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		<title><![CDATA[Latest posts for the thread "My 2000 points of ultramarines "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "My 2000 points of ultramarines "]]></description>
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				<title>My 2000 points of ultramarines </title>
				<description><![CDATA[ This list is mostly designed to fight space marines and thier equivilents, so here it is, tips and suggestions are welcomed.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:     1) Master of Sanctity Chaplain w/ jump pack/ plasma pistol<br /> 	   9 jump pack marines<br /> 	   1 marine with power fist <br /> 	   + melta bombs                                           (375pts)<br /> <br /> 	2) Master Commander w/ combi-melta/single lightning claw<br /> 		5 <span class="glossaryitem" onmouseover='gp(19);'>cc</span> marines<br /> 		1 terminator honors marine w/ power wep<br /> 		1 rhino w/ pintle mounted storm bolter/extra armor/smoke    (300pts)<br /> <br /> Elites:     1) 5x terminators w/ assault cannon x 1  (220pts)<br /> 	    <br />                2) Dreadnought w/ assult cannon + heavy flamer/extra armor (120pts)<br /> <br /> Troops:  1) 7x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines w/ plasma gun + rocket launcher (125pts)<br /> <br /> 	   2) 7x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines w/ metla gun + rocket launcher (125pts)<br /> <br />                3) 7 x <span class="glossaryitem" onmouseover='gp(167);'>tac</span> marines w/ heavy bolter (110pts)<br /> <br /> Heavy support:  1) Predator annihilator w/ las cannons/ extra armor/ smoke/ power of  <br />                               machine spirit                                                             (185pts)<br /> <br /> 		  2) <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad marines x7 w/ 2x las cannon/ 2x rockets  (215pts)<br /> <br /> 		  3) <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad marines x7 w/ 3x plamsa cannon/ 1x rocket (230pts)<br /> <br /> <br /> <br /> <br /> 	     2005 points<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2008 16:11:49]]> GMT</pubDate>
				<author><![CDATA[ potatofamine1]]></author>
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				<title>My 2000 points of ultramarines </title>
				<description><![CDATA[ you shouldn't mix roles of weapons. the meltagun should become a plasma gun as it is ranged like the missile launcher. also you shouldn't put lascannons in <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads as they are way too expensive. put them in the <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squads you have and put those missile launchers in the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads. also <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squads with plasma cannons aren't good and are likewise too expensive. buy more missiles or some <span class="glossaryitem" onmouseover='gp(51);'>HB</span>'s. finally that <span class="glossaryitem" onmouseover='gp(51);'>HB</span> squads should get some kind of special weapon, and you should mount more squads in rhinos.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2008 17:36:27]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
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				<title>Re:My 2000 points of ultramarines </title>
				<description><![CDATA[ hmm ok, ill see wat bits i have and try to re work some squads. ill post the list in a bit]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2008 18:13:47]]> GMT</pubDate>
				<author><![CDATA[ potatofamine1]]></author>
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				<title>My 2000 points of ultramarines </title>
				<description><![CDATA[ I dont believe you can equip a codex command squad with jump packs and I don't have my codex handy to make sure of that to read the entry again and make sure it's legal. Even if it is, you're looking at a minimum of 50pts for a marines (marine is 15, honors is 10 and <span class="glossaryitem" onmouseover='gp(457);'>JP</span> is 25).  In either case, just take an assault squad and attack the chaplain.  I'd also consider swapping the one missile out of the plasma devastators for the heavy bolter, then the squad has a dedicated anti personnel purpose.<br /> <br /> also, ALWAYS add terminator honors to chaplains and other characters destined for assault.]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2008 18:21:01]]> GMT</pubDate>
				<author><![CDATA[ Dakkaladd]]></author>
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				<title>My 2000 points of ultramarines </title>
				<description><![CDATA[ Also, lose the plasma pistol on your lovely Chaplain.  Give him a power fist and Artificier armour instead.  Maybe even an adamantine mantle.  Now, your Chaplain doesn't just kill stuff, he can, with help from an assault squad, make nasty red blotches out of Daemon Princes and Avatars.  This guy will be expensive, but pure evil on the charge.  Yarr..!  Also, why the single lightning claw?  If you take one lightning claw, you take two.  Else you might as well take a power weapon?  Also, if you have a 2000 point army and you are going to take a command squad, you attach a Chaplain and Librarian, give everybody Terminator Honours and Power Weapons, and then...  KILL, MAIM, BURN!  KILL, MAIM, BURN!  Please excuse my chaos oratory, but that give you the best picture of what happens <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">  Yarr..!]]></description>
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				<pubDate><![CDATA[Mon, 31 Mar 2008 21:27:09]]> GMT</pubDate>
				<author><![CDATA[ Two Daemons in a Bar]]></author>
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