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		<title><![CDATA[Latest posts for the thread "tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?"]]></title>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ I was looking over the tankbustas entry and thinking about adding some tankhammers to the unit.  the rules for the tankhammer say:<br /> <br /> <blockquote class="uncited"><div> A Tankhammer is a two-handed weapon that confers S10 in the Assault phase.</div></blockquote><br /> <br /> If I understand correctly then, in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> it would strike at Intitative, with the full number of attacks since it doesn't stipulate otherwise?  So 3 attacks on the charge?<br /> <br /> Sorry if this seems obvious, but it almost seems to good.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2008 15:11:23]]> GMT</pubDate>
				<author><![CDATA[ budro]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ sounds like.  I don't think they ignore armour saves though, unless it says so.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2008 15:19:45]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ yeah bro they are S10 at Initiative.<br /> They just don't do anything else.<br /> 2 Tankhammers and a <span class="glossaryitem" onmouseover='gp(107);'>PK</span> nob might be kinda fun.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2008 15:42:48]]> GMT</pubDate>
				<author><![CDATA[ paidinfull]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ Plus ork Initiative is so bad, that it doesn't really add that much of an advantage. Plus it's two handed so you don't get extra attacks in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2008 16:57:30]]> GMT</pubDate>
				<author><![CDATA[ Skaskull]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ That doesn't really impact the decision to take them or not - all orks have the same gak int, and no tankbusta boy gets extra attacks in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> anyway - they only have rokkits or tankhammers.  So if you expect them to be in combat at some point - or you face a lot of big bugs all the time, might as well have some S10 weapons for <span class="glossaryitem" onmouseover='gp(58);'>hth</span>.]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2008 17:21:34]]> GMT</pubDate>
				<author><![CDATA[ budro]]></author>
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				<title>Re:tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ In my opinion tankhammas have 3 pros.<br /> <br /> #1, they are great at busting vehicles wich is not suprising as this is what they are designed for.<br /> <br /> #2, having a few tank hammas meen you can easilly choose wich models will be releasing the squigs, as they cant shoot they may as well be the ones letting them go.<br /> <br /> #3, on the off chance (usually 100% as its orks) that they do end upp in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> they fight on I with their full number of attacks with a S10 weapon.<br /> The drawback of the weapon in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> is that it does not count as a powerweapon however do not forget if you are facing <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> models or necrons that models taken out by the tankhammas will deny <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> and <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls for models with T5 or lower.<br /> <br /> Wether or not you should take them is upp to you... but the models look great <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 1 Apr 2008 22:05:00]]> GMT</pubDate>
				<author><![CDATA[ fester]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ It isnt so overpowering. My wraithguards are toting around S10 <span class="glossaryitem" onmouseover='gp(93);'>MC</span> armor rolls and ignore saves at initiative with rerolls to hit ( Possibly with rerolls on a 3+ save and to wound, depending on how i'm playing the 'seer), on a model that costs less than 120 points]]></description>
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				<pubDate><![CDATA[Thu, 3 Apr 2008 17:18:58]]> GMT</pubDate>
				<author><![CDATA[ Grignard]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ Well on the bright side you can would things like wraithlords on 2+ however they get thier saves.  Still those guys can be a pain to wound.  THey can also instakill a warboss if he fails his save.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2008 05:09:23]]> GMT</pubDate>
				<author><![CDATA[ smart_alex]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ I think the tankhammer's real strength is in fighting walkers.  Without them you must take the one attack at a 6 to hit with tankbusta bombs, while tankhammers hit on <span class="glossaryitem" onmouseover='gp(149);'>WS</span> with multiple attacks.]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2008 06:43:07]]> GMT</pubDate>
				<author><![CDATA[ Dakkaladd]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ <blockquote><div><cite>Dakkaladd wrote:</cite>I think the tankhammer's real strength is in fighting walkers.  Without them you must take the one attack at a 6 to hit with tankbusta bombs, while tankhammers hit on <span class="glossaryitem" onmouseover='gp(149);'>WS</span> with multiple attacks.</div></blockquote><br /> <br /> I didnt even think of that. Not that walkers are so hot anyhow in this edition though. And I do think that even though the wraithlord still gets his save, I imagine that the tankhammers are one of the better things to take against them just on the virture of that 2+ wound]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2008 15:55:25]]> GMT</pubDate>
				<author><![CDATA[ Grignard]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ <blockquote><div><cite>Dakkaladd wrote:</cite>I think the tankhammer's real strength is in fighting walkers.  Without them you must take the one attack at a 6 to hit with tankbusta bombs, while tankhammers hit on <span class="glossaryitem" onmouseover='gp(149);'>WS</span> with multiple attacks.</div></blockquote><br /> Too true, could easily see my dread blood raging in to receive a tankhammer in the face.  Assuming he magically weathered all the S8 rokkit fire up til then!<br /> <br /> - Salvage]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2008 16:29:20]]> GMT</pubDate>
				<author><![CDATA[ Boss Salvage]]></author>
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				<title>tankhammers in a tankbustas unit - are they really S10 with full attacks at Int?</title>
				<description><![CDATA[ It seems a lot like my singing spear for Eldar, except the <span class="glossaryitem" onmouseover='gp(221);'>SS</span> is a wounds on 2+ <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 9 against vehicles and you can shoot with it as assault 1 12"]]></description>
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				<pubDate><![CDATA[Fri, 4 Apr 2008 16:36:22]]> GMT</pubDate>
				<author><![CDATA[ Grignard]]></author>
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