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		<title><![CDATA[Latest posts for the thread "impact hits & multiple units"]]></title>
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				<title>impact hits &amp; multiple units</title>
				<description><![CDATA[ When a chariot charge results in its hitting two different enemy units simultaneously, how do you do the impact hits?<br /> A. Does each enemy unit get a separate <span class="glossaryitem" onmouseover='gp(24);'>d6</span>' worth?<br /> B. Do you only roll for the unit that was the declared target?<br /> C. Do you roll 1d6, and then roll to randomize between the two units in contact?<br /> D. Is there some other way entirely?]]></description>
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				<pubDate><![CDATA[Mon, 7 Jan 2008 04:23:17]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>Re:impact hits &amp; multiple units</title>
				<description><![CDATA[ a]]></description>
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				<pubDate><![CDATA[Mon, 7 Jan 2008 13:34:30]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>impact hits &amp; multiple units</title>
				<description><![CDATA[ Thanks.  Any rule page numbers, or Errata/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> references I can show my opponents?  <br /> <br /> I had to listen to a great deal of whining about how giving a separate <span class="glossaryitem" onmouseover='gp(24);'>d6</span> to each unit made my model twice as good as a 'normal' unit.  ]]></description>
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				<pubDate><![CDATA[Mon, 7 Jan 2008 13:45:47]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>impact hits &amp; multiple units</title>
				<description><![CDATA[ Rulebook page 63: "When a chariot charges a unit, it causes <span class="glossaryitem" onmouseover='gp(24);'>D6</span> hits with its own strength.  The number of hits is increased by +1 if the chariot is equipped with scythed wheels."<br /> <br /> Once you've established that you have successfully charged both units--most of which can be blamed on the sloppiness of your opponents anyway--you have no choice but to allocate <span class="glossaryitem" onmouseover='gp(24);'>D6</span> (or <span class="glossaryitem" onmouseover='gp(24);'>D6</span>+1) impact his to each unit.  The rules don't provide any other means of resolving the situation.]]></description>
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				<pubDate><![CDATA[Mon, 7 Jan 2008 17:30:12]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>impact hits &amp; multiple units</title>
				<description><![CDATA[ Well, my opponent argued that the rules say I was only charging one unit, and the other was just 'contacted'.  He also pulled the 'the rules don't explicitly say you can' argument.<br /> <br /> But I think there is a consensus, both here and on warhammer.org, that due to the rules on p. 64 (where a chariot pursues/overruns into a fresh enemy, doing impact hits- and is then charged in the front my another enemy unit- so that unit [i]also[i/] takes impact hits), my opponent was in fact wrong.<br /> <br /> Now for the kicker: it wasn't a chariot doing the impact hits, it was a Steam Tank.  Anybody want to argue that things are different?  If so, please lay out your reasoning.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2008 04:08:38]]> GMT</pubDate>
				<author><![CDATA[ fellblade]]></author>
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				<title>impact hits &amp; multiple units</title>
				<description><![CDATA[ How about asking how you can initiate combat other than by charging.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2008 09:58:53]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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				<title>impact hits &amp; multiple units</title>
				<description><![CDATA[ <blockquote><div><cite>bigchris1313 wrote:</cite>How about asking how you can initiate combat other than by charging.</div></blockquote><br /> My thoughts exactly.<br /> <br /> I think A must be right, and that is quite impressive.  Also, clipping both units waaaay cuts down on possible return attaks, which is just extra punishment for your opponent lining those units up so close ...<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2008 15:14:54]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>impact hits &amp; multiple units</title>
				<description><![CDATA[ And the best part is that if you ever find yourself in a situation to charge two different units with a chariot simultaneously, your opponent has completely <span class="glossaryitem" onmouseover='gp(270);'>sh</span>*t the bed.  It takes less than 1/2 an inch of care to ensure that it doesn't happen.]]></description>
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				<pubDate><![CDATA[Wed, 9 Jan 2008 18:17:55]]> GMT</pubDate>
				<author><![CDATA[ bigchris1313]]></author>
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