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		<title><![CDATA[Latest posts for the thread "vamp question"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "vamp question"]]></description>
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			<item>
				<title>vamp question</title>
				<description><![CDATA[ The vampires have a bloodline that lets them get a handweapon/shield or a great weapon.  <br /> The question is:<br /> Do they chose which one before the game or do they get both and chose during the game?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/208729/257361.page</guid>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 15:15:06]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>vamp question</title>
				<description><![CDATA[ The ability actually gives them the choice between hand weapon shield, two hand weapons or a great weapon.  It also gives them heavy armor.<br /> <br /> It is a pre-game choice, they must use what they pick for the whole game.]]></description>
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				<pubDate><![CDATA[Tue, 11 Mar 2008 21:36:11]]> GMT</pubDate>
				<author><![CDATA[ InsufficientNoj]]></author>
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				<title>vamp question</title>
				<description><![CDATA[ Wouldn't the choice need to be modeled on, more or less?  Magic weapons can vary in what they actually look like (and aren't disclosed unless you're playing that way or want to model them <span class="glossaryitem" onmouseover='gp(150);'>WYSIWYG</span>), but I think it's clear a mundane <span class="glossaryitem" onmouseover='gp(50);'>gw</span> is not a mundane <span class="glossaryitem" onmouseover='gp(59);'>hw</span> + shield.  Would limit how much "pre-game choice" goes into the choosing, unless you made variant characters or magnetic replacement arms.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 13:32:43]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>vamp question</title>
				<description><![CDATA[ But what would happen if you had 3 models with the choices?]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 13:50:01]]> GMT</pubDate>
				<author><![CDATA[ Mekboy]]></author>
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			<item>
				<title>vamp question</title>
				<description><![CDATA[ Then you use appropriate models.]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 15:04:50]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>vamp question</title>
				<description><![CDATA[ You could always have him holding something like say a mace and then have all his other weapons strapped or otherwise hanging on him, <span class="glossaryitem" onmouseover='gp(341);'>d20</span> Warrior style.]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 16:51:26]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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			<item>
				<title>vamp question</title>
				<description><![CDATA[ Aye, not a bad modeling fix.  Just point out to the enemy which of his bag of tricks he's rolling with, as it won't be too clear <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 12 Mar 2008 19:04:44]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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