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				<title>40k Assassin Questions!</title>
				<description><![CDATA[ Thanks in advance for your answers and attempts to answer! Sorry if any of these questions have been brought up elsewhere, though I like the idea of having all the answers in one thread!  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br />  <br />  1. Does the Callidus Assassin receive a +1 attack bonus for having two close combat weapons?<br />  <br />  2. Does the Callidus Assassin ability &quot;A Word In Your Ear..&quot; take place before or after enemy Infiltrators are set up?<br />  <br />  3. Does the Callidus Assassin's Neural Shredder count as strength 8 for purposes of calculating Instant Death? Does it use the target's leadership, or toughness for purposes of calculating Instant Death?<br />  <br />  4. When wounding with the Neural Shredder, do you use the leadership values of each individual model hit as their respective toughnesses, or do you apply the squad's leadership value (i.e. 9 instead of 8 because you have a Veteran Sergeant upgrade) and/or rules such as Rites of Battle?<br />  <br />  5. Can the Callidus Assassin use its jetpack disengage rule on its own turn to leave combat then charge back into combat? Can the enemy charge the Callidus Assassin if it uses this rule on the opponent's turn, including the unit the Callidus Assassin disengaged from?<br />  <br />  6. Can the Eversor Assassin fire its pistol twice and still assault, via it's &quot;enhanced metabolism&quot; (or w/e it's called) rule?<br />  <br />  7. If the Eversor Assassin is in combat with allies vs enemies, and it dies, do the wounds it causes with &quot;Bio Meltdown&quot; count towards combat resolution?<br />  <br />  8. Does the Eversor Assassin receive a +1 attack bonus for having two close combat weapons?<br />  9. Does the Cullexus Assassin receive a +1 attack bonus for having two close combat weapons?<br />  <br />  10. Does the Vindicare Assassin receive a +1 attack bonus for having two close combat weapons?<br />  <br />  11. Does the Vindicare Assassin's target picking rule override the Tyrant Guard's rule that prevents the Hive Tyrant from being picked?]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2007 18:04:18]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <div   >Does the Callidus Assassin receive a +1 attack bonus for having two close combat weapons?</div  ><br />  Unknown. The Neural Shredder is never defined as being one- or two-handed.&nbsp; Stating one way or the other would require an assumption which can not be supported by the rules.<br />  <br />  <div   >Does the Eversor Assassin receive a +1 attack bonus for having two close combat weapons?</div  ><br />  The Executioner Pistol has 'Pistol' listed as it's weapon type. Pistols, by their rules on page 29 of the Warhammer 40,000 4th edition rulebook are one-handed and can be used in conjunction with another close combat weapon.<br />  <br />  <div   > Does the Cullexus Assassin receive a +1 attack bonus for having two close combat weapons?</div  ><br />  The only weapon I see that the Culexus is equipped with is the Animus Speculum.<br />  <br />  <div   >Does the Vindicare Assassin receive a +1 attack bonus for having two close combat weapons?</div  ><br />  Although not definitive, the rules for the Exitus Rifle say that it is treated as a sniper rifle. Sniper rifles are two-handed weapons and therefore do not provide an extra +1 Attack in close combat.]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2007 18:38:12]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <p>&nbsp;</p>  <p>Yes, most of these questions have been hashed over and over again numerous times. Many of them are big grey areas that are either unanswerable by the rules or played the opposite of the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> by most players.</p>  <p>&nbsp;</p>  <p>1) <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, no. The Nueral shredder is not defined as being a single-handed weapon (it isn't defined at all). Since you cannot determine whether the Nueral Shredder is single or double-handed the Assassin cannot gain the +1A for having two single-handed weapons.</p>  <p>That said, looking at the models many people choose to play that the Nueral Shredder as a single-handed weapon and give the Attack bonus to her against the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.</p>  <p>&nbsp;</p>  <p>2) The rules say after deployment but before the first turn. Infiltration deployment is still deployment, so Word in the Ear takes place after that. There are much trickier questions regarding this rule when it comes to such things as Scout moves, the Deciever's re-deployment ability and Eldrad's re-deployment ability. In many cases the answer is simply a toss-up that you'll have to randomize (i.e. dice-off) with your opponent.</p>  <p>&nbsp;</p>  <p>3) The Nueral Shredder does not have a defined Strength value ( it has a Strength of 'X' ), much like a sinper rile&nbsp;or a poisioned weapon,&nbsp;so by the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> it is unable to cause Instant Death attacks.</p>  <p>&nbsp;</p>  <p>4) Template weapons don't actually hit specific models in a unit, they cause wounds and then the owning player is free to assign the wounds to whomever he chooses in the unit (within range of the template) as such the Nueral Shredder would *have* to hit the &quot;units&quot; Leadership value.</p>  <p>However, a &quot;units&quot; Leadership value is not defined in the rules, although most people generally play that you use the highest <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> value available.</p>  <p>As such, I would say that this is a true grey area in the rules that cannot absolutely be answered. But my guess would be the common interpretation/work-around would be to either use the highest <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> available in the unit or to roll seperately for models with seperate <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> values (and then force the owning player to apply those wounds to those models).</p>  <p>&nbsp;</p>  <p>5) Yes, by the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> a Callidus jumps back at the start of the Assault phase which would allow her to declare another charge&nbsp;(if it is&nbsp;her Assault phase)&nbsp;against any valid enemy unit (including the one she was just locked with)&nbsp;or the opposing unit to declare a charge (if it is her opponent's Assault phase) against any valid target (including the Assassin).</p>  <p>&nbsp;</p>  <p>6) By the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> an Eversor can never fire his pistol twice&nbsp;and then charge. Models that remain stationary to fire a pistol twice (and the Eversor always counts as being stationary when firing its pistol)&nbsp;aren't allowed to charge. The only exceptions to this rule are models that may move and fire heavy weapons and models that always count as stationary when firing rapid fire weapons. The Eversor has neither of these abilities so he cannot fire his pistol twice and then charge.</p>  <p>That said, this ruling is ludicrous and I think you'll be hard pressed to find someone who insists on playing this situation <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>.</p>  <p>&nbsp;</p>  <p>7) I don't see why those wounds <i>wouldn't</i>&nbsp; count towards combat resolution. The wounds were certainly inflicted by units locked in combat with each other and there are all sorts of different crazy special rules that allow models to cause wounds in a variety of ways. I would say yes because the combat resolution rules simply state that you count up the total number of &quot;wounds inflicted by each side&quot; which is certainly broad enough to cover wounds caused by the bio-meltdown.</p>  <p>&nbsp;</p>  <p>8) Yes, the Eversor gets +1 Attack for having two single-handed weapons. The Neuro-gauntlet is defined as a close combat weapon and all pistols also count as close combat weapons (<span class="glossaryitem" onmouseover='gp(329);'>pg</span> 46 of the rulebook), so having both of those would provide the model with the +1 Attack bonus.</p>  <p>&nbsp;</p>  <p>9) No, why would he? There is no indication that the model is armed with two single-handed weapons.</p>  <p>&nbsp;</p>  <p>10) No, why would he?&nbsp;There is no indication that the model is armed with two single-handed weapons.</p>  <p>&nbsp;</p>  <p>11) There is no special rule for Tyrant Guard, I think you're remembering 3rd edition. Its just the Hive Tyrant is fully part of the unit with the Tyrant Guard so cannot normally be picked out. And yes, the Vindicare's ability allows him to target the Tyrant within that unit.</p>  <p>&nbsp;</p>  <p>&nbsp;</p>]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2007 18:43:22]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ Thank you both for your swift answers! and Yakface especially- I always find great respect in reading your replies, you certainly are a man of the know-how. And you probably hear this a lot, but I greatly appreciate you devoting so much time to posting in the forums with such constructive comments, on top of having to moderate everything.!<br />  <br />  In a tournament setting, would you say I should count the Neural Shredder as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (<span class="glossaryitem" onmouseover='gp(17);'>btw</span>, someone once argued to me that the Poison Blades count as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> or <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>...)? And if not, should I argue with my opponent if he chooses to count *his* Neural Shredder as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>? This is actually very critical in my eyes, as the amount of attacks the Callidus Assassin gets on that charge that she shows up to assassinate a given target (i.e. Necron Lord) is verrrryyy important in many games... and whether or not she gets this +1 attack is often going to be the deciding factor on whether I want to send her after an enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span> or just harass some troops...<br />  <br />  *edit*<br />  @ the +1 attack questions for the other assassins; I just threw these questions out there to see if there was anything I missed in my presumptions about the other assassins' weapons; there seems to be a theme of the codex leaving certain descriptive characteristic elements out. I agree with your answers.]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2007 19:17:05]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <div   >By the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span> an Eversor can never fire his pistol twice and then charge. Models that remain stationary to fire a pistol twice (and the Eversor always counts as being stationary when firing its pistol) aren't allowed to charge. </div  ><br>However, since the Eversor always counts as being stationary when firing his pistol then he did not "... remain stationary to fire twice..." which is the only thing that prevents him from charging.]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2007 19:22:56]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Mr. Bombadidaloo on 11/08/2007 12:17 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  Thank you both for your swift answers! and Yakface especially- I always find great respect in reading your replies, you certainly are a man of the know-how. And you probably hear this a lot, but I greatly appreciate you devoting so much time to posting in the forums with such constructive comments, on top of having to moderate everything.!<br />  <br />  In a tournament setting, would you say I should count the Neural Shredder as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> (<span class="glossaryitem" onmouseover='gp(17);'>btw</span>, someone once argued to me that the Poison Blades count as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> or <span class="glossaryitem" onmouseover='gp(20);'>CCWs</span>...)? And if not, should I argue with my opponent if he chooses to count *his* Neural Shredder as a <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>? This is actually very critical in my eyes, as the amount of attacks the Callidus Assassin gets on that charge that she shows up to assassinate a given target (i.e. Necron Lord) is verrrryyy important in many games... and whether or not she gets this +1 attack is often going to be the deciding factor on whether I want to send her after an enemy <span class="glossaryitem" onmouseover='gp(67);'>IC</span> or just harass some troops...<br />  <br />  *edit*<br />  @ the +1 attack questions for the other assassins; I just threw these questions out there to see if there was anything I missed in my presumptions about the other assassins' weapons; there seems to be a theme of the codex leaving certain descriptive characteristic elements out. I agree with your answers.</div></blockquote>  <p><br />  </p>  <p>You're welcome. It helps to be at work late at night with lots of time on my hands (some days).</p>  <p>&nbsp;</p>  <p>As for &quot;tournaments&quot; I don't know what your goals are. For me, there is very little worth arguing over and ususally I try to guage what those issues will be before the game and get them over with. For the most part I tend to just play with however my opponent wants to do it, so long as we haven't already been playing it an opposite way up until that point.</p>  <p>When it comes to the double or single handed weapon issue, the thing you have to remember is that whole lot of weapons in codices are not defined as being either single or double-handed. A LOT of people just gloss over this issue and simply play it based on the weapon the model is holding, and really that's probably the easiest way to play it simply because of how many actual weapons in the game aren't defined.</p>  <p>The 'ruling' I came up with for my (and the Adepticon) <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> was to handle the situation as I feel most people naturally play the issue:</p>  <br />  <br />  <div ><b><span >MCO.02A &ndash; Q: Many weapons in codices are not defined as being either single or two-handed. How should those weapons be treated; especially in close combat?</span></b></div></blockquote>  <br />  <br />  <div ><span >A: Any weapon called an &ldquo;axe&rdquo;, &ldquo;sword&rdquo;, &ldquo;pistol&rdquo;, &ldquo;close combat weapon&rdquo; or that gives the model a special close combat attack, counts as a single-handed weapon unless specifically designated as two-handed. All other weapons are considered two-handed unless specifically designated as single-handed [rules change].</span></div></blockquote>  <div ><span ></span></div></blockquote>  <div ><span ></span></div></blockquote>  <div ><span ><font color="#000000"><br />  <br />  However, this ruling would leave the Nueral Shredder as a two-handed weapon and <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> based on the model and the fact that the Callidus Assassin is clearly supposed to achieve her kills through close combat it was likely the intent of the author that the Nueral Shredder <i>is </i>supposed to be a single-handed weapon.</font></span></div></blockquote>  <br />  <br />  <div ><span ><font color="#000000"></font></span></div></blockquote>  <div ><span ><font color="#000000">So in my <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> (and perhaps the Adepticon one this year, we'll see) I ruled as follows:</font></span></div></blockquote>  <br />  <br />  <div ><span ><font color="#000000"></font></span></div></blockquote>  <div ><span ><font color="#000000">  <div ><span >  <div ><span ><b><span class="glossaryitem" onmouseover='gp(144);'>WH</span>.31A.01 &ndash; Q: Does the Callidus Assassin&rsquo;s Nueral Shredder count as a single or two-handed weapon?</b></span></div></blockquote>  <br />  <br />  <div ><span >A: Single-handed [rules change].</span></div></blockquote>  </span></div></blockquote>  <div ><span ></span></div></blockquote>  <div ><span ></span></div></blockquote>  <div ><span ><span ><font color="#000000"><br />  <br />  Again, none of that is <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, but rather my own personal opinions.</font></span></span></div></blockquote>  <div ><span ><span ><font color="#000000"></font></span></span></div></blockquote>  <div ><span ><span ><font color="#000000"></font></span></span></div></blockquote>  <div ><span ><span ><font color="#000000"></font></span></span></div></blockquote>  </font></span></div></blockquote>  <br />  <br />]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2007 19:43:10]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Mr. Bombadidaloo on 11/07/2007 11:04 <span class="glossaryitem" onmouseover='gp(634);'>PM</span></div></blockquote>  <blockquote class="uncited"><div>4. When wounding with the Neural Shredder, do you use the leadership values of each individual model hit as their respective toughnesses, or do you apply the squad's leadership value (i.e. 9 instead of 8 because you have a Veteran Sergeant upgrade) and/or rules such as Rites of Battle?</div></blockquote>  Use the mixed toughness rules...So a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> squad led by a vet is considered toughness 8 for the shredder's strength 8...]]></description>
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				<pubDate><![CDATA[Wed, 7 Nov 2007 20:40:59]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ Thanks yak, that alleviates me from feeling too guilty wanting to run her with that extra attack  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> ... she almost doesn't seem worth it otherwise  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> <br><br>skyth: that means I cannot remove the vet sarge himself as a casualty unless the entire squad is killed, right?<br><br>As for Rites of Battle, would that override in this scenario and give all the marines a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> of 10? I don't have a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex on hand, so I don't remember if Rites of Battle only applies to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and morale checks..<br>]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 03:10:32]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ I'm not quite sure why people think the neural shredder would provide an extra close combat attack.  From what I understand, you get the extra attack from having two close combat weapons.  Close combat weapons are anything that has rules for being used in close combat and anything definded as a "pistol".  So this would include things like power fists, power weapons, witch blades, force weapons, plasma pistols, etc.  I see no reason why a shooting weapon that isn't defined as a pistol (and doesn't have any specific rules stating that it can be used in hand to hand) would give an additional attack.<br><br>Now if you were to argue that she gets an extra attack due to the poison blades, you might have a better case.<br>]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 04:01:32]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phoenix  on  11/08/2007 9:01 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  I'm not quite sure why people think the neural shredder would provide an extra close combat attack.  From what I understand, you get the extra attack from having two close combat weapons.  Close combat weapons are anything that has rules for being used in close combat and anything definded as a &quot;pistol&quot;.  So this would include things like power fists, power weapons, witch blades, force weapons, plasma pistols, etc.  I see no reason why a shooting weapon that isn't defined as a pistol (and doesn't have any specific rules stating that it can be used in hand to hand) would give an additional attack.<br />  <br />  Now if you were to argue that she gets an extra attack due to the poison blades, you might have a better case.<br />  </div></blockquote>  <br />  The argument is that the Callidus's Neural Shredder is held in one hand like a pistol, and fluff-wise her sole purpose is to get into close combat and be a monster, so <i>rules as intended</i> seem to dictate that she was suppose to receive a +1 attack. <i>Rules as written</i> state otherwise, or at least seem to imply otherwise, but this area is rather grey, as yakface has already pointed out.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 04:16:29]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <div   >I'm not quite sure why people think the neural shredder would provide an extra close combat attack. From what I understand, you get the extra attack from having two close combat weapons. </div  ><br>Your understanding is wrong.  Please reread page 40 of the Warhammer 40,000 4th edition rulebook:<br><br><div   >Engaged models with two single-handed weapons... have an extra +1 Attack for every turn of close combat...</div  ><br>There is no requirement that it be a 'close combat weapon' or a 'pistol' as it was in 3rd edition.  In 4th edition, literally any single-handed weapon wil provide you with an extra +1 Attack (barring special rules) regardless of what type of weapon it is.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 04:40:21]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <div   >The argument is that the Callidus's Neural Shredder is held in one hand like a pistol, and fluff-wise her sole purpose is to get into close combat and be a monster, so rules as intended seem to dictate that she was suppose to receive a +1 attack. Rules as written state otherwise, or at least seem to imply otherwise, but this area is rather grey, as yakface has already pointed out </div  ><br><br>Bolters are not pistols.<br>A <span class="glossaryitem" onmouseover='gp(305);'>GK</span> Space marine has a gauntlet mounted bolter. they fire them one handed.<br>They have to have a special rule to allow them to use them in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> combat 9and lose their attack for charging to get it).<br>I don't see why any weapon NOT defined as a pistol should be assumed to BE a pistol just because it only uses one hand.<br><br>In real life, you can use an uzi submachine gun with one hand... it is, most definitely, not a pistol.<br><br><span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the rules are concise on this. Weapons in your off hand that are classified as <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> or pistol get you an extra attack in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. A Neural Shredder is not defined as a pistol.<br><br>Look at plasma pistols or bolt pistols or las pistols... <br>Forget that the word "pistol" is in their name. I won't even rely on that.<br><br>Go to your codex and look at the list of weapons. <br>Look at the column for "type."<br>Cross reference the above mentioned weapons. What word do you see under EACH of them in the "type" column? You see the word "pistol." <br><br>I don't have a codex handy that has Assassins in it. What does it say under the "type" column for the Neural Shredder? My guess is that it will say "Assault 1 template" or something similar.<br><br>There you go.<br><br><br>Eric<br><br><br><br><br><br>]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 04:52:07]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <div   >I don't see why any weapon NOT defined as a pistol should be assumed to BE a pistol just because it only uses one hand.</div  ><br>And again, being a 'pistol' has nothing to do with it.  As long as it is one-handed, then it provides an extra +1 Attack in close combat.  It can be a Heavy, Assault or Rapid Fire weapon.  It does not matter.<br><br><div   ><span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the rules are concise on this. Weapons in your off hand that are classified as <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> or pistol get you an extra attack in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.</div  ><br>Somebody actually needs to <b>read the rules</b> then because they do NOT say what you're implying.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 05:14:53]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ Can a Callidus Assassin?s poison blades target an individual model?<br><br>For example: A model with a powerfist, or does it have to target a unit?<br>]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 07:25:17]]> GMT</pubDate>
				<author><![CDATA[ Blackmoor]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ Blackmoor, because the attack is still made in the assault phase, I see no reason why the attack, no matter which model you tried to put it on, would not be subject to the normal rules for casualty removal.  <br><br>After all, she may "make an extra attack with her poisoned blades."  Having a model in base to base contact is only a prerequisite for making the attack; nothing in the rules specifies that the attack is made specifically against the model in base to base contact, and nothing in the rules says that regular casualty removal rules do not apply.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 07:33:51]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ I was reading a tactics article at Bell of Lost Souls and it said that you can target individual models. <br><br>That did not sound right.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 08:05:01]]> GMT</pubDate>
				<author><![CDATA[ Blackmoor]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By MagickalMemories  on  11/08/2007 9:52 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  In real life, you can use an uzi submachine gun with one hand... it is, most definitely, not a pistol.<br />  <br />  </div></blockquote>  It is in Necromunda...  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br />  <br />  <br />  <blockquote class="uncited"><div>Posted By MagickalMemories  on  11/08/2007 9:52 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>, the rules are concise on this. Weapons in your off hand that are classified as <span class="glossaryitem" onmouseover='gp(20);'>CCW</span> or pistol get you an extra attack in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. A Neural Shredder is not defined as a pistol.<br />  </div></blockquote>  The rules are actually even more concise then that. As has been mentioned by others, it doesn't have to be a pistol or <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>... it just has to be one-handed.<br />]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 08:52:00]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Mr. Bombadidaloo on 11/08/2007 8:10 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  <br />  skyth: that means I cannot remove the vet sarge himself as a casualty unless the entire squad is killed, right?<br />  <br />  As for Rites of Battle, would that override in this scenario and give all the marines a <span class="glossaryitem" onmouseover='gp(82);'>LD</span> of 10? I don't have a <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex on hand, so I don't remember if Rites of Battle only applies to <span class="glossaryitem" onmouseover='gp(82);'>LD</span> and morale checks..<br />  </div></blockquote>  <p><br />  <br />  No, the vet is a possible casaulty also...Majority toughness rules don't limit who can be taken as a casaulty.</p>  <p>Rites only lets you use the leadership for tests...Not a replacement for the leadership stat, so won't help with the shredder.</p>]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 09:06:45]]> GMT</pubDate>
				<author><![CDATA[ skyth]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Ghaz on 11/08/2007 10:14 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  Somebody actually needs to <b>read the rules</b> then because they do NOT say what you're implying.</div></blockquote>  <br />  <br />  You can post rule excerpts here, so if you want us to read them, then post it.&nbsp; Its only a problem if you start putting up huge sections of the rules and other things that would allow people to play the game without buying the book.&nbsp; So again, if you want to say that the rules say a particular thing that contradicts what we are saying, throw up a quote.&nbsp; A large portion of us are not sitting next to our rule books so if you are, enlighten us.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 09:18:17]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By Phoenix  on  11/08/2007 2:18 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  <blockquote class="uncited"><div>Posted By Ghaz on 11/08/2007 10:14 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><br />  <br />  Somebody actually needs to <b>read the rules</b> then because they do NOT say what you're implying.</div></blockquote>  <br />  <br />  You can post rule excerpts here, so if you want us to read them, then post it.&nbsp; Its only a problem if you start putting up huge sections of the rules and other things that would allow people to play the game without buying the book.&nbsp; So again, if you want to say that the rules say a particular thing that contradicts what we are saying, throw up a quote.&nbsp; A large portion of us are not sitting next to our rule books so if you are, enlighten us.</div></blockquote>  <br />  <br />  As has been stated several times already in this thread, the rules only require that a model have two single-handed weapons to gain the +1 Attack bonus. Whether or not they are pistols, close combat weapons or anything else is irrelevant.<br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 09:40:11]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ Here is somthing a little off topic.  If your model is armed with 2 pistols.  Can you then fire twice in the shooting phase (one per pistol) then charge into combat and still gain the +1A?]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 09:48:16]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By smart_alex  on  11/08/2007 2:48 <span class="glossaryitem" onmouseover='gp(634);'>PM</span><br />  Here is somthing a little off topic.  If your model is armed with 2 pistols.  Can you then fire twice in the shooting phase (one per pistol) then charge into combat and still gain the +1A?</div></blockquote>  <br />  Unless a monstrous creature, models can only fire one weapon.<br />  <br />  <br />  <br />]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 09:51:18]]> GMT</pubDate>
				<author><![CDATA[ yakface]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ cool, thanks.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 12:35:38]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <div   >You can post rule excerpts here, so if you want us to read them, then post it. </div  ><br />  Guess what? I&nbsp;quoted the rule&nbsp;<b>in&nbsp;my&nbsp;post immediately&nbsp;before his</b>. He didn't bother to read the rulebook, nor did he or seemingly you bother to read this thread. Nonetheless, if you are going to post on a thread debating a rule, at least have the common decency to know what you're talking about instead of giving out the wrong advice and wasting everbody's time.]]></description>
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				<pubDate><![CDATA[Thu, 8 Nov 2007 17:05:22]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ Actually, the Neural Shredder has been defined as a single-handed weapon, you just have to look deep to find the reference. Old Harlequin Codex defines the Neural Shredder as a single-handed weapon. So I'd say that's a positive answer on the +1 attack for the&nbsp;Callidus. <br /> <br /> Re the Neural Shredder vs a unit with mixed Leadershipon made to me when I asked the studio fellas at some US event was to treat it as a Mixed Toughness, only use the <span class="glossaryitem" onmouseover='gp(82);'>LD</span>. Basically, take the section on page 23 "How to Wound" and replace the word Toughness with Leadership when using the Neural Shredder. As for using the Character orupgrade characters <span class="glossaryitem" onmouseover='gp(82);'>LD</span>, nope, there's only a couple of circumstances in which you can do that (Morale test, Pinning) and this ain't one of those circumstances. ]]></description>
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				<pubDate><![CDATA[Sat, 10 Nov 2007 23:25:29]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>RE: 40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote><div><cite>don_mondo wrote:</cite>Actually, the Neural Shredder has been defined as a single-handed weapon, you just have to look deep to find the reference. Old Harlequin Codex defines the Neural Shredder as a single-handed weapon. So I'd say that's a positive answer on the +1 attack for the&nbsp;Callidus. </div></blockquote><br /> <br /> that is... <i>very</i> interesting.....  <img src="/s/i/a/9576fdd015edbd19edbaabd1556a4944.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 11 Nov 2007 05:11:10]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>Re:40k Assassin Questions!</title>
				<description><![CDATA[ It is interesting...<br /> <br /> except that the old harlequin codex doesn't exist anymore....<br /> <br /> I'm still on the fence about whether or not mixed toughness/leadership would apply against a neural shredder.  <br /> <br /> I don't have the rulebook on me, so be kind, but I believe in the leadership section it states that squads always use the highest leadership available. (But whether or not the sentence says "for leadership tests" would be important I guess.)  Then the neural shredder says to use the target unit's leadership as it's toughness, which would be the highest leadership available right?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 11 Nov 2007 16:24:08]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>Re:40k Assassin Questions!</title>
				<description><![CDATA[ From page 63 of the Warhammer 40,000 3rd edition rulebook:<br /> <br /> <blockquote class="uncited"><div>Models in base-to-base contact with a pistol/close combat weapon in each hand have an extra +1 Attack.</div></blockquote><br /> And from page 40 of the Warhammer 40,000 4th edition rulebook:<br /> <br /> <blockquote class="uncited"><div>Engaged models with two single-handed weapons... have an extra +1 Attack for every turn of close combat...</div></blockquote><br /> In 3rd edition a Callidus would not have received an extra +1 Attack from the Neural Shredder.  In 4th edition there is no clear answer.]]></description>
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				<pubDate><![CDATA[Sun, 11 Nov 2007 19:40:33]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>Re:40k Assassin Questions!</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>but I believe in the leadership section it states that squads always use the highest leadership available. </div></blockquote><br /> <br /> Nope.<br /> <br /> That's one of the holes in the current ruleset that they still haven't bothered to <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>. They mention in the Characters section that a unit accompanied by an Independant Character will use the <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s leadership if it is higher than theirs. But nowhere in the rules does it state that a unit uses the highest leadership in any other situation.<br /> <br /> It's a fairly sensible assumption, but not a rule.]]></description>
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				<pubDate><![CDATA[Sun, 11 Nov 2007 20:37:09]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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