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		<title><![CDATA[Latest posts for the thread "A New Take on 2250 VC"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "A New Take on 2250 VC"]]></description>
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				<title>A New Take on 2250 VC</title>
				<description><![CDATA[ So I decided to take a look at the <span class="glossaryitem" onmouseover='gp(138);'>VC</span> list from a different perspective.... more combat, less magicky. This is what I came up with. <br /> <br /> Vampire Lord-555<br /> -Sword of Might, Red Fury, Infinite Hatred, Flayed Hauberk, Crown of the Damned, Summon Creatures of the Night<br /> -Abyssal Terror<br /> <br /> Manfred the Acolyte-325<br /> -Abyssal Terror<br /> <br /> 10 Zombies-40<br /> <br /> 10 Zombies-40<br /> <br /> 10 Zombies-40<br /> <br /> 5 Dire Wolves-40<br /> <br /> 5 Dire Wolves-40<br /> <br /> 5 Dire Wolves-40<br /> <br /> 3 Fell Bats-60<br /> <br /> 3 Fell Bats-60<br /> <br /> 5 Black Knights-180<br /> -Barding<br /> -Full Command<br /> <br /> 5 Black Knights-180<br /> -Barding<br /> -Full Command<br /> <br /> 5 Blood Knights-325<br /> -Full Command<br /> <br /> 5 Blood Knights-325<br /> -Full Command<br /> <br /> Turn one, move up the field with the lord casting invocation on the dogs, the dogs are infront of the blood knights to keep them from being shot to death. Turn two, Lord, Mannfred, and the bats charge any shooty units, and the dogs get out of the way so that the bloodknights can charge next turn. Turn three, Bloodknights and black knights charge, the dogs get into position to hit flanks, the lord, mannfred, and the bats turn around and get ready to charge the rear of units/ charge fleeing units. After that, it's a fist fight.]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2008 01:38:11]]> GMT</pubDate>
				<author><![CDATA[ Angron]]></author>
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				<title>A New Take on 2250 VC</title>
				<description><![CDATA[ Zombies min size is 20, so the compulsory core will cost at least 240. You can free some points by ditching the overpriced knight champions and often useless musicians.]]></description>
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				<pubDate><![CDATA[Fri, 11 Apr 2008 10:13:20]]> GMT</pubDate>
				<author><![CDATA[ Chaoslord]]></author>
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				<title>A New Take on 2250 VC</title>
				<description><![CDATA[ Hi, like your list except that I would lose the blood knights if possible, they're bad for the same reason chosen khorne knights are bad...actually they are chosen khorne knights except they have lances...there is too much waste with the number of wounds you are doing, breaking something is good enough, the blood knights really really break things, in the end you have the same result that you would have gotten with the black knights except you paid 145 point more to do it. Also since they frenzy they are really easy to bait off and make them useless for the entire game. I would use the points to make your zombie units legal and make your black knight units 12 deep with some cool banner like regeneration or something. ]]></description>
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				<pubDate><![CDATA[Sun, 13 Apr 2008 02:41:05]]> GMT</pubDate>
				<author><![CDATA[ PistolWraithCaine]]></author>
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				<title>A New Take on 2250 VC</title>
				<description><![CDATA[ i totally agree with pistolwraithcaine but instead take ghouls and try and get a character with ghoul kin which allows your entire army to surround them.]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2008 13:01:19]]> GMT</pubDate>
				<author><![CDATA[ orkyboss30000]]></author>
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				<title>A New Take on 2250 VC</title>
				<description><![CDATA[ Hey Orkyboss, before you post, look at the date at which the last post was entered.  PWC posted on 4/12 and you are replying on 5/02.  You don't need to post 3 weeks after the discussion essentially ended.<br /> <br /> Just <span class="glossaryitem" onmouseover='gp(40);'>FYI</span>.<br /> <br /> Ozymandias, King of Kings]]></description>
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				<pubDate><![CDATA[Fri, 2 May 2008 17:48:16]]> GMT</pubDate>
				<author><![CDATA[ Ozymandias]]></author>
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