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		<title><![CDATA[Latest posts for the thread "weapon range"]]></title>
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				<title>weapon range</title>
				<description><![CDATA[ im pretty new to <span class="glossaryitem" onmouseover='gp(146);'>wh40k</span> and i was playing a game the other day where my opponent's unit was on a hill and my unit was below on level terrain, my opponent fired on my unit and the range would have reached had we have both been on level terrain, however the height of the hill caused him to be about an inch short.  he brought up a good point tho that the range should have been enough as a unit on a hill would have an advantage, hence only straight, flat distances should be measured and vertical distance should be ignored, we checked the rulebook of course and couldnt find anything, so whats the deal? how does the rule work?]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 13:22:41]]> GMT</pubDate>
				<author><![CDATA[ rook2887]]></author>
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				<title>weapon range</title>
				<description><![CDATA[ Generally <span class="glossaryitem" onmouseover='gp(3);'>40K</span> doesn't have vertical distances.  Insaniak will probably have several arguements that blow that statement out of the water... <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"><br /> <br /> Cityfight makes more use of vertical distance then regular <span class="glossaryitem" onmouseover='gp(3);'>40K</span>.  Generally in my own games, I usually ignore height for purposes of movement (including assualts) and shooting as it brings up more problems then not.<br /> <br /> For example: you have a unit in ruins which have more then one level.  If you have a couple models on the 2nd floor and they are the ones in front, does the assualting unit have to roll high enough to get the extra 3" up?  As ruins are generally considered area terrain where I play, it is easier to play as if there are no levels (and yes, I hold to that for drawing <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> from my models in ruins, so don't think I'm gaining some advantage by doint this - sometimes with the terrain it's easier to have them on multiple levels so they aren't falling over all the time).<br /> <br /> So generally, I'd recommend measuring horizontally and don't worry about the vertical distance.  ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 13:29:47]]> GMT</pubDate>
				<author><![CDATA[ budro]]></author>
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				<title>weapon range</title>
				<description><![CDATA[ In <span class="glossaryitem" onmouseover='gp(3);'>40K</span> you measure from the base of the firing unit to the base of the target.  There is no rule in the <span class="glossaryitem" onmouseover='gp(12);'>BGB</span> that states to ignore any dimension when measuring.<br /> <br /> If the hill made this distance greater than the range of the weapon, then the weapon can't shoot.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 14:36:51]]> GMT</pubDate>
				<author><![CDATA[ Democratus]]></author>
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				<title>weapon range</title>
				<description><![CDATA[ except for vehicles - which measure from the gun barrel for range...<br /> <br /> Democratus is correct of course.  ]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 16:20:51]]> GMT</pubDate>
				<author><![CDATA[ budro]]></author>
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				<title>weapon range</title>
				<description><![CDATA[ yep firing distance is measured from the base of a model to the base/hull of another model. gaining the advantage of height has its disadvantages, i.e. being farther away due to the increased height, but it gives them better <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> to other models.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 18:18:34]]> GMT</pubDate>
				<author><![CDATA[ huge_eldar]]></author>
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				<title>weapon range</title>
				<description><![CDATA[ What they said.  You measure from base to base (or weapon barrel to hull when dealing with vehicles).  If that includes some vertical distance then it includes that distance for both shooting up and shooting down.]]></description>
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				<pubDate><![CDATA[Mon, 14 Apr 2008 23:25:22]]> GMT</pubDate>
				<author><![CDATA[ Phoenix]]></author>
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