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		<title><![CDATA[Latest posts for the thread "necron resurrection orb"]]></title>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ could somebody please put me out of my misery and clearly explain how this works?  how can warriors still get up even when killed with power weapons or plasma or melta? can necrons ever loose??]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 14:48:34]]> GMT</pubDate>
				<author><![CDATA[ gunfex]]></author>
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				<title>Re:necron resurrection orb</title>
				<description><![CDATA[ Ok I will give it a shot.<br /> <br /> First <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, thise rules are a mess but I think I can sum them upp:<br /> <br /> To be allowed to take a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> test you have to ither:<br /> A) have a standing model of the same type within 6". The model within 6" does not have to be from the same unit. <br /> or:<br /> B) have a standing model of the same type anywhere on the field and a tomb spyder within 12". Again the model does not have to be from the same unit.<br /> <br /> Those two are imutable, if you can not fulfill ither then you are not allowed to take a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> roll and the downed model is removed from the table.<br /> <br /> Exception:<br /> C) If the attack that downed the necron was a weapon capable of instakilling the model or a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapon that ignores armour saves then you will not be allowed to take a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> test.<br /> <br /> This is where the res orb comes in.<br /> <br /> A Res orb will allow any model that fulfills A or B to make a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> roll even if he is normally not allowed to make a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> as per C.<br /> <br /> Finally then, where do the returned necrons end upp?<br /> Easy, simply check where the closest model of the same type as the one that got upp is and place the repaired necron in coherency with it, Yes this can and often does meen necron models switch units mid battle as they repair.<br /> <br /> The only model that can ever repair if there is no other model of its type on the table is the necron lord, he does not have to have another lord within 6" he is however bound by the exeption C but a res orb on him or another lord within 6" will allow a <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> even if C (yes it works for him atleast if he is downed, I am not sure if it works for other downed within 6" of a downed lord.).]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 16:42:00]]> GMT</pubDate>
				<author><![CDATA[ fester]]></author>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ if a lord is downed, only he can use the orb that turn, and will only come back with one wound (unless he has a philactory and rolls a 6 or something)]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 17:40:38]]> GMT</pubDate>
				<author><![CDATA[ huge_eldar]]></author>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ oh and watch out, if a player tries to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> with the orb, even it they were killed by double <span class="glossaryitem" onmouseover='gp(123);'>str</span> or <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons that deny saves the orb allows them, but the models that didnt make it from the orb cannot be teleported by the monolith and make an attempt to be brought back.<br /> <br /> i believe only the orb will negate the things that prevent <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 17:44:22]]> GMT</pubDate>
				<author><![CDATA[ huge_eldar]]></author>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ Wait, the orb can only be used on one unit per turn?]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 18:17:27]]> GMT</pubDate>
				<author><![CDATA[ Skinnattittar]]></author>
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				<title>Re:necron resurrection orb</title>
				<description><![CDATA[ huge_eldar: <blockquote class="uncited"><div>if a lord is downed, only he can use the orb that turn</div></blockquote><br /> <br /> Are you assuming that the other casualties are occurring after the Lord is downed? If so, yes, but it is entirely possible that there could have been casualties that turne bfore the Lord was downed, and those would benefit from the orb as per normal.<br /> <br /> <blockquote class="uncited"><div>oh and watch out, if a player tries to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> with the orb, even it they were killed by double <span class="glossaryitem" onmouseover='gp(123);'>str</span> or <span class="glossaryitem" onmouseover='gp(19);'>CC</span> weapons that deny saves the orb allows them, but the models that didnt make it from the orb cannot be teleported by the monolith and make an attempt to be brought back.</div></blockquote><br /> <br /> Why would this be the case?<br /> <br /> Skinnattitar: <blockquote class="uncited"><div>Wait, the orb can only be used on one unit per turn?</div></blockquote><br /> <br /> No, there is no such restriction.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 18:27:35]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ <blockquote><div><cite>Skinnattittar wrote:</cite>Wait, the orb can only be used on one unit per turn?</div></blockquote><br /> <br /> No, the orb affects ANY Necron units within 6" of the Lord carrying it.  <br /> <br /> 3 squads of warriors, A B and C. <br /> B and C have models within 6" of a Lord w/orb.<br /> All 3 units take wounds from Bright Lances, no save, instakill.<br /> Only the warriors belonging to B and C will get their <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> due to the orb.  Warriors from unit A are removed as normal; no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 20:20:45]]> GMT</pubDate>
				<author><![CDATA[ E'dain]]></author>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ the bit with the monolith....<br /> <br /> It allows you to redo a failed save. If you did not get a save..  it doesnt give you one.<br /> <br /> Die to a bolter, fail <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, lith gives another try<br /> Die to rending, no <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, Lith can't help<br /> Die to rending res orb nearby, fail <span class="glossaryitem" onmouseover='gp(142);'>wbb</span>, lith gives another try.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 22:31:23]]> GMT</pubDate>
				<author><![CDATA[ coredump]]></author>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ The orb will affect any model whos <b>unit</b> has a model within 6" of the orb.<br /> <br /> This meens the actual model does not ahve to be within 6".<br /> <br /> Say a unit of necrons take 25% losses from shooting forcing a <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> test, the unit fails and retreats <span class="glossaryitem" onmouseover='gp(1);'>2D6</span>".<br /> <br /> The X downed models at the "ambush" site fulfill one of the two criteria for <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> but some have been downed by an instakill weapon.<br /> <br /> The retreating model at the very back that is furthest from the downed models is just barelly but still within 6" of the lord with res orb.<br /> <br /> In this case all the downed models get to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.<br /> <br /> In the end they may very well not even rejoin the unit it used to belong to but the very fact that a single model that at the time of <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> "belongs" to the same unit as the downed model is within 6" of the orb meens the downed model may <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.<br /> <br /> Gating a unit through a monolith will not allow you to try <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> on a model that was not in the first situation allowed to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, just allow rerolls to all failed <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls.<br /> This does meen that if the first roll was augmented by the orb then the second will count as being too.<br /> <br /> In reality <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> are a mess, I personally feel you will be alot better off simply asking your friends if you can substitute it for Feel no Pain and have the orb and monolith gating augment this.<br /> <br /> It gives almost the same effect, it becomes alot less confusing and makes the game alot faster.<br /> <br /> Yes, there are differences, but the gain of streamlining is well worth it in my opinion.]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 16:16:38]]> GMT</pubDate>
				<author><![CDATA[ fester]]></author>
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				<title>Re:necron resurrection orb</title>
				<description><![CDATA[ I personally have never had a problem with the <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rules. They always read clearly and concisely to me. <br /> <br /> This being said, Fester, I think you need to take a look at the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> for the Res Orb.<br /> <br /> Under the <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d version, anytime a model with the Necron rule take a wound that necessitates a Res-Orb for <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, you check the range to the Orb <i>immediately</i>. If the unit then falls back you move downed Necrons with the unit. Yes, this means that you can no longer make the unit fall back "off" the models waiting to self-repair. Unfortunately in true <span class="glossaryitem" onmouseover='gp(50);'>GW</span> style, this ONLY applies to models requiring a res orb to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>, models wiating to <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> in the "normal" fasion sit in place.  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Fri, 14 Mar 2008 22:08:48]]> GMT</pubDate>
				<author><![CDATA[ Lordhat]]></author>
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				<title>necron resurrection orb</title>
				<description><![CDATA[ Ahh, well I must admit that I havent really looked into necron <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'s much as I am nor really interested in dealing with necrons.<br /> <br /> I was interested in getting the army for myself untill I read the codex.<br /> I played against them a number of times untill I came to the conclution they are simply one big design flaw.<br /> <br /> They do have alot of potential but not with the current rules.]]></description>
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				<pubDate><![CDATA[Sat, 15 Mar 2008 21:29:00]]> GMT</pubDate>
				<author><![CDATA[ fester]]></author>
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