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				<title>O&amp;G vs. Ogres, advice.</title>
				<description><![CDATA[ I've played against ogres before, and beaten them a few times. In larger games my army becomes very goblin heavy and I don't own any sort of artillery pieces, so it kind of poses a problem as far as being able to charge goes. Any advice would be kinda great for me. Also, skaven can be a bit of a problem too sometimes, maybe a little advice on them as well?]]></description>
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				<pubDate><![CDATA[Thu, 17 Apr 2008 19:25:01]]> GMT</pubDate>
				<author><![CDATA[ Burna Stompa]]></author>
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				<title>O&amp;G vs. Ogres, advice.</title>
				<description><![CDATA[ Ogres:<br /> <br /> Fanatics, fanatics and more fanatics.<br /> 8 in 2000-2250 is generally accepted at tourney in OZ as not too <span class="glossaryitem" onmouseover='gp(276);'>OTT</span>. if you are putting one in a unit of <span class="glossaryitem" onmouseover='gp(575);'>NGs</span>, put in 2 instead as the minimum.<br /> <br /> <span class="glossaryitem" onmouseover='gp(600);'>Fo</span> <span class="glossaryitem" onmouseover='gp(575);'>NGs</span>, nets are also a great option reducing regular bull attacks to <span class="glossaryitem" onmouseover='gp(171);'>St</span> 3. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Ogres only have the gnoblar trappers as fanatic releasers so deploy so they can't scout near you.<br /> <br /> Bolt throwers. 4 in an army will still allow for other special choices and you should be hitting half the time.<br /> <br /> Giants- just avoid the tenderiser armed tyrant. Hell take 2 and run them up the flanks.<br /> <br /> As for skaven, can't help wih O&G, not enough experience in that match up.]]></description>
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				<pubDate><![CDATA[Fri, 18 Apr 2008 06:07:46]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>O&amp;G vs. Ogres, advice.</title>
				<description><![CDATA[ Alright, Orcs and goblins vs Scaven<br /> <br /> This is really a battle of strategy.  There are very few tricks that work well here.<br /> <br /> Overall composition, the scaven will have a small numbers advantage both in number of models and units. However, orc/goblin units tend to be large themselves.  <br /> <br /> Orc shooting will do a grand total of almost nothing. The exceptions are stone throwers which could hurt blocks of guys and the doom diver which is the only thing that has a chance of killing jazzeles (so I would take 1)<br /> <br /> In terms of chars yours will kill his, no question. Orcs are just more powerful.  Magic is also something you need to have as scaven magic will cause you a pain and your magic will be able to kill the ratling guns as well as cause random other problems for him.<br /> <br /> In terms of strategy the best bet is to make him fight you unit on unit.  Scaven go for flanks and you cannot allow that to happen.  In a front on fight you will usually win through toughness 4.  To acomplish this take lots of units and spread them across the table.  Then advance in a line with the flanks going faster than the middle (but not to much faster or they get flanked themselves).<br /> <br /> Cav dont always work at breaking his lines because the jazzeles will murder them prety quickly and the slaves get in the way.  <br /> <br /> Hoard on hoard is really is a match of strategy.<br /> <br /> Alternitavally you could just take 4 big units of boar riders but I wouldnt recomend it as the slaves will mock you with their bait and flank.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2008 16:38:37]]> GMT</pubDate>
				<author><![CDATA[ cypher]]></author>
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