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		<title><![CDATA[Latest posts for the thread "High Toughness units with different saves"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "High Toughness units with different saves"]]></description>
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				<title>High Toughness units with different saves</title>
				<description><![CDATA[ I play Eldar. What are my options if I field a farseer/fortune, Wraithlord and The Avatar of Khaine and join them with the wraithlord?<br /> <br /> Farseer is T3 4+ invulnerability save<br /> Avatar is T6 4+ invulnerability save and 3+ armour save<br /> Wraithlord is T8 3+ armour save.<br /> <br /> The fortune allow me to reroll saves.<br /> <br /> What roll is enough to wound the squad?<br /> <br /> Do I get to choose between the 3+ armour and 4+ invulnerability save as it is the majority save?<br /> <br /> Or is it not allowed to join those 3 units.<br /> <br /> I would love to have a unit with 9 wounds , T8 to wound with a 3+/4+ rerolled save.]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 20:04:50]]> GMT</pubDate>
				<author><![CDATA[ Taranis]]></author>
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				<title>Re:High Toughness units with different saves</title>
				<description><![CDATA[ Im not sure you can join <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s to <span class="glossaryitem" onmouseover='gp(93);'>MC</span>'s but, the net result would be takeing the incomeing shots on T3 with the3+ armor save   ( farseer armor is -/+4) and the farseer haveing to take the wounds ( Im not sure you could  take the Invun saves since not all the models have one and any over kill would have to carry over to either the wraithlord or avatar I think the avatar)<br /> <br /> Also this would be a great target for volume of fire or what ever its call.  basicly  If someone rapided fired 10 bolters into the unit they could force the wraithlord to take 4 hits on T3 and 3+ armor save.<br /> <br /> .  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 20:19:09]]> GMT</pubDate>
				<author><![CDATA[ Narlix]]></author>
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				<title>Re:High Toughness units with different saves</title>
				<description><![CDATA[ An Independant character can join a squad and many rules cover that situation but <br /> i'm not sure that 2 independant characters and a monster side by side form a squad.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 20:44:00]]> GMT</pubDate>
				<author><![CDATA[ M_Stress]]></author>
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				<title>High Toughness units with different saves</title>
				<description><![CDATA[ <blockquote><div><cite>Taranis wrote:</cite>I play Eldar. What are my options if I field a farseer/fortune, Wraithlord and The Avatar of Khaine and join them with the wraithlord?</div></blockquote><br /> <br /> You don't have this option. The Farseer is an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, and can join either the Avatar or the Wraithlord, but you can't join more than one unit at a time. The Avatar is not an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>.<br /> <br /> However, if you <i>could</i> :<br /> <blockquote class="uncited"><div>What roll is enough to wound the squad?</div></blockquote><br /> <br /> Due to the Majority Toughness rules, you would be rolling against T3 for the unit.<br /> <br /> <br /> <br /> <blockquote class="uncited"><div>Do I get to choose between the 3+ armour and 4+ invulnerability save as it is the majority save?</div></blockquote><br /> <br /> The Mixed Armour rules dictate the order in which wounding hits are applied to the unit. They do not change the save used by the models. <br /> <br /> Each model wounded would use their own save as normal.]]></description>
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				<pubDate><![CDATA[Wed, 14 Nov 2007 20:50:15]]> GMT</pubDate>
				<author><![CDATA[ insaniak]]></author>
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				<title>Re:High Toughness units with different saves</title>
				<description><![CDATA[ Thanks for the clarification. problem solved.]]></description>
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				<pubDate><![CDATA[Thu, 15 Nov 2007 20:20:01]]> GMT</pubDate>
				<author><![CDATA[ Taranis]]></author>
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				<title>High Toughness units with different saves</title>
				<description><![CDATA[ <blockquote><div><cite>Taranis wrote:</cite><br /> Do I get to choose between the 3+ armour and 4+ invulnerability save as it is the majority save?<br /> </div></blockquote><br /> <br /> Also, don't forget that an invulnerable save is not an armor save, so the mixed armor rule does not apply.  for example, if you have a squad of 6 terminators, 4 /w lightning claws and 2 /w thunder hammer + storm shields, and they two power weapon wounds during an assault, it's up to the owning player whether they take 2 5+ invulnerable saves, 2 4+ invulnerable saves, or a 5+ and a 4+ save.  The only caveat is that if a save is taken, that particular type of invulnerable save must be removed as a casualty if the save is failed.  ]]></description>
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				<pubDate><![CDATA[Thu, 15 Nov 2007 20:30:49]]> GMT</pubDate>
				<author><![CDATA[ Centurian99]]></author>
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				<title>High Toughness units with different saves</title>
				<description><![CDATA[ Well, Centurian, mixed armour WOULD apply in this situation (even though, as Insaniak pointed out, the situation is actually impossible).<br /> <br /> The majority armour save is 3+, followed by the Farseer's armour save of -.  If this hypothetical unit took a single wound, it could not be placed on the Farseer, as his save is not in the majority.  (Multiple-models-with-wound-markers situations not withstanding, of course).]]></description>
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				<pubDate><![CDATA[Thu, 15 Nov 2007 23:38:15]]> GMT</pubDate>
				<author><![CDATA[ swize1]]></author>
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