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		<title><![CDATA[Latest posts for the thread "1500pt orks"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "1500pt orks"]]></description>
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				<title>1500pt orks</title>
				<description><![CDATA[ I just got the new codex and this is the first list i came up with.  Im brand new to orks so any comments would be helpful.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> warboss on a bike with <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and attack squig<br /> <br /> big mek with <span class="glossaryitem" onmouseover='gp(164);'>sag</span><br /> <br /> 15 kommandos with snikrot<br /> <br /> 2x 18 stormboyz with nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and bosspole<br /> <br /> 2x 12 boyz with nob <span class="glossaryitem" onmouseover='gp(107);'>pk</span> and bosspole in trukk with armor plates and stikkbomb chukka<br /> <br /> 12 lootas<br /> <br /> I have thought about droping the kommandos and taking another squad of boyz in a trukk and adding to the lootas.  Is it a good idea to take a mek or just keep as many lootas as i can. Not sure if i should throw in some rokkits with the boyz or maybe a burna? <br /> Now if i go up against alot av14 ill be in trouble but all in all this should hold it own right? <br /> Feel free to point out anything wrong and ill take any advice. I would like to make the orks my competitive army, this list may not be it but its a start.  I run <span class="glossaryitem" onmouseover='gp(305);'>GK</span> now but just for local games and the challange.  Thanks again     ]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2007 14:55:25]]> GMT</pubDate>
				<author><![CDATA[ Boyofdestiny205]]></author>
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				<title>1500pt orks</title>
				<description><![CDATA[ Not a bad start. <span class="glossaryitem" onmouseover='gp(163);'>KFF</span> on the big mek has always been good.  ]]></description>
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				<pubDate><![CDATA[Thu, 27 Dec 2007 17:45:55]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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			<item>
				<title>Re:1500pt orks</title>
				<description><![CDATA[ Looks like a workable list.<br /> <br /> The <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> mek can be quite devastating (if your not me!  It blew itself up in 2 of the 3 games I used it)  A pieplate ordanace that can't be targeted is not a bad thing.<br /> <br /> As for the upgrades to your trucks you could dump those.  Armor plates on an armor 10 open topped vehicle seems like a waste of points.  Most anittank shots will kill it outright. Armour plates will only realy be good on a glancing hit roll of 2, as any penetrating hit will force the boys to disembark anyway.  Stikbomb chucka's are decent but only if the truck survives all the way to the combat and only against troops in cover.  Since you already have two units of stormboys who come with stickbombs they aren't so needed.<br /> <br /> With the points you save consider Reinforced Ram.  Being able to charge through terrain without fear can be huge, and it's only 5 points!  Also consider arming the trucks with rokkets.<br /> <br /> Snikrot can be a game winner.  He's so good that I have never taken because I would feel bad using him against anybody except tyranids.  I'll let my opponents adjust first then take him when i need the power boost.<br /> <br /> Loota's there is absolutely no reason to upgrade one to a mek.]]></description>
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				<pubDate><![CDATA[Fri, 4 Jan 2008 21:33:14]]> GMT</pubDate>
				<author><![CDATA[ gunkie]]></author>
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