<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Frenzy Sequence"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/93.page</link>
		<description><![CDATA[Latest messages posted in the thread "Frenzy Sequence"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Frenzy Sequence</title>
				<description><![CDATA[ OK, I've gone through the <span class="glossaryitem" onmouseover='gp(13);'>BRB</span>, and have discussed it with the gaming group, but have yet to come up with a definitive answer.  The question is,"How does frenzy work when declaring charges?"<br /> <br /> My understanding is that the following happens:<br /> -Declare normal charges<br /> -Opponent states charge reactions<br /> -Measure to check if frenzied units must charge(if enemy/enemies are in range)<br /> -Declare frenzy charges<br /> -Enemy declares reactions<br /> -Move Frenzied charges<br /> -Move other chargers<br /> <br /> I am a bit confused, though.  I have heard words to the effect of the following being the case:<br /> -Declare normal charges<br /> -Opponent states reactions<br /> -<b>Move chargers</b><br /> -Measure to check if frenzied units must charge(if enemy/enemies are in range)<br /> -Declare frenzy charges<br /> -Enemy declares reactions<br /> -Move Frenzied charges<br /> <br /> Are either/none of these assumptions correct?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277556.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277556.page</link>
				<pubDate><![CDATA[Thu, 17 Apr 2008 02:39:54]]> GMT</pubDate>
				<author><![CDATA[ Marshal Torrick]]></author>
			</item>
			<item>
				<title>Frenzy Sequence</title>
				<description><![CDATA[ I don't think it's too big of a deal.  I think #1 is right though.  I don't think there is a set sequence]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277623.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277623.page</link>
				<pubDate><![CDATA[Thu, 17 Apr 2008 05:53:37]]> GMT</pubDate>
				<author><![CDATA[ Arion]]></author>
			</item>
			<item>
				<title>Frenzy Sequence</title>
				<description><![CDATA[ So long as your normal charges are declared before Frenzy charges are checked it doesn't matter]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277626.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277626.page</link>
				<pubDate><![CDATA[Thu, 17 Apr 2008 06:11:01]]> GMT</pubDate>
				<author><![CDATA[ dogma]]></author>
			</item>
			<item>
				<title>Frenzy Sequence</title>
				<description><![CDATA[ That is correct you declare any non-Frenzied charges then you check range a select where the Frenzied units will go and in what order. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277736.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/210521/277736.page</link>
				<pubDate><![CDATA[Thu, 17 Apr 2008 15:00:45]]> GMT</pubDate>
				<author><![CDATA[ Negativemoney]]></author>
			</item>
	</channel>
</rss>