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		<title><![CDATA[Latest posts for the thread "Characters on bikes joining units "]]></title>
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				<title>Characters on bikes joining units </title>
				<description><![CDATA[ An easy one:<br /> Is an <span class="glossaryitem" onmouseover='gp(67);'>IC</span> on bike allowed to join a unit without bikes?<br /> <br /> If so, what about a bike-character joining jump-infanery?<br /> <br /> Is there any restriction of joining units for <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>?<br /> I didn't find any, so i assume it works.<br /> What do you think?]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2008 22:48:54]]> GMT</pubDate>
				<author><![CDATA[ FuzzyOrb]]></author>
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				<title>Characters on bikes joining units </title>
				<description><![CDATA[ yes and yes.<br /> <br /> Altho I have to admit it's a little weird if you think about it.  Buddy running along the ground with assault guys flying overhead.  Very Mad Max.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2008 23:26:57]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:Characters on bikes joining units </title>
				<description><![CDATA[ Thank you! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2008 23:34:02]]> GMT</pubDate>
				<author><![CDATA[ FuzzyOrb]]></author>
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				<title>Characters on bikes joining units </title>
				<description><![CDATA[ np.]]></description>
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				<pubDate><![CDATA[Sun, 3 Feb 2008 23:37:15]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:Characters on bikes joining units </title>
				<description><![CDATA[ Don't forget the squad is limited to the slowest unit.  So no turbo boosting to go around terrain, you still only go 12" with the jump packers.  And if your a warboss with stormboys and you want them to get the extra movement you need to turboboost and give up your shooting, and you still only go 12+1d6.]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2008 02:37:51]]> GMT</pubDate>
				<author><![CDATA[ AnSteWe]]></author>
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				<title>Characters on bikes joining units </title>
				<description><![CDATA[ I'm curious though.. how would you handle difficult terrain if the bike were to drive through it and the jump infantry were to pop over it?  The obvious answer would be to take a single dangerous terrain test on the bike and the bike alone.. but then you essentially have two different members of the same squad using different movement modes.  Is that ok?  (No book on me to check rules wordings.)<br /> <br /> What would you do to assault through difficult terrain?  Take a difficult terrain test as per the jump infantry, and the whole squad moves at this rate of course.. but still a dangerous terrain test for the bike? ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2008 16:12:43]]> GMT</pubDate>
				<author><![CDATA[ swize1]]></author>
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				<title>Characters on bikes joining units </title>
				<description><![CDATA[ if it really came to that you could just seperate the warboss during that movement turn and move around the rock.. move the stormboyz infront and then declare your shooting/assault<br /> <br /> that way they could fire on the same squad and assault it together<br /> <br /> ind. characters count seperate in assault anyway so it is basically the same.  I do this all the time <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> can't shoot at the warboss if there are units nearer anyway so having him IN the squad isn't that big of an advantage.<br /> <br /> NaZ]]></description>
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				<pubDate><![CDATA[Mon, 4 Feb 2008 16:46:54]]> GMT</pubDate>
				<author><![CDATA[ NaZ]]></author>
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				<title>Characters on bikes joining units </title>
				<description><![CDATA[ <blockquote><div><cite>swize1 wrote:</cite>I'm curious though.. how would you handle difficult terrain if the bike were to drive through it and the jump infantry were to pop over it?  The obvious answer would be to take a single dangerous terrain test on the bike and the bike alone.. but then you essentially have two different members of the same squad using different movement modes.  Is that ok?  (No book on me to check rules wordings.)<br /> <br /> What would you do to assault through difficult terrain?  Take a difficult terrain test as per the jump infantry, and the whole squad moves at this rate of course.. but still a dangerous terrain test for the bike? </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span>, all <span class="glossaryitem" onmouseover='gp(67);'>ICs</span> automatically possess the Move Through Cover and Skilled Rider <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>, so it shouldn't be that big of a deal, really.<br /> <br /> NewHeretic]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2008 03:21:24]]> GMT</pubDate>
				<author><![CDATA[ NewHeretic]]></author>
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				<title>Characters on bikes joining units </title>
				<description><![CDATA[ Crikey, that is one way cool way to cheeze out you Chaplain led Assault squad.<br /> <br /> 10x Assault Marines(with associated equipment)<br />  and then join in a turn<br /> <br /> Reclusiarch with<br /> Termie honors<br /> Bike<br /> Plasma pistol<br /> Artificer Armour<br /> Crozius Arcanum<br /> Rosarius.<br /> <br /> Not cheap, but effective I'd bet.......<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 20 Feb 2008 05:09:41]]> GMT</pubDate>
				<author><![CDATA[ akira5665]]></author>
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