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		<title><![CDATA[Latest posts for the thread "Tzeentch sorc and force weapons"]]></title>
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				<title>Tzeentch sorc and force weapons</title>
				<description><![CDATA[ <br /> I assume this has been discussed, but my search-fu is weak (apparently)<br /> <br /> <br /> From what I can tell, the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> has no rules on the number of psy powers allowed per turn, That is handled by each codex.<br /> <br /> THe <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> does say that you can't use any other power on the turn you use a force weapon.<br /> <br /> <br /> Ahriman has a specific rule that lets him use more than one power, and lets him use other powers and the force weapon.<br /> <br /> <span class="glossaryitem" onmouseover='gp(102);'>MoT</span> sorcs don't have that, so from what I can tell, if they choose to use the force weap, they can't use any other power.<br /> <br /> Is this accurate per <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>?<br /> <br /> Is this the way it tends to be played?<br /> <br /> Doesn't this really make aspiring sorcs a joke?]]></description>
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				<pubDate><![CDATA[Tue, 15 Jan 2008 07:34:51]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Re:Tzeentch sorc and force weapons</title>
				<description><![CDATA[ You are correct. You cannot use a power and a force weapon in the same turn. As for as their usefulness, well, I'm not big on the Spiky Boyz, but I have seen a well placed Force Weapon take down some pretty nasty things in my time. 'Fexes, Demon Princes, Hive Tyrants... all who fell with a stupid look on their face.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jan 2008 07:43:05]]> GMT</pubDate>
				<author><![CDATA[ DaBoss]]></author>
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				<title>Tzeentch sorc and force weapons</title>
				<description><![CDATA[ By a joke, I meant that he is allowed to use two powers a turn, but is only given one power.<br /> <br /> It doesn't seem to make sense.]]></description>
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				<pubDate><![CDATA[Tue, 15 Jan 2008 12:24:21]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>Re:Tzeentch sorc and force weapons</title>
				<description><![CDATA[ Edit: posted before I read the rules...I'll edit in later tonight<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Jan 2008 15:16:00]]> GMT</pubDate>
				<author><![CDATA[ Kej]]></author>
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				<title>Tzeentch sorc and force weapons</title>
				<description><![CDATA[ I'd let you use it, as I consider force weapon fry-ing goodness to be a psychic power, and you get 2 a turn.  Screw <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>, they encourage us to do things our way <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2008 23:02:01]]> GMT</pubDate>
				<author><![CDATA[ Spellbound]]></author>
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				<title>Re:Tzeentch sorc and force weapons</title>
				<description><![CDATA[ The idea is that, if you KNOW you're chargin the enemy, you don't use your psychic power on them that turn if there are any multi-wound models in the unit.<br /> KWIM?<br /> <br /> Charging an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> unit? Fry 'em with your Doombolt/Gift of Chaos/Enter Power Here first.You won't need the extra ability, likely.<br /> Charging a Carnifex? Resist the urge to "Bolt of Change" him with the AP1, so you have an insta-kill change in <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>.<br /> <br /> Now, before anyone nails me for charging T-Sons into combat... I know it can be risky but, in some cases, it's better to charge than be charged. Sometimes, you NEED to charge to limit an enemy's effectiveness or protect a vulnerable unit from shooting. Then again, sometimes you're charging <span class="glossaryitem" onmouseover='gp(69);'>IG</span> and it's worth it.<br /> <br /> <br /> Eric]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2008 23:58:49]]> GMT</pubDate>
				<author><![CDATA[ MagickalMemories]]></author>
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				<title>Tzeentch sorc and force weapons</title>
				<description><![CDATA[ You can use one psychic power per gaming turn... one per movement phase, one per shooting phase, etc.<br /> <br /> - G]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2008 00:12:31]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Tzeentch sorc and force weapons</title>
				<description><![CDATA[ so does tha meen my nillla libby can use that power that allows re rolss and the charge a demon prince and still use the force weapoj??]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2008 03:11:52]]> GMT</pubDate>
				<author><![CDATA[ beef]]></author>
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				<title>Tzeentch sorc and force weapons</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>You can use one psychic power per gaming turn... one per movement phase, one per shooting phase, etc.<br /> <br /> - G</div></blockquote><br /> <br /> How do you figure?  If you can use a power once per turn, it means once per turn.. not once per each phase within a turn.]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2008 05:15:18]]> GMT</pubDate>
				<author><![CDATA[ swize1]]></author>
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