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		<title><![CDATA[Latest posts for the thread "Independant characters in a unit falling back"]]></title>
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				<title>Independant characters in a unit falling back</title>
				<description><![CDATA[ Say my Chaos Lord is in a unit of Raptors. They have been defeated in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and are falling back. The unit is below 50% and so cannot regroup. While falling back the remaining Raptor fails his Dangerous Terrain test and dies. The Chaos Lord is now on his own.<br /> <br /> Can he regroup or is he still falling back?<br /> <br /> Sholto]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 11:41:02]]> GMT</pubDate>
				<author><![CDATA[ Sholto]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ Once the unit is gone, it's gone, regardless of how it happened. He reverts to <span class="glossaryitem" onmouseover='gp(67);'>IC</span> status and can attempt to regroup. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 12:56:03]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ Thanks - that's what I thought.<br /> <br /> But if the Raptor did not die, the unit as a whole would be unable to regroup and you would lose your <span class="glossaryitem" onmouseover='gp(67);'>IC</span> once the unit reached the table edge.<br /> <br /> Next question - can you kill your own units? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Sholto]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 14:00:10]]> GMT</pubDate>
				<author><![CDATA[ Sholto]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <blockquote><div><cite>Sholto wrote:</cite>Thanks - that's what I thought.<br /> <br /> 1. But if the Raptor did not die, the unit as a whole would be unable to regroup and you would lose your <span class="glossaryitem" onmouseover='gp(67);'>IC</span> once the unit reached the table edge.<br /> <br /> 2. Next question - can you kill your own units? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Sholto</div></blockquote><br /> <br /> 1. Yes<br /> <br /> 2. Not normally. Chaos Dreads, Kharne, scattering Ordnance/Barrage are a few possible ways of killing your own models. But to shoot at or assault one of your own units intentionally is generally a no. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 14:14:11]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ A related question (don't have the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> at work).<br /> <br /> If an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> has joned the unit and they're falling back, can't the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> just leave the unit?<br /> <br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 15:15:13]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> page 50, third bullet point under "Characters Joining & Leaving Units".]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 15:18:26]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ I think the origional question may not be as cut and dried as all that.  I only say this because I play guard and I run into this all the time with my command squads.<br /> <br /> For those that don't know every <span class="glossaryitem" onmouseover='gp(69);'>IG</span> command squad has an independant character (officer) leading a retinue of 4 guardsmen.  The <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can never start the game on his own.  He must have this retinue.<br /> <br /> So, if the 4 guardsmen are wiped out from enemy fire does the officer need to take a morale check before becoming an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>?  Or is he immediately considered not part of a unit anymore once it's gone?  So he would not take a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> check at all in that situation.<br /> <br /> The real question is: When exactly does an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joined to a unit (retinue or not) stop being part of that unit?  It's very common that my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> command squads get wiped out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> without ever engaging the officer.  If he's considered to immediately be an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> there would be no morale check to take for losing the combat and the other side would get a massacered result right?  That doesn't sound right.  So, if it's not an immediate transition from being part of a unit to being a lone <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is it at the end of the phase?<br /> <br /> It seems to make more sense since a command squad that has been reduced to an officer and one other guardsman from shooting would be subject to a morale check while if it was just the officer alone he wouldn't need one at all.<br /> <br /> It would be easier ruleswise though to just say as a blanket statement that the moment the last member of the squad is gone the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is considered free of the unit.<br /> <br /> I've played it both ways but I'd like to see how others have done it.]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 15:48:52]]> GMT</pubDate>
				<author><![CDATA[ Glaive Company CO]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ Um, the original question is pretty cut and dried. In that example, there was another survivor, who only died while falling back after the morale check had already been made and failed.]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 16:07:27]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Independant characters in a unit falling back</title>
				<description><![CDATA[ AND the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> falling back with the survivor was fearless, unlike most <span class="glossaryitem" onmouseover='gp(69);'>IG</span> officers <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 16:19:58]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <blockquote><div><cite>Glaive Company CO wrote:</cite>I think the origional question may not be as cut and dried as all that.  I only say this because I play guard and I run into this all the time with my command squads.<br /> <br /> For those that don't know every <span class="glossaryitem" onmouseover='gp(69);'>IG</span> command squad has an independant character (officer) leading a retinue of 4 guardsmen.  The <span class="glossaryitem" onmouseover='gp(67);'>IC</span> can never start the game on his own.  He must have this retinue.<br /> <br /> So, if the 4 guardsmen are wiped out from enemy fire does the officer need to take a morale check before becoming an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>?  Or is he immediately considered not part of a unit anymore once it's gone?  So he would not take a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> check at all in that situation.<br /> <br /> The real question is: When exactly does an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> joined to a unit (retinue or not) stop being part of that unit?  It's very common that my <span class="glossaryitem" onmouseover='gp(69);'>IG</span> command squads get wiped out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> without ever engaging the officer.  If he's considered to immediately be an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> there would be no morale check to take for losing the combat and the other side would get a massacered result right?  That doesn't sound right.  So, if it's not an immediate transition from being part of a unit to being a lone <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is it at the end of the phase?<br /> <br /> It seems to make more sense since a command squad that has been reduced to an officer and one other guardsman from shooting would be subject to a morale check while if it was just the officer alone he wouldn't need one at all.<br /> <br /> It would be easier ruleswise though to just say as a blanket statement that the moment the last member of the squad is gone the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is considered free of the unit.<br /> <br /> I've played it both ways but I'd like to see how others have done it.</div></blockquote><br /> <br /> Actually, he would still have to make a Morale test regardless of when he becomes an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, as he was still part of the losing side in the combat. Remember that in close combat, all units on the losing side must test (barring Fearless, etc). The fact that he is now an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> does not negate the fact that he was on the losing end of a close combat.<br /> <br /> But yes, a general rule of thumb is that the character becomes an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> again as soon as the last model in the retinue/joined squad dies. So in shooting, if unit A kills off the retinue, unit B cannot target the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> unless he is the closest target. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 16:36:36]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ And an interesting effect of that is that he suddenly doesn't have to take a -1 for being below half if the last guy dies. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 16:44:57]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <blockquote><div><cite>Glaive Company CO wrote:</cite>It seems to make more sense since a command squad that has been reduced to an officer and one other guardsman from shooting would be subject to a morale check while if it was just the officer alone he wouldn't need one at all.</div></blockquote> The officer on his own can stand bravely, but when he has Private Pile with him, you will find that while it looks like he and Pile are falling back, the officer is in fact chasing Pile back across the battlefield, cursing his mother and telling him to fight like a man <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Sholto]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 16:55:21]]> GMT</pubDate>
				<author><![CDATA[ Sholto]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <blockquote><div><cite>mauleed wrote:</cite>And an interesting effect of that is that he suddenly doesn't have to take a -1 for being below half if the last guy dies. </div></blockquote><br /> <br /> Yep!! But it becomes easier to get the outnumbered negatives........  A <span class="glossaryitem" onmouseover='gp(78);'>JO</span> with pvt pyle vs 4 marines are outnumber 2-1, but <span class="glossaryitem" onmouseover='gp(78);'>JO</span> alone is outnumber 4-1.]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 17:21:07]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ Another misconception is fearless characters joining a unit don't make that unit fearless unless it specifically says so (chaplain ect).  ]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 17:27:09]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <blockquote><div><cite>don_mondo wrote:</cite>Actually, he would still have to make a Morale test regardless of when he becomes an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, as he was still part of the losing side in the combat. Remember that in close combat, all units on the losing side must test (barring Fearless, etc). The fact that he is now an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> does not negate the fact that he was on the losing end of a close combat.</div></blockquote><br /> <br /> But he is not part of a unit that was in the combat.  If we are saying that immediately upon the last member of the squad dying the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is no longer considered part of the squad than we must be consistent with that.  The retinue may have been in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is not part of that retinue anymore.  To me that is the same thing as saying that a retinue is falling back until the last member dies leaving the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> no longer part of the retinue and thus no longer falling back.<br /> <br /> I'm just saying that there is a valid argument either way.  In fact the same debate has come up here before but the consensus was the opposite.]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 17:49:31]]> GMT</pubDate>
				<author><![CDATA[ Glaive Company CO]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ A bit <span class="glossaryitem" onmouseover='gp(415);'>OT</span> but still related - I think it will be interesting to see how this works when the new ruleset is released seeing that units like <span class="glossaryitem" onmouseover='gp(10);'>BA</span> Honorguard are now fielded as a separate unit.<br /> <br /> - G]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 23:12:32]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <blockquote><div><cite>Glaive Company CO wrote:</cite><blockquote><div><cite>don_mondo wrote:</cite>Actually, he would still have to make a Morale test regardless of when he becomes an <span class="glossaryitem" onmouseover='gp(67);'>IC</span>, as he was still part of the losing side in the combat. Remember that in close combat, all units on the losing side must test (barring Fearless, etc). The fact that he is now an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> does not negate the fact that he was on the losing end of a close combat.</div></blockquote><br /> <br /> But he is not part of a unit that was in the combat.  If we are saying that immediately upon the last member of the squad dying the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is no longer considered part of the squad than we must be consistent with that.  The retinue may have been in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> but the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> is not part of that retinue anymore.  To me that is the same thing as saying that a retinue is falling back until the last member dies leaving the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> no longer part of the retinue and thus no longer falling back.<br /> <br /> I'm just saying that there is a valid argument either way.  In fact the same debate has come up here before but the consensus was the opposite.</div></blockquote><br /> <br /> I don't see it. He's still a unit that WAS locked in the combat. Ergo, he's on the losing side and must test, as if it were a multiple unit combat. And I didn't say he's no longer falling back, I said he is now eligible to test as he's no longer part of a unit below 50%.......If he fails, he's still a unit falling back. ]]></description>
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				<pubDate><![CDATA[Fri, 14 Dec 2007 15:19:47]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ Well, if the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> was never in <span class="glossaryitem" onmouseover='gp(242);'>BTB</span> then he was only engaged in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> because he was part of the unit.  If he is no longer part of the unit then there is no more link between him and the <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> However, I think I see where you're going now.  <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s joined to units will still suffer the effects placed upon the unit even when the unit is no longer alive.  The effects on the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> at that point (although still in effect) are as though the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> was never part of the unit.<br /> <br /> I'm good with that.  For some reason, I thought the argument was that <span class="glossaryitem" onmouseover='gp(67);'>IC</span>'s joined to units magically and immediately don't suffer effects on the unit when the last squad member dies.  I get it now that since the <span class="glossaryitem" onmouseover='gp(67);'>IC</span> in the first post was fearless his morale check is automatically passed.<br /> <br /> I'm with it now!  I'm just slow!]]></description>
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				<pubDate><![CDATA[Fri, 14 Dec 2007 16:37:55]]> GMT</pubDate>
				<author><![CDATA[ Glaive Company CO]]></author>
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				<title>Re:Independant characters in a unit falling back</title>
				<description><![CDATA[ <blockquote><div><cite>Sholto wrote:</cite><br /> Next question - can you kill your own units? <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"></div></blockquote><br /> <br /> The Officio Assassinorum might have the right answer to your question. It's called Vindicare.<br /> Bad for you: They don't offer their service to heretics and traitors. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"><br /> <br /> I can't think of another unit shooting your own stuff on command.]]></description>
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				<pubDate><![CDATA[Sat, 15 Dec 2007 06:08:46]]> GMT</pubDate>
				<author><![CDATA[ vogelfrei]]></author>
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