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		<title><![CDATA[Latest posts for the thread "Another list of O&G "seeing their potential""]]></title>
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				<title>Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ Ok If you've seen my lists before you know I was about to give up the green skins, but alas I'm a green skin through and though so much so my blood is green. <span class="glossaryitem" onmouseover='gp(84);'>LOL</span> anyway I went to the 'ard boys tourney with an O&G list and did fairly well. This is a 1500 list based on the one I ran...<br /> <br /> Black Orc Big boss w/ amulet of Protectyness<br /> <br /> Most of my games are against dwarf opponents so I figure having there save would do me good <br /> <br /> Black Orc Big boss w/ <span class="glossaryitem" onmouseover='gp(174);'>Bsb</span> morks spirit totem<br /> <br /> For any magic, I also face high elfs and <span class="glossaryitem" onmouseover='gp(138);'>VC</span><br /> <br /> 23 Orc boyz w/ 2 choppas full command<br /> <br /> Snotlings X8 <br /> <br /> An effective screen from shooting<br /> <br /> 20 night gobos w/ 2 fanatics<br /> <br /> 20 night gobos w/ 2 fanatics<br /> <br /> "Ouch" nuff said<br /> <br /> 6 wolf riders w/ musician spears & bows<br /> 6 wolf riders w/ musician spears & bows<br /> 6 wolf riders w/ musician spears & bows<br /> 6 wolf riders w/ musician spears & bows<br /> <br /> I've ran them with just spear and with just bows and I've found that I've been in situations that I wish I had both<br /> <br /> Goblin spear chucka<br /> Goblin spear chucka<br /> Goblin spear chucka<br /> Goblin spear chucka<br /> Goblin spear chucka<br /> Goblin spear chucka<br /> <br /> Cheese I know but effective and I am trying to be competitive<br /> <br /> Goblin doom diver<br /> <br /> Worth it's weight in gold<br /> <br /> <br /> total 1499<br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 20 Apr 2008 17:03:10]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ I'm thinking about droping the amulet of Protectyness and a spear chucka and picking up a gobo shaman but don't know if one dispell die is worth it...what do you think? it would bring my total to 6 dispell die hmm]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2008 19:17:11]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ Ouch ... 6 in 1500?  Makes me think I should be painting a terror causing flyer!  <br /> <br /> HE or <span class="glossaryitem" onmouseover='gp(138);'>VC</span> are going to have about 8-10 power dice at 1500.  Neither 5 or 6 will be enough to really stop that kind of magic, so I think you should keep the chukka and do as much damage as you can before everything hits combat.  In my match against Tracy's <span class="glossaryitem" onmouseover='gp(138);'>VC</span> dropping units down to half strength or less is what let me beat them with extra combat res.<br /> <br /> Dwarves will hate you.  Point those chukkas at iron breakers or hammerers and hundreds of points will dissapear each turn if you hit.  At this low point level the only thing dwarves can do to stop this kind of long range assault is a gyrocopter.  <br /> <br /> Meph]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 18:26:02]]> GMT</pubDate>
				<author><![CDATA[ Mephistoles1]]></author>
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				<title>Re:Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ Or they could always come in the backfield with miners.  Or both...<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 19:14:32]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ I deploy All the way across the board not much chance that is going to happen (miners) also one round of shooting will take down 1.5  gyrocopters at short range]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 19:23:43]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ Brother, I'm not going to theory-hammer you.  I agree, dwarves won't enjoy marching their way towards all those bolt throwers.<br /> <br /> I'm just saying that miners are an option typically available to Dwarves to target warmachines.  Meph was saying the *only* thing they had was the Gyro.  Miners would be able to go after a couple, depending on how many units and how they come on.<br /> <br /> <span class="glossaryitem" onmouseover='gp(314);'>RZ</span>]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 20:04:20]]> GMT</pubDate>
				<author><![CDATA[ Red_Zeke]]></author>
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				<title>Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ Your right. minors are a viable threat to me warmachines nuff siad.<br /> <br /> Cheers K&K]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 20:10:18]]> GMT</pubDate>
				<author><![CDATA[ Krom&krog]]></author>
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				<title>Another list of O&amp;G &quot;seeing their potential&quot;</title>
				<description><![CDATA[ Goblin shamans are the greatest thing in the world, with the Staff of Sneaky Stealin', you can wreck any Orges players, with there limited power dice taking one away is near fatal.  Also the spells on the Little Waaaagh! are much more reliable then big Waaaagh! and since, I find Gobbo's much better, but be careful the miscasts are game breaking, but its the Orc way.  Go in expecting everything to go wrong, and hope for somthing to go right, I wouldent have it anyother way.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 23:08:48]]> GMT</pubDate>
				<author><![CDATA[ Aqualung]]></author>
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