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		<title><![CDATA[Latest posts for the thread "Terminator Assault Squads"]]></title>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ Thunder Hammer and Storm Shield<br />                     vs.<br />            Lightning Claws<br /> <br /> Which would you prefer in a pure assault squad?  Would you throw a heavy flamer in there?  Just curious...<br /> <br /> Thanks in Advance!]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 02:37:58]]> GMT</pubDate>
				<author><![CDATA[ ZamboniKnight]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ Are we talking DWing here? You did mention a heavy  weapon, and I'm not aware of any way to get one into a squad of assault Termies otherwise.]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 03:07:18]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Terminator Assault Squads</title>
				<description><![CDATA[ Yes, sorry, Deathwing...]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 03:08:40]]> GMT</pubDate>
				<author><![CDATA[ ZamboniKnight]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ i'd do a mix of mostly lightning claws, and then 1-2 thunder hammers, this is because they get that nice ability to make characters and vehicles (if you ever do charge one, but probably not) the shaken stuff. other than that i'd say just leave em' with the lightning claws and 1-2 hammers, no need for shooting with em' too much...they are <span class="glossaryitem" onmouseover='gp(19);'>CC</span> troops]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 20:12:23]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ I'd have to say... Neither?<br /> <br /> Storm Bolters and Assault Cannons!<br /> <br /> More on topic, does anyone ever reliably actually get their Assault Terminator squads into <span class="glossaryitem" onmouseover='gp(58);'>HTH</span>?]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 20:15:54]]> GMT</pubDate>
				<author><![CDATA[ Alpharius]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ My regular gaming buddy has tried many times. I always laughed at him and punished him with DGed flamers or with Fire Dragons, depending on my army. Then he switched to counts-as Lysanderwing and immediately became like three times as deadly.<br /> <br /> Really, I find the question difficult to answer, as the whole premise of assault Termie squads is flawed. It doesn't matter what your THammers to <span class="glossaryitem" onmouseover='gp(80);'>LC</span> ratio is when you never get to use them. If I had to choose, though, I'd go for three <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> and one <span class="glossaryitem" onmouseover='gp(224);'>TH</span>. The fifth Termie would have a heavy flamer if being delivered by a Land Raider or DSing on to a homer, or an assault cannon if DSing without a homer or starting on the board. The <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> are to rack up the kills against rank-and-file; one <span class="glossaryitem" onmouseover='gp(224);'>TH</span> and one Fist should be enough to ward off nasty <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> and <span class="glossaryitem" onmouseover='gp(67);'>ICs</span>.]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 20:25:43]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Terminator Assault Squads</title>
				<description><![CDATA[ <blockquote class="uncited"><div> does anyone ever reliably actually get their Assault Terminator squads into <span class="glossaryitem" onmouseover='gp(58);'>HTH</span></div></blockquote><br /> <br /> landaider crusader +7 assault termis + chappy in termi armor..... super deadly kills just about anything on the charge<br /> <br /> personally killed a hive tyrant and carnifex and a squad of warriors in a second round charge <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> but @ 670+pts i think you would be putting to many termis in one basket...<span class="glossaryitem" onmouseover='gp(84);'>lol</span>]]></description>
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				<pubDate><![CDATA[Sat, 29 Mar 2008 23:04:59]]> GMT</pubDate>
				<author><![CDATA[ TheWang]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ Assault Terminators are useless.  If you don't stow them into a Land Raider Crusader, which can be knocked out by any 10-thumbed Eldar Falcon gunner, they will get nowhere.  Deep striking is outa the question.  If you want a messy death, go eat a grenade instead!]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2008 00:08:18]]> GMT</pubDate>
				<author><![CDATA[ Two Daemons in a Bar]]></author>
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				<title>Re:Terminator Assault Squads</title>
				<description><![CDATA[ Flipped through the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Codex for some painting inspiration and stumbled on a Terminator with Lightning Claws hauling a Cyclone on his back. I'll be tossing one of those on one of the boys as soon as the glue dries, <span class="glossaryitem" onmouseover='gp(84);'>lol</span>.  At least they'll be able to soften up whatever they go into combat against and if they never see <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, at least one of them can shoot.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2008 05:59:29]]> GMT</pubDate>
				<author><![CDATA[ ZamboniKnight]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ It looks cool, but what good is it? Why would you ever take a cyclone instead of an <span class="glossaryitem" onmouseover='gp(5);'>AC</span>?]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2008 12:27:38]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Terminator Assault Squads</title>
				<description><![CDATA[ The Cyclone can be added while keeping the <span class="glossaryitem" onmouseover='gp(58);'>HtH</span> weaponry.  Thus, he'll have ranged weaponry in addition to either Lightning Claws or the <span class="glossaryitem" onmouseover='gp(224);'>TH</span>/<span class="glossaryitem" onmouseover='gp(221);'>SS</span> combo.  The <span class="glossaryitem" onmouseover='gp(5);'>AC</span> would sacrifice the <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>, and leave him with only a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> or <span class="glossaryitem" onmouseover='gp(500);'>CF</span>.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2008 16:42:59]]> GMT</pubDate>
				<author><![CDATA[ ZamboniKnight]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ A <span class="glossaryitem" onmouseover='gp(105);'>PF</span> is as good as a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> if you already have a couple of <span class="glossaryitem" onmouseover='gp(224);'>THs</span> in the squad. All you need is 1 successful <span class="glossaryitem" onmouseover='gp(224);'>TH</span> attack to get the shake/I1 effect (depending on if you're attacking a vehicle or not). The rest might as well be <span class="glossaryitem" onmouseover='gp(105);'>PF</span> attacks. As for the -1 <span class="glossaryitem" onmouseover='gp(162);'>Inv</span>. save to that single model, it isn't that big a deal compared to the boost you get from an <span class="glossaryitem" onmouseover='gp(5);'>AC</span> compared to an <span class="glossaryitem" onmouseover='gp(328);'>ML</span>.]]></description>
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				<pubDate><![CDATA[Sun, 30 Mar 2008 17:06:06]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:Terminator Assault Squads</title>
				<description><![CDATA[ A properly timed and placed <span class="glossaryitem" onmouseover='gp(471);'>DS</span> or <span class="glossaryitem" onmouseover='gp(262);'>DP</span> to assult combo could work out pretty well. Personally I go for mostly <span class="glossaryitem" onmouseover='gp(80);'>lc</span>. I like the cyclone idea, I'll have to try that, thx!! <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2008 03:49:31]]> GMT</pubDate>
				<author><![CDATA[ Dessel Ordo]]></author>
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				<title>Re:Terminator Assault Squads</title>
				<description><![CDATA[ Check your codex first, I know it's in the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> one, but not sure about the generic marines...]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2008 04:01:29]]> GMT</pubDate>
				<author><![CDATA[ ZamboniKnight]]></author>
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				<title>Terminator Assault Squads</title>
				<description><![CDATA[ I'm not so sure how to field a <span class="glossaryitem" onmouseover='gp(412);'>DW</span> squad, but as a Black Templars player I'm all over the 7-man Assault Terminator Squad + Chaplain + <span class="glossaryitem" onmouseover='gp(261);'>LRC</span>.<br /> <br /> The Crusader moves them quickly across the field to get to grips with their foe. Should the <span class="glossaryitem" onmouseover='gp(261);'>LRC</span> get popped, they have a Fearless Reclusiarch leading their <span class="glossaryitem" onmouseover='gp(314);'>RZ</span> rolls. In 5th Edition, couple that with the Run rule and they'll be moving 6"+<span class="glossaryitem" onmouseover='gp(24);'>d6</span>"+<span class="glossaryitem" onmouseover='gp(24);'>d6</span>" each turn, assuming you take a casualty each turn. Assuming you've at least moved 12" in the Crusader, and suddenly you've moved 20-20" in two turns (at the cost of one model). Not bad for a footslogging unit.<br /> <br /> As for composition, I'll usually take 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Pairs and 4 Thunder Hammers, while the Reclusiarchs are usually packing a Combi-Melta and a Crozius. Having that backup anti-tank shot is really nice when you need it.<br /> <br /> In your situation, I'd recommend the Assault Cannon. It'll give your Assault unit the extra firepower needed to make them threatening. Let's face it - Terminators are not that scary out of <span class="glossaryitem" onmouseover='gp(19);'>CC</span> if all they have are Storm Bolters. I'd then say for the remaining 4 to have 3 <span class="glossaryitem" onmouseover='gp(80);'>LC</span> Pairs and a single Thunder Hammer/Storm Shield Combo. The 4 Str8 attacks will do nicely against big stuff, and the 9 Str4 reroll to wound will dice up gribblies and basic units well enough. Hell, even T7 will have to be weary of that many Lightning Claw Attacks (not to mention the Fist and Hammer, of course).<br /> <br /> Hope that helps. I'm thinking of doing a Deathwing Army for 5th Edition (with Run making everything move quickly). Let me know how it working out for you.<br /> <br /> CK]]></description>
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				<pubDate><![CDATA[Thu, 10 Apr 2008 13:45:45]]> GMT</pubDate>
				<author><![CDATA[ Corpsman_of_Krieg]]></author>
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