army.</p>  <p>Hope this helps. Craig</p>]]></description>
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				<pubDate><![CDATA[Tue, 9 Oct 2007 22:51:57]]> GMT</pubDate>
				<author><![CDATA[ Death_Master]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ <p>The smart play is to buy them a squad at a time, or by the section.</p>  <p>These guys aren't special.&nbsp;All they are is a mechanized infanty army from&nbsp;an atomic wastland world that looks like the old school pictures of WW1 no-man's land.&nbsp;</p>  <p>As for worth buyng- you get what you pay for. </p>  <p>If I were to start an army of these, I would shell out for a platoon of infantry, a couple of heavy weapons squads, and maybe a tank. Then, AFTER they were painted and squared away, I would consider more.</p>  <p>Think before you buy.</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Wed, 10 Oct 2007 01:18:12]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ <br />  Okay, so the <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> siege army list from <span class="glossaryitem" onmouseover='gp(65);'>IA5</span> is generally as follows:<br />  <br />  <br />  <b>Doctrines:</b><br />  <ul>      <li>Iron Discipline</li>      <li>Die-Hards</li>      <li>Hardened Fighters</li>      <li>Storm Troopers</li>      <li>Heavy Weapon squads</li>      <li>Rough Rider Squadrons</li>  </ul>  <br />  <br />  <b><span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br />  </b>  <ul>      <li>0-1 Command Platoon (basic Command platoon; no transport option)</li>      <li>0-5 Commisars</li>      <li>0-1 Quartermaster (basically like an Enginseer, complete with Servitors but they allow units within 6&quot; to ignore the first failed armor save instead of fixing vehicles; can take a Centaur <span class="glossaryitem" onmouseover='gp(39);'>FW</span> transport vehicle).</li>      <li>0-1 Death Rider Command squad (basically a Command squad on the super-Krieg horses. . .this unit is pretty sick as characters with a lance are just nasty).</li>  </ul>  <b><br />  <br />  Elites:</b><br />  <ul>      <li>Heavy Mortar Battery (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> models; fire kind of like Griffons used to. Can be towed by the Centaur).</li>      <li>Heavy Quad Launcher Battery (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> models; the old Thudd guns. Can be towed by the Centaur).</li>      <li>Death Korps Grenadiers (can take a demo charge; can only take a Centaur if the unit numbers 5 men).</li>  </ul>  <br />  <br />  <b>Troops:<br />  <br />  </b>  <ul>      <li>Infantry Platoons (Command Squads cannot take a transport)</li>  </ul>  <br />  <br />  <b>Fast Attack:<br />  <br />  </b>  <ul>      <li>Death Rider Squadrons (<span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> super horses have a 6+ invulnerable save and may re-roll difficult terrain tests, and like all <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> they are also Hardened Fighters and Die Hards).</li>      <li>Hellhound</li>      <li>Cyclops (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> model, essentially the same as its been since <span class="glossaryitem" onmouseover='gp(60);'>IA</span> vol1).</li>  </ul>  <br />  <b><br />  Heavy Support:</b><br />  <br />  <ul>      <li>Immobile Heavy Artillery (Earthshaker cannon or <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Medusa Siege gun).</li>      <li>Siege Tank (Leman Russ Demolisher or <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Thunderer)</li>      <li>0-2 Tanks (each tank takes up a separate <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choice and you can have a maximum of two total in the army: Leman Russ, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Vanquisher, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Exterminator,&nbsp; <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Annihilator, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Executioner)</li>      <li>Bombard (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> artillery tank).</li>      <li>Heavy Weapon Platoon (as usual)</li>      <li>0-1 Preliminary Bombardment&nbsp; (using the normal Preliminary Bombardment rule; if already being used in the scenario the Kreig player gets to roll twice for each unit &amp; terrain piece to see if its hit)</li>  </ul>  <br />  <br />  <b>Super Heavy Detachments:</b><br />  <i>(Can be taken as a separate detachment)</i><br />  <br />  <ul>      <li> 1-3 Gorgons</li>      <li> 1-3 Baneblades, Shadowswords, Stormblades or Stormswords</li>      <li> 1-3 Marauder Bombers or Marauder Destroyers</li>      <li> 1-3 Warhound Titans</li>      <li> 1-3 Macharius</li>  </ul>  <br />  <br />  <br />  And that's pretty much it.<br />]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 04:30:04]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ Oh yeah, I remember someone in my game group was saying he read that some folks doing <span class="glossaryitem" onmouseover='gp(514);'>DK</span> armies just purchased the gorgon transport people and with some modeling skill were able to split them apart into single figures to use as regular troopers and they end up being a bit cheaper to do it that way. Never saw the before/after models in person so I can't say how good they might come out though... but it might be worth a try.]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 05:09:32]]> GMT</pubDate>
				<author><![CDATA[ Necros]]></author>
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				<title>RE: I want to play Death Korps</title>
				<description><![CDATA[ The list is going to be a serious investment.<br />  <br />  <a target="_blank" href="http://www.forgeworld.co.uk">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span></a><br />  <br />  <br />  Roughly 300 pounds to start you with a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> squad, a couple of infantry squads, 3 Heavy weapons squads, and some roughriders. <br />  <br />  <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> squad- 25 pounds<br />  <br />  Heavy weapons squads- 9 pounds each x 3 (27 pounds)<br />  <br />  Infantry squad- 32 pounds X 3( 96 pounds )<br />  <br />  Heavy weapons squads- 9 pounds each x 3 ( 27 pounds)<br />  <br />  Rough rider squad- 50 pounds<br />  <br />  and That is a basic platoon. 225 pounds wo shipping and handling. <br />  <br />  I've seen the roughriders, the infantry squad, and a thudd gun in person. They are some good looking models, but you might want to take an army of this type slow. Not only are they a chore to put together, they are resin, so that is going to involve a little planning and prep work.<br />  <br />  Think this one out, take your time, and do it slow or its going to hurt you more then help you. <br />  <br />  I can say from experience that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> stuff isn't for just throwing some paint on and throwing down on the table.]]></description>
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				<pubDate><![CDATA[Thu, 11 Oct 2007 07:28:51]]> GMT</pubDate>
				<author><![CDATA[ Grot 6]]></author>
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				<title>Re:I want to play Death Korps</title>
				<description><![CDATA[ My search fu may not be the greatest and I not to resurrect a dead topic, but can anybody tell me (without divulging rules) if the experimental rules for the Quad Launchers (Thudd Guns) matched the ones in <span class="glossaryitem" onmouseover='gp(65);'>IA5</span>?<br /> <br /> thanks]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2007 20:59:07]]> GMT</pubDate>
				<author><![CDATA[ Whitescar]]></author>
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				<title>I want to play Death Korps</title>
				<description><![CDATA[ I'd say £250 would be your starting price (for free shipping).<br /> <br /> Siege of Vraks - £38<br /> <a href="http://www.forgeworld.co.uk/ia51.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/ia51.htm</a><br /> <br /> Command <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> - £25<br /> <a href="http://www.forgeworld.co.uk/dkkcomhq.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/dkkcomhq.htm</a><br /> <br /> QuarterMaster & retinue - £25<br /> <a href="http://www.forgeworld.co.uk/dkkquart.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/dkkquart.htm</a><br /> <br /> Command squad - £20<br /> <a href="http://www.forgeworld.co.uk/dkkcom.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/dkkcom.htm</a><br /> <br /> Commissar - £7.50<br /> <a href="http://www.forgeworld.co.uk/dkkcomm.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/dkkcomm.htm</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(312);'>DkoK</span> squad advancing - £32<br /> <a href="http://www.forgeworld.co.uk/popkrieg.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/popkrieg.htm</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(312);'>DkoK</span> squad firing - £32<br /> <a href="http://www.forgeworld.co.uk/kriegsf.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/kriegsf.htm</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(51);'>HB</span> squad - £38<br /> <a href="http://www.forgeworld.co.uk/dkkhb.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/dkkhb.htm</a><br /> <br /> <span class="glossaryitem" onmouseover='gp(80);'>LC</span> squad - £38<br /> <a href="http://www.forgeworld.co.uk/dkklc.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/dkklc.htm</a><br /> <br /> Deathriders - £50<br /> <a href="http://www.forgeworld.co.uk/dkkdr.htm" target="_blank" rel="nofollow">http://www.forgeworld.co.<span class="glossaryitem" onmouseover='gp(134);'>uk</span>/dkkdr.htm</a><br /> <br /> <br /> That's around £295. I dunno if it would work in games but it would look great.<br /> <br /> Then I'd spend £250 on armour. A couple of Macharius' and a couple of Malcadors. That's if I had a spare £500 and a year off work.]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 18:19:50]]> GMT</pubDate>
				<author><![CDATA[ Jazz is for Losers]]></author>
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