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		<title><![CDATA[Latest posts for the thread "O&G qestion"]]></title>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ what happens if you roll a 6 on anmmosity then for distance roll a 6 and there is a freandly uint 3" if front of said unit in the way?<br /> <br /> dose:<br />  A) the unit stops 1" away from the unit in the way<br /> <br /> B) the collide and both take pinning tests<br /> <br /> C) the back unit pushes the front unit the rest of the distance<br /> <br /> OR<br /> <br /> D) the both take panic tests and run away?<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 04:46:18]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>Re:O&amp;G qestion</title>
				<description><![CDATA[ a]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 12:43:18]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ Also: what happens if one animosities off the board?]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 16:51:12]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ Another one that came up in our game:  Doom diver hits and does his <span class="glossaryitem" onmouseover='gp(24);'>d6</span> strength whatever hits.  There was some confusion about the mention that the doom diver catapult functions exactly like a stone thrower.  Do they cause <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds like a stone thrower?  Or does their own damage mechanic override this?<br /> <br /> <br /> This didn't effect our game verymuch as the warmachine that it did manage to wound was engaged by wolfriders the rest of the game, but better to find out how everyone else plays it.<br /> <br /> Meph<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 17:39:19]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>Vidar wrote:</cite>Also: what happens if one animosities off the board?</div></blockquote><br /> <br /> The board edge is treated as impassible terrain unless you flee, charge, pursue, or overruon off it (as I recall). ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 17:42:39]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ Thanks Mauleed, guess my O&G opponent did his troops wrong then, poor lad. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 18:14:32]]> GMT</pubDate>
				<author><![CDATA[ Vidar]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ I don't think i've ever heard of the table edge being treated as impassible.  I'll have to read up on that.  It should specify in the army book what happens.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 18:16:49]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ Usually if you are forced to make a compulsary move (like fleeing) and that move takes part or all of the unit off the board it is destroyed, with the exception of prusuit and overrun.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 18:36:37]]> GMT</pubDate>
				<author><![CDATA[ Dakkaladd]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ agreed.  that is how I understand it.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 18:46:22]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>Dakkaladd wrote:</cite>Usually if you are forced to make a compulsary move (like fleeing) and that move takes part or all of the unit off the board it is destroyed, with the exception of prusuit and overrun.</div></blockquote><br /> <br /> Waaagh isn't a compulsary move. It happens before compulsary moves.<br /> <br /> Page 13 covers moving off the table. You can only do it if you flee or pursue off the table.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2008 18:23:45]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>Re:O&amp;G qestion</title>
				<description><![CDATA[ so O wize one...do Doom diver hits  cause <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds like a stone thrower? Or does their own damage mechanic override this? <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2008 21:39:27]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ Doom divers do wounds according to their own rules.<br /> They fire using the stone thrower rules.<br /> So each hit does NOT do <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds<br /> <br /> On the animosity rule they move forward and do not stop until they touch the unit, why would they stop one inch away?]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2008 23:26:53]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ any move done from animosity IS compulsary, because you are compelled to move, you have no choice.]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2008 23:45:26]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ oh, by the way, fleeing(a compulsory move)isn't always done at the same time as other compulsory moves.  examples:  breaking from combat, fleeing due to a panic test after taking 25% casualties from shooting or magic, and any other spell or effect that forces you to flee or move.]]></description>
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				<pubDate><![CDATA[Tue, 15 Apr 2008 23:49:28]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>Arion wrote:</cite>any move done from animosity IS compulsary, because you are compelled to move, you have no choice.</div></blockquote><br /> <br /> Oh, so you're saying a frenzied charge is also compulsary movement because, as you say, you have no choice. ]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2008 19:49:03]]> GMT</pubDate>
				<author><![CDATA[ mauleed]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ yup]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2008 21:07:15]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>cypher wrote:</cite>Doom divers do wounds according to their own rules.<br /> They fire using the stone thrower rules.<br /> So each hit does NOT do <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds<br /> <br /> On the animosity rule they move forward and do not stop until they touch the unit, why would they stop one inch away?</div></blockquote><br /> <br /> <br /> Ok so say I hit a cannon, do I roll one die for where the doom diver hits (ie between crew and gun) then roll how many hits that thing takes or do i roll how many hits then randomize the hits? did that make sense? anyway thanks....]]></description>
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				<pubDate><![CDATA[Wed, 16 Apr 2008 21:46:19]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>Arion wrote:</cite>yup</div></blockquote><br /> <br /> "Compulsory Movement" is a game term referring to certain movement actions you perform at the beginning of your normal turn sequence. While your claim may be correct from a grammatical standpoint, you should realize that it will result in semantical confusion, rules-wise. <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2008 19:24:38]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>Krom&krog wrote:</cite><blockquote><div><cite>cypher wrote:</cite>Doom divers do wounds according to their own rules.<br /> They fire using the stone thrower rules.<br /> So each hit does NOT do <span class="glossaryitem" onmouseover='gp(24);'>d6</span> wounds<br /> <br /> On the animosity rule they move forward and do not stop until they touch the unit, why would they stop one inch away?</div></blockquote><br /> <br /> <br /> Ok so say I hit a cannon, do I roll one die for where the doom diver hits (ie between crew and gun) then roll how many hits that thing takes or do i roll how many hits then randomize the hits? did that make sense? anyway thanks....</div></blockquote><br /> Roll the <span class="glossaryitem" onmouseover='gp(24);'>D6</span> then randomize those hits between cannon and crew.]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2008 20:26:15]]> GMT</pubDate>
				<author><![CDATA[ Famder]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ the rule book says; "Generally speaking a player can move his units however he wishes within the confines of the rules giverning movment.  However,  sometimes troops go out of control for some reason, either they are overcome by sheer terror, because they are compelled by magic, or because they are disoriented or confused.  The player has no control over the movment of these troops and so these are refered to as compulsory moves."  that sounds like what I said.  but thats just me.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2008 07:18:33]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>Arion wrote:</cite>the rule book says; "Generally speaking a player can move his units however he wishes within the confines of the rules giverning movment.  However,  sometimes troops go out of control for some reason, either they are overcome by sheer terror, because they are compelled by magic, or because they are disoriented or confused.  The player has no control over the movment of these troops and so these are refered to as compulsory moves."  that sounds like what I said.  but thats just me.</div></blockquote><br /> <br /> The problem with your deduction, while it may appear sound out of context, is that it is indeed out of context. The paragraph directly preceding the one you quoted states: "After the player has attempted to rally any units that are fleeing, it is time to make any compulsory moves that the rules require." <br /> <br /> Waaagh, as Mauleed pointed out, occurs <b>before</b> this. It is a rule in an Army Book directly overriding one in the Main Rule Book if you want to look at it that way, though one could argue Waaagh is not a compulsory movement because you have the option of when to call said Waaagh, and again we would find ourselves wading in a sea of battling semantics.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2008 14:59:40]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ but it also says that the most common type of compulsory movment is fleeing.  now I think we are all agreed, fleeing is compulsory.  I can think of many times you flee at different times other than the compulsory move phase, and the text points out magic.  I can't think of a single spell that says, "move this unit, but wait for the compulsory move phase."  as a general rule, the compulsory moves are done BEFORE any other movment, but after you have attempted to rally your troops, but as with all things in the game, this somtimes happens out of order.  I don't know if Waaagh is compulsory or not, but there are times you do compulsory movment out of order.]]></description>
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				<pubDate><![CDATA[Sat, 19 Apr 2008 17:26:52]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ You know what, I'm just going to choose not to get into this debate because I feel the rule book's definition and use of the phrase "compulsory movement" is not too well thought out. You just keep doing things how you're doing them, if they work for you and your opponent is fine with that then there's nothing to say it is wrong at all.]]></description>
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				<pubDate><![CDATA[Sun, 20 Apr 2008 09:24:25]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ Well As I see it animosity is NOT a compulsory move as it happens BEFORE compulsory movment phase that siad I've never had a situation that carried me off the bourd but If I did I would stop the unit at the table edge and call it good. I dont think they would ever move off the table edge anyway as they MUST move directly toward the nearest enemy and I would never count and enemy off the board as "closest".]]></description>
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				<pubDate><![CDATA[Sun, 20 Apr 2008 16:29:46]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ <blockquote><div><cite>Krom&krog wrote:</cite>Well As I see it animosity is NOT a compulsory move as it happens BEFORE compulsory movment phase that siad I've never had a situation that carried me off the bourd but If I did I would stop the unit at the table edge and call it good. I dont think they would ever move off the table edge anyway as they MUST move directly toward the nearest enemy and I would never count and enemy off the board as "closest".</div></blockquote><br /> <br /> Just want to add, in watching a game at my local <span class="glossaryitem" onmouseover='gp(50);'>GW</span> between two somewhat-veteran fantasy players, something like Animosity (could have been some other rule) put a unit on force move forward in a straight direction, which took them beyond the table edge. They played it exactly the way you play it when a unit that wins combat pursues off the table edge.]]></description>
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				<pubDate><![CDATA[Sun, 20 Apr 2008 17:25:55]]> GMT</pubDate>
				<author><![CDATA[ Mr. Bombadidaloo]]></author>
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				<title>O&amp;G qestion</title>
				<description><![CDATA[ Makes sense, so they come back on the round after they leave. After all getting punished for something that is beneficial is just lame...]]></description>
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				<pubDate><![CDATA[Sun, 20 Apr 2008 17:37:03]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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