<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Ghoul King/strigoi list"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Ghoul King/strigoi list"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ working on a ghoul heavy list<br /> <br /> <br /> Hero - Vampire, Ghoulkin (allows ghouls to march move before first turn), summon ghouls, Flayed Hauberk, Sceptre <span class="glossaryitem" onmouseover='gp(27);'>de</span> noirot (improves zombie raising)<br /> <br /> Here - Vampire, dark acolyte, summon ghouls, nightshroud, Helm of commandment<br /> <br /> Vampire, dark acolyte, summon ghouls, Book of Arkhan ,Cadaverous Cuirass <br /> <br /> Necromancer, 2 x dispel scroll, extra spell,  Corpse cart, Unholy load stone<br /> <br /> <br /> 20 Ghouls, Crypt ghast <br /> 20 Ghouls, Crypt ghast<br /> 20 Ghouls, Crypt ghast <br /> <br /> 5 Dire wolves <br /> 5 Dire wolves <br /> <br /> Corpse cart, unholy loadstone<br /> <br /> 4 fell bats<br /> <br /> 4 fell bats<br /> <br /> Varghulf<br /> Varghulf<br /> <br /> 1994<br /> <br /> wynnstudio<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/256914.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/256914.page</link>
				<pubDate><![CDATA[Mon, 10 Mar 2008 19:33:03]]> GMT</pubDate>
				<author><![CDATA[ wynnstudio]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ Only slightly on a tangent, was reading about flying horror + sceptre for some crazy zombie action.  Could you do ...<br /> <br /> Vamp - flying, sceptre <span class="glossaryitem" onmouseover='gp(27);'>de</span> zombies, helm of command, (ghoulkin on somebody not necessarily this guy)<br /> <br /> March up Turn 0, fly out Turn 1 to wherever you want to be and raise loads of zeds and danse danse danse them in where you want them, at which point you give them WS7 or whatever.  Enormous range to have deadheads on whatever warmachines, unit rears, etc that you want.  Combine with -1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> for the ultra-kill.<br /> <br /> Just a thought.<br /> <br /> - Salvage]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/256920.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/256920.page</link>
				<pubDate><![CDATA[Mon, 10 Mar 2008 19:45:59]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ <blockquote><div><cite>Boss_Salvage wrote:</cite>Only slightly on a tangent, was reading about flying horror + sceptre for some crazy zombie action.  Could you do ...<br /> <br /> Vamp - flying, sceptre <span class="glossaryitem" onmouseover='gp(27);'>de</span> zombies, helm of command, (ghoulkin on somebody not necessarily this guy)<br /> <br /> March up Turn 0, fly out Turn 1 to wherever you want to be and raise loads of zeds and danse danse danse them in where you want them, at which point you give them WS7 or whatever.  Enormous range to have deadheads on whatever warmachines, unit rears, etc that you want.  Combine with -1 <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> for the ultra-kill.<br /> <br /> Just a thought.<br /> <br /> - Salvage</div></blockquote><br /> <br /> That is a nice combo - hmmmmm<br /> <br /> also I like "sceptre <span class="glossaryitem" onmouseover='gp(27);'>de</span> zombies" better  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Thomas]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/256921.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/256921.page</link>
				<pubDate><![CDATA[Mon, 10 Mar 2008 19:50:15]]> GMT</pubDate>
				<author><![CDATA[ wynnstudio]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ I'd drop the corpse cart.  In the games I've played my ghouls were practically out of range of the cart on turn 1.  Shooting is going to smoke him very quickly.  If you want to keep both the necromancer and the cart I'd separate them with the necro in a unit and the cart on it's own.<br /> <br /> Swoop]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257081.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257081.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2008 00:22:46]]> GMT</pubDate>
				<author><![CDATA[ Swoop]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ very fast list. All your combat res seems to coming from kills tho. Playtest it i say. Hope it all work well for you. <br /> <br /> One question though, me and some buddies were looking at the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> book and noticed to take armor the vamp had to buy the power to get some. In the fantasy rules it says that a hero/lord needs to be able to take the mundane version of something to take the magic equivalent. So that means that a vamp has to be able to take mundane armor to take and magic armor. meaning he has to buy that vamp power giving him armor to then buy a suit of magic armor, which replaces the mundane stuff. At least that's how we took it. What do you all think about that? Agree disagree? because i'd like to straighten it out before i start playing all the new <span class="glossaryitem" onmouseover='gp(138);'>VC</span> players]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257107.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257107.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2008 01:03:31]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ Nope for a couple reasons.  <br /> <br /> First in order to take magic armor you have to have the option to take the mundane equivalent, you don't have to actually take it. Blood powers are an option so vampires can therefore take magical armor without spending points on the blood power.  <br /> <br /> Second, and more importantly, in the section which lists magical armor it specifically states all vampires may take magical armor.  <br /> <br /> Swoop!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257113.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257113.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2008 01:17:11]]> GMT</pubDate>
				<author><![CDATA[ Swoop]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ If you wanted to play a "true" strigoi list, the vampire cannot have armour. With the enw rules, weapons are alright because you can say they are his claws, but strigoi never wear armour.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257190.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257190.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2008 04:23:36]]> GMT</pubDate>
				<author><![CDATA[ CanadianGreenskinofKhorne]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ well to rational a strigoi having armor you could say he has strangely tough skin, due to his magic powers]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257198.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257198.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2008 04:36:04]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ <blockquote><div><cite>CanadianGreenskinofKhorne wrote:</cite>If you wanted to play a "true" strigoi list, the vampire cannot have armour. With the enw rules, weapons are alright because you can say they are his claws, but strigoi never wear armour.</div></blockquote><br /> <br /> I'm working on this part. It will either be with modeling, like remnants of old armor, or as Bastirous666 said "strangely tough skin, due to his magic powers"<br /> <br /> wynnstudio]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257228.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/257228.page</link>
				<pubDate><![CDATA[Tue, 11 Mar 2008 05:59:30]]> GMT</pubDate>
				<author><![CDATA[ wynnstudio]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ <blockquote><div><cite>Swoop wrote:</cite>I'd drop the corpse cart.  In the games I've played my ghouls were practically out of range of the cart on turn 1.  Shooting is going to smoke him very quickly.  If you want to keep both the necromancer and the cart I'd separate them with the necro in a unit and the cart on it's own.<br /> <br /> Swoop</div></blockquote><br /> <br /> On the contrary, i would drop the unholy lodestone for balefire and keep the cart, in fact, add two more if you have the points.  They may not be that good, but when you have 3 with balefire, it really makes a difference, especially if the necro on top of it has the nightshroud.<br /> <br /> makes the cart always ALWAYS strike first :-D]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/259429.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/259429.page</link>
				<pubDate><![CDATA[Sat, 15 Mar 2008 15:04:47]]> GMT</pubDate>
				<author><![CDATA[ JoeOrks]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ i like the strigoi theme and that list ca cause some major mayhem]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/264869.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/264869.page</link>
				<pubDate><![CDATA[Wed, 26 Mar 2008 10:04:23]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
			</item>
			<item>
				<title>Ghoul King/strigoi list</title>
				<description><![CDATA[ Some thoughts:<br /> <br /> Why the cadaverous cuirass on the dark acolyte?<br /> Why all the summon ghouls? 1 vamp with it can hang back and repeatedly cast it on 1 dice at 3+.<br /> <br /> A more fighty vampire can help you with <span class="glossaryitem" onmouseover='gp(173);'>CR</span>. A Terror one makes you psych more potent. Walking Death and or <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> would give some static <span class="glossaryitem" onmouseover='gp(173);'>CR</span>. Why not take lv 3 on the lord? It's like another vampiric power!<br /> <br /> Corpse carts with necros are not slow- they can join units. Such as ghouls that get a free move.<br /> <br /> Some Black Knights would be really nice. They have great speed over terrain and some solid hitting power. The problem with zombies this time around is that the low S and T mean they often give up lots of <span class="glossaryitem" onmouseover='gp(173);'>CR</span>. Not a big deal with weapons crews, but anything else....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208699/265195.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/208699/265195.page</link>
				<pubDate><![CDATA[Wed, 26 Mar 2008 21:51:47]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
			</item>
	</channel>
</rss>