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				<title>Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p>So here is another question I have.</p>  <p>By the Inquisition codices you can have allies from both ordos, however can you take a Wichhunter Inquisitor with a Daemonhunter assassin?</p>  <p>The assassin rules say you must have an inquisitor in your force to run an assassin.</p>  <p>In the majority of lists I have seen the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> lord is used with an appropriate Assassin.</p>  <p>Which is correct?&nbsp; I think by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> it reads alright to do it with 2 elites.&nbsp; Am I missing something somewhere or is this just one of those <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> inconsistancies.</p>  <p>Orion</p>]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 09:06:17]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Both codexes state that to take allies from the =][= books you must fill all compulsory slots from the parent list.<br><br><br>And while it's not an actual rule in print, it's generally accepted that the rules in one codex apply only to that codex. You can't use the rules for <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassins in a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> list just because the units happen to have the same name. Otherwise, you open the door for silliness like Eldar Pathfinders taking Tau Devilfish transports... <br><br>So when the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> book says 'must have an Inquisitor' what it's <i>actually</i> saying is 'must have a <i>Witch Hunter</i> Inquisitor' just like when the Tau codex says Pathfinders can have a Devilfish it actually means <i>Tau</i> Pathfinders can have a Devilfish..]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 10:08:40]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Also, I doubt it was intentional but the latest Daemonhunters <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> website forbids you from taking Daemonhunters and Witchhunters as allies anyway.<br />  <br />  Quote:<br />  Daemonhunters may not ally with any detachment that uses any other kind of ally (Kroot Mercs etc.).<br />  <br />  Since the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is newer than the codex, it specifically overrules the codex which normally allows you to ally with Daemonhunters and other Ordos of the Inquistion.&nbsp; <br />  <br />  Someone pointed this out to me when I was taking both Witchhunters and Daemonhunters in my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army as allies.&nbsp; It's no longer allowed by the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 11:08:40]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By kadun  on  10/15/2007 4:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Since the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is newer than the codex, it specifically overrules the codex which normally allows you to ally with Daemonhunters and other Ordos of the Inquistion.&nbsp; <br />  </div></blockquote>  <br />  Since that <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was written, there has actually been a revision of the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex, which changes it once again to the same wording as is used in Codex: Witch Hunters.<br />  <br />]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 11:22:04]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak  on  10/15/2007 4:22 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By kadun  on  10/15/2007 4:08 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Since the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is newer than the codex, it specifically overrules the codex which normally allows you to ally with Daemonhunters and other Ordos of the Inquistion.&nbsp; <br />  </div></blockquote>  <br />  Since that <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was written, there has actually been a revision of the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex, which changes it once again to the same wording as is used in Codex: Witch Hunters.<br />  <br />  </div></blockquote>  They copyright on my Daemonhunters codex is 2003, it has the same wording as the Witch Hunters Codex.&nbsp; The copyright on the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is 2004.&nbsp; Regardless, my tournament organizer ruled that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> superceeds the dex so I'm <span class="glossaryitem" onmouseover='gp(565);'>SOL</span>.<br />]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 14:46:50]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By kadun  on  10/15/2007 7:46 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  They copyright on my Daemonhunters codex is 2003, it has the same wording as the Witch Hunters Codex.&nbsp; The copyright on the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is 2004.&nbsp; <br />  </div></blockquote>  <br />  Probably because, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, they edited the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to point out that the weapons options had been included in the second printing.<br />  <br />  They didn't bother to update the Allies entry, probably because they thought it was close enough and people would figure out what they meant...]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 14:57:26]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >They copyright on my Daemonhunters codex is 2003, it has the same wording as the Witch Hunters Codex.  The copyright on the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is 2004.  Regardless, my tournament organizer ruled that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> superceeds the dex so I'm <span class="glossaryitem" onmouseover='gp(565);'>SOL</span>.</div  ><br><br>The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> in question is found under the heading "Errata Clarified in the 2nd Printing of <i>Codex: Daemonhunters</i>"  Now exactly why would that take precedence over the actual 2nd Printing?  Perhaps you should ask your tournament organizer to answer that for you.]]></description>
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				<pubDate><![CDATA[Mon, 15 Oct 2007 17:15:00]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Thanks everyone, that helps clarify some things.  It looks like the current <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is most recent ruling as the newest version of the Daemonhunters I can find is 2nd printing.<br><br>Orion]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2007 04:29:08]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >It looks like the current <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is most recent ruling as the newest version of the Daemonhunters I can find is 2nd printing.</div  ><br>Uh, no.  The codex is most recent because the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> says it is answering questions that would no longer be necessary since they will be clarified in the 2nd Printing of the codex.  So how does that make the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> the 'most recent ruling'?]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2007 04:56:08]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p>&nbsp;</p>  <p>Insaniak is correct on both counts. You must use an assassin from the parent list, and you can ally <span class="glossaryitem" onmouseover='gp(144);'>WH</span> and <span class="glossaryitem" onmouseover='gp(390);'>GH</span> together.</p>  <p>&nbsp;</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Tue, 16 Oct 2007 06:01:29]]> GMT</pubDate>
				<author><![CDATA[ KeithGatchalian]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was released after all revisions of Daemonhunters.  There are no further versions or reprints of the codex since the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.  <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> takes precedence.  I made sure to check with <span class="glossaryitem" onmouseover='gp(50);'>GW</span> for the most recent version.<br><br>Orion]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 01:29:08]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was released after all revisions of Daemonhunters. </div  ><br />  No it was not. Just because they reprint a codex does not necessarily mean that they change the copyright date.]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 03:36:32]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Where is a more recent revision than 2nd?  A reprint is just that, a reprint, it is not editted, it is ordered from the copy that is already at the printers.  Show me a third or something with a more updated copyright date and I will believe you.  As it stands the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is the most current rule set for official <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tourneys and <span class="glossaryitem" onmouseover='gp(238);'>RTT</span>'s.<br><br>Orion]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 06:16:14]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Is there a difference between the Daemon Hunter and Witch Hunter assassins? I don't understand why it even matters...]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 06:54:18]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ It only matters for <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> and Tournaments.  Currently this is illegal.  If you want an assassin in your regular <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army you have to have the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <span class="glossaryitem" onmouseover='gp(272);'>inq</span>, not the elite.<br><br>Orion]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 07:03:23]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Oh, I see, since you can only take 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and 0-1 Elite choice as allies. I follow now. ]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 07:28:43]]> GMT</pubDate>
				<author><![CDATA[ Wehrkind]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p><span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, there are language changes between printings.&nbsp; There is a language change with regards to allies in the 2nd printing of the Daemonhunters Codex when compared to the 1st printing.&nbsp; This also occurred several times with the previous Chaos Codex when it cycled throught three or four different print runs..&nbsp; </p>]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 12:35:31]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/17/2007 5:35 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p><span class="glossaryitem" onmouseover='gp(40);'>FYI</span>, there are language changes between printings.&nbsp; There is a language change with regards to allies in the 2nd printing of the Daemonhunters Codex when compared to the 1st printing.&nbsp;&nbsp;<br />  </p>  </div></blockquote>  Er... that's exactly what Ghaz and Orion_44 have been discussing.<br />  <br />  The issue is simply whether the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> supercedes the text in the 2nd printing, or just the first.<br />  <br />  The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> mentions that it contains clarifications that are incorporated into the 2nd printing... so as far as I can see, given that the 2nd printing goes into more detail than the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on this, we should consider that the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> answe is merely a slightly summarised version of the complete rule. It should be played exactly as written in the 2nd printing of the codex.<br />]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 13:07:46]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Quote from the 2nd printing of the deamonhunter codex <span class="glossaryitem" onmouseover='gp(329);'>Pg</span>. 21.<br><br>"Daemonhunters cannot ally with a force that uses any other type of ally with the exception of separate detachments and units from other Ordos of the Inquisition."<br><br>The <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> provides a section noting what was changed between the printings.  This is similiar to what happened when the old Chaos Codex had several language changes through it's several printings.<br><br>]]></description>
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				<pubDate><![CDATA[Wed, 17 Oct 2007 13:19:55]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >Where is a more recent revision than 2nd? A reprint is just that, a reprint, it is not editted</div  ><br />  You don't know <span class="glossaryitem" onmouseover='gp(50);'>GW</span> very well then. Just because you don't think a reprint doesn't have changes doesn't make it the truth.]]></description>
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				<pubDate><![CDATA[Thu, 18 Oct 2007 03:36:15]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p><span class="glossaryitem" onmouseover='gp(40);'>FYI</span>.&nbsp; Codex Daemonhunters came out in 2003 or before.&nbsp; Codex Assassins was valid to use in 2004 Cityfight.&nbsp; They actually came out with a pdf <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> which specifically mentions Codex Assassins.&nbsp; </p>  <p><a target=_blank href="http://us.games-workshop.com/errata/assets/cityfight_faq_v4-0.pdf">http://us.games-workshop.com/errata/assets/cityfight_faq_v4-0.pdf</a>&nbsp; </p>  <p>Gamesworkshop has never stated that the codex is invalid.&nbsp; I have yet to see evidence that the assassins codex is superceded by daemonhunters or witchhunters.&nbsp; If you have the assassins codex and compare it appears that they just cut and pasted information from Assassins to Daemonhunters.&nbsp; </p>  <p>If you are using Daemonhunters or the Witchhunters codex you need an inqusitor.&nbsp; </p>  <p>If you are using the Assasins codex you do not.&nbsp; </p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2007 09:49:24]]> GMT</pubDate>
				<author><![CDATA[ JohnSmith]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By JohnSmith  on  10/23/2007 2:49 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p><span class="glossaryitem" onmouseover='gp(40);'>FYI</span>.&nbsp; Codex Daemonhunters came out in 2003 or before.&nbsp; Codex Assassins was valid to use in 2004 Cityfight.&nbsp; They actually came out with a pdf <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> which specifically mentions Codex Assassins.&nbsp; </p>  <p><a target=_blank href="http://us.games-workshop.com/errata/assets/cityfight_faq_v4-0.pdf" target="_blank">http://us.games-workshop.com/errata/assets/cityfight_faq_v4-0.pdf</a> <br />  </p>  </div></blockquote>  Um... that PDF states that you can only use Assassins as part of an Inquisitorial force...<br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By JohnSmith  on  10/23/2007 2:49 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Gamesworkshop has never stated that the codex is invalid.&nbsp; I have yet to see evidence that the assassins codex is superceded by daemonhunters or witchhunters.&nbsp;&nbsp;</div></blockquote>  It was addressed in the 3rd edition Daemonhunters <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. When <span class="glossaryitem" onmouseover='gp(30);'>DH</span> was first released, they initially stated in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> that Codex Assassins would remain valid. About 2 weeks later, they changed it to state that <span class="glossaryitem" onmouseover='gp(30);'>DH</span> superceded the Assassins codex.<br />  <br />  It was presumably left out of the current <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> as the Assassins codex is no longer in print.<br />  <br />]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2007 11:03:17]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >Posted by JohnSmith on 10/23/2007 5:49 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br>I have yet to see evidence that the assassins codex is superceded by daemonhunters or witchhunters.</div  ><br>Really?  Then what do you call <a target=_blank href=http://oz.games-workshop.com/games/40k/chapter_approved/assets/qa/daemonhuntersqav2.pdf>THIS</a>?<br><br><div   ><b>Q.</b> Does Codex: Daemonhunters supercede Codex: Assassins?<br><br><b>A.</b> <i>Yes. The only way to include an Assassin in (for example) an Imperial Guard army is to have an Inquisitorial allied contingent which includes one.</i></div  ><br>Seems to me that Games Workshop has quite clearly and definitively stated that Codex Assassins is null and void. ]]></description>
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				<pubDate><![CDATA[Tue, 23 Oct 2007 17:43:42]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz on 10/18/2007 8:36 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >Where is a more recent revision than 2nd? A reprint is just that, a reprint, it is not editted</div  ><br />  You don't know <span class="glossaryitem" onmouseover='gp(50);'>GW</span> very well then. Just because you don't think a reprint doesn't have changes doesn't make it the truth.</div></blockquote>  <br />  <br />  Too true. Some are even 'stealth' changes in that they didn't bother to tag the reprint as a 2nd printing. A good example of this is the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex Tech priest entry, where the&nbsp;reprint says that Servitors do not count as wargear ( and this is after the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) where the original printing doesn't address the amtter at all.]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2007 02:03:31]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Since this came back up, I spoke with some of my friends back at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> who run <span class="glossaryitem" onmouseover='gp(48);'>GT</span>'s for them and they allow the elite <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> from one list and the elite assassin from another.  As I try to run my games in line with these guys its good enough as a ruling for me.<br><br>Orion]]></description>
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				<pubDate><![CDATA[Wed, 24 Oct 2007 02:23:29]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Orion_44 on 10/24/2007 7:23 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Since this came back up, I spoke with some of my friends back at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> who run <span class="glossaryitem" onmouseover='gp(48);'>GT</span>'s for them and they allow the elite <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> from one list and the elite assassin from another. As I try to run my games in line with these guys its good enough as a ruling for me.<br />  <br />  Orion</div></blockquote>  <br />  <br />  Hmmm, interesting, but my experience is exactly the opposite. The <span class="glossaryitem" onmouseover='gp(48);'>GT</span> judges I know all say no (as do I, and I was head judge for the Baltimore Games Day tourneys......), it's not allowed. Difference between US (which is where I am) and your location perhaps?]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 03:38:51]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ I just spoke (email) with Andy Joyce, the man who runs the <span class="glossaryitem" onmouseover='gp(48);'>GT</span>'s world wide, (techinacally World Events Manager), And he confirms that you can take an Elite Inquisitor from one codex and an Elite Assassin from the other.  I'd cut and paste the whole thing if it didn't specifically tell me not too.  Not that this is official, but until I read differently on <span class="glossaryitem" onmouseover='gp(50);'>GW</span> I'm playing it <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  ]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 10:00:44]]> GMT</pubDate>
				<author><![CDATA[ JohnSmith]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Why would he tell you not too? I'm calling shenanigans on that. ]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 10:10:17]]> GMT</pubDate>
				<author><![CDATA[ Vengis]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By JohnSmith  on  10/25/2007 3:00 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I just spoke (email) with Andy Joyce, the man who runs the <span class="glossaryitem" onmouseover='gp(48);'>GT</span>'s world wide, (techinacally World Events Manager), And he confirms that you can take an Elite Inquisitor from one codex and an Elite Assassin from the other.  </div></blockquote>  <br />  Given the number of mistakes in <span class="glossaryitem" onmouseover='gp(48);'>GT</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span> so far, I'd be a little dubious about taking that answer as anything even remotely useful.<br />  <br />  But just for laughs, ask him if Eldar Pathfinders can take a Devilfish, and if he says no ask him to justify that given the answer he just gave you on the Inquisitor/Assassin thing.]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 10:30:15]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ This may be a quibble, but isn't the option to take the fish located in the Pathfinders entry, not the fish entry? That would prevent Eldar Pathfinders from taking a fish even if we are forced to conflate the two kinds of Pathfinders.]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 21:37:48]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By tegeus-Cromis  on  10/26/2007 2:37 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  This may be a quibble, but isn't the option to take the fish located in the Pathfinders entry, not the fish entry? <br />  </div></blockquote>  It is. And what it says is that 'Pathfinders' can take a Devilfish transport. In the Eldar Codex, Rangers can be upgraded to Pathfinders.<br />  <br />  So, if you can use a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor to satisfy a rule in C:<span class="glossaryitem" onmouseover='gp(144);'>WH</span> that requires you to have an Inquisitor (or vice versa), you should be able to use the Tau Pathfinder entry to give Eldar Pathfinders a Devilfish. <br />  <br />  It's the exact same situation: using the rules from a unit in a seperate army list because they happen to share the same name.<br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 25 Oct 2007 23:48:07]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Actually, it is not the same situation.<br />  <br />  <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is a permissive rules system. No where in the Eldar or Tau Codex does it say that either can be taken as allies. This eliminates the interchangeability of similarly named units from different codices that do not give explicit permissions.&nbsp; The permissions for taking <span class="glossaryitem" onmouseover='gp(144);'>WH</span> / <span class="glossaryitem" onmouseover='gp(30);'>DH</span> allies for <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and Marines are given in their respective codices. <br />  <br />  You essentually have two choices in this scenario:<br />  <br />  1. The <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices are mutually inclusive. The elite <span class="glossaryitem" onmouseover='gp(30);'>DH</span> inquisitor fulfills the unit selection criteria for an allied <span class="glossaryitem" onmouseover='gp(144);'>WH</span> assassin or vice versa. <br />  <br />  -or-<br />  <br />  2. Otherwise you are stating that the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices are mutually exclusive. Therefore, you can take two inquisitor lords (one from each codex) and two assassins (only if you are playing a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> army).<br />  <br />  Pick your poison.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 02:08:47]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   ><span class="glossaryitem" onmouseover='gp(3);'>40K</span> is a permissive rules system. No where in the Eldar or Tau Codex does it say that either can be taken as allies.</div  ><br>And perhaps you can tell us where the rules allow you to fufill a requirement to field a unit from another codex?  Seems like your missing the permission to do so.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 04:36:20]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Elite Inquisitor and Elite Assassin Selection Proof  </span></u>[/b]</p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The following details the facts that will address whether or not the army selection combination below is legal in the current <span class="glossaryitem" onmouseover='gp(146);'>WH40K</span> edition.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Parent Army: <span >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Space Marines  </span></p>  <p  ><span >Ally #1:<span >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Elite Inquisitor from Codex Daemonhunters (2<sup>nd</sup> printing)  </span></p>  <p  ><span >Ally #2:<span >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Elite Assassin from Codex Witch Hunters (1<sup><span class="glossaryitem" onmouseover='gp(171);'>st</span></sup> printing)  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >I will provide the facts in specific sections and summarize this in a Conclusion for each point.<span >&nbsp; </span>I will then show each Conclusion detailing the chronological order of the rules decisions to prove that this army configuration is legal.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Allies and Appropriate Rules  </span></u>[/b]</p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The ally rules are stated on the following pages:  </span></p>  <p  ><span ><span >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>  </span></p>  <p  ><span >1.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span >Daemonhunters Codex (aka <span class="glossaryitem" onmouseover='gp(30);'>DH</span>) (2<sup>nd</sup> printing)<span >&nbsp; </span>&ndash; page 21  </span></p>  <p  ><span >2.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span >Witch Hunters Codex (aka <span class="glossaryitem" onmouseover='gp(144);'>WH</span>) (1<sup><span class="glossaryitem" onmouseover='gp(171);'>st</span></sup> printing) &ndash; page 25  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >In short summary, the following armies are allowed to take allies from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >1.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span >Space Marines and their variant armies (ie: Blood Angels, etc).  </span></p>  <p  ><span >2.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span >Imperial Guard and their variant armies (ie: Jungle Fighters, etc).  </span></p>  <p  ><span >3.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span >Sisters of Battle (for <span class="glossaryitem" onmouseover='gp(30);'>DH</span> armies) and Daemonhunters (for <span class="glossaryitem" onmouseover='gp(144);'>WH</span> armies)  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Note there was a language change from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> 1<sup><span class="glossaryitem" onmouseover='gp(171);'>st</span></sup> Printing to the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> 2<sup>nd</sup> Printing.<span >&nbsp;&nbsp; </span>People will point to the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>, which shows the parts of the 1<sup><span class="glossaryitem" onmouseover='gp(171);'>st</span></sup> Printing that were changed in the 2<sup>nd</sup> printing.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><i><span >Errata Clarified in the 2<sup>nd</sup> Printing of Codex: Daemonhunters  </span></i></p>  <p  ><i><span >&nbsp;  </span></i></p>  <p  ><i><span >Daemonhunters may not ally with any detachment that uses any other kind of ally (Kroot Mercs, etc.)  </span></i></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Note:<span >&nbsp; </span>This specific area of the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> is only pointing to the parts of the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex that were changed between the two printings.<span >&nbsp; </span>The language for allies in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> area above is the original language in the 1<sup><span class="glossaryitem" onmouseover='gp(171);'>st</span></sup> printing of the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex.<span >&nbsp; </span>The updated language in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex 2<sup>nd</sup> printing reads.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >A.<span >&nbsp; </span>&quot;Daemonhunters cannot ally with a force that uses any other type of ally with the exception of separate detachments and units from other Ordos of the Inquisition.&quot;  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The language in the Witchhunters codex reads:  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >B.<span >&nbsp; </span>&quot;Witch Hunters cannot ally with a force that uses any other type of ally with the exception of separate detachments and units from other Ordos of the Inquisition.&quot;  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Note:<span >&nbsp; </span>Both Deamonhunters and Witch Hunters units are defined as Ordos of the Inquisition.<span >&nbsp; </span>They are known as Ordo Malleus (<span class="glossaryitem" onmouseover='gp(329);'>pg</span> 2 <span class="glossaryitem" onmouseover='gp(30);'>DH</span>) and Ordo Hereticus (<span class="glossaryitem" onmouseover='gp(329);'>pg</span> 2 <span class="glossaryitem" onmouseover='gp(144);'>WH</span>), respectively.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Facts A &amp; B indicate that both <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> can be allied in an army.<span >&nbsp; </span>Based on this the following conclusion can be drawn:  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Conclusion #1:<span >&nbsp; </span><span >A Space Marine army can take allies from both the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices in the same army based on the Allies rules in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices.<span >&nbsp; </span>  </span></span></p>  <p  ><span >&nbsp;</span>&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span ><br   />  </span></u>[/b]</p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Force Org Chart Limitations  </span></u>[/b]</p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The next step in this process is based on the limitations for Force Organization Chart selections.<span >&nbsp; </span>There are three limitations imposed between the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> books.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The first fact is the same limitation placed in both books is detailed in the following quote.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >A.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span ><span >&nbsp;&nbsp;</span>Neither Inducted Imperial Guard nor Allied Space Marines may be included in such a contingent.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >This information is located on page 21 in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex and Page 25 in the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The second fact is from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex page 21 again.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >B.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span >The total number of <u>Deamonhunters unit choices</u> may not exceed the following:  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >0-1HQ Choice  </span></p>  <p  ><span >0-1 Elite Choice  </span></p>  <p  ><span >0-2 Troops Choice  </span></p>  <p  ><span >0-1 Fast Attack Choice  </span></p>  <p  ><span >Note that Heavy Support may not be chosen</span><span >.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The total limit in this selection option is only imposed on Deamonhunters unit choices.<span >&nbsp; </span>This is a very important fact since it does not include Witch Hunters for this limitation.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >C.<span   >&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span></span><span >The total number of <u>Witch Hunter unit choices</u> may not exceed the followin<u>g</u>:  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >0-1HQ Choice  </span></p>  <p  ><span >0-1 Elite Choice  </span></p>  <p  ><span >0-2 Troops Choice  </span></p>  <p  ><span >0-1 Fast Attack Choice  </span></p>  <p  ><span >Note that Heavy Support may not be chosen</span><span >.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The total limit in this selection option is only imposed on Witch Hunters unit choices.<span >&nbsp; </span>This is a very important fact since it does not include Daemonhunters for this limitation.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Since the limitations for the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices are specific to their respective books and not inclusive of each other, you are allowed to take one elite choice from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex and one elite choice from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex.<span >&nbsp; </span>Based on this the following conclusion can be drawn:  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Conclusion #2:<span >&nbsp; </span><span >A Space Marine army can select one elite choice from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex and one elite choice from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex based on the force organization chart limitations detailed in each codex.</span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Unit Specific Rules  </span></u>[/b]</p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >The space marine army in question can select an inquisitor from either the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex.<span >&nbsp; </span>There are currently no limitations that would possibly prevent this and the inquisitor can be used for the one elite choice from either the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex.<span >&nbsp; </span>For this example, we will assume that the elite inquisitor was selected from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex.<span >&nbsp; </span>The issue in question is &lsquo;can an assassin be selected as the one elite choice from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex?&rsquo;<span >&nbsp; </span>The following will prove that this is a legal selection option based on the assassin&rsquo;s unit specific rules.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<span >Assassin Rules  </span>[/b]</p>  <p  ><span >&nbsp;  </span></p>  &lt;v:shapetype <span class="glossaryitem" onmouseover='gp(269);'>id</span>="_x0000_t202" path="m0,0l0,21600,21600,21600,21600,0xe" o:spt="202" coordsize="21600,21600"&gt;&lt;v:stroke joinstyle="miter"&gt;&lt;/v:stroke&gt;&lt;v:path o:connecttype="rect" gradientshapeok="t"&gt;&lt;/v:path&gt;&lt;/v:shapetype&gt;  <p  >&lt;v:shape <span class="glossaryitem" onmouseover='gp(269);'>id</span>="_x0000_s1026" style="MARGIN-TOP: 34.55pt; Z-INDEX: 1; MARGIN-LEFT: 0px; WIDTH: 444pt; POSITION: absolute; HEIGHT: 45pt; mso-wrap-edited: f" type="#_x0000_t202" wrapcoords="-36 0 -36 21600 21636 21600 21636 0 -36 0"&gt;&lt;/v:shape&gt;<span >Both the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex (on page 26) and the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex (on page 30) provide the following rule for including assassins in a force.<span >&nbsp; </span>This is the text box on the left column of each page.</span></p>  <p  ><span ></span></p>  <p  ><span ></span></p>  <span >  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<span >Important Note:</span>[/b]<span ><span >&nbsp; </span><font color="#0000ff">An Officio Assassinorum Operative may only be chosen if an Inquisitor or Inquisitor Lord is also part of the force.<span >&nbsp; </span>Note that no more than one Officio Assassinorum Operative can be used in any force for any reason.</font><span >&nbsp; </span>  </span></p>    </span>  <p  ><span >&nbsp;  </span></p>  <p  ><span >  </span></p>  <p  ><span ></span></p>  <p  ><span >  </span></p>  <p  ><span >  </span></p>  <p  ><span >  </span></p>  <p  ><span >The one crucial detail is that the specification of Inquisitor or Inquisitor Lord is not limited to an Inquisitor from one specific book.<span >&nbsp; </span>This is very important as the next example will show.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<span >Orbital Strike Rules  </span>[/b]</p>  <p  ><span >&nbsp;  </span></p>  <p  >&lt;v:shape <span class="glossaryitem" onmouseover='gp(269);'>id</span>="_x0000_s1027" style="MARGIN-TOP: 22pt; Z-INDEX: -1; MARGIN-LEFT: 0px; WIDTH: 444pt; POSITION: absolute; HEIGHT: 36pt; mso-wrap-edited: f" type="#_x0000_t202" wrapcoords="-36 0 -36 21600 21636 21600 21636 0 -36 0"&gt;&lt;/v:shape&gt;<span ></span><span >The orbital strike rule on page 37 in the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex in the lower part of the right hand column states:</span></p>  <p  ><span ></span></p>  <p  ><span ></span></p>  <span >  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<span >Important Note:</span>[/b]<span ><span >&nbsp; </span><span >An Orbital Strike may only be chosen if an <u>Inquisitor or Inquisitor Lord of the Ordo Hereticus</u> is also part of the force.</span><span >&nbsp;</span></span></p>  </span>  <p  ><span >&nbsp;</span><span >&nbsp;  </span></p>  <p  ><span >Notice that the rules specifically limit the inquisitor selection to the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex in order to take an Orbital Strike from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Heavy Support options.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Based on the facts that 1) the assassin rules do not impose a limit on what book the inquisitor must be chosen from and 2) there is precedence in the orbital strike rules that include a limit on what book the inquisitor must be chosen from, the following conclusion can be drawn.  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Conclusion #3:<span >&nbsp; </span><span >A Space Marine army can select an assassin as an elite choice from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex if an elite inquisitor from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex is selected since all of the assassin unit selection rules have been fulfilled.<span >&nbsp; </span>  </span></span></p>  <p  ><span >&nbsp;  </span></p>  <p  >&lt;strong style="mso-bidi-font-weight: normal"&gt;<u><span >Conclusion Summary  </span></u>[/b]</p>  <p  ><span ><span >&nbsp;</span>  </span></p>  <p  ><span >The following section lists the conclusions as a quick reference and provide the logical order of decisions that are required to prove that the army combination we are reviewing is legal.   </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Conclusion #1:<span >&nbsp; </span>  </span></p>  <p  ><span >A Space Marine army can take allies from both the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices in the same army based on the Allies rules in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices.<span >&nbsp; </span>  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Conclusion #2:<span >&nbsp; </span>  </span></p>  <p  ><span >A Space Marine army can select one elite choice from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex and one elite choice from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex based on the force organization chart limitations detailed in each codex.</span><span >  </span></p>  <p  ><span >&nbsp;  </span></p>  <p  ><span >Conclusion #3:   </span></p>  <span >A Space Marine army can select an assassin as an elite choice from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex if an elite inquisitor from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex is selected since all of the assassin unit selection rules have been fulfilled.<span >&nbsp; </span></span>]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 04:52:46]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ The rules tell us we can take allies.  I can take an elite choice from <span class="glossaryitem" onmouseover='gp(144);'>WH</span> and then one from <span class="glossaryitem" onmouseover='gp(30);'>DH</span>.  As long as the requirement is fufilled.  I really don't care.  An assassin dies just as easilly with a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> inquisitor or an Elite Inquisitor.  In a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> or <span class="glossaryitem" onmouseover='gp(30);'>DH</span> pure list you can take either inquisitor to get an assassin.  What  is the logic behind forcing a person to take a <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice to get an assassin say in a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army, when it is not the case for a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> army?  That makes no sense.  The little box on page 26 of the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> states the conditions of fielding an assassin.  They just want you to have an Inquisitor, they could care less which.  Why?  Purely fluff.  Which is fine with me.  ]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 04:56:26]]> GMT</pubDate>
				<author><![CDATA[ JohnSmith]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ You're still yet to provide a statement that says that compulsary units can be chosen from another codex.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 05:04:41]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Skyth - we are not selecting any compulsary units from the allies.  We are selecting allied units that are filling slots outside of the main army's compulsary units.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 05:10:17]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >The rules tell us we can take allies. </div  ><br>But it never once says you can fill the requirements needed to field a unit from another codex, does it?  No.  Allies have nothing to do with the matter.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 05:18:22]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ An inquisitor is a compulsary unit to field an assassin.<br><br>Just like a priest is for various Witchhunter units.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 05:19:46]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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			<item>
				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ To summarize my long post:<br />  <br />  Ally rules have everything to do with this because they give you permission for the army combinations.&nbsp;&nbsp;<br />  Force org chart limits are met.<br />  Unit specific requirements for the assassin are met (<u>the only limit being an inquisitor</u>). There is no limit imposed for requiring a specific <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor or <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor like in the examples below.<br />  <br />  The specific requirements for <span class="glossaryitem" onmouseover='gp(144);'>WH</span> units that require <span class="glossaryitem" onmouseover='gp(144);'>WH</span> priests are detailed in <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>.<br />  The specific requirements for a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> orbital strike is detailed and strictly limited based on choosing a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor.<br />  <br />]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 05:39:19]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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			<item>
				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ It's the same as taking Necron Destroyers in an Imperial Guard army.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 05:46:39]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
			</item>
			<item>
				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Don Modo:  I got my answer to this through the Trade Sales group.  They told me they went and asked the "guys who run the <span class="glossaryitem" onmouseover='gp(48);'>GT</span>'s" about this and got this answer as they were still working on the rules issues for 'Ardboyz.  I would love to move this over to the Kommando's board and talk a little more about things like this.<br><br>Orion]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 07:13:32]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/26/2007 7:08 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is a permissive rules system. <br />  </div></blockquote>  And the Pathfinder entry in the Tau Codex gives you permission to give a unit of Pathfinders a Devilfish transport.<br />  <br />  There is no restriction on which codex those Pathfinders have to come from. They simply have to be Pathfinders.<br />  <br />  The fact that C: <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and C:<span class="glossaryitem" onmouseover='gp(144);'>WH</span> have extra rules for allies makes no difference to this. It's not taking allies that is the issue. It's using a unit from one codex to satisfy a rule in a different codex just because the two codexes both have units with the same name.<br />  <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/26/2007 7:08 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  2. Otherwise you are stating that the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices are mutually exclusive. Therefore, you can take two inquisitor lords (one from each codex) and two assassins (only if you are playing a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> army).</div></blockquote>  And that's the answer that is the 'correct' one, in that it removes potential wierdness from any situations where units have the same names (which can only be a good thing given the number of armies that have 'Warriors'... that's a slip-up just waiting to happen.<br />  <br />  Rules and selection restrictions in one codex should only apply to that codex unless specifically listed otherwise. A statement in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex to the effect of 'You need an Inquisitor to do x' should be translated as 'You need a <i>Daemonhunters</i> Inquisitor to do x' ... because that's the way you avoid unexpected wierdness from sloppy writing.&nbsp;]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 07:40:42]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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			<item>
				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Rules and selection restrictions in one codex should only apply to that codex unless specifically listed otherwise. A statement in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex to the effect of 'You need an Inquisitor to do x' should be translated as 'You need a Daemonhunters Inquisitor to do x' ... because that's the way you avoid unexpected wierdness from sloppy writing. <div   > <br><br>I disagree.  And so did <span class="glossaryitem" onmouseover='gp(50);'>GW</span> when they said <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  It lists a specific selection restriction.  An Inquisitor.  The Assassins codex was cut and pasted into both the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span>, which means that rules for Assassins come from both, which means the rules are the same (or should be), in both codexes, because Assassins are interchangable.  They are the same for crying out loud.  Just like an Inquisitor, is an Inquisitor.  It doesn't matter if the order or codex is different.  Does it make Black Templars not marines because they are not in the marine codex?  Or a land raider not a land raider because it is in different codexes.  A marine, is a marine, is a marine, regardless of codex.  Unless specified...get it...unless specified.  Or are you telling me that a space marine in the black templar codex is not a space marine?  It is part of the beauty and complexity of the system of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  Black Templar, Blood Angels, etc, etc are still, by definition, space marines, Ordo Heritus and Ordo Mallus, (sorry mispelled) it doesn't matter, still Inquisitors, and that is exactly what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> meant. ]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 13:21:16]]> GMT</pubDate>
				<author><![CDATA[ JohnSmith]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >Ally rules have everything to do with this because they give you permission for the army combinations.  </div  ><br>No, allies have nothing to do with it because so far you've totally ignored the question at hand.  Once again, where do the rules allow you to fill the requirements to field a unit by using a different codex?<br><br><div   >Unit specific requirements for the assassin are met (the only limit being an inquisitor). There is no limit imposed for requiring a specific <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor or <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor like in the examples below.</div  ><br>And yet again, where does the codex say that?  So far you've yet once to provide an iota of support for your statements.  Stop making the assumption that you're correct and <b>PROVE <span class="glossaryitem" onmouseover='gp(484);'>IT</span></b>.]]></description>
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				<pubDate><![CDATA[Fri, 26 Oct 2007 17:30:43]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz on 10/26/2007 10:30 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >Ally rules have everything to do with this because they give you permission for the army combinations. </div  ><br />  No, allies have nothing to do with it because so far you've totally ignored the question at hand. Once again, where do the rules allow you to fill the requirements to field a unit by using a different codex?<br />  <br />  <div   >Unit specific requirements for the assassin are met (the only limit being an inquisitor). There is no limit imposed for requiring a specific <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor or <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor like in the examples below.</div  ><br />  And yet again, where does the codex say that? So far you've yet once to provide an iota of support for your statements. Stop making the assumption that you're correct and <b>PROVE <span class="glossaryitem" onmouseover='gp(484);'>IT</span></b>.</div></blockquote>  <p><br />  I already did in the <span >Elite Inquisitor and Elite Assassin Selection Proof on page 3.&nbsp; Please read through entire segment and pay particular attention to the <b><u>unit specific rules</u></b> section, which provides the assassin requirements and precedence that is used in the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> orbital strike section.&nbsp; In addressing your allies concern, each section in the proof mentioned above is fulfilled:</span></p>  <p><span >1.&nbsp; Allies - unlocks the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices by allowing you to take units from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and WH&nbsp;books in the same parent army.&nbsp; You now have one big army list to select from.&nbsp;</span></p>  <p><span >2.&nbsp; Force Org Chart Limitations are set, which further limit the unit selection options from both books.</span></p>  <p><span >3.&nbsp; Unit Specific Rules&nbsp;impose further limits&nbsp;the force org chart limitations.&nbsp;</span></p>  <p><span >It is the limits set between the combination of the allies rules&nbsp;and the unit specific rules that addresses your concern about filling the requirements to field a unit by using criteria from a different codex.&nbsp; Again, which is already done in the <span >Elite Inquisitor and Elite Assassin Selection Proof&nbsp;in a step by step process.</span></span></p>  <p><span >Addressing the Pathfinders (Eldar) and Devilfish issue, if you can not even pass the allies requirements above, then there is no allowed combination.&nbsp; The Lost and the Damned is another perfect example of using allies.&nbsp;&nbsp;There is no such ally allowment&nbsp;in either the Eldar or Tau books.&nbsp;&nbsp;&nbsp;</span></p>]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 01:02:26]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ And there is no specific allowance to fill compulsary slots from other codex's either (And an inquisitor is a compulsary slot for an assassin).]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 02:16:32]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >I already did in the Elite Inquisitor and Elite Assassin Selection Proof on page 3.</div  ><br>You did no such thing.  You made an <b>assumption</b> that since they both have the same name that they must be the same unit and can be used to fill the requirements for a unit from a different codex.  An assumption is not good enough.  You have yet to provide <b>proof</b> that what you're doing is legal, and without that proof it can <u>not</u> be done. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 04:21:31]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/27/2007 6:02 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <span >Addressing the Pathfinders (Eldar) and Devilfish issue, if you can not even pass the allies requirements above, then there is no allowed combination.&nbsp; <br />  </span></div></blockquote>  Sorry, I missed the part where you explained where the rules state that the allies rules are the only way to get models from a different codex in your army.<br />  <br />  While the rules for choosing a force generally limit you to a single codex, a more specific rule will always over-ride the general rules.<br />  <br />  So, a rules stating that a particular unit can take a particular option will apply regardless of whether or not the normal rules would ordinarily prevent it. <br />  <br />  The <i>only</i> thing that prevents the Eldar Pathfinder/Devilfish combo is the convention that the rules and options from one codex only apply to that codex. Or, in other words, the assumption that whenever the Tau codex refers to 'Pathfinders' it actually means <i>Tau</i> Pathfinders.<br />  <br />  Which in the same turn disables the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>/<span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin combo... exactly as it should. The idea that you should be able to get around a specific limitation of an army list by taking one of your compulsory options from a completely seperate codex is just ludicrous. They specifically limited Assassins in an allied list from being included in a army that includes another Elite slot from that codex.&nbsp; The very fact that taking that option from a different book allows you to avoid that limitation should be ringing the 'dodgy' bell.<br />  <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By JohnSmith  on  10/26/2007 6:21 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Or are you telling me that a space marine in the black templar codex is not a space marine?&nbsp;<br />  </div></blockquote>  <br />  Of course he's not. A Black Templar Space Marine is a Black Templar Space Marine, and has different rules from a Blood Angels Space Marine, a Space Wolves Space Marine or a standard Codex Space Marine.<br />  <br />  You can't treat them all the same just because they're all Space Marines. They each have their own specific rules that do not automatically apply to Space Marines from a different codex.]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 08:47:58]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Can't Blood Angels chose from the Main Space Marine Codex and armory?   Point.  The burden of proof lies on those who are trying to disprove <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.  The law <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, lays with <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, because well <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is the Law.  If Blood Angels can chose from the main armory then everything insaniak just said doesn't hold water.  It would clearly be a case of codex crossover, and in a different way support the use of any inquisitor.   Of course different chapters have different rules.  But there will always be things that crossover.  Especially when using allies.]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 09:26:58]]> GMT</pubDate>
				<author><![CDATA[ JohnSmith]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >Can't Blood Angels chose from the Main Space Marine Codex and armory? </div  ><br>No, they can't.  With the publication of their new army list in White Dwarf a few month's back they're a completely self-contained army list.<br><br><div   >If Blood Angels can chose from the main armory then everything insaniak just said doesn't hold water. It would clearly be a case of codex crossover, and in a different way support the use of any inquisitor.</div  ><br>Wrong, because the old Codex Blood Angels specifically told you how it works in conjunction with Codex Space Marines.  So far no one has provided anything that specifically states that you can fill the requirements to field a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin with a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor or vice versa.]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 10:08:05]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Yeah, wasn't sure exactly on the Blood Angels.  Unless you're looking to change how assassins work, for me the little box in <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>Wh</span> specifically states how to field assassins.  I don't even own an assassin, to me it's clear.   Are you sure about blood angels?... Someone told me that you can take space marine chaplains or use things from the space marine armory.  Can you take a tank from the Space Marine Codex if your Blood Angels?  ]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 11:02:14]]> GMT</pubDate>
				<author><![CDATA[ JohnSmith]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz  on  10/27/2007 9:21 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >I already did in the Elite Inquisitor and Elite Assassin Selection Proof on page 3.</div  ><br />  You did no such thing.  You made an <b>assumption</b> that since they both have the same name that they must be the same unit and can be used to fill the requirements for a unit from a different codex.  An assumption is not good enough.  You have yet to provide <b>proof</b> that what you're doing is legal, and without that proof it can <u>not</u> be done. </div></blockquote>  <br />  If you are using legal analogy, Its not for him or those opposed to say whether it is proven or not, you provide your evidence/arguments as he has done and let a judge and/or jury decide who proved what.<br />  <br />  Whos your judge and jury?]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 12:03:58]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >If you are using legal analogy, Its not for him or those opposed to say whether it is proven or not, you provide your evidence/arguments as he has done and let a judge and/or jury decide who proved what.<br><br>Whos your judge and jury?</div  ><br>Games have a permissive rules set.  If you want to do something, then it's up to you to prove it can be done.  The rules tell you what you can do, not what you can not.  Your legal 'analogy' is flawed and not appropriate for this situation.]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 12:33:22]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz  on  10/27/2007 5:33 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >If you are using legal analogy, Its not for him or those opposed to say whether it is proven or not, you provide your evidence/arguments as he has done and let a judge and/or jury decide who proved what.<br />  <br />  Whos your judge and jury?</div  ><br />  Games have a permissive rules set.  If you want to do something, then it's up to you to prove it can be done.  The rules tell you what you can do, not what you can not.  Your legal 'analogy' is flawed and not appropriate for this situation.</div></blockquote>  <br />  I may be misunderstanding you, but in all my years of gaming and playing hundreds of different games, I can say rules will tell you what you can do and what you can't do.<br />  <br />  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is no different :<br />  - you can shoot at things in range and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> (what you can do)<br />  - you can not shoot if you are in melee (what you can not do).<br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 21:19:14]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ I suppose what you are getting at is that, although there are rules that are quite clearly 'what you can not do' rules, they are modifying general 'what you can do rules', and in soing so give you the full conditioned 'what you can do' rule. Also if I have a rule that allows me todo something, then any exceptions will be expressly noted. <br />  <br />  The idea that I have to show a rule allowing me to do something, but those who say you can't do something do not have to show such a rule is patently absurd:<br />  <br />  I can shoot<br />  &nbsp;&nbsp;&nbsp; if in range<br />  &nbsp;&nbsp;&nbsp; if in <span class="glossaryitem" onmouseover='gp(85);'>LOS</span><br />  &nbsp;&nbsp;&nbsp; if not in melee.<br />  <br />  <br />  If the not in melee rule was not written, it would not be for the shooter to find a rule saying I can shoot as I already have a rule saying I can shoot. It would be to the naysayers to point me at the rule that modifies my 'can shoot' rule.<br />  <br />  I can move<br />  &nbsp;&nbsp;&nbsp; if not in melee<br />  &nbsp;&nbsp;&nbsp; not to within 1&quot;<br />  <br />  If we didn't have the express 'not within 1&quot;' rule then I could move within an 1&quot; as I have a rule saying I can move, and nothing saying I can't be within an inch.<br />  <br />  In both the above examples it is for those saying you cannot do something that have to show the rule that says you cannot do something.<br />  <br />  I can take an assasin <br />  &nbsp;&nbsp;&nbsp; if i have a <span class="glossaryitem" onmouseover='gp(272);'>inq</span>.<br />  &nbsp;&nbsp;&nbsp; ??<br />  <br />  some one will have to fill the ?? for me, but:<br />  <br />  'must fill compulsory choices from parent list...' - to quote it more fully (<span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex, i don't have the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>), '... on the force organisation chart'<br />  <br />  The <span class="glossaryitem" onmouseover='gp(272);'>inq</span> is not a compulsory unit on the force organisation chart. He isn't even compulsory, at least I don't class something you only take in certain situations as compulsory. He is a pre-condition on another unit. p78 of the main book tells you the compulsory units on the force org are the dark boxes (<span class="glossaryitem" onmouseover='gp(56);'>hq</span> + 2 troops), other mission types have different compulsory units.<br />  <br />  Can't go across codex.&nbsp; That is an assumption rather than a written rule as far as I know - and insaniak seems to confirm that bit on page 1. <br />  <br />  As to the pathfinders. Yes If you could take the lists together then maybe you do end up in the position of <i>having </i>to take the fish with the eldar pathfinders (fish is a must take for pathfinders). however, that does not in itself show that cross codex is forbidden.]]></description>
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				<pubDate><![CDATA[Sat, 27 Oct 2007 22:50:38]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By puree  on  10/28/2007 3:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Can't go across codex.&nbsp; That is an assumption rather than a written rule as far as I know - and insaniak seems to confirm that bit on page 1. <br />  </div></blockquote>  <br />  Yup, that's been my point from the start. It's an assumption, rather than a rule... but it's an assumption that prevents certain silliness.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By puree  on  10/28/2007 3:50 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  As to the pathfinders. Yes If you could take the lists together then maybe you do end up in the position of <i>having </i>to take the fish with the eldar pathfinders (fish is a must take for pathfinders). however, that does not in itself show that cross codex is forbidden.</div></blockquote>  Being able to take the lists together has nothing to do with it. It's not the allies rule specifically that allows the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>/Assassin combo. It's simply the fact that the books say 'must have an Inquisitor' without actually specifying that it has to be an Inquisitor from the <i>same</i> book. Likewise, the Pathfinder entry doesn't specify that <i>Tau</i> Pathfinders must take a Devilfish... It instead simply says that <i>Pathfinders</i> must take it.<br />  <br />  So if the lack of an army specification allows you to satisfy the rule with <i>any</i> Inquisitor, then the same must hold true for Pathfinders. If you have a unit of Pathfinders, they must take a Devilfish.<br />  <br />  <i>If</i> you allow rules from one codex to apply to another.<br />  <br />  <br />  <br />  Yes, by the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, there is nothing preventing you from using the rules for a unit from a different codex with a similarly named unit (although as Ghaz has pointed out, there are no rules specifically allowing it either, which should at least make it questionable even from a purely <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> standpoint).<br />  <br />  It's a convention, nothing more. But you can't enforce that convention in one situation (pathfinders) and ignore it in another (<span class="glossaryitem" onmouseover='gp(272);'>Inq</span>/Assassin). Not if you want any sort of consistency, anyway.]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 09:07:36]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >I may be misunderstanding you, but in all my years of gaming and playing hundreds of different games, I can say rules will tell you what you can do and what you can't do.<br><br><span class="glossaryitem" onmouseover='gp(3);'>40k</span> is no different :<br>- you can shoot at things in range and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> (what you can do)<br>- you can not shoot if you are in melee (what you can not do).</div  ><br>Absolutely wrong.  They only tell you what you can't do in specific instances.  Your example is flawed because without the second point the first point would allow you to shoot at them.  It is an exception to the first rule.  You can do A except in case B.  So far you haven't proven that there is a rule that allows you to do what you want, therefore there is no need for them to tell you that you can not.]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 10:58:57]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz  on  10/28/2007 3:58 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >I may be misunderstanding you, but in all my years of gaming and playing hundreds of different games, I can say rules will tell you what you can do and what you can't do.<br />  <br />  <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is no different :<br />  - you can shoot at things in range and <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> (what you can do)<br />  - you can not shoot if you are in melee (what you can not do).</div  ><br />  Absolutely wrong.  They only tell you what you can't do in specific instances.  Your example is flawed because without the second point the first point would allow you to shoot at them.  It is an exception to the first rule.  You can do A except in case B.  So far you haven't proven that there is a rule that allows you to do what you want, therefore there is no need for them to tell you that you can not.</div></blockquote>  what? you lost me there. it sounds like you just said what i also said?<br />  <br />  There is a rule that allows me to shoot. There fore I can shoot if I am in melee.&nbsp; Or do I need to find a rule that tells me I can shoot in melee? No - that rule covers me. it is up to you to show me a rule that says I can't. In this case you point me at the can't shoot in melee rule.<br />  <br />  There is a rule that says I can move. I want to move within &nbsp; 2&quot; of an enemy. Do i have to find a rule that says I can move within 2&quot; - no. The rule says I can move. I want to move within 1&quot;, the general rule covers that so I do not have to find a rule saying I can. You in the other hand wish to say I can't so you have to find the rule that says I cannot. It exists so I cannot move within 1&quot;, but you cannot find a rule saying&nbsp; i cannot be within 2&quot; so I can move that close, I still don't have to have an explicit 2&quot; rule.<br />  <br />  I have a rule that says I can take an assasin if I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span>. I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span> so I can have an assasin. It is for you to find the rule that says I cannot due to some other restriction. Otherwise the rule I've met allows me it.<br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 11:54:07]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak  on  10/28/2007 2:07 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Yes, by the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, there is nothing preventing you from using the rules for a unit from a different codex with a similarly named unit (although as Ghaz has pointed out, there are no rules specifically allowing it either, which should at least make it questionable even from a purely <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> standpoint).<br />  <br />  It's a convention, nothing more. But you can't enforce that convention in one situation (pathfinders) and ignore it in another (<span class="glossaryitem" onmouseover='gp(272);'>Inq</span>/Assassin). Not if you want any sort of consistency, anyway.</div></blockquote>  <br />  i don't particularly disagree with that. Though I've let someone use this very cross over before against me. Its the one crossover that I think is reasonable, and wouldn't stop anyone doing. Actually there is the <span class="glossaryitem" onmouseover='gp(144);'>WH</span>/<span class="glossaryitem" onmouseover='gp(69);'>IG</span> priest as well, I'd allow that. Admittely that is just me seeing the fluff behind it, in a stricter (tourney) setting I'm ambivalent and wouldn't argue one way or the other.<br />  <br />  My argument is a more about Ghaz's argument. If there is a restriction I believe it is for him to show it, not keep saying it is for others to 'prove' their point. No one can 'prove' their point - the argument would have been over long ago otherwise. The other side put forward their argument, and backed it up with a quite detailed explanation (whether he agrees with it or not), now it is for him to back up his restriction. I suspect he can't actually back it up.]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 12:12:08]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p><font size="3">&quot;An Officio Assassinorum Operative may only be chosen if an Inquisitor or Inquisitor lord is also part of the <b>FORCE</b>&quot;</font></p>  <p><font size="3">The <b>FORCE</b> organisation chart is the building block of how to construct an army.</font></p>  <p><font size="3">The Devilfish/Pathfinder Analogy is just plain stupid because you cannot have Tau units/models/choices in an Eldar <b>FORCE </b>(as per the rulebook)</font></p>  <p><font size="3">All the&nbsp;Imperial armies (that are allowed to&nbsp;take these&nbsp;allies) may take these units as part of their <b>FORCE</b> Organisation chart</font></p>  <p><font size="3">If there is an Inquisitor as part of the <b>FORCE</b> you can take a Officio Assassinorum Operative, its really that simple!</font></p>  <p><font size="3">P.S. to make sure that you don't take an Inquisitor Lord &amp; both a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin and a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> included the rule: &quot;Note that no more than one Officio Assassinorum operative can be used in any force&nbsp;for any reason&quot;</font></p>  <p><font size="3">This may&nbsp;prove, (unfortunatly only&nbsp;by implication) that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <i>intended</i> for us to use the allies rule this way, but still&nbsp;limit us to only one assassin.</font></p>]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 12:16:17]]> GMT</pubDate>
				<author><![CDATA[ Boss Longgrim]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 5:16 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p><font size="2">The Devilfish/Pathfinder Analogy is just plain stupid because you cannot have Tau units/models/choices in an Eldar <b>FORCE </b>(as per the rulebook)</font></p>  </div></blockquote>  The Tau codex disagrees.<br />  <br />  Is a Pathfinder from Codex Eldar a 'Pathfinder'?<br />  <br />  Clearly he is. The Tau Codex tells us that Pathfinders must take a Devilfish. So, Eldar Pathfinders, by the logic used to take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor, must take a Devilfish.<br />  <br />  <br />  It's the exact same thing, and therefore <i>must</i> work the same way in both cases.<br />  <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 5:16 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <font size="2">This may&nbsp;prove, (unfortunatly only&nbsp;by implication) that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <i>intended</i> for us to use the allies rule this way, but still&nbsp;limit us to only one assassin.</font></div></blockquote>  Ok. While you're telling us <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s intentions, perhaps you could explain why they made it possible to take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor in your Space Marine army, while making it impossible to take a <i><span class="glossaryitem" onmouseover='gp(30);'>DH</span></i> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor... which surely would have made much more sense?<br />]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 12:22:12]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/28/2007 5:22 <span class="glossaryitem" onmouseover='gp(634);'>PM</span></div></blockquote>  <blockquote class="uncited"><div>The Tau codex disagrees.<br />  <br />  Is a Pathfinder from Codex Eldar a 'Pathfinder'?<br />  <br />  Clearly he is. The Tau Codex tells us that Pathfinders must take a Devilfish. So, Eldar Pathfinders, by the logic used to take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor, must take a Devilfish.<br />  <br />  <br />  It's the exact same thing, and therefore <i>must</i> work the same way in both cases.</div></blockquote>  <p>Good Point, but a Devilfish Troop Carrier (for a Pathfiner Team)&nbsp;is a Tau Fast Attack Choice (even if it doesn't take up a 'slot'), it is in the Tau Empire codex, under the Fast Attack section &amp;&nbsp;it is placed on the board in the Fast Attack section of deployment.</p>  <p>Tau Fast Attack Choices are not allowed in an Eldar Force Organisation Chart (and you will not be able to find a rule that allows you), The rule book disallows your sillyness, while my sillyness is unmolested by the rulebook&nbsp; <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br />  &nbsp;</p>  <blockquote class="uncited"><div>Ok. While you're telling us <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s intentions, perhaps you could explain why they made it possible to take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor in your Space Marine army, while making it impossible to take a <i><span class="glossaryitem" onmouseover='gp(30);'>DH</span></i> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor... which surely would have made much more sense?<br />  </div></blockquote>  <p>&nbsp;What does or doesn't make sense to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not up to me (or you)&nbsp;to decide, I was just trying to make light of a passage that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wrote, that adds weight to my argument.</p>  <p>Would it make sense for GW&nbsp;to write a passage of rules that never has, and never will apply?(if we take your rules interpretaions)</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 13:07:48]]> GMT</pubDate>
				<author><![CDATA[ Boss Longgrim]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 6:07 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>Good Point, but a Devilfish Troop Carrier (for a Pathfiner Team)&nbsp;is a Tau Fast Attack Choice<br />  </p>  </div></blockquote>  No it's not. There are 4 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices for Tau Empire: Pathfinders, Gun Drone Squadrons, Piranha Teams, and Vespid.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 6:07 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Tau Fast Attack Choices are not allowed in an Eldar Force Organisation Chart <br />  </div></blockquote>  <br />  That's correct.<br />  However, the Devilfish is, again, not a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice. It is merely a Transport option. And there's a specific rule that says that Pathfinders must take one.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 6:07 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &nbsp;What does or doesn't make sense to <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is not up to me (or you)&nbsp;to decide, I was just trying to make light of a passage that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> wrote, that adds weight to my argument.</div></blockquote>  That was more or less my point. Your explanation as to why they possibly did it this way makes no sense. It therefore doesn't make that much light at all.<br />  <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 6:07 PM&nbsp;&nbsp; <br />  Would it make sense for GW&nbsp;to write a passage of rules that never has, and never will apply?(if we take your rules interpretaions)&nbsp;</div></blockquote>  <br />  Pardon?]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 13:17:07]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/28/2007 5:22 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim on 10/28/2007 5:16 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <font size="2">This may&nbsp;prove, (unfortunatly only&nbsp;by implication) that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <i>intended</i> for us to use the allies rule this way, but still&nbsp;limit us to only one assassin.</font></div></blockquote>  Ok. While you're telling us <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s intentions, perhaps you could explain why they made it possible to take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor in your Space Marine army, while making it impossible to take a <i><span class="glossaryitem" onmouseover='gp(30);'>DH</span></i> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor... which surely would have made much more sense?<br />  </div></blockquote>  <p><br />  It is an assumption that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> created this limit specifically for the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elite&nbsp;inquisitor and <span class="glossaryitem" onmouseover='gp(30);'>DH</span> assassin combination.&nbsp; However, the one limit for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and elite selections was also imposed on the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> selection.&nbsp; Based on this, only the game designers can truly answer whether or not&nbsp;the 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>,&nbsp;elite and Fast attack&nbsp;limits put in place&nbsp;were for&nbsp;this specific situation.&nbsp; To assume that the limit of&nbsp;one elite selection was imposed to&nbsp;specifically&nbsp;eliminate the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elite <span class="glossaryitem" onmouseover='gp(272);'>inq</span>/assasin combination&nbsp;is a&nbsp;self imposed limitation.</p>  <p>&nbsp;<br />  </p>]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 13:21:14]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/28/2007 6:21 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>To assume that the limit of&nbsp;one elite selection was imposed to&nbsp;specifically&nbsp;eliminate the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elite <span class="glossaryitem" onmouseover='gp(272);'>inq</span>/assasin combination&nbsp;is a&nbsp;self imposed limitation.<br />  </p>  </div></blockquote>  I never said it was there <i>specifically</i> for this issue. <br />  <br />  But the limitation <i>does</i> prevent the taking of an Assassin and Inquisitor in the same allied force. Does it really make sense to anybody that they would deliberately allow us to get around that limitation by taking a different Inquisitor from a seperate army entirely?<br />  <br />  It would be on par with limiting Marines to taking either a Whirlwind or a Vindicator (not both), but then putting out an allied list that lets them take the other one anyway. It removes any point in having the restriction in the first place.<br />  <br />]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 13:25:48]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/28/2007 6:17 <span class="glossaryitem" onmouseover='gp(634);'>PM</span></div></blockquote>  <blockquote class="uncited"><div>No it's not. There are 4 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices for Tau Empire: Pathfinders, Gun Drone Squadrons, Piranha Teams, and Vespid. </div></blockquote>  <p><span class="glossaryitem" onmouseover='gp(3);'>40K</span> rule book, Page 78:</p>  <p>&quot;Sometimes a single choice on the Force organisation chart will allow you to select more than one unit&quot;</p>  <p><span class="glossaryitem" onmouseover='gp(3);'>40K</span> rule book, Page 81:</p>  <p>&quot;In practice, a single choice on the chart may be several units. It might be a squad and their transport vehicle, ...&nbsp;&quot;</p>  <p>YES it is, A Devilfish troop Carrier is one of two units in&nbsp;a Pathfinder Team (a Tau Empire Fast Attack choice).</p>  <blockquote class="uncited"><div>However, the Devilfish is, again, not a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice. It is merely a Transport option. And there's a specific rule that says that Pathfinders must take one.<br />  <br />  </div></blockquote>  <p>True, for it being a &quot;Transport Option&quot;, FALSE for it not being a Fast Attack Choice.</p>  <p>Please prove me wrong, but a Tau Fast Attack choice cannot be used in an Eldar Force organisation chart.</p>  <p>If&nbsp;anyone can find ANY rule to Refute the Proposition in my original post, please let me know, as I think we are getting Off Topic talking about cross codex sillyness.</p>  <p>(<i>Section 5: Refuting an Argument</i> of the <i>How to have an Intelligent Rules Debate </i>section)</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 13:59:56]]> GMT</pubDate>
				<author><![CDATA[ Boss Longgrim]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 6:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p><span class="glossaryitem" onmouseover='gp(3);'>40K</span> rule book, Page 78:</p>  <p>&quot;Sometimes a single choice on the Force organisation chart will allow you to select more than one unit&quot;</p>  </div></blockquote>  Exactly. <br />  The <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice is a 'Pathfinder Team' which includes a unit of Pathfinders and a Devilfish Transport.<br />  <br />  The Devilfish is not a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice. It is a unit that you get as a part of a <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice. <br />  An M&amp;M is not a bag of chocolates. It's just one of the bits that you get when you buy a bag of cholcolates.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 6:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Please prove me wrong, but a Tau Fast Attack choice cannot be used in an Eldar Force organisation chart.</div></blockquote>  Ordinarily, that would be correct.<br />  However, a specific rule will always over-ride more general rules. So the specific rule that states that Pathfinders must have a Devilfish will over-ride the more general rule restricting army list options to a single codex.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/28/2007 6:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  If&nbsp;anyone can find ANY rule to Refute the Proposition in my original post, please let me know, as I think we are getting Off Topic talking about cross codex sillyness.</div></blockquote>  That 'cross codex silliness' is exactly the topic. It's what allows the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin with the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor. The Pathfinder issue is merely an example of the silliness that results from taking a <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> approach to an issue that isn't properly covered by actual rules.<br />]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 14:23:22]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p><span class="glossaryitem" onmouseover='gp(3);'>40K</span> rule book, Page 81:</p>  <p>&quot;In practice, a single choice on the chart may be several units. It might be a squad and their transport vehicle, ...&nbsp;&quot;</p>  <p>Unless you can Refute this rule, your entire argument is moot. A Devilfish Transport for a Pathfinder Team is a Tau Empire Fast Attack choice &amp; thus a invalid choice for an Eldar Army.</p>  <p>This Logical Fallacy is the only argument you have for this debate.&nbsp;I suggest that all posters to this forum read the 'How to Have an Intelligent Rules Debate' post, pinned to the top of this Forum, esp. the section on The method to Create an Argument.</p>]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 15:10:39]]> GMT</pubDate>
				<author><![CDATA[ Boss Longgrim]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Repeating your quote won't make it magically mean something different to the first time...<br />  <br />  Nor does it make any difference anyway. Where the Devilfish comes from is completely irrelevant. <br />  <br />  <br />  Here's the actual issue at hand:<br />  <br />  Codex <span class="glossaryitem" onmouseover='gp(30);'>DH</span> says that in order to take an Assassin, you must have an Inquisitor.<br />  The argument is that, as it doesn't specify that the Inquisitor and the Assassin have to be a <i>Daemon Hunters</i> Assassin and a <i>Daemonhunters</i> Inquisitor, it's perfectly acceptable to take a Witch Hunters Inquisitor and a Daemon Hunters Assassin.<br />  <br />  The Pathfinder issue is an extension of the exact same issue. The Tau Empire Codex says that Pathfinders must take a Devilfish. As it doesn't specify that those Pathfinders are <i>Tau</i> Pathfinders, that would mean that Eldar Pathfinders must take a Devilfish.<br />  <br />  You can't have it both ways. Either units with the same name count as the same thing, or they don't.<br />  <br />  If they do, Eldar Pathfinders must take a Devilfish.<br />  If they don't, a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor does <i>not</i> give you access to a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin.<br />  <br />  <br />  <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> choices don't matter whatsoever to this argument.<br />  Allies rules don't matter whatsoever to this argument.<br />  <br />  The <i>sole</i> issue here is whether or not the rules treat a unit from Codex A&nbsp; as being the same as a unit from Codex B that shares the same name.]]></description>
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				<pubDate><![CDATA[Sun, 28 Oct 2007 15:57:38]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ It's not the same thing.  Unless Tau can ally with Eldar and have the same units WITH THE SAME STATS!  It's not even close to the same thing.  Why would <span class="glossaryitem" onmouseover='gp(50);'>GW</span> force you to take an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Inquisitor?  Oh that's right they didn't.  All they care about is if you have an Inquisitor.  The rules in the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codexes are quite clear and impose restrictions quite clearly.  No one will ever know if they meant "from the same codex" it is just as possible that for once <span class="glossaryitem" onmouseover='gp(50);'>GW</span> meant what they said.  And the simple fact of taking Allies is in its self, Codex Crossover.<br><br>I Agree that <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> choices is irrelevant, in this issue, but perhaps relevant for the Tau issue.<br><br>If there could be only one Ally choice then there would be no issue.  Allies rules therefore become relevant as I can take different allies.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 00:24:12]]> GMT</pubDate>
				<author><![CDATA[ JohnSmith]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/28/2007 8:57 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> choices don't matter whatsoever to this argument.<br />  Allies rules don't matter whatsoever to this argument.<br />  <br />  The <i>sole</i> issue here is whether or not the rules treat a unit from Codex A&nbsp; as being the same as a unit from Codex B that shares the same name.</div></blockquote>  <p><br />  This is where we differ.&nbsp; I see the issue as:</p>  <p>Whether or not the rules treat a unit from Codex A&nbsp; as being the same as a unit from Codex B that shares the same name if there are rules that allow units from multiple&nbsp;codices to be taken in the same force.</p>  <p>This is where the allies rule&nbsp;is extremely important and is yet another point that we disagree on.&nbsp; Tau/Eldar pathfinder combination breaks down because there is no reference at all&nbsp;to&nbsp;'mix' or select&nbsp;units&nbsp;from one of the&nbsp;other armies.&nbsp; The allies rules for the imperial armies&nbsp;allow this&nbsp;selection of&nbsp;forces from multiple books.&nbsp;&nbsp;That is the dividing line.</p>  <p><br />  </p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 00:26:49]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ As a side note to - I checked both codices and Death Cult assassins fall into the same category.  They have the exact same statlines and wording included in their unit specific rules.  ]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 00:35:22]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Inquisitor_Malice on 10/28/2007 6:21 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By insaniak on 10/28/2007 5:22 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim on 10/28/2007 5:16 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <font size="2">This may&nbsp;prove, (unfortunatly only&nbsp;by implication) that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <i>intended</i> for us to use the allies rule this way, but still&nbsp;limit us to only one assassin.</font></div></blockquote>  Ok. While you're telling us <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s intentions, perhaps you could explain why they made it possible to take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor in your Space Marine army, while making it impossible to take a <i><span class="glossaryitem" onmouseover='gp(30);'>DH</span></i> Assassin with a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor... which surely would have made much more sense?<br />  </div></blockquote>  <p><br />  It is an assumption that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> created this limit specifically for the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elite&nbsp;inquisitor and <span class="glossaryitem" onmouseover='gp(30);'>DH</span> assassin combination.&nbsp; However, the one limit for <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and elite selections was also imposed on the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> selection.&nbsp; Based on this, only the game designers can truly answer whether or not&nbsp;the 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>,&nbsp;elite and Fast attack&nbsp;limits put in place&nbsp;were for&nbsp;this specific situation.&nbsp; To assume that the limit of&nbsp;one elite selection was imposed to&nbsp;specifically&nbsp;eliminate the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> elite <span class="glossaryitem" onmouseover='gp(272);'>inq</span>/assasin combination&nbsp;is a&nbsp;self imposed limitation.</p>  <p>&nbsp;<br />  </p>  </div></blockquote>  <br />  Actually, they DID answer that particular question in a Q&amp;A back when the Codex: <span class="glossaryitem" onmouseover='gp(30);'>DH</span> was released (Same one that 'officially' killed the Assassins Codex, <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>). The limitation was intentional, in fact, the original rules for Codex <span class="glossaryitem" onmouseover='gp(30);'>DH</span> allowed two Elites and it was dropped to one, partially to make you take an <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lord if you wanted an assassin. This was all spelled out in the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Q&amp;A from the studio. I'll have to look through my files at home and see if I still have a copy, but doubtfull as I had a computer die last year and lost a lot of older stuff.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 01:55:01]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p>&nbsp;</p>  <p>Just a side question....</p>  <p>IF you CAN take a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor and a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> assassin....</p>  <p>Does that also mean you take any henchmen or wargear or psychic powers from either list, since the books only say an <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> or <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lord can take them, not a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> or a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lord etc etc?</p>  <p>If you can do the former, then surely you can do the latter. </p>  <p>If that is true, then <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Commanders can attach Chaplains and Librarians to their Command Squads, since in <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> it says all Space Marine Commanders can do so, and <span class="glossaryitem" onmouseover='gp(25);'>DA</span>'s are still Space Marines.</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 02:27:34]]> GMT</pubDate>
				<author><![CDATA[ KeithGatchalian]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >It's not the same thing. Unless Tau can ally with Eldar and have the same units WITH THE SAME STATS! </div  ><br>1) Allies have <b>absolutely nothing to do with the matter</b>.  There is no rule that says you can fulfil the requirements for a unit by fielding an allied unit.  None whatsoever.<br><br>2) What do stats have to do with anything?  Where do the rules say that only Pathfinders <b>with these certain stats</b> can take a Devilfish?]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 04:39:46]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ You know, I was previously in the "yes" camp, but this thread has converted me to a firm "no". There is just no way around it that I can see--if you can use a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> to unlock a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> assassin, or vice versa, then you can also take <span class="glossaryitem" onmouseover='gp(144);'>WH</span> wargear on a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> and other more ridiculous things.<br><br>I believe it is still possible to argue for a "yes" by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, but in doing so you would make the game unplayable, so what's the point?]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 06:21:34]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Actually if you read the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices, the Inquisitor Lord and Inquisitor selections state something to the effect of:<br><br>In <span class="glossaryitem" onmouseover='gp(30);'>DH</span> - The Inquisitor may select wargear from the Daemonhunters armoury.<br><br>In <span class="glossaryitem" onmouseover='gp(144);'>WH</span> - The Inquisitor may select wargear from the witchhunters armoury.<br><br>This is not an exact quote since I do not have my books with me, but I know that the specific limits are detailed in each unit.  I wasn't going to refute this until I had the exact quotes from the book, but I do not want to see this continued since KeithGatChalian was obviously not reading directly from the books when he made his statement above.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 06:29:36]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By JohnSmith  on  10/29/2007 5:24 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  It's not the same thing.  Unless Tau can ally with Eldar and have the same units WITH THE SAME STATS!  </div></blockquote>  Nope, sorry. Just checked my Tau codex, and it doesn't say that 'Pathfinders <i>with these specific stats</i> must take a Devilfish...'<br />  <br />  Just 'Pathfinders'<br />  <br />  Yes, Eldar Pathfinders are different to Tau Pathfinders. But they are both Pathfinders.<br />  Just like <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitors are different to <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitors. But they are both Inquisitors.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By JohnSmith  on  10/29/2007 5:24 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Why would <span class="glossaryitem" onmouseover='gp(50);'>GW</span> force you to take an <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> Inquisitor? <br />  </div></blockquote>  Because, as they explained back when they released C: <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, it makes Assassins more of a points sink, and less of a no-brainer option for plugging weaknesses in a given army. <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By JohnSmith  on  10/29/2007 5:24 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  No one will ever know if they meant &quot;from the same codex&quot; it is just as possible that for once <span class="glossaryitem" onmouseover='gp(50);'>GW</span> meant what they said. <br />  </div></blockquote>  Of course it's possible. Hence this whole discussion.<br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/29/2007 5:26 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  This is where we differ.&nbsp; I see the issue as:  <p>Whether or not the rules treat a unit from Codex A&nbsp; as being the same as a unit from Codex B that shares the same name if there are rules that allow units from multiple&nbsp;codices to be taken in the same force.</p>  </div></blockquote>  And in the case of Pathfinders, there <i>is</i> such a rule. It's the one that says that Pathfinders must take a Devilfish.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/29/2007 5:26 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  &nbsp;Tau/Eldar pathfinder combination breaks down because there is no reference at all&nbsp;to&nbsp;'mix' or select&nbsp;units&nbsp;from one of the&nbsp;other armies. <br />  </div></blockquote>  And again, yes there is: the rule that says that Pathfinders must take a Devilfish.<br />  <br />  Without a restriction on which codex this applies to, this <i>is</i> a rule that applies to any Pathfinder unit. A seperate rule to 'mix' armies has no bearing on it whatsoever. <br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/29/2007 5:26 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Actually if you read the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices, the Inquisitor Lord and Inquisitor selections state something to the effect of:<br />  <br />  In <span class="glossaryitem" onmouseover='gp(30);'>DH</span> - The Inquisitor may select wargear from the Daemonhunters armoury.<br />  <br />  In <span class="glossaryitem" onmouseover='gp(144);'>WH</span> - The Inquisitor may select wargear from the witchhunters armoury.</div></blockquote>  <br />  They both say &quot;<i>An </i>Inquisitor...&quot;<br />  <br />  So yes, the 'same name=same unit' line of reasoning lets us take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor with <span class="glossaryitem" onmouseover='gp(30);'>DH</span> armoury options.<br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 08:17:52]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz  on  10/29/2007 9:39 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >It's not the same thing. Unless Tau can ally with Eldar and have the same units WITH THE SAME STATS! </div  ><br />  1) Allies have <b>absolutely nothing to do with the matter</b>.  There is no rule that says you can fulfil the requirements for a unit by fielding an allied unit.  None whatsoever.<br />  <br />  </div></blockquote>  There is no rule saying you can't either. <br />  <br />  Permission to take assasin has been granted by the rule that says you can take it if you have an inquisitor, If I have one then I can have an assasin, if you think there is a restriction on that then show it.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 08:30:03]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p>Um the Assassins in both WH&amp;DH are the same. Nothing changes except the gear for the Inquisitors. It does show you can have Allies from a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> or <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army, as long as you recognize the army limitations.</p>  <p>Having a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor &amp; tossing in that single Elite spot for an Assassin from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> book (dunno why you'd do this since all the Assassins are the same &amp; you could just take it from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> book anyway) is justifiable. An Inquisitor is an Inquisitor (regarding the Imperial side of things), its just more proficient in a certain area (killing Daemons or Psykers etc).</p>  <p>I see no abusal, since again, the Assassins are in both books &amp; have the same stats. Just like the Inquisitors, both the same, only differences are the wargear options.</p>  <p>Still not sure why you'd do this though...its all the same in both books barring wargear. However if you take any gear from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex, you are bound to only take options/Powers from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> book. </p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:30:30]]> GMT</pubDate>
				<author><![CDATA[ byteboy]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Refuting Eldar Pathfinders taking Tau Devilfish Transports -<br />  <br />  In Codex: Space Marines I may take a Space Marine Tactical Squad as a Troops Selection.<br />  <br />  In Codex: Space Marines under the Heavy Support Choices there is text for a Space Marine Devestator Squad.&nbsp; In the text describing options for the squad it lists (paraphrasing): &quot;Up to 4 Space Marines may be armed with one of the following weapons ...&quot;<br />  <br />  Do the options under Heavy Support -&gt; Devestator Squad allow my Troops -&gt; Tactical Squad Space Marines to take upto 4 heavy/special weapons?&nbsp; <br />  <br />  No.&nbsp; Those rules apply when selecting a Codex: Space Marine -&gt; Heavy Support -&gt; Devestator Squad.<br />  <br />  In Codex: Tau Empire -&gt; Fast Attack -&gt; Pathfinder Teams there exists text that states (paraphrasing): &quot;Pathfinders must take a Devilfish transport.&quot;<br />  <br />  By the same logic as the Space Marine example above, selecting Codex: Eldar -&gt; Troops -&gt; Rangers (Pathfinders), does not allow me to take a Devilfish transport listed under the Pathfinders section of the Tau codex as I did not make that selection.<br />  <br />  If there was a blanket rule in the begining of Codex: Tau Empire that stated &quot;All Pathfinders must take a Devilfish transport&quot; then you would have some grounds for your argument.&nbsp; As such, Eldar Pathfinders taking Devilfish transports is akin to Space Marine Tactical Squads taking 4 heavy/special weapons.<br />  <br />  Re Byteboy, the issue is with Allies.&nbsp; As a Space Marine Player or an Imperial Guard Player is only allowed one Elite choice from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex and one Elite choice from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codex, those players cannot take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Elite Inquisitor and a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Elite Assassin.&nbsp; Hence the discussion of whether or not it is permissible to take a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Elite Inquisitor to allow a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Elite Assassin.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:35:14]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <p>Insaniak -- This is where you and I will completely disagree.&nbsp; You are for complete separation where I am for interaction within reason.&nbsp; The complete separation that you site starts to fall apart within the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span> codices themselves.&nbsp; If you go with complete separation, you run into other problems when you drill down to the wargear level.&nbsp; For example.</p>  <p>1.&nbsp; The Emperor's Tarot - This is an extremely&nbsp;common wargear item that is taken in many <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> forces.&nbsp; However, in the rules for the emperor's tarot, it states that &quot;the Daemonhunters player get +1 on the dice roll to ascertain who goes first.&quot;&nbsp; Well - the player is not technically a daemon hunters players.&nbsp; He is a space marine player with daemonhunters allies.&nbsp; Therefore, the Emperor's tarot would not work.&nbsp;</p>  <p>2.&nbsp; Ungents of Warding - This gives the daeomonhunter and his unit he is with with a 4+ save.&nbsp; If everything is codex specific, then even wargear can only work on units from that specific&nbsp;codex.&nbsp; Therefore, for example a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> terminator unit joined with an elite inquisitor that possesses this item, would not receive the save.&nbsp; </p>  <p>3.&nbsp; Null Rod - No psychic powers whatsoever may affect the character with this item or the squad he has joined, regardless of source.&nbsp; Again, it would not work if the elite inquisitor was joined to the <span class="glossaryitem" onmouseover='gp(119);'>SM</span> terminator unit because codices can not interact at all.&nbsp; If codices can not interact, then wargear cannot interact with units from a different book.</p>  <p>4.&nbsp; Searchlights - They allow one enemy unit spotted by the vehicle to be fired at by any other friendly units that are in range.&nbsp; So are friendly units only <span class="glossaryitem" onmouseover='gp(69);'>IG</span> if the searchlight is from the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> codex?&nbsp; Are&nbsp;friendly units&nbsp;only&nbsp;DH if the searchlight is selected from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex?&nbsp; By your standards yes.&nbsp; Have fun tracking that in a game, especially if you have searchlights from all three <span class="glossaryitem" onmouseover='gp(119);'>SM</span>/<span class="glossaryitem" onmouseover='gp(69);'>IG</span>, <span class="glossaryitem" onmouseover='gp(30);'>DH</span> and <span class="glossaryitem" onmouseover='gp(144);'>WH</span>.</p>  <p>5.&nbsp; Priests - Oh, such a great example.&nbsp; Priests from the WH&nbsp;can join inducted guard units.&nbsp; Well, since the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> are from a separate codex, the priest keeps his righteous fury, but the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> can still fire as normal.&nbsp; </p>  <p>6.&nbsp; Independent Characters from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span>, <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, <span class="glossaryitem" onmouseover='gp(119);'>SM</span>, or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> books - They can not lead a squads of different forces.&nbsp; No leadership bonuses for attached <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>.</p>  <p>7.&nbsp; Inquisitorial Mandate - All friendly models within 2D6&quot; receive&nbsp;a +1 Attack bonus.&nbsp; So the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> are not friendly units now because of complete separation.&nbsp; Well, if they are not friendly, then they must be enemy units.&nbsp;&nbsp;You better start taking target priority checks and fire at the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or&nbsp;SM if you fail your leadership test.&nbsp; &nbsp;</p>  <p>Absolutes are fine, but we have to determine which is more acceptable from a game play standpoint.&nbsp; In this scenario, I would take my search lights working consistantly across my entire force than have specific limits on which units in my force can use which search lights/other wargear.&nbsp; </p>  <p>For game balance - I work on the premise that unit&nbsp;specific&nbsp;wargear&nbsp;and options are codex specific, where unit selection requirements&nbsp;such as the assassin and death cult assassins follow the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> approach&nbsp;indicated within the Important Note text to the assassins entry since it says Force because Force is all encompassing.&nbsp; This&nbsp;alleviates the issues with the pathfinders/devilfish, the issues with wargear from other&nbsp;codices&nbsp;and&nbsp;eliminates the issues noted above with complete separation.&nbsp;&nbsp;I also take 'friendly units' in&nbsp;any wargear option as 'Other units within&nbsp;the Force' that you selected.&nbsp; Again, all encompasing and eliminating a ton of issues.&nbsp;&nbsp;&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:56:11]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Kadun: Ahh, I read the <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s post as this person starting off with either a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> army &amp; adding the two selections. If this is concerning a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> or <span class="glossaryitem" onmouseover='gp(69);'>IG</span> army, trying to add in both Inquisitorial Elite units, then it would not be able to since you can only ever take 1 Elite Ally period for the whole force, regardless of how many books you use.Zero to one is still zero to one, regardless of which book it comes from.<br />  <br />  I was under the impression this whole post was about a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army using <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Allies....not about an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> or <span class="glossaryitem" onmouseover='gp(119);'>SM</span> army taking major advantage from 2 other books. Just suck it up, toss in an <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lord from the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> book, then your choice of Assassin (from the same corresponding book as the Inquisitor Lord). You then use up your 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> &amp; 0-1 Elite allotments for Allies.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 11:09:21]]> GMT</pubDate>
				<author><![CDATA[ byteboy]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By kadun  on  10/29/2007 3:35 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  As such, Eldar Pathfinders taking Devilfish transports is akin to Space Marine Tactical Squads taking 4 heavy/special weapons.</div></blockquote>  ...or a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor counting as a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor for the purposes of taking a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin...<br />  <br />  <br />  That's been my point all along: It has to work the same in every situation. Either the unit from one codex counts for rules purposes as the unit with the same name from the other, or it doesn't.<br />]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 11:12:18]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak  on  10/29/2007 4:12 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By kadun  on  10/29/2007 3:35 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  As such, Eldar Pathfinders taking Devilfish transports is akin to Space Marine Tactical Squads taking 4 heavy/special weapons.</div></blockquote>  ...or a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor counting as a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor for the purposes of taking a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin...<br />  <br />  <br />  That's been my point all along: It has to work the same in every situation. Either the unit from one codex counts for rules purposes as the unit with the same name from the other, or it doesn't.<br />  </div></blockquote>  Actually I guess I was not clear in my point.&nbsp; My point was that the Pathfinder -&gt; Devilfish argument is not the same as the Inquisitor -&gt; Assassin argument and you could not refute one by refuting the other.<br />  <br />  Byteboy: The Witch Hunters codex specifically allows you take 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Elite, and Fast Attack, and 0-2 Troops Witch Hunters units as allies.&nbsp; The Daemonhunters codex specifically allows you to take 0-1 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Elite, and Fast Attack, and 0-2 Daemonhunters units as allies.<br />  <br />  I personally believe by <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> you can indeed take an Elite <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor to enable an Elite <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin, though I would not construct my army in that manner. &nbsp; I would also, however, not object to someone else playing that way against me.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 12:01:40]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By kadun  on  10/29/2007 5:01 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Actually I guess I was not clear in my point.&nbsp; <br />  </div></blockquote>  <br />  No, you were perfectly clear. But what you posted proved my point better than it proved yours.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 13:05:22]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/29/2007 6:05 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By kadun on 10/29/2007 5:01 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Actually I guess I was not clear in my point.&nbsp; <br />  </div></blockquote>  <br />  No, you were perfectly clear. But what you posted proved my point better than it proved yours.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> </div></blockquote>  <p>At least that's what you lead yourself to believe.</p>  <p>Unit selection options are not the same as unit equipment options, which&nbsp;are not the same as wargear mechanics.&nbsp;&nbsp;The&nbsp;area that we are assessing with the assassin/inquisitor combination&nbsp;is a unit selection option.&nbsp;&nbsp;&nbsp; The area that you are trying to compare it to is a unit equipment option.&nbsp; Just as kadun said above ---</p>  <p>&quot;the Pathfinder -&gt; Devilfish argument is not the same as the Inquisitor -&gt; Assassin argument and you could not refute one by refuting the other.&quot;</p>  <p>Hello Apple, my name is Orange.<br />  <br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 15:09:20]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/29/2007 8:09 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The&nbsp;area that we are assessing with the assassin/inquisitor combination&nbsp;is a unit selection option.&nbsp;&nbsp;&nbsp; The area that you are trying to compare it to is a unit equipment option. <br />  </div></blockquote>  The Devilfish is a unit. <br />  If adding one to your army isn't 'unit selection' then just what is it, exactly?<br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/29/2007 8:09 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &quot;the Pathfinder -&gt; Devilfish argument is not the same as the Inquisitor -&gt; Assassin argument <br />  </div></blockquote>  ...because...?]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 15:15:24]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/29/2007 8:15 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice on 10/29/2007 8:09 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The&nbsp;area that we are assessing with the assassin/inquisitor combination&nbsp;is a unit selection option.&nbsp;&nbsp;&nbsp; The area that you are trying to compare it to is a unit equipment option. <br />  </div></blockquote>  The Devilfish is a unit. <br />  If adding one to your army isn't 'unit selection' then just what is it, exactly?<br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice on 10/29/2007 8:09 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &quot;the Pathfinder -&gt; Devilfish argument is not the same as the Inquisitor -&gt; Assassin argument <br />  </div></blockquote>  ...because...?</div></blockquote>  <p>The devilfish is a mandatory&nbsp;upgrade to the pathfinder unit.&nbsp; The pathfinder unit is the selection option, not the devilfish.&nbsp; The assassin is the selection option and we are discussing selection options.&nbsp; Since the devilfish is not a selection option, but the assassin is, they are two completely different cases - what is your correlation?<br />  <br />  </p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 15:25:15]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/29/2007 8:25 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  The pathfinder unit is the selection option, not the devilfish. <br />  </div></blockquote>  Actually, the 'selection option' is a 'Pathfinder Team'... which is made up of a unit of Pathfinders and a Devilfish.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Inquisitor_Malice  on  10/29/2007 8:25 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Since the devilfish is not a selection option, but the assassin is, they are two completely different cases - what is your correlation?<br />  </div></blockquote>  <br />  You really don't expect me to repeat the entire thread, do you? <br />  <br />  <br />  Where the selection comes from is not particularly relevant. The issue at hand is whether or not a unit from one codex is the same within the rules as a unit with the same name from another codex. That's the correlation. If&nbsp; &quot;Inquisitor&quot; = &quot;Inquisitor&quot; regardless of codex, then &quot;Pathfinder&quot; = &quot;Pathfinder&quot; regardless of codex. It's that simple.<br />  <br />  But if you're having troubles with that, we can just as easily return to the other example that you appear to be ignoring: Armoury selection.<br />  <br />  &quot;An inquisitor may be given any equipment allowed from the Daemonhunters armoury&quot;<br />  <br />  <br />  If &quot;An Inquisitor&quot; means &quot;An Inquistor from <i>any</i> codex&quot; when selecting an Assassin, then surely it has to mean the same thing when presented elsewhere in the book. Giving a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor access to the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Armoury, yes?<br />  <br />  Makes you wonder why they bothered printing two seperate books, and limiting how many allies you could take from them...<br />]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 15:41:29]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ This is really dead simple:<br><br>I have a rule saying that I need an inquisitor in my army. I happen to have an Inquisitor in the army so i am allowed to have the Assassin.<br><br>It seems a bit wonky to take an Elite choice Inquisitor and have it fulfill criteria for another books Model, even though said Model is exactly the same. Its the <b>only</b> instance i can think of that allows something like this to happen.<br><br>If you could find some other example in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> that had the same situation, then we could perhaps have a prior ruling to fall back on. Since you don't we can't. And thus any examples thus far you've brought up thus far hold no weight in this debate.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 16:22:05]]> GMT</pubDate>
				<author><![CDATA[ strange_eric]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By strange_eric  on  10/29/2007 9:22 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  And thus any examples thus far you've brought up thus far hold no weight in this debate.</div></blockquote>  So, I can't provide an example, and the examples I've provided hold no weight...<br />  <br />  One of those doesn't seem to belong.<br />  <br />  <br />  From a purely <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> perspective, I'm more than happy to agree that the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor/<span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin is legal. <br />  <br />  The purpose of the other examples presented in this thread is merely to illustrate the wonky places that this particular rule takes you... which suggest to me that in this particular situation, <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> isn't the best way to actually play it.<br />  <br />  Unless you can actually explain why 'An Inquisitor' means different things in different places in the book, or why 'An Inquisitor' means 'Any Inquisitor' but 'Pathfinders' means 'only Pathfinders from this book' then simply insisting that my examples 'hold no weight' doesn't actually add anything to the discussion.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 16:29:24]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >There is no rule saying you can't either</div  ><br>And once again, the rules only tell you what you CAN do.  They only tell you when you can't do something if it contradicts something they've already told you that you could do.  There's no rule saying I can't reach across the table and smash your models with a hammer either.  Is that legal?  By your claims, it is.<br><br><div   >Permission to take assasin has been granted by the rule that says you can take it if you have an inquisitor</div  ><br>And still, you've yet to provide even an iota of proof that you can take a Daemonhunters Assassin by taking a Witch Hunters Inquisitor or vice versa.  The rules only provide you permission to take an Assassin <b>from the same codex</b> as your Inquisitor.<br><br><div   >Um the Assassins in both <span class="glossaryitem" onmouseover='gp(144);'>WH</span>&<span class="glossaryitem" onmouseover='gp(30);'>DH</span> are the same</div  ><br>No, they are not.  Different wargear, different psychic powers, different retinues, different weapon options, different army lists and even different names.  They are most definitely NOT the same.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 17:19:44]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Ghaz, I'm pretty sure you meant to say that the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. are different since the Assassins are, in fact, the same.<br><br>And maybe I'm missing something, but can you please provide me the page reference that says an Assassin must come from the same codex as the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>?<br><br>On a related note, would you have an issue with a witch hunters player taking a Deamonhunters <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>. and an assassin?  <br><br>I think that Inquisitor_Malice summed up this thread nicely on Page 3.<br><br>Daydream]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 18:15:24]]> GMT</pubDate>
				<author><![CDATA[ Daydream]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >And maybe I'm missing something, but can you please provide me the page reference that says an Assassin must come from the same codex as the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>?</div  ><br />  How about providing a page reference that says it can come from a <b>different</b> codex? That is the question that has been constantly avoided. Unless they can provide a simple passage that allows them to do so, then in spite of all of their 'arguments' then it simply can NOT be done.&nbsp; You can only do what the rules specifically allow you to do and they do NOT specifically allow you to fill the requirements to field an Assassin by taking an Inquisitor from a <b>different</b> codex.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 18:20:05]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz on 10/29/2007 10:19 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   > The rules only provide you permission to take an Assassin <b>from the same codex</b> as your Inquisitor.</div  ><br />  </div></blockquote>  <p><br />  The rules only provide you permission to take an Assassin <b>if their sword is painted the same color</b> as your inquisitor.</p>  <p>Creating your owe rules&nbsp;and inserting your own text&nbsp;is easy.&nbsp; Meeting letter of the law, which we have done is much more difficult.</p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 23:37:27]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/29/2007 9:29 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <div   >From a purely <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> perspective, I'm more than happy to agree that the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor/<span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin is legal. <br />  <br />  The purpose of the other examples presented in this thread is merely to illustrate the wonky places that this particular rule takes you... which suggest to me that in this particular situation, <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> isn't the best way to actually play it.</div  ><br />  </div></blockquote>  <p>I agree with your wonky places example.&nbsp; However,&nbsp;as I pointed out on page&nbsp;7 with the wargear example, carrying complete codex separation all the way through&nbsp;can lead to some really bad game mechanics.&nbsp; </p>  <p>Ok, so let's try to see what we come up with for workable solutions.&nbsp; I say solutions because I am not sure whether or not we will achieve one untimate solution.</p>  <p>1.&nbsp; I work on the premise that unit specific wargear and upgrade options <b>are codex specific</b>.&nbsp; This way it prevents the whole devilfish/pathfinders, inquisitor/wargear-henchmen and a whole slew of other&nbsp;issues.</p>  <p>2.&nbsp; I work on the premise that&nbsp;unit specific wargear and upgrade rules&nbsp;<b>are not codex specific</b>.&nbsp; This deviates from the philosophy above, but prevents a&nbsp;whole host of issues with imperial armies (see my wargear exampe on page 7 of this thread).</p>  <p>Note: that I have approached items #1 and #2 from two completely different philosophies (combined codex and separated codex).&nbsp; I could be wrong, but I believe that&nbsp;the convention for handling&nbsp;these two item is not spelled out in any codex or the main rule book.&nbsp; This is the same general approach though that I see everyone use.&nbsp; So players are consistently using two different philosophies.&nbsp; Thus making the issue at hand not as clearcut.</p>  <p>3.&nbsp; Now the assassin/inquisitor combination question.&nbsp; Here's my list of assumptions.</p>  <ul>      <li>The unit selection options for assassins and death cult assasins in both the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> books are the same.&nbsp; Everything in their army listing is exactly the same.&nbsp;&nbsp;To me that just seems to be a correct fit.&nbsp; (This uses the combined codex philosophy)&nbsp; </li>      <li>The assassin unit states that 0-1 can only be in one army.&nbsp; I follow this convention when combined with the one listed above.&nbsp; (This uses the combined codex philosophy).&nbsp; I use this as a premise to avoid the potential to take two assassins&nbsp;in a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> or <span class="glossaryitem" onmouseover='gp(30);'>DH</span> army and also follows historical precedense in the previous assassin codex.&nbsp; The completely separated codex philosophy would&nbsp;directly contradict&nbsp;the 0-1 rule&nbsp;(again, assuming that the assassins are the same). </li>      <li>Historically, assassins were allowed to be in imperial forces without limitations (except the 0-1).&nbsp; This is just historical precedence that I use in order to make the my overall decision.&nbsp; I will not use this as an absolute rule to debate because it is just a look at history within the game. </li>      <li>The elite inquisitor is able to have access to an assassin in a normal <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> army.&nbsp; However, the assassin call center revokes his clearance because&nbsp;the <span class="glossaryitem" onmouseover='gp(69);'>IG</span>/<span class="glossaryitem" onmouseover='gp(119);'>SM</span> army that he is with does not have the&nbsp;24 <span class="glossaryitem" onmouseover='gp(251);'>hr</span> service agreement contract.&nbsp; (just a funny, I will not debate the 24 <span class="glossaryitem" onmouseover='gp(251);'>hr</span> service agreement contract). </li>  </ul>  <p>The final decision on my part was that I believe&nbsp;it is more prohibitive to the&nbsp;game&nbsp;for <span class="glossaryitem" onmouseover='gp(30);'>DH</span> or <span class="glossaryitem" onmouseover='gp(144);'>WH</span> armies to have&nbsp;two assassins in a force.&nbsp;&nbsp;Sticking to the&nbsp;0-1 limitation also holds to&nbsp;historical precedence, which leads to the combined codex philosophy.&nbsp; Therefore, I elected to follow the combined codex approach for this particular selection.</p>  <p>So it all comes down to this.&nbsp; Do you approach the assassin inquisitor combination from either 1) the combined codex approach or 2) the completely separated codex approach?&nbsp; </p>  <p>&nbsp;</p>  <br />]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 00:50:25]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor_Malice]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz on 10/29/2007 11:20 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <div   >And maybe I'm missing something, but can you please provide me the page reference that says an Assassin must come from the same codex as the <span class="glossaryitem" onmouseover='gp(272);'>Inq</span>?</div  ><br />  How about providing a page reference that says it can come from a <b>different</b> codex? That is the question that has been constantly avoided. Unless they can provide a simple passage that allows them to do so, then in spite of all of their 'arguments' then it simply can NOT be done.&nbsp; You can only do what the rules specifically allow you to do and they do NOT specifically allow you to fill the requirements to field an Assassin by taking an Inquisitor from a <b>different</b> codex.</div></blockquote>  <p><br />  The issue han't been avoided - It has been stated that permission has clearly been given. You are avoiding the fact that permission has been prima facie granted, and can't actually show what modifies that permission to prevent the assasin being taken.</p>  <p>If I have a rule that says I can move, then I can move where I want except where the rules EXPRESSLY&nbsp;says I cannot, e.g. to within 1&quot; or locked in melee.&nbsp; As you say the rules are permissive, permission having been given (to move) then needs taking away to stop me doing something in some situation (not within 1&quot; ) .</p>  <p>If I have a rule that says I can have an assasin if I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span>, then I can have an assasin if I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span> unless the rules expressly forbid it. Permission has been granted, it is now for you to SHOW what restricts it, at the moment you are making a claim that is not to my knowledge backed up by the rules.</p>]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 01:22:05]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >The rules only provide you permission to take an Assassin if their sword is painted the same color as your inquisitor.<br />  Creating your owe rules and inserting your own text is easy. Meeting letter of the law, which we have done is much more difficult.</div  ><br />  And you should know, since you're the one creating your own rules. I'm not the one who's trying to convince people that a codex ever refers to another codex without specifically saying so. You are the one who's doing that. That would also mean that Eldar Pathfinders must take a Tau Devilfish as well. So which is it? You can't have it both ways.<br />  <br />  <div   >The issue han't been avoided - It has been stated that permission has clearly been given.</div  ><br />  No it has not. All you have is an <b>assumption</b> that the term &quot;inquisitor&quot; applies to units outside of the codex with no proof whatsoever.<br />  <br />  <div   >You are avoiding the fact that permission has been prima facie granted, and can't actually show what modifies that permission to prevent the assasin being taken.</div  ><br />  I'm not avoiding anything. It's you who has utterly failed to provide an iota of proof to back your claims.<br />  <br />  <div   >If I have a rule that says I can have an assasin if I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span>, then I can have an assasin if I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span> unless the rules expressly forbid it. Permission has been granted</div  ><br />  An Inquisitor <b>from the same codex</b>, not one from a different codex. Once again, unless specifically stated a codex is a <b>standalone set of rules</b> used in conjunction with the Warhammer 40,000 rulebook. I don't see anything that says that the various codices make one big jumble of rules like you're saying. That just is NOT the case.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 04:49:02]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz on 10/30/2007 9:49 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <div   >The rules only provide you permission to take an Assassin if their sword is painted the same color as your inquisitor.<br />  Creating your owe rules and inserting your own text is easy. Meeting letter of the law, which we have done is much more difficult.</div  ><br />  And you should know, since you're the one creating your own rules. I'm not the one who's trying to convince people that a codex ever refers to another codex without specifically saying so. You are the one who's doing that. That would also mean that Eldar Pathfinders must take a Tau Devilfish as well. So which is it? You can't have it both ways.<br />  <br />  <div   >The issue han't been avoided - It has been stated that permission has clearly been given.</div  ><br />  No it has not. All you have is an <b>assumption</b> that the term &quot;inquisitor&quot; applies to units outside of the codex with no proof whatsoever.<br />  <br />  <div   >You are avoiding the fact that permission has been prima facie granted, and can't actually show what modifies that permission to prevent the assasin being taken.</div  ><br />  I'm not avoiding anything. It's you who has utterly failed to provide an iota of proof to back your claims.<br />  <br />  <div   >If I have a rule that says I can have an assasin if I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span>, then I can have an assasin if I have an <span class="glossaryitem" onmouseover='gp(272);'>inq</span> unless the rules expressly forbid it. Permission has been granted</div  ><br />  An Inquisitor <b>from the same codex</b>, not one from a different codex. Once again, unless specifically stated a codex is a <b>standalone set of rules</b> used in conjunction with the Warhammer 40,000 rulebook. I don't see anything that says that the various codices make one big jumble of rules like you're saying. That just is NOT the case.</div></blockquote>  <p><br />  One does not provide proof - one provides evidence. Evidence is then considered to determine fact,fiction, truth, proof or whatever else you call it.&nbsp; Evidence that an assasin can be taken has been provided, it has been fully explained how that evidence provides prima facie&nbsp;permission to take an assasin. </p>  <p>Having provided a theory/evidence it is for you to falsify.&nbsp;However, all you are arguing is that you disagree and want yet more evidence.&nbsp; </p>  <p>On the balance therefore you can take an assasin in the situation under discussion. Evidence provided for, zero against. </p>]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 06:02:12]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ I believe this is what Ghaz and Insaniak are trying to say:<br />  <br />  In Codex: Witch Hunters there is a stipulation that in order to select an Assassin you must first select an Inquisitor or an Inquisitor Lord.<br />  <br />  Codex: Witch Hunters provides listings for Inquisitors and Inquisitor Lords.<br />  <br />  Codex: Daemonhunters also provides listings for Inquisitors and Inquisitor Lords.<br />  <br />  If in Codex: Daemonhunters the Inquisitor/Inquisitor Lord had been named Malleus/Malleus Lord we would not have an issue.&nbsp; The issue arises because Codex: Daemonhunters uses the same name for a unit as a unit in Codex: Witch Hunters.<br />  <br />  So the question is, are units who share names across different Codexes the same unit?&nbsp; There is evidence to suggest the contrary, namely Tau Pathfinders are not the same as Eldar Pathfinders.<br />  <br />  So the argument goes:<br />  <br />  P1: Both Codex: Tau Empire and Codex: Eldar contain a unit called &quot;Pathfinders&quot;.<br />  P2: The &quot;Pathfinders&quot; described in their respective Codexes are not the same unit.<br />  C: You cannot determine equality between units in different Codexes based on their names.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 07:53:33]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By kadun  on  10/30/2007 12:53 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I believe this is what Ghaz and Insaniak are trying to say:<br />  <br />  In Codex: Witch Hunters there is a stipulation that in order to select an Assassin you must first select an Inquisitor or an Inquisitor Lord.<br />  <br />  Codex: Witch Hunters provides listings for Inquisitors and Inquisitor Lords.<br />  <br />  Codex: Daemonhunters also provides listings for Inquisitors and Inquisitor Lords.<br />  <br />  If in Codex: Daemonhunters the Inquisitor/Inquisitor Lord had been named Malleus/Malleus Lord we would not have an issue.&nbsp; The issue arises because Codex: Daemonhunters uses the same name for a unit as a unit in Codex: Witch Hunters.<br />  <br />  So the question is, are units who share names across different Codexes the same unit?&nbsp; There is evidence to suggest the contrary, namely Tau Pathfinders are not the same as Eldar Pathfinders.<br />  <br />  So the argument goes:<br />  <br />  P1: Both Codex: Tau Empire and Codex: Eldar contain a unit called &quot;Pathfinders&quot;.<br />  P2: The &quot;Pathfinders&quot; described in their respective Codexes are not the same unit.<br />  C: You cannot determine equality between units in different Codexes based on their names.</div></blockquote>  <br />  But is a Dark Angel still a Space Marine? I view it in that way.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 08:20:28]]> GMT</pubDate>
				<author><![CDATA[ TragicNut]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By TragicNut  on  10/30/2007 1:20 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  But is a Dark Angel still a Space Marine? I view it in that way.</div></blockquote>  Sure, a Dark Angel Model is also a Space Marine Model.<br />  <br />  Is a Tactical Squad listed in Codex: Dark Angels the same as a Tactical Squad listed in Codex: Space Marines?&nbsp; I would say no.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 08:29:55]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By kadun  on  10/30/2007 12:53 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I believe this is what Ghaz and Insaniak are trying to say:<br />  <br />  In Codex: Witch Hunters there is a stipulation that in order to select an Assassin you must first select an Inquisitor or an Inquisitor Lord.<br />  <br />  Codex: Witch Hunters provides listings for Inquisitors and Inquisitor Lords.<br />  <br />  Codex: Daemonhunters also provides listings for Inquisitors and Inquisitor Lords.<br />  <br />  If in Codex: Daemonhunters the Inquisitor/Inquisitor Lord had been named Malleus/Malleus Lord we would not have an issue.&nbsp; The issue arises because Codex: Daemonhunters uses the same name for a unit as a unit in Codex: Witch Hunters.<br />  <br />  So the question is, are units who share names across different Codexes the same unit?&nbsp; There is evidence to suggest the contrary, namely Tau Pathfinders are not the same as Eldar Pathfinders.<br />  <br />  So the argument goes:<br />  <br />  P1: Both Codex: Tau Empire and Codex: Eldar contain a unit called &quot;Pathfinders&quot;.<br />  P2: The &quot;Pathfinders&quot; described in their respective Codexes are not the same unit.<br />  C: You cannot equate equality between units in different Codexes based on their names alone.</div></blockquote>  I'm aware of what they are trying to say. I disagree with Ghaz who claims we need to show permission, but having shown permission he wants more permission, which isn't needed - I only need permission once unless it expressly taken away from me. As I pointed out in another post I don't necessarily disagree with Insaniak who seems to acknowledge there is no <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> to prevent the assasin being taken, but is appealing more to common sense based on situations like the pathfinders. Though If we are appealing to common sense then I would say it is common sense to allow the assasin anyway, as they are clearly the entities under discussion - the imperial inquisition/ecclesiarchy (if using <span class="glossaryitem" onmouseover='gp(69);'>IG</span> priests for <span class="glossaryitem" onmouseover='gp(144);'>WH</span> arcos etc), inquisitors can deploy assasins and you have an inquisitor, priests bring arco/pentitents and you have a priest.<br />  <br />  However, Insaniak's point assumes that allowing the assasin in a <span class="glossaryitem" onmouseover='gp(144);'>WH</span>/<span class="glossaryitem" onmouseover='gp(30);'>DH</span> ally force neccesitates making eldar pathfinders take devil fish. I think that is a logical fallacy. As malice pointed out there is a material difference between the 2 sceanrios - in 1 we are required to use multiple codices to form our force through the ally rule. Therefore we clearly have to consider the unit rules we want to pick from other codices other wise how can we pick them. There fore the only interpretation that is being put forward is a unit we are <i>actually </i>taking from a codex we are <i>actually </i>using counts as the precondition for another unit in another codex we <i>actually </i>using. Malice neatly summed it up as having formed a 'super codex' out of 3 codices. At no point does the logic that all rules in all codices in existant apply to any list we are creating. Therefore the pathfinder argument is a fallacy as applied to the assasin argument, whilst the argument could be expanded out to include that, it does not follow that it must.<br />  <br />]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 08:42:42]]> GMT</pubDate>
				<author><![CDATA[ puree]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By puree  on  10/30/2007 1:42 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  I'm aware of what they are trying to say. I disagree with Ghaz who claims we need to show permission, but having shown permission he wants more permission, which isn't needed - I only need permission once unless it expressly taken away from me. As I pointed out in another post I don't necessarily disagree with Insaniak who seems to acknowledge there is no <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> to prevent the assasin being taken, but is appealing more to common sense based on situations like the pathfinders. Though If we are appealing to common sense then I would say it is common sense to allow the assasin anyway, as they are clearly the entities under discussion - the imperial inquisition/ecclesiarchy (if using <span class="glossaryitem" onmouseover='gp(69);'>IG</span> priests for <span class="glossaryitem" onmouseover='gp(144);'>WH</span> arcos etc), inquisitors can deploy assasins and you have an inquisitor, priests bring arco/pentitents and you have a priest.<br />  <br />  </div></blockquote>  But Ghaz is saying that you do not have permission to take the Assassin based on the argument that the Inquisitor/Inquisitor Lord mentioned in Codex: Witch Hunters (paraphrasing): &quot;In order to take an Assassin, you must take an Inquisitior or Inquisitor Lord&quot;&nbsp; does not refer to an Inquisitor or Inquisitor Lord in Codex: Daemonhunters.&nbsp; This follows from the previous argument that units with the same names in different codexes are not the same units (restated below for clarity):<br />  <br />  P1: Both Codex: Tau Empire and Codex: Eldar contain a unit called &quot;Pathfinders&quot;.<br />  P2: The &quot;Pathfinders&quot; described in their respective Codexes are not the same unit.<br />  C: You cannot equate equality between units in different Codexes based on their names alone.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 09:13:45]]> GMT</pubDate>
				<author><![CDATA[ kadun]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By puree  on  10/30/2007 1:42 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  &nbsp;Though If we are appealing to common sense then I would say it is common sense to allow the assasin anyway, as they are clearly the entities under discussion - the imperial inquisition/ecclesiarchy (if using <span class="glossaryitem" onmouseover='gp(69);'>IG</span> priests for <span class="glossaryitem" onmouseover='gp(144);'>WH</span> arcos etc), inquisitors can deploy assasins and you have an inquisitor, priests bring arco/pentitents and you have a priest.</div></blockquote>  So you really think it makes sense that the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor should be able to summon an Assassin through the Ordo Malleus when a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor can't... but can in turn summon one through the Ordo Hereticus, when the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Inquisitor can't?<br />  <br />  There's something screwy going on with the chain of command there.<br />  <br />]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 09:59:22]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ Wow, things are still going in this.  I am impressed.  I also agree more heartily than ever that a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(272);'>inq</span> must take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span>, not a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> assassin.  However, Malice has made the best <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> arguments ever.  From now on anyone trying to field this list won't be able to use the Tarot with me!  <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> rocks when it destroys nast things never intended to be played like that!!<br><br>Me: sure use both those elites, oh yeah, that wargear won't work because you are a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> player with allies, not a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> or <span class="glossaryitem" onmouseover='gp(30);'>DH</span> player which the rule book clearly says...<br><br>Orion]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 10:12:49]]> GMT</pubDate>
				<author><![CDATA[ Orion_44]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By insaniak on 10/30/2007 2:59 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  <br />  There's something screwy going on with the chain of command there.<br />  <br />  </div></blockquote>  <p><br />  <br />  Nope, According to Fluff,&nbsp;the assassins are a seperate organisation from the inquisition.</p>  <p>Any of the Three Ordo's may request an assassin, Therefore there is no&nbsp;(fluff wise)&nbsp; <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor getting a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin, its just a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor getting an assassin.</p>  <p>Fluff reasons still give NO evidence to prevent a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor getting a (<span class="glossaryitem" onmouseover='gp(144);'>WH</span>..) Assassin.</p>  <p>Am&nbsp;I Right? Still no Deductive proof to&nbsp;Refute this Argument? Not one rule? <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL?</p>]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 15:24:43]]> GMT</pubDate>
				<author><![CDATA[ Boss Longgrim]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/30/2007 8:24 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Nope, According to Fluff,&nbsp;the assassins are a seperate organisation from the inquisition.</div></blockquote>  Not entirely seperate. They're overseen by the Ordo Sicarius<br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/30/2007 8:24 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Any of the Three Ordo's may request an assassin, Therefore there is no&nbsp;(fluff wise)&nbsp; <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor getting a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin, its just a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor getting an assassin.</div></blockquote>  I never said they were getting a (fluffwise) <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin. I said they were summoning him through the Ordo Hereticus (ie: taking him from the <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Codex)<br />  <br />  Why would a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor be able to get the Ordo Hereticus to bring in an Assassin when his own Ordo won't do so?<br />  <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/30/2007 8:24 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Fluff reasons still give NO evidence to prevent a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor getting a (<span class="glossaryitem" onmouseover='gp(144);'>WH</span>..) Assassin.</div></blockquote>  I wasn't presenting it as rules evidence. I was presenting it in response to the idea that this crazy organisational loop makes some sort of sense.<br />  <br />  <br />  <blockquote class="uncited"><div>Posted By Boss Longgrim  on  10/30/2007 8:24 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Am&nbsp;I Right? Still no Deductive proof to&nbsp;Refute this Argument? Not one rule? <span class="glossaryitem" onmouseover='gp(482);'>AT</span> ALL?</div></blockquote>  You mean aside from the entire thread?<br />  I've presented my reasons as to why I don't think it should be allowed, and why the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> is just too silly to be seriously considered as valid.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 15:31:15]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >One does not provide proof - one provides evidence. </div  ><br>And so far, you've not provided either.  All you've provided is an <b>assumption</b> and that does not cut it.<br><br><div   > I disagree with Ghaz who claims we need to show permission, but having shown permission he wants more permission, which isn't needed</div  ><br>And yet again, you've not shown any permission whatsoever.  You've not shown where rules can be swapped out between the codices at will.  A codex is an individual, self-contained rulebook unless stated otherwise.  That's why Codex Eye of Terror and Codex Armageddon both have passages that tells you what codices these lists are used with.  Without that explicit mention then those lists would be useless as they would be missing half of their rules.  You keep claiming that the rules in one codex can be used in any other codex whenever you want.  So far you've provided absolutely nil to back up your claims.  No one is trying to say that you don't need an Inquisitor to field an Assassin.  What is being said is that the rules in one codex don't have the least influence on another <b>unless explicitly stated so.</b>  So stop avoiding the question and answer it.  Where does it say that you can use the rules from one completely self-contained rulebook to fill the requirements in another completely self-contained rulebook?]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 17:14:39]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ As far as Chain of Command goes, The Assassin's are not Inquisition specific. Like there aren't <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassins and <span class="glossaryitem" onmouseover='gp(30);'>DH</span> assassins, there are Assassins, then there is the Ordos Inquisition that orders out to the Officio Assassinorum (see: <a href="http://en.wikipedia.org/wiki/Officio_Assassinorum" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Officio_Assassinorum</a> )  So if you need a Fluff justification for what's going on, there you go.]]></description>
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				<pubDate><![CDATA[Fri, 2 Nov 2007 08:44:46]]> GMT</pubDate>
				<author><![CDATA[ strange_eric]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <div   >Where does it say that you can use the rules from one completely self-contained rulebook to fill the requirements in another completely self-contained rulebook? </div  ><br><br>I see the point here, and this is the <b>only </b> valid argument against taking the two Elite slots. <br>Here's the issue with that though, if we go with the idea that the Codex was designed to only be used by itself in a vacuum then yes I'd agree in an instant.<br><br>However, we cannot pretend to understand designer intent on whether or not they wanted a unit to have its requirements fulfilled by another book also designed to work in supplement to other armies. When the Witch hunters Codex was made the possibility of this exact situation was there. So either the designers completely missed it, or it was intended because of the compatibility of the various codices. <br><br>Again without an <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> answer you'll have to judge it on the fly. But with the compatible nature of the Inquisition books I'm inclined to say yes.]]></description>
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				<pubDate><![CDATA[Fri, 2 Nov 2007 08:55:37]]> GMT</pubDate>
				<author><![CDATA[ strange_eric]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By strange_eric on 11/02/2007 1:44 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  As far as Chain of Command goes, The Assassin's are not Inquisition specific. Like there aren't <span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassins and <span class="glossaryitem" onmouseover='gp(30);'>DH</span> assassins, there are Assassins, then there is the Ordos Inquisition that orders out to the Officio Assassinorum (see: <a href="http://en.wikipedia.org/wiki/Officio_Assassinorum" target="_blank" rel="nofollow">http://en.wikipedia.org/wiki/Officio_Assassinorum</a> ) So if you need a Fluff justification for what's going on, there you go.</div></blockquote>  <p><br />  <br />  And that fluff is exactly why they should come from the same codex. Why would a request for an assassin from the Witchhunters be filled by an organizational slot from another Ordo? </p>  <p>As for your intent question in your next post, when they did the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex, I seem to recall that they stated that they dropped the Elite from two to one so that you would&nbsp; have to take a Lord to get an assassin.</p>]]></description>
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				<pubDate><![CDATA[Mon, 5 Nov 2007 23:03:21]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[   So, if the codices are completely separate, as Ghaz suggests, surely I could take a <span class="glossaryitem" onmouseover='gp(144);'>WH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lord, a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> <span class="glossaryitem" onmouseover='gp(272);'>Inq</span> Lord, and TWO assassins (one from each codex)?]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2007 08:59:05]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ That's correct.]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2007 09:07:52]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ I think that a lot of the problem arises from the distinction between a Codex and an Army List.  Does the &quot;Space Marines + allies&quot; Army List spread from C: <span class="glossaryitem" onmouseover='gp(119);'>SM</span> to C: <span class="glossaryitem" onmouseover='gp(144);'>WH</span> and C: <span class="glossaryitem" onmouseover='gp(30);'>DH</span>, making the three books &quot;one big happy army list?&quot;  If so, the assassin entries are simply reprinted in two books for the convenience of the players. I would think that, within the context of <b>3rd edition's</b> design philosophy (with its Space Wolves Codex and Craftworld Codex, etc.) that an army list can happily span more than one Codex.<br />  <br />  On the other hand, is the Space Marine army list completely self-contained, and the allies are some sort of weird exception to how things work.  Within the context of <b>4th edition's</b> design philosophy, an army list which spans more than one Codex is a violation of current design philosophy.  <br />  <br />  The problem, of course, is that we have all of these 3rd edition codices which have been grandfathered into 4th edition, which makes any changes in design philosophy very slow to institute.]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2007 09:20:48]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[ It's muddied further by the fact that the current rules preventing you from taking a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Inquisitor and a <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Assassin (or likewise for <span class="glossaryitem" onmouseover='gp(144);'>WH</span>) in an allied list were an oversight.<br />  <br />  Back when the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex was first released, and the fact that the Ally restrictions forced you to take a Lord if you wanted an Assassin was brought up on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> boards, the response from the studio was essentially 'Oops...'<br />  <br />  They had intended to restrict Assassins by requiring you to take an Inquisitor or Lord, but simply overlooked the fact that they had restricted allies to taking a Lord. So they initially ruled that Codex: Assassins would remain valid while they figured out what to do about it.<br />  <br />  In the end, they decided that forcing you to take a Lord really wasn't that bad, and so changed the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> to kill C: Assassins, and when <span class="glossaryitem" onmouseover='gp(144);'>WH</span> came along they left the Allies rules the same for consistency. <br />  <br />  So the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> isn't what was initially intended, but <i>is</i> what we are expected to use. How this interacts with the 2 seperate codexes really comes down to personal interpretation: Either you can take an Inquisitor from either codex, in which case the <span class="glossaryitem" onmouseover='gp(30);'>DH</span>/<span class="glossaryitem" onmouseover='gp(144);'>WH</span> Assassin/Inquisitor combo is legal, or the rules in one codex apply only to that codex, in which case two assassins (one <span class="glossaryitem" onmouseover='gp(144);'>WH</span>, one <span class="glossaryitem" onmouseover='gp(30);'>DH</span>) is legal.]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2007 09:48:47]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: Witch Hunter Inquisitors with Daemon Hunter Assassins</title>
				<description><![CDATA[   Okay, sounds like we've pretty thoroughly explored this issue.  Clearly it's not as cut-and-dried as I'd originally assumed.  ]]></description>
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				<pubDate><![CDATA[Tue, 6 Nov 2007 11:02:54]]> GMT</pubDate>
				<author><![CDATA[ Pariah Press]]></author>
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