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		<title><![CDATA[Latest posts for the thread "1750 5ed Demonhunters"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "1750 5ed Demonhunters"]]></description>
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				<title>1750 5ed Demonhunters</title>
				<description><![CDATA[ I am trying to come up with a list from only the <span class="glossaryitem" onmouseover='gp(30);'>DH</span> codex for the upcoming edition change. I think this one is pretty solid, but I'm open to any suggestions for improvements short of adding in allies...<br /> <br /> Land Raider w/ Smoke, Dozer, Extra Armor  263<br /> <br /> Land Raider w/ Smoke, Dozer, Extra Armor  263<br /> <br /> Grey Knights x5, 2 Psycannon, Justicar	225<br /> <br /> Grey Knights x9, Justicar w/ <span class="glossaryitem" onmouseover='gp(254);'>MB</span>, Master-Crafted <span class="glossaryitem" onmouseover='gp(379);'>NFW</span>	295<br /> <br /> 10 Inquisitorial Storm Troopers, 2x <span class="glossaryitem" onmouseover='gp(329);'>PG</span>	120<br /> Inquisitorial Chimera w/ M-L, HHB, <span class="glossaryitem" onmouseover='gp(219);'>SL</span>	78<br /> <br /> 10 Inquisitorial Storm Troopers, 2x <span class="glossaryitem" onmouseover='gp(329);'>PG</span>	120<br /> Inquisitorial Chimera w/ M-L, HHB		75<br /> <br /> Grey Knight Brother-Captain w/ Psycannon, Sacred Incense, Targeter 102<br /> 4x GKT, Psycannon					209<br /> <br /> 1750 on the nose<br /> <br /> May be a little heavy in the nonscoring categories, but the hitting power seems desperately needed...<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/207302/236930.page</link>
				<pubDate><![CDATA[Mon, 28 Jan 2008 03:52:47]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>Re:1750 5ed Demonhunters</title>
				<description><![CDATA[ No input from any of your folks who have tried out the rumored 5th ed rules?]]></description>
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				<pubDate><![CDATA[Tue, 29 Jan 2008 15:54:23]]> GMT</pubDate>
				<author><![CDATA[ ColonelEllios]]></author>
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				<title>1750 5ed Demonhunters</title>
				<description><![CDATA[ Its difficult to tell you what to change as Daemonhunters are not a solid army to be taking. A Few small observations though would be to get a Grand Master instead of the Brother Captain The psychic hood will do wonders for you as well as a S6 Force Weapon.<br /> <br /> Drop the Psycannon on the Brother Captain, terminators and get incinerators for both the terminator squad and that large Grey knight squad. Basicly if the unit is going to be getting into assault it is better to have the Incinerator as will do much more damage than the Psycannon. Given your list I am assuming that the Terminators are in one raider and the Grey knights are in the other. This should give your list a bigger punch in close quaters. Also getting holocaust on the terminators will help against the hoard armies that will be out there.]]></description>
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				<pubDate><![CDATA[Tue, 29 Jan 2008 18:58:34]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
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