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		<title><![CDATA[Latest posts for the thread "lizardmen 1000pts"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "lizardmen 1000pts"]]></description>
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				<title>lizardmen 1000pts</title>
				<description><![CDATA[ I'm relay new to the fantasy crowd, and just got paws on some lizards<br /> this is for all comers <br /> <br /> Saurus scar veteran, light amour, great weapon, gleaming pendant of chotec. 126<br /> Skink priest LV1 2 dispel scrolls 115<br /> <br /> 10 skinks scout 70<br /> 10 skinks scout 70<br /> 14 saurus warriors full command 174<br /> <br /> 3 terradons 105<br /> 7 chameleon skinks 105<br /> 3 korxigor 194<br /> <br /> 1 salamander<br /> the list is totaly chanable to make it more effective but i like the range of models<br /> and how it should be flexible  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2008 14:55:44]]> GMT</pubDate>
				<author><![CDATA[ glowgos]]></author>
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				<title>lizardmen 1000pts</title>
				<description><![CDATA[ I'm not an expert but you might be a little heavy on wargear.]]></description>
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				<pubDate><![CDATA[Sun, 20 Jan 2008 15:24:49]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>lizardmen 1000pts</title>
				<description><![CDATA[ Tips:<br /> <br /> Regarding characters, you generally don't need 2 scrolls at 1k, so if you want points for something else, you can drop 1 of those. Also, the saurus hero really needs a shield so he can opt for better save in close combat (if he gets charged etc.). I'd also swap the pendant for a ward save so the hero is really hard to kill. Other very good option for him is the charm of the jaguar warrior which lets him move from place to place very fast, altough it's probably not that necessary as this guy is the general and needs to spread his leadership around.<br /> <br /> About the troops, you generally need just 1 scouting unit and it's often very hard to squeeze multiple scouters for ideal locations. With that in mind you can ditch the scout-upgrade from the normal skinks as you have chameleons already for that. Also only 1 salamander per unit makes these guys awfully vulnerable to various things. If you'd drop scroll, scouting from the skinks and 1-2 chameleons, you'd get another salamander which would improve the choice a lot.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2008 11:28:48]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>Re:lizardmen 1000pts</title>
				<description><![CDATA[ il take your point on the 2nd scroll wasnt too sure about that, if i lose the skinks scout il have 45 more points could i use anything for that?<br /> could give the saurus a shield for a start <span class="glossaryitem" onmouseover='gp(84);'>lol</span><img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0">. does a super hard saurus win combats? cause i am planning to flank charge at any<br /> opportunity with my few skirmish units or even the korxigor.<br /> <br /> il defonatly consider the 2nd salamander.<br /> if i took some of these changes, you think it'd be a fun list? ]]></description>
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				<pubDate><![CDATA[Mon, 21 Jan 2008 20:26:38]]> GMT</pubDate>
				<author><![CDATA[ glowgos]]></author>
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				<title>Re:lizardmen 1000pts</title>
				<description><![CDATA[ Do you mean if the unit of saurus or the hero himself wins combats? Well, I can say yes to both, if you pick your targets right and/or the saurus get there intact. In any case, regardless if you change the original list, the army has a good mix of different units and has something going on for every phase (movement,magic,shooting,<span class="glossaryitem" onmouseover='gp(19);'>cc</span>), so it should be fun to play with and against.  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 11:27:45]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>Re:lizardmen 1000pts</title>
				<description><![CDATA[ I always liked giving each and every skink scouting. Reason being that even if they don't get to deploy in a forward position, you still get to make the opponent set up their entire army befor you have to decide where to put them.]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 12:20:41]]> GMT</pubDate>
				<author><![CDATA[ Aduro]]></author>
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				<title>lizardmen 1000pts</title>
				<description><![CDATA[ personally i have found that all skink armies do very well in 1000pts have you considered an entire skink army glowgos?<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 13:15:38]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
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				<title>lizardmen 1000pts</title>
				<description><![CDATA[ if not then i would go with chaoslord's advise]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 13:16:18]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
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				<title>Re:lizardmen 1000pts</title>
				<description><![CDATA[ I haven't actually considered a skink force i cant imagine paint all those little guys. <img src="/s/i/a/1283123f8f457630e6d6e616f324c2d6.gif" border="0"> <br /> think il take the advice about the shield and second salamnder, didn't read the charm to well<br /> can only use it in my turns.:(<br /> thanks for the advice everybody now time to crack down and paint em <span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Tue, 22 Jan 2008 21:37:13]]> GMT</pubDate>
				<author><![CDATA[ glowgos]]></author>
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				<title>lizardmen 1000pts</title>
				<description><![CDATA[ ok dokey]]></description>
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				<pubDate><![CDATA[Thu, 24 Jan 2008 10:28:55]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
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