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		<title><![CDATA[Latest posts for the thread "Optimal skaven blocks"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Optimal skaven blocks"]]></description>
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				<title>Optimal skaven blocks</title>
				<description><![CDATA[ Hey guys,<br />      Noob question regarding Skaven, what is the optimal size for clanrat blocks in a 2250 army.  I am primarily concerned with the size of the main clanrat block.  I figure that is where I need to put my grey seer and I want it to be the strongest block I can get.<br /> <br /> Thanks in advance,<br /> <br /> Darrian]]></description>
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				<pubDate><![CDATA[Sun, 11 Nov 2007 18:50:48]]> GMT</pubDate>
				<author><![CDATA[ Darrian13]]></author>
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				<title>Optimal skaven blocks</title>
				<description><![CDATA[ Most scavent troop blocks will be 25 men.  3 ranks and 6 casualties before you lose a rank bonus.<br /> <br /> For the blocks holding the general I usually go to 30 men.  More than that is really overkill and the extra 5 will gain you almost nothing (unless you are facking a similar block of 30  in your oponent's crappy troops)<br /> <br /> Slaves are best at 20 or 25. more is useless<br /> rat packs...whatever you want, i use 1 rat pack units for fun.<br /> night runners - 5 or 13 is what I use<br /> monks - 10, 18, or 21<br /> censur bearers - 7 at least.<br /> Rat ogers...unknown(nobody can get them to get their money's worth)<br /> Gutter runners - 6 is usually good.<br /> And finally jezzelles - 10(minimize panic) or 5 (minimize loss) both work.]]></description>
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				<pubDate><![CDATA[Mon, 12 Nov 2007 00:19:20]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Optimal skaven blocks</title>
				<description><![CDATA[ Agree with cypher.<br /> <br /> 30 clanrats for the general to hide in is sufficient.<br /> Slaves, personally I prefer 25 if your opponent has shooting, 20 if not, remember they are only there to slow the enemy down and divert enemy chargers.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2007 10:03:48]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Re:Optimal skaven blocks</title>
				<description><![CDATA[ I put him in with 25, I dont use a grey seer though.  I found that magic is too unreliable.  You could also go with 20 stormvermin for him.  But 30 clanrats would definately be good. ]]></description>
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				<pubDate><![CDATA[Tue, 13 Nov 2007 22:18:11]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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				<title>Optimal skaven blocks</title>
				<description><![CDATA[ Slightly <span class="glossaryitem" onmouseover='gp(415);'>Ot</span> but a grey seer unreliable?<br /> <br /> One of the prime candidates to get into the SAD is the Grey seer, 2 warplock enginseers (decked out), <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> combo, add screaming bell for FLAVA!<br /> <br /> The above combo gives a withering hail of fantastic magic...]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 10:22:29]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Re:Optimal skaven blocks</title>
				<description><![CDATA[ I cannot wait to try the grey seer.  That guy is definitely the centerpiece of my planned army.<br /> <br /> Darrian]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 12:32:31]]> GMT</pubDate>
				<author><![CDATA[ Darrian13]]></author>
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				<title>Re:Optimal skaven blocks</title>
				<description><![CDATA[ I wouldnt go with screaming bell.  Cant leave unit and has a huge kick me sign on it.  <br /> Fun but not really a great adition to an army unless your good at protecting it and there are no cannons on the field (cant always count on a 3+ ward save). Archers are also a problem as they can pick the seer off the top of it.<br /> <br /> O, and be watchfull of any warp lightgning cannons on the field.  I have had mine shoot my greyseer in the back twice. <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 17:47:12]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>Re:Optimal skaven blocks</title>
				<description><![CDATA[ WHen I first started I would use the Grey seer on the screaming bell.  I had a total of about 12 casting dice.  I CONSTANTLY would miscast and the grey seer would not do much of anything at all.  He is not like the lizardman mage that cannot miscast.  I thought the grey seer was a no brainer.  He seems to just piss people off and not really do what he has to when you want him to.  ]]></description>
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				<pubDate><![CDATA[Wed, 28 Nov 2007 01:38:54]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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				<title>Re:Optimal skaven blocks</title>
				<description><![CDATA[ A Seer on a Bell seems to be all or nothing. Either he does spectacularily, or he fails miserably. <br /> <br /> That said, that's half the fun of playing Skaven. I love the effects of the bell. It's so great when I start killing warmachines with it. Or the time I had a full unit of night goblins run of the table on the first turn due to a 13. And the bell killing the grey seer is always fun too. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Nov 2007 15:55:16]]> GMT</pubDate>
				<author><![CDATA[ Vengis]]></author>
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				<title>Re:Optimal skaven blocks</title>
				<description><![CDATA[ Yeah that is one of the things that I like about the skaven, is that they are wacky in that sense. ]]></description>
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				<pubDate><![CDATA[Wed, 28 Nov 2007 21:38:45]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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