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		<title><![CDATA[Latest posts for the thread "Lizardmen: 500"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Lizardmen: 500"]]></description>
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				<title>Lizardmen: 500</title>
				<description><![CDATA[ I'm gonna need to make a 500/1000/2000/etc... list for my lizardmen. Currently I have only 10 old plastic saurus models and32 skinks w/ shortbow which I'm probably going to trade for blowpipes/javelins. Christmas delivered a stegadon and a slann. Nice models, too bad they're not good till 2000 points. And a blister with two skink chiefs. But anyway, I was thinking about something like this:<br /> <br /> Hero<br /> Skink Priest<br /> Dispel Scroll<br /> 90 pts<br /> <br /> Saurus Block<br /> 15, mus, stb<br /> 198 pts<br /> <br /> Skink Skirmishers<br /> 10, blowpipes<br /> 60 pts<br /> <br /> Skink Skirmishers <br /> 10, blowpipes<br /> 60 pts<br /> <br /> Skink Skirmishers<br /> 15,jav/shield<br /> 60 pts<br /> <br /> Total 498 pts<br /> <br /> Any ideas and pointers anyone?<br /> Also: what models should I really got a hold of?]]></description>
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				<pubDate><![CDATA[Sat, 29 Dec 2007 22:41:15]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>Re:Lizardmen: 500</title>
				<description><![CDATA[ Hero<br /> Skink Priest<br /> Dispel Scroll<br /> 90 pts<br /> <br /> Saurus Block<br /> 10, mus, stb, spears<br /> 158 pts<br /> <br /> Skink Skirmishers<br /> 10, blowpipes<br /> 60 pts<br /> <br /> Skink Skirmishers<br /> 10, blowpipes<br /> 60 pts<br /> <br /> Skink Skirmishers<br /> 15,jav/shield<br /> 60 pts<br /> <br /> Total 458 pts, which frees 42 pts. <br /> <br /> I could drop the dispel scroll for an extra skink priest, which would give me an extra dispel die and more magic.<br /> Or I could drop the first priest and go for a scar veteran for opening some cans of whoop ass. <br /> Or remove one skink bunch and add a scar veteran and add the remainder into the other two skink piles. <br /> Any suggestions so far?]]></description>
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				<pubDate><![CDATA[Wed, 2 Jan 2008 22:07:08]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>Lizardmen: 500</title>
				<description><![CDATA[ that is a good list but i think you should consider an all skink<br /> army with alot of dinosaurs of course<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 13:25:58]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
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				<title>Lizardmen: 500</title>
				<description><![CDATA[ on 500 pts it's a bit hard to go dinosaurs. Only things that fit are salamanders and terradon riders. I could ofcourse drop that Saurus block, add the second Skink Priest. Add some more skinks and get a Nike Scar Veteran. ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 15:01:14]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>Lizardmen: 500</title>
				<description><![CDATA[ I would make the Javelins Scout just because that would be fun and probably pretty good in 500.<br /> <br /> The Core stuff takes you to 395 w/ scout.  Those blowpipe skinks can really benefit from ld7 or 8.  I would recommend a Scar Vet or else do something fun with a Skink Chief.<br /> <br /> Otherwise you can keep the Skink Preist and use your casting dice.  Personally I'd prefer a <span class="glossaryitem" onmouseover='gp(347);'>lvl</span> 2 caster over a dispel scroll, especially since you're already pretty shooty.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 15:15:40]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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