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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ Vampire Counts was my first army, nearly 14 years ago so I am really excited about the new release (except for what they did to my ghouls).  This is the first list I've put together with the new book, I tried to avoid some of the obvious power combos for a more all round force.<br /> <br /> 1 - Vampire Lord - 445<br />    - Extra Level, Master of the Black Arts (+2 Power Dice), Walking Death (+1 <span class="glossaryitem" onmouseover='gp(173);'>CR</span>), Lord of the Dead (can increase Skeletons beyond starting size)<br />    - Sword of Might (+1 S), Walachs Bloody Hauberk (4+/5+ Save), Enchanted Shield (+2 Save), Black Periapt (can keep a dice between magic phases)<br /> <br /> 1 - Vampire - 190<br />    - Red Fury, Sword of Battle (+1 A), Flayed Hauberk (2+ Save)<br /> <br /> 1 - Vampire - 185<br />   - Hunter in the Dark (Scout), Avatar of Death (Heavy Armor, Great Weapon), Talisman of the Lycni (M 9), Wristbands of Black Gold (3+ Ward vs. Shooting)<br /> <br /> 1 - Necromancer - 120<br />    - 1 extra spell, 2 x Dispel Scrolls, Rides the Corpse Cart<br /> <br /> 14 - Skeletons - 171<br />    - Spears, Shields, Full Command, Banner of the Dead Legion (double Unit Strength)<br /> <br /> 14 - Skeletons - 157<br />    - Hand Weapon, Shield, Full Command, War Banner<br /> <br /> 18 - Ghouls - 152<br />    - Ghast<br /> <br /> 6 - Dire Wolves - 48<br /> <br /> 6 - Dire Wolves - 48<br /> <br /> 6 - Black Knights - 253<br />    Full Command, Banner of the Barrows, Barding<br /> <br /> 1 - Corpse Cart - 100<br />    - Unholy Lodestone<br /> <br /> 2 - Spirit Host - 130<br /> <br /> Basic premise is to raise the skeletons in the first couple turns, use the superior fighting power of the vampires to win any combats I chose to fight in, cover my flanks with ghouls and wolves and send the ghosts and the scouting vampire to take down enemy missile troops and warmachines.  Black knights are for the flank charge or to take down other knights.<br /> <br /> Any comments, criticism?<br /> <br /> Ozymandias, King of Kings<br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 04:40:58]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ The base of the list seems fine. Here's some tips to tweak things for the better (<span class="glossaryitem" onmouseover='gp(72);'>imo</span>), though:<br /> <br /> The lord can't have unfortunately have both hauberk and the enchanted shield as both of those are magical armor (yes, even if the other is a shield and the other a suit). I also seriously recommend giving both the footslogging vampires a pony as they'll often need the extra movement and a pip for armor save. The lord in particular appreciates both, altough the thrall won't benefit from the latter. Getting spirit hosts by other means than summoning the via the winds of death is kinda meh, especially when they are only 2 bases. I'd rather take some more hitty support such as Varghulf. I like the hatred banner on black knights better especially if you happen to join a vampire to them now and then. Good point is that the steeds will get the rerolls too. The banner of barrows should generally have the helm of commandment on a vampire as a combo to get the most out of it. Taking a <span class="glossaryitem" onmouseover='gp(174);'>bsb</span> (upgrading the second thrall for that) is a very good option, as the 25 pts will give you 2 very good abilites.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 10:11:45]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ What don't you like about Ghouls now, other than the fact that, much like every other attempt at Ghouls by <span class="glossaryitem" onmouseover='gp(50);'>GW</span> (or Dire Wolves, or Vampires, especially female ones), they are craptacular in appearance?]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 15:26:19]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ Chaoslord:  Good point about the shield, I thought that since it was a common item it'd be fine.  I have some extra points, maybe I'll take the sceptre of Noirot instead.  I thought about a varghulf instead of the spirit hosts, but I don't have the model yet and I do have the hosts.  I will probably end up that way in the end.  I'll probably remove the banner from the Black Knights and use the 45 points to pay for the varghulf.  I'm not thrilled with a <span class="glossaryitem" onmouseover='gp(174);'>BSB</span> for this force as I don't plan on losing a combat.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Alpharius:  I liked my ghouls skirmishing.  They were perfect for covering my flanks and taking on and beating light cav or other skirmishers.  I also don't like the new plastic ghouls (though they'll actually rank up) but after putting my new dire wolves together, I like them and they are better than the old ones (not that that's hard).<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 16:02:53]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ <blockquote><div><cite>Ozymandias wrote:</cite>1 - Vampire - 185<br />   - Hunter in the Dark (Scout), Avatar of Death (Heavy Armor, Great Weapon), Talisman of the Lycni (M 9), Wristbands of Black Gold (3+ Ward vs. Shooting)<br /> </div></blockquote><br /> Impressive LVoD build, been waiting to see what the new book could cook up.  185 points seems pretty heavy comparing against the JSoD and Alter Noble versions, but the über shooting save, fear and being a caster are all definite boosts.  Scout too so he can hide, hop out, weather 1 round of fire and then ruin somebody's day.<br /> <br /> The rest of the list strikes me as fairly slow though.  Just the BK and JVoD can really reach out and hurt things, the rest slog it up and get those 2 bloated skeleton units into action, with ghouls and wolves doing their thing.<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 18:30:32]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ <blockquote><div><cite>Ozymandias wrote:</cite>1 - Vampire - 185<br />   - Hunter in the Dark (Scout), Avatar of Death (Heavy Armor, Great Weapon), Talisman of the Lycni (M 9), Wristbands of Black Gold (3+ Ward vs. Shooting)<br /> <br /> 18 - Ghouls - 152<br />    - Ghast<br /> </div></blockquote><br /> <br /> Interesting option the scout vampire, but you must eat one entire shooting turn before charge, and if you use ghoulkin instead hunting in the dark, so, if you join the vampire with the ghouls, you can charge on the first turn at a 26" (8" from the marching ghouls, and 18" from the Lycni's movement) and if you don't get the first turn it doen't matter because your character are shielded into the unit. You can also change the wristbands armour of night, because is a good item too, giving -3 to hit penalty when a enemy shoots you.<br /> <br /> <blockquote><div><cite>Ozymandias wrote:</cite>2 - Spirit Host - 130<br /> </div></blockquote><br /> <br /> You can only field spirit hosts on groups of 3-10 bases.]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 22:24:58]]> GMT</pubDate>
				<author><![CDATA[ abhorash_chile]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ What!  They changed that?  Good catch.  Ok, so looks like I'll be dropping the banner of Barrows and maybe a couple other things to fit in a third base (or a Varghulf)...<br /> <br /> RE: Scout Vampire:<br /> I'm not too worried about one round of shooting, I can use terrain, <span class="glossaryitem" onmouseover='gp(85);'>LOS</span>, the fact that I am a lone model to limit the amount of shots coming his way.  <br /> <br /> As for the speed, well, Skeletons are always going to be fairly slow.  My list in 6th was actually pretty similar and I didn't have too much of a hard time as usually the enemy is moving forward as well.  Vs. Wood Elves, Gunline Empire, and maybe Dwarves (though I'm less worried about the Dwarves), I will have some problems but that is where the Spirit Hosts, wolves, and Scouting Vampire come into play (he is fast enough to catch any Wood Elf units and will win vs all but maybe Wardancers).<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 23:15:26]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ Would Fly be better than Scout + Talisman of Lycni?  I could put him in a unit then fly out to charge 20".<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Wed, 19 Mar 2008 23:17:10]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ <blockquote><div><cite>Ozymandias wrote:</cite>Would Fly be better than Scout + Talisman of Lycni?  I could put him in a unit then fly out to charge 20".<br /> <br /> Ozymandias, King of Kings</div></blockquote><br /> <br /> The flying has it's pros, altough with scouting you can marchblock better if you get the 1st turn.<br /> I like this kind of guy (for harassing) at least on paper, altough he's a bit more expensive:<br /> <br /> Vampire Pegasus Captn<br /> lvl1, Hellsteed<br /> P: Avatar of Death (ha+<span class="glossaryitem" onmouseover='gp(59);'>hw</span>+s), Infinite Hatred<br /> I: Balefire Spike, Wristbands of Black Gold<br /> -205<br /> <br /> flying,3+ armor and ward vs shooting, packs a good punch in combat too.]]></description>
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				<pubDate><![CDATA[Thu, 20 Mar 2008 00:48:14]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>Re:2,000 point Vampire Counts</title>
				<description><![CDATA[ Ok, played first game, 1,000 points.  Got tabled and only managed to kill one unit of Night Goblins.  Made some errors (that I'll blame on too much time playing Wood Elves) and learned some of this forces strengths and weaknesses.  Below is my new 2,000 point list.<br /> <br /> Vampire Lord<br />    2nd Level, +2 power dice, Lord of the Dead, Infinite Hatred, Walachs Bloody Hauberk, Black Periapt, Sword of Might, Power Stone<br /> Vampire<br />    Dark Acolyte, Lord of the Dead, Flayed Hauberk<br /> Vampire<br />    Scout, Avatar of Death, Talisman of the Lycni, Wristbands of Black Gold<br /> Necromancer<br />    +2 extra spells, Power Stone, Dispel Scroll<br /> <br /> 13 - Skeleton Warriors<br />    <span class="glossaryitem" onmouseover='gp(59);'>HW</span>, Shield, Full Command, Light Armor, War Banner<br /> 21 - Zombies<br />    Standard Bearer, Musician<br /> 12 - Ghouls<br />    Ghast<br /> 14 - Grave Guard - 223<br />    Hand Weapon, Shield, Heavy Armor, Full Command, Banner of Dead Legion<br /> 6 - Black Knights<br />    Heavy Armor, Shield, Lance, Barded Skeletal Steeds, Full Command<br /> 5 - Dire Wolves<br /> 4 - Fell Bats<br /> 1 - Varghulf<br /> <br /> This list is a bit faster and I can double team the varghulf and the scouting vamp to take down units.  The Skeletons and Wights hold the center with the ghouls and zombies watching my flanks.  Black Knights and Wolves engage enemy light cav and missile troops with the Varghulf and Scouting Vamps take down Warmachines and other missile troops.  Necro and Vamp go into Skeletons and Lord goes in to Wights.<br /> <br /> What do you think of this list compared to the previous?<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Wed, 26 Mar 2008 19:05:27]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ If you want speed, switch your core to ghouls, run a vamp w/ghoulkin and summon ghouls. Being able to charge 24 inches with a dansed infantry unit first turn isn't too shabby.]]></description>
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				<pubDate><![CDATA[Wed, 26 Mar 2008 20:10:20]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ For the amount of points your vamp is already, you could take the uber vampire of death. Aka auto-hit lance plus that power that gives you attack for everyone you kill. Easy 6-8 kills on the charge with the vamp alone.]]></description>
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				<pubDate><![CDATA[Fri, 28 Mar 2008 00:26:50]]> GMT</pubDate>
				<author><![CDATA[ CanadianGreenskinofKhorne]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ I could, but then I'd be using the same Vamp as everyone else. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> I was trying to avoid the obvious power builds as most of my games are with my local group and not that competitive.  My idea was to take a Vamp who could kick butt in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> but also be dangerous with spells.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2008 17:17:13]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ Regarding the latter list, adding battle standard for the non-scouting hero would be quite useful I think. You'll get some extra combat res for the block where you place this guy and he helps vs crumbling too. And it's not even expensive.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2008 17:52:03]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ That's not a bad idea, better than spending 25 points on Walking Death for sure.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2008 16:41:37]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ Ok, so I tried out the Scouting Vamp.  Disappointed.  With only 3 attacks he was a bit of a letdown.<br /> <br /> And now I'm just going to take a Varghulf.  Will lose 1 power and dispel die, but the Varghulf is just mean.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Mon, 7 Apr 2008 18:46:23]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ I was going to say that you need to scracht the host but  you already did. Try wraiths too, they rock once more.<br /> <br /> M.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2008 02:32:05]]> GMT</pubDate>
				<author><![CDATA[ Miguelsan]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ <blockquote><div><cite>Ozymandias wrote:</cite>Ok, so I tried out the Scouting Vamp.  Disappointed.  With only 3 attacks he was a bit of a letdown.<br /> <br /> And now I'm just going to take a Varghulf.  Will lose 1 power and dispel die, but the Varghulf is just mean.<br /> <br /> Ozymandias, King of Kings</div></blockquote><br /> <br /> The scouting vamp really needs the hatred to get through things but in that case, he hasn't points for avatar of death. Choices, choices...<br /> And yes, Varghulf is mean.]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2008 07:28:48]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(204);'>CL</span> - That was the problem, with only 3 attacks he'd have to kill 2 to win combat against anything higher US than him.  That's hard.  A <span class="glossaryitem" onmouseover='gp(411);'>WE</span> or Saurus you can count on to probably stay even if they lose but a Vampire will just go pop right away.<br /> <br /> I'll be using a Varghulf (or two) from now on.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Tue, 8 Apr 2008 22:51:56]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ Yeah, I think the Varg does everything a Lycni vampire wants to do but better. He has more attacks, infinite hatred, regen, etc. and doesn't eat a character slot. I still like my Lycni, but I use him more for mobile support. 3 S7 inf. hatred swings can help clear out cav in one  of my infantry units, for example. Also the corpse cart miasma (which I keep right behind my infantry) helps in case he gets stuck in a while. He is also fairly useful with a dire wolf pack bodyguard.<br /> <br /> And wraiths can be absolutely evil, especially if the helm is anywhere nearby.]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2008 21:33:17]]> GMT</pubDate>
				<author><![CDATA[ jmurph]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ I may have to try these wraiths you speak of.  A unit of 3 or 4 would be great for taking down other skirmishers and light cav, those units rarely have any form of magical attack.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2008 15:58:21]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ wraiths are good for protecting flanks but eat rare slots and are hurt by spells like fireball, i love my black coaches it allows me to have a slvanian army (lead by manfred) but they may not work in your army.]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2008 12:56:02]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
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				<title>Re:2,000 point Vampire Counts</title>
				<description><![CDATA[ Hey this is a really good set up for a HUGE boost for a unit and a vampire/Lord and can take up ALOT of points but can be a decider for close calls.<br /> <br /> <br /> Vampire<br /> super natural horror<br /> Infinite Hatred<br /> <b><span class="glossaryitem" onmouseover='gp(174);'>BSB</span> </b>Drakenhof Banner<br /> <br /> Vampire Lord<br /> Infinite Hatred<br /> Forbidden Lore<br /> Dark Acolyte<br /> Helm of Commandment<br /> Gem of blood<br /> Flayed Hauberk<br /> Biting Blade<br /> Talisman of protection<br /> Extra Magic level<br /> MAYBE Hellsteed if you don't wont him to join the unit<br /> <br /> Grave Guard<br /> Senneschal<br /> Musician<br /> <b><span class="glossaryitem" onmouseover='gp(213);'>SB</span></b> Banner of the Dead legion<br /> Great wepons<br /> <br /> <br /> This can be very flexible and can be set up to your liking but this way your Vampire and guard have S10 and WS7, your lord is a level 4 wizard and can have all the spells from any lore (except the lore of life which knd of sucks anyway) my favorite is the lore of metal or shadow also this cost about 800 points so if you are going to have anything else have skeletons or ghouls and it is always good to have a corpse cart around for the always strike rule.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/209164/510942.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 02:06:00]]> GMT</pubDate>
				<author><![CDATA[ Kid in the woods]]></author>
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				<title>2,000 point Vampire Counts</title>
				<description><![CDATA[ Kid in the woods,<br /> <br /> Why don`t you start your own thread rather than bring back a dead one from last year? Link this thread in yours if you want to compare both armies. That way your opinion will be more interesting and fresh.<br /> <br /> M.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/209164/510983.page</link>
				<pubDate><![CDATA[Sat, 10 Jan 2009 03:05:52]]> GMT</pubDate>
				<author><![CDATA[ Miguelsan]]></author>
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