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		<title><![CDATA[Latest posts for the thread "Another 750, Orks this time"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Another 750, Orks this time"]]></description>
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				<title>Another 750, Orks this time</title>
				<description><![CDATA[ I've never put an Ork list together (or at least not since I took up <span class="glossaryitem" onmouseover='gp(69);'>IG</span>'s in 3rd Edition) so bear with me.<br /> <br /> I am going to assume that Nobs in Shoota mobs can take close combat upgrades (because to do otherwise fracks 20 years of fluff) so don't point it out.<br /> <br /> I was thinking about making the buggies red and taking off the cybork body from the Mek.<br /> <br /> Other than that, what do you guys think? <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0"> or <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0">?<br /> <br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> 1: 105 Points [Big Mek (35), Cybork Body (10) Shokk Attack Gun (60)]<br /> Elite 1: 225 Points [15 Lootas]<br /> Troops 1: 180 Points [20 Shoota Boyz (120), 2 Rokkit Launchas (2 x 10), Nob (10) with Klaw (25) and Boss Pole (5)]<br /> Troops 2: 180 Points [20 Shoota Boyz (120), 2 Rokkit Launchas (2 x 10), Nob (10) with Klaw (25) and Boss Pole (5)]<br /> Fast 1: War Buggy [30]<br /> Fast 2: War Buggy [30]<br /> <br /> Total: 750 Points<br /> <br /> List Has:<br /> 36 Shootas (Boyz and Nobz)<br /> 2 Klaws (Nobz)<br /> 4 Rokkit Launchas (Boyz)<br /> 15 Dakkaguns (Lootas)<br /> 1 Shokk Attack Gun (Mek)<br /> 2 Twin Linked Big Shootas (Buggies)]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 00:55:53]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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				<title>Re:Another 750, Orks this time</title>
				<description><![CDATA[ Pretty cool little list...<br /> <br /> i don't think you have the 'vehicle density' to run the buggies.  if you drop em and drop the cybork body and maybe 1-2 lootas, you'd have enough points for a respectable big gun battery.<br /> <br /> That would be a change i'd make.]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 01:07:43]]> GMT</pubDate>
				<author><![CDATA[ Shep]]></author>
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				<title>Another 750, Orks this time</title>
				<description><![CDATA[ I would make the following changes if you're open to it.<br /> <br /> first as a foot slogging list it looks really good.  you have the pie plate and the lootas which I take in every list I field.<br /> <br /> the mek doesn't need the cybork armor.  if you are smart he should never get shot at.. if he teleports himself he's dead anyway so save the points.<br /> <br /> you really don't need the bosspoles.  by the time it would help your mob is below scoring anyway so who cares if they break.  your enemy should be dead by then anyway if you're playing smart.<br /> <br /> take out the buggies entirely.<br /> <br /> from here you could go 2 different directions depending on your tastes.<br /> <br /> add in a 2nd big mek with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> just for kicks and utter meanness.<br /> <br /> put in 2 deffkoptas with <span class="glossaryitem" onmouseover='gp(126);'>tl</span> rokkits instead of the buggies.. way more durable and get the scout move.<br /> <br /> thats my .02<br /> <br /> NaZ]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 01:22:35]]> GMT</pubDate>
				<author><![CDATA[ NaZ]]></author>
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				<title>Another 750, Orks this time</title>
				<description><![CDATA[ EDIT: Can't add right. D'oh.]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 02:23:10]]> GMT</pubDate>
				<author><![CDATA[ Doctor Optimal]]></author>
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