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		<title><![CDATA[Latest posts for the thread "Eldar Sniper rules"]]></title>
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				<title>Eldar Sniper rules</title>
				<description><![CDATA[ Hiya, I've been playing against someone who fields Eldar and need some help with the rules for his eldar snipers as I'm not sure if my opponent is playing them right.<br /> <br /> Basically he always put them in woods or ruins to give them the 5+ or 4+ cover save.<br /> <br /> He then gives them an ability that increases their saves by +2, giving them a standard 2+ armour save.<br /> <br /> The thing that I'm questioning is that he says it also applies to the cover save as well which I think is very odd as although they aren't overpowered it makes killing them harder than killing terminators. And that rending on a 5 or 6 can be very damaging.<br /> <br /> Is this true??<br /> If yes how can I prove it as I do not have a Eldar Codex, ie to point out page numbers etc<br /> <br /> Cheers very much<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 12:58:02]]> GMT</pubDate>
				<author><![CDATA[ HellsGuardian316]]></author>
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				<title>Re:Eldar Sniper rules</title>
				<description><![CDATA[ Basically, yes, it's true, Eldar Rangers/Pathfinders get a bonus to their cover saves. No codex at work tho so someone else will have to kick in the codex page number.]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 13:01:25]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Eldar Sniper rules</title>
				<description><![CDATA[ Page 38. Note that this only applies to cover saves, not armour saves. Also, the rifles don't rend on a 5 or 6 (or just a 6 for normal Rangers). They just ignore armour saves when this happens.]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 13:28:31]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Eldar Sniper rules</title>
				<description><![CDATA[ Yeah, 2+ cover saves on pathfinders are annoying.  That's why you need to embrace the flamer and heavy flamer.  Flamers don't allow any cover save ; )   I don't remember if the pathfinder save is 5+ or 4+, but since I usually torch pathfinders with a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on a dropping dread or a Land Speeder, I don't have any problems.]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 13:44:35]]> GMT</pubDate>
				<author><![CDATA[ lifeafter]]></author>
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				<title>Re:Eldar Sniper rules</title>
				<description><![CDATA[ <blockquote><div><cite>lifeafter wrote:</cite>Yeah, 2+ cover saves on pathfinders are annoying.  That's why you need to embrace the flamer and heavy flamer.  Flamers don't allow any cover save ; )   I don't remember if the pathfinder save is 5+ or 4+, but since I usually torch pathfinders with a <span class="glossaryitem" onmouseover='gp(336);'>HF</span> on a dropping dread or a Land Speeder, I don't have any problems.</div></blockquote><br /> <br /> ? Just checking, you know a speeder can't shoot the turn it drops in, right?]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 13:53:00]]> GMT</pubDate>
				<author><![CDATA[ don_mondo]]></author>
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				<title>Re:Eldar Sniper rules</title>
				<description><![CDATA[ <blockquote class="uncited"><div>? Just checking, you know a speeder can't shoot the turn it drops in, right?<br /> </div></blockquote><br /> <br /> Yeah, sorry that was just a grammatical mistake.  I don't usually drop my speeders, so I forgot when I was writing that you can deepstrike them.  Sorry for the poor sentence structure. ]]></description>
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				<pubDate><![CDATA[Thu, 13 Dec 2007 14:17:49]]> GMT</pubDate>
				<author><![CDATA[ lifeafter]]></author>
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