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		<title><![CDATA[Latest posts for the thread "When Hordes wasn't enough!!"]]></title>
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				<title>When Hordes wasn't enough!!</title>
				<description><![CDATA[ Found this on TNG.<br />  <a href="http://www.privateerpress.com/monsterpocalypse/default.html" target="_blank" rel="nofollow">http://www.privateerpress.com/monsterpocalypse/default.html</a><br />  I didn't think <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would do the prepanted thing this soon, looks good though.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:16:08]]> GMT</pubDate>
				<author><![CDATA[ Dr.dalek]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Well, pigs definitely DO fly.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:19:01]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <a target=_blank href="http://www.privateerpress.com/monsterpocalypse/default.html">www.privateerpress.com/monsterpocalypse/default.html</a><br />  <br />  I think it is a huge mistake myself. <br />  <br />  Prepainted is already a controversial topic as it is without also going collectible.<br />  <br />  The collectible part is a the clincher for me. Its the reason why I will refuse to buy any Mutant Chronicles when it finally gets released.<br />  <br />  Blind buys = lose.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:20:03]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I am torn between epic scale buildings and the possibility of a Jetto Jag? figure vs the prepainted and random figures.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:26:18]]> GMT</pubDate>
				<author><![CDATA[ Dice Monkey]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I'm going to go silver lining and say that this is a good sign for <span class="glossaryitem" onmouseover='gp(194);'>PP</span>.&nbsp; I mean they must be doing pretty well if they can invest in something like this.&nbsp; This means that Warmachine and Hordes will be around for a long time because <span class="glossaryitem" onmouseover='gp(194);'>PP</span> is making money.&nbsp; Now, if they could only divert some of that to the <span class="glossaryitem" onmouseover='gp(345);'>RPG</span> side and escape from the D&amp;D background.<br />  <br />  Maybe this is why Matt Wilson's been doing so many covers for Marvel: he's been saving up for this.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:42:49]]> GMT</pubDate>
				<author><![CDATA[ The Power Cosmic]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Looks like it could be fun.<br><br>I figure eventually all mini companies will have at least one Prepainted game. there is a hugh market for this stuff and it's not going away.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 10:59:19]]> GMT</pubDate>
				<author><![CDATA[ Crimson Devil]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Thats great! I hope they succeed.<br><br>But I wont be buying into it. I dont even buy the collectable prepainted WOTC stuff for my D&D game....]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 11:17:36]]> GMT</pubDate>
				<author><![CDATA[ carmachu]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I'm totally fine with them going this route, and I also wish them success, with the one caveat that I hope it doesn't negatively effect Hordes or Warmachine.<br />  <br />  If they end up going to pre-painted for Hordes or Warmachine, they can kiss any further money from me goodbye.<br />  <br />  <br />  At this point, I think they're smarter than that though.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 11:22:48]]> GMT</pubDate>
				<author><![CDATA[ Hordini]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Hellfury  on  10/29/2007 3:20 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <br />  Prepainted is already a controversial topic as it is without also going collectible.<br />  <br />  The collectible part is a the clincher for me.<br />  <br />  Blind buys = lose.</div></blockquote>  Normally, I would have these exact same sentiments.&nbsp; Buying figures without actually knowing what you're getting just seems like a generally bad idea, not to mention most of the miniature games taking this route have hideous, rubber-like models.<br />  <br />  However, I <i>love</i> kaiju, tokusatsu, and giant robots, and this would appear to be a game about <i>all three</i>.  On top of that, the prototype figures shown look no less detailed than any others <span class="glossaryitem" onmouseover='gp(194);'>PP</span> puts out, though I admit one can't be sure until the final product comes around.&nbsp; Obviously, I have no idea how good the pre-paints will look, but I would hope that even if they aren't terribly impressive, <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would make it easy enough for people to repaint them themselves as insurance.<br />  <br />  Honestly, provided the quality holds up, I'd shell out money for these even if there <i>wasn't</i> a game behind them.&nbsp; From my perspective, it's the best idea ever... and I think that's the perspective they're counting on.&nbsp; It isn't a game targeting <span class="glossaryitem" onmouseover='gp(3);'>40k</span>/Warmachine types.&nbsp; It's another genre altogether, appealing to an audience not already covered by their other products, and that means more opportunity for profit.&nbsp; Only time will tell if there's enough public interest to make it succeed.]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 11:59:58]]> GMT</pubDate>
				<author><![CDATA[ bejustorbedead]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <p>Oooh, I want the Mecha Streisand booster!</p>  <p><img  src="http://members.fortunecity.com/cartman101/mecha3.jpg" /></p>  <p>&nbsp;</p>  <p>Seems like a pretty dumb idea, perhaps a beer and pretzels game at best....even then...</p>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 12:03:18]]> GMT</pubDate>
				<author><![CDATA[ AgeOfEgos]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ although i'm not sure if i would buy or not i still think the "rampage" setting is quite cool for a mini game]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 12:27:05]]> GMT</pubDate>
				<author><![CDATA[ cerealkiller195]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I'm torn up. Kaiju! I can now live out my kaiju porn fant... I mean, homemade<br>kaiju scripts. <br><br>I WANT to like this, but as Hellfury says, blind buys blind buys blind buys...<br><br>But this letter is a little reassuring. They're doing with this (kinda) what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> <br>did with <span class="glossaryitem" onmouseover='gp(86);'>LOTR</span> (I think) which is cater to a whole new audience:<br><br>f you?d asked me five years ago what I thought Privateer Press would be doing in 2008, I couldn?t have given you a more honest response than a completely blank stare. At that time, we were just trying to figure out how we were going to get four little battle boxes of miniatures made for a game who?s rules were still gelling. A lot of things can change in five years, though, and Privateer Press is testament to that fact. The company has grown and achieved success in ways that no one, including ourselves, ever could have predicted. Funny thing about companies is, that once you put one in motion, it either has to keep growing and finding new success, or it eventually withers away?treading water isn?t an option. So, for the past year or so, we?ve been doing a lot more forward-thinking at Privateer. If you ask me what?s going on in 2012, I could actually tell you?I wouldn?t, but I could!<br><br>We came to a point a little while ago where we looked at what we had accomplished and looked at where we were going and had to ask ourselves, ?what?s next?? Diversifying our product lines, we knew, was essential. It?s dangerous to put all your eggs in one basket, even when that basket looks completely unstoppable. We started exploring other product possibilities. Hobby materials, tools, and paint were a natural progression, supporting our core products. Then came the birth of the Bodger Games? brand with Infernal Contraption??a new product category for us with a different audience appeal, but familiar all the same because of its origins. In large part, however, most of our business is done with the same audience, and in order for us to grow, we needed to look outside of hobby miniatures games?a place where creating a new product wouldn?t just mean competing with ourselves. As well, the price of metal has been particularly concerning as it has inflated so greatly over the past few years. Product stability for Privateer Press meant finding something completely different?but something that we still had the skills to produce. And this brought us to Monsterpocalypse?.<br><br>I want to be very frank; the point of this message is not to convince you to embrace Monsterpocalypse. In fact, that would actually defeat our purpose of creating a product for a new audience. Like all of our products, we will produce Monsterpocalypse with the same values of high quality, high customer service, and the dedicated integrity and commitment to our consumers that we bring to all our products. But we know that for many of you, what we do with Monsterpocalypse is irrelevant. It?s what we do with WARMACHINE and HORDES that is going to show you the true colors of Privateer Press. You?ve made an investment in a hobby product and you have expectations about the security of that investment. I believe?Privateer Press believes?that you are rightfully entitled to these concerns and we intend to do everything possible to maintain your confidence. Many companies over the past few years have pulled the rug out from under their dedicated players when they switched gears or introduced something new. We?re not about to let ourselves be seen in that light.<br><br>The first thing you have to remember is that Privateer Press and WARMACHINE are not the same thing. WARMACHINE and HORDES are great games. Privateer Press is the great company that makes them. Privateer has become a very capable company, and our ability to tackle multiple projects has never been better.<br><br>The second thing you should realize is that WARMACHINE is our baby. We have put our hearts and souls into the creation and promotion of this game, and just as much for HORDES. To us, these aren?t just games. We spend more time living in the world of the Iron Kingdoms than we do the real world. It?s what we talk about during the day, what we think about when we go home, and what we dream about at night. We will protect our creations like a mother bear takes care of her cubs. No one has more invested in this than myself, and I have so many plans for where we?ll take WARMACHINE and HORDES in the future that I can?t let anything take away from their momentum.<br><br>If you look around you?ll see how we have been fortifying our investment?your investment. We?re working on our fifth expansion for WARMACHINE! In fact, it?s almost done and it?s amazing. If you?ve seen HORDES: Evolution, you would undoubtedly agree that it?s our highest quality product to date and the miniatures coming out of that set are unbelievable. We?ve gone all-in with the Formula P3? hobby line and are completely dedicated to the continued promotion of hobby miniatures and modeling. If you pick up Issue 15 of No Quarter Magazine? next week, there?s a full spread where I talk about the future of WARMACHINE and all the great things on the horizon?things like novels, new Forces of WARMACHINE? books, and all kinds of things the editors will kill me for if I spoil. As well, we?re working way ahead these days. In fact, next month, we start playtesting on HORDES: Metamorphosis?, the next expansion for HORDES scheduled to release in 2009! The new Call to Arms League is coming up after the first of the year with amazing new prize support and innovations to the format and we?ve also made some great licensing relationships with other companies, like Gale Force Nine? who is producing some of the coolest tabletop terrain ever, just for battles being fought in the Iron Kingdoms. There?s behind the scene activity going on as well?stuff I can?t talk about yet, but things we all want to see. There is more going on for these properties than ever before, and the snowball just keeps getting bigger.<br><br>Can we handle it though? A whole new product line is a lot to deal with. Even if you believe Privateer has all the best intentions, you?ve got to wonder how this is going to affect the development of our other products and their release dates. That, I assure you is well in hand. For one, production of Monsterpocalypse will be handled completely out-of-house. Our facility makes metal, and our production staff will not be compromised one bit by the addition of this new line. Nor will our development staff. The same crew working on the games you love will continue to make these products and you?ll be seeing Privateer adding to our staff as necessary in the coming months?it?s nice to be in a place to do that. We are more capable than ever, and we?ve been planning this move for a long time.<br><br>Don?t think this spells some sort of shift for the games that Privateer Press makes. When we started, people called us an ?<span class="glossaryitem" onmouseover='gp(345);'>RPG</span> or <span class="glossaryitem" onmouseover='gp(341);'>d20</span> Company?. Over the past few years, we?ve been defined as a ?Miniatures Company?, but somehow we managed to put out a kick-ass card game this past year as well. The bottom line is that Privateer Press is a game company. We build great worlds and we make great games that give people a way to play in them. The Iron Kingdoms, WARMACHINE?this is the tip of the iceberg for us. We?ve got a lot of games to make!<br><br>We?re not going to change anything about the existing games we make either, just because we?re creating a product line in a new category. We have no plans to mix pre-painted miniatures with metal miniatures. WARMACHINE and HORDES are hobby miniature games and will remain so. What you love about WARMACHINE and HORDES will always be there.<br><br>In the end, we know this is a lot like being the oldest when your parents bring home another child. There?s doubt about your future, about whether or not you?ll get that same level of nurturing support that you?ve come to expect. If you?ve got good parents, then they help ease your worries, and over time, you realize that the new kid isn?t eating all your food and getting all your stuff?he?s got his own thing going on. I think we?ve shown that Privateer Press is a good parent?so to speak. WARMACHINE didn?t suffer when HORDES came out, despite the worries. It actually made WARMACHINE stronger. And this new product should do the same. If we can bring a new product line to market that diversifies our audience and brings new players to Privateer Press, then the company becomes more stable. More stability means we can do more things that further all of our products, and even better, that we?re going to be around for a long time to come.<br><br>You, the players of our games, are the reason we get to go everyday to a job we enjoy. I?ve said it many times before? we know where our bread is buttered. We will never forget that. Don?t you forget that we know it.<br><br> <br><br>On behalf of Privateer Press,<br>With thanks to every one of our players,<br><br>Matt Wilson]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 12:56:28]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ There's always the Press Gang to look forward to:<br><br><a target=_blank href="http://privateerpress.com/WARMACHINE/gallery/default.php?level=picture&id=391">Press Gang Nothing to do with that CMG</a>]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 12:58:27]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ This is a great idea.  I love kaiju, and this has a real War of the Monsters feel.  The dinosaur mini looks like something that was in The Big Guy and Rusty the Boy Robot.  <br><br>You won't throw these away, Mom!!!  Roketto Paanchi!!!!!]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 14:27:47]]> GMT</pubDate>
				<author><![CDATA[ Jester]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Jester has a lock for the door to his parents basement now. ]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 22:03:15]]> GMT</pubDate>
				<author><![CDATA[ Vengis]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Thanks for the press release, Malfred.<br />  <br />  Its meant to assuage the consumer and I think it is effective. As someone who is just starting to become a <span class="glossaryitem" onmouseover='gp(194);'>PP</span> consumer, it even gives me confidence. Good relations with consumers (any relationship of any kind actually) begins with communication. <br />  <br />  I still think its a shame about the collectible aspect of this new game. I have absolutely no problems with prepaints, but just cannot rationalize yet another Collectible game anywhere on the plate.<br />  <br />  Who knows though? I swore off CMG's after the Mechwarrior debacle, and then bought into Horrorclix years later. This isnt a huge step away from my beloved monsters.... I have to admit that <i>&quot;...will include large-scale monsters, destroyable city  structures, and vehicles.&quot;</i> does sound tremendously fun. <br />  <br />  *tries desperately to stick to guns about how bad blind buys are*  :S <br />  <br />  That press gang is the bomb, by the by. The pirates of the broken coast is looking HAWT!]]></description>
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				<pubDate><![CDATA[Mon, 29 Oct 2007 23:07:04]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I'll try it out.  But what's more important is that they tap into the existing wizkids/wizards market of folks playing <span class="glossaryitem" onmouseover='gp(200);'>CCGs</span>--that's where they're going to succeed or fail.  Not with us, the hordes/warmachine players.  <br><br>I don't want another game I have to paint for, anyway  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">   The 5 or 6 that I already play is enough.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 01:55:47]]> GMT</pubDate>
				<author><![CDATA[ stormtitan]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ the parody in this thread make irony look common and happenstance look ironic.  unbelievable is all I have to say.  you can definately tell who has become fanyboys and what games they are fanboys of.  <br><br>the funny thing is that nearly everyone in this thread was baggin on prepainted minis in multiple other threads.  I will leave it at that.  ironic just doesn't even come close. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 03:01:23]]> GMT</pubDate>
				<author><![CDATA[ two heads talking]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ This is the first CMG that I'll probably buy into simply because of the genre and the company producing it.  I have been a fan of Privateer Press since they started promoting Warmachine at Game Wizard in Ballard, <span class="glossaryitem" onmouseover='gp(409);'>WA</span>. Watching Rob Stoddard paint Deliverers is probably what made me choose Menoth as my faction. The only negative thing I can say about Privateer is that they employ Chobot the Robot but that's practically meaningless to the Dakka community.  I'll be watching development of this new game closely and I hope it is successful.<br><br>What I notice nobody has mentioned here is that this will be Privateers first venture into plastic.  I understand that they are outsourcing the production since their facility in Seattle is only equipped to cast metal as far as I know. This raises the question in my mind whether or not they plan to eventually do any plastic miniatures for Warmachine/Hordes?<br><br>Swoop!]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 04:25:52]]> GMT</pubDate>
				<author><![CDATA[ Swoop]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(197);'>WM</span> prototypes have already been shown behind close doors. I expect them to be for the upcomming mass-combat system they are developing.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 05:18:59]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Duncan_Idaho  on  10/30/2007 10:18 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <span class="glossaryitem" onmouseover='gp(197);'>WM</span> prototypes have already been shown behind close doors. I expect them to be for the upcomming mass-combat system they are developing.</div></blockquote>  Is that just speculation?&nbsp; Or do you have something to back the claim?<br />]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 06:05:18]]> GMT</pubDate>
				<author><![CDATA[ terrainguy]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Of course I do have, but most of it falls under NDA, that is as far as I can lean out of the window. I was the guy that was called stupid when I talked about <span class="glossaryitem" onmouseover='gp(194);'>PP</span> producing a plastic line. Never ever would <span class="glossaryitem" onmouseover='gp(194);'>PP</span> go plastic in any way. Looks like pigs DO fly.<br><br><span class="glossaryitem" onmouseover='gp(17);'>BTW</span>... I am the only one wondering why the letter on the <span class="glossaryitem" onmouseover='gp(194);'>PP</span> website where they were talking of never ever doing any plastics has went AWOL? Suddenly one can find only the new letter. I am wondering how ling this one will stay on the website.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 06:29:49]]> GMT</pubDate>
				<author><![CDATA[ Duncan_Idaho]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Time for a Big Battel! <br><br>They should do a tie in with the Kaiju kids from Mass Art. Who can resist Kung Fu Chicken Soup, the bendy mini? <br><br>If there's anything that can get away with being cheap bendy crap from Taiwan, it would be a Kaiju CMG. <br><br>That said, I think <span class="glossaryitem" onmouseover='gp(194);'>PP</span> would do a nice job. ]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 06:31:00]]> GMT</pubDate>
				<author><![CDATA[ pnweerar]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I'm not opposed to CMGs, I dabble in D'n'D minis.<br>Not interested in this one though.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 07:02:19]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ WOW!!!  That's first. And then, again, WOW!  I was so impressed.  I'm almost speechless, and when i read the blurb for this by Matt Wilson, I just giggled I was so happy.<br><br>I sometimes wonder if <span class="glossaryitem" onmouseover='gp(194);'>PP</span> doesn't just wait around for other people to COMPLETELY SCREW UP and then go, "Oh, here's what they should have done." And then do it.<br><br>Because as a player of Confrontation, the whole talk on Warmachine being their baby, and the very no-nonsense, straight shooting in Matt Wilson's blurb was like a breath of fresh air.  I HATE Prepainted, and I think Japanese monsters can go die someplace, but as a business move this was pure genius and done with elan and style.  I'm ecstatic.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 09:25:58]]> GMT</pubDate>
				<author><![CDATA[ Scottywan82]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Swoop  on  10/30/2007 9:25 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  &nbsp;The only negative thing I can say about Privateer is that they employ Chobot the Robot but that's practically meaningless to the Dakka community.  <br />  Swoop!</div></blockquote>  <br />  What's wrong with Alex?<br />  <br />  As for the game, it sounds like a good way to branch out, but as Matt said, it is not really meant for us.]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 12:52:35]]> GMT</pubDate>
				<author><![CDATA[ Lyquis]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <p>self delted for being to mean to <span class="glossaryitem" onmouseover='gp(194);'>PP</span> fanboys.</p>]]></description>
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				<pubDate><![CDATA[Tue, 30 Oct 2007 14:42:09]]> GMT</pubDate>
				<author><![CDATA[ fullheadofhair]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Lyquis on 10/30/2007 5:52 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By Swoop on 10/30/2007 9:25 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  &nbsp;The only negative thing I can say about Privateer is that they employ Chobot the Robot but that's practically meaningless to the Dakka community. <br />  Swoop!</div></blockquote>  <br />  What's wrong with Alex?<br />  <br />  As for the game, it sounds like a good way to branch out, but as Matt said, it is not really meant for us.</div></blockquote>  <p><br />  &quot;The thing about (whatever topic you were discussing in a conversation that did not include him) &lt;insert about="" else="" someone="" with="" conversation="" a="" having="" were="" you="" topic="" whatever=""&gt;&lt;/insert&gt;is that (insert an endless stream of meaningless babble)&lt;insert a="" babble="" meaningless="" of="" stream="" ending="" never=""&gt;&lt;/insert&gt;.&quot;</p>  <p>And did you know he invented GURPS?</p>  <p>Maybe he's changed, it has been a few years, but when I knew him he was an extremely annoying git.</p>  <p>Swoop!</p>  <p>Edited due to my original post not posting correctly<br />  </p>]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 07:31:13]]> GMT</pubDate>
				<author><![CDATA[ Swoop]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ What's a Chobot?]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 07:32:34]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By malfred on 10/31/2007 12:32 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  What's a Chobot?</div></blockquote>  <br />  He's a person<br />]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 07:36:19]]> GMT</pubDate>
				<author><![CDATA[ Swoop]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. But who is he?]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 07:52:26]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <p>I will not only buy this, I will&nbsp;actually play this. </p>  <p>And I will proudly extol its virtues and force my &quot;cool&quot; friends to play it too. Much like I tried (and failed) to do with <i>Zombies!!!</i>.</p>]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:05:41]]> GMT</pubDate>
				<author><![CDATA[ Elusive71]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Elusive71  on  10/31/2007 1:05 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <p>I will not only buy this, I will&nbsp;actually play this. </p>  <p>And I will proudly extol its virtues and force my &quot;cool&quot; friends to play it too. Much like I tried (and failed) to do with <i>Zombies!!!</i>.</p>  </div></blockquote>  <br />  Yes, but Zombies!!! is cool and self contained. But this...this is madness!<br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:09:09]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Yeah, but at least with this, when my explaination of the rules fails, and the beer kicks in, and we just start crashing the figures into each other, it will still resemble what the makers intended. ]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:27:43]]> GMT</pubDate>
				<author><![CDATA[ Elusive71]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Cost will be a deciding factor. I will be curious to see what they do. Not a fan of prepaints, but this seems more a game on the order of clay wars....]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:30:59]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ What's clay wars?]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:45:06]]> GMT</pubDate>
				<author><![CDATA[ malfred]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I think it has had many names, but the basic rules were fairly standard and fun. We used pladoh for it. You used a pot with a single color, and you had a set amount of time to make a creature. When done, attacks, damage and hit points were assigned based on what you created. Then you fought it out, ripping appendages off, throwing clay,..etc..etc.. It was a blast. <br />  <br />  I could see this beeing a fun game that is tongue in cheek like that. Wreaking havoc is fun!]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:49:10]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By malfred  on  10/31/2007 1:45 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  What's clay wars?</div></blockquote>  <br />  Only the most fun thing since G.I Joes and firecrackers!<br />  <br />  <br />  <object  >  <param value="http://www.youtube.com/v/c0iUauidCFc&amp;rel=1" name="movie" />  <param value="transparent" name="wmode" /><embed     src="http://www.youtube.com/v/c0iUauidCFc&amp;rel=1"></embed></object> <br />  [edit] nevermind, toreador explained it.]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 08:50:43]]> GMT</pubDate>
				<author><![CDATA[ Hellfury]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ Heh heh, that is awesome hellfury. Didn't see that the first time I looked at the post. That pretty much sums it up! I know an old dragon had rules, and some were on the net. <br><br>Giant monster smash is usually a good, fun time. ]]></description>
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				<pubDate><![CDATA[Wed, 31 Oct 2007 14:21:39]]> GMT</pubDate>
				<author><![CDATA[ Toreador]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By malfred  on  10/31/2007 12:52 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>. But who is he?</div></blockquote>  <br />  <span class="glossaryitem" onmouseover='gp(84);'>Lol</span>.&nbsp; Alex Chobot.&nbsp; Last I heard he worked in the factory portion of the business.&nbsp;&nbsp; I saw a recent catalog from Privateer which had a picture of the staff somewhere on the first couple pages.&nbsp; He's the guy in the middle kneeling near the dog.&nbsp; Glasses &amp; dark hair.&nbsp; Hope that clears that up!  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br />  <br />  Swoop!]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2007 01:52:30]]> GMT</pubDate>
				<author><![CDATA[ Swoop]]></author>
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				<title>RE: When Hordes wasn't enough!!</title>
				<description><![CDATA[ I admit that he could be very annoying at times(try working a ten hour shift with him), but all in all he is a good guy. ]]></description>
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				<pubDate><![CDATA[Thu, 1 Nov 2007 12:28:27]]> GMT</pubDate>
				<author><![CDATA[ Lyquis]]></author>
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