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		<title><![CDATA[Latest posts for the thread "1750 shooty marines"]]></title>
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				<title>1750 shooty marines</title>
				<description><![CDATA[ I have attempted to do shooty marines without large amounts of asscannon spam. While there are las/<span class="glossaryitem" onmouseover='gp(166);'>plas</span> squads and what not ive tried to make a competitive army, but one thats not over the top for friendly games. any advice on what to do with this for an upcoming tournament would be useful.<br /> <br /> Master-120<br /> Terminator armor, power weapon, storm bolter.<br /> this guy helps bolster the terminators, along with providing leadership 10 across the board, which is crucial for a shooty army.<br /> <br /> Terminators-240<br /> 2 storm bolter power fist, 2 assault cannon power fist. sergeant with power sword.<br /> either walk these guys forward, using cover of course, and shooting stuff while on the advance, to assault the enemy.. or hide them and use them to stop an enemy assault.<br /> <br /> Epistolary-136<br /> Fear of the dark, bolt pistol, terminator honors. <br /> self explanatory.<br /> <br /> Librarium command squad-215<br /> 6 bolters, sarge with power fist and bolt pistol, 1 plasma gun,  1 melta gun. drop pod<br /> command squad, drops in the with the librarian and kills something that doesnt run away, or something that could mess them up bad next turn.<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad-133<br /> 4 bolters, 1 plasma gun, 1 lascannon, infiltrate<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad-133<br /> 4 bolters, 1 plasma gun, 1 lascannon, infiltrate<br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad-115<br /> 4 bolters, 1 plasma gun, 1 lascannon, <br /> <br /> <span class="glossaryitem" onmouseover='gp(167);'>Tac</span> squad-115<br /> 4 bolters, 1 plasma gun, 1 lascannon,<br /> these are all straight forward. We always play with gamma at my <span class="glossaryitem" onmouseover='gp(211);'>LGS</span>, so i put infiltrate on the two squads to let me set up a good angle on someone.<br /> <br /> Land speeder-80<br /> Assault cannon, heavy bolter<br /> <br /> Land speeder-80<br /> Assault cannon, heavy bolter<br /> these are for some mobility. either in flanking the enemy, laying waste to something that can hurt my librarian and his command squad, or just last turn objective grabs.<br /> <br /> Devastator squad-180<br /> 4 heavy bolters, 4 bolters, <br /> horde control.<br /> <br /> Devastator squad-200<br /> 2 multi meltas, 2 missile launchers, 4 bolters,<br /> generic kill everything devastator squad. basically a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad on steroids in my eyes.<br /> <br /> 1748 ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2008 09:03:46]]> GMT</pubDate>
				<author><![CDATA[ Eidolon]]></author>
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				<title>1750 shooty marines</title>
				<description><![CDATA[ Fairly shooty list. Not too sure how well the Multimeltas fit in with the <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad. Very short range. If it's possible (I don't play Marines) and you really want to use the Multi Meltas, put those two in the infiltrating Tactical squads. They'd at least stand a better chance at being in range. (**I'm not sure that's even legal; don't have codex with me).<br /> <br /> While it is a shooty army, you still need some type of reliable counterassault. A squad of foot slogging Terminators just don't seem to be enough. With missions going to a more objective grabbing type game, you may want to rethink having just a stand a shoot army. It may not be all that viable in a few months.]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2008 12:47:55]]> GMT</pubDate>
				<author><![CDATA[ Sarigar]]></author>
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				<title>Re:1750 shooty marines</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Master-120<br /> Terminator armor, power weapon, storm bolter.<br /> this guy helps bolster the terminators, along with providing leadership 10 across the board, which is crucial for a shooty army.</div></blockquote><br /> <br /> Will 4 <span class="glossaryitem" onmouseover='gp(486);'>PW</span> attacks really help your Termies much? I'd think <span class="glossaryitem" onmouseover='gp(80);'>LCs</span> were a better choice.<br /> <br /> <blockquote class="uncited"><div>Terminators-240<br /> 2 storm bolter power fist, 2 assault cannon power fist. sergeant with power sword.<br /> either walk these guys forward, using cover of course, and shooting stuff while on the advance, to assault the enemy.. or hide them and use them to stop an enemy assault.</div></blockquote><br /> <br /> I don't think hiding them will ever be a good idea. Not using the two <span class="glossaryitem" onmouseover='gp(5);'>ACs</span> is a waste.<br /> <br /> Also, <span class="glossaryitem" onmouseover='gp(224);'>TH</span> would be great on this squad. Not taking it is also, frankly, a waste.<br /> <br /> <blockquote class="uncited"><div>Epistolary-136<br /> Fear of the dark, bolt pistol, terminator honors.<br /> self explanatory.<br /> <br /> Librarium command squad-215<br /> 6 bolters, sarge with power fist and bolt pistol, 1 plasma gun, 1 melta gun. drop pod<br /> command squad, drops in the with the librarian and kills something that doesnt run away, or something that could mess them up bad next turn.</div></blockquote><br /> <br /> I am not very well acquainted with the ins and outs of podded Libbies, but this squad doesn't seem right to me. If you're going to blow 300+ points on a podding squad, you want them to really do some asskicking, surely? Why such a barebones Libby, then? I would expect him to also have a combat shield and Veil. On the other hand, if you want a barebones Libby, it hardly seems worthwhile to spend more than the minimum on him. That would mean no squad, Codicier instead of Epistolary, and no Terminator Honours.<br /> <br /> Also, I don't see the point of mixing the specials. If you're shooting at something that needs a meltagun to put down, you'll want two meltaguns. If you're not, then losing the 1 plasma shot is a waste. Honestly, you might as well go for 2 x melta, because on the off-chance you don't get charged the turn you <span class="glossaryitem" onmouseover='gp(471);'>DS</span>, then you will certainly want to move around and charge if possible the turn after.<br /> <br /> <blockquote class="uncited"><div>Devastator squad-200<br /> 2 multi meltas, 2 missile launchers, 4 bolters,<br /> generic kill everything devastator squad. basically a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad on steroids in my eyes.</div></blockquote><br /> <br /> Looks more like a "bum around and do nothing" <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad to me. If you're going <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> (brave of you!), why not go all the way? With 2 <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> and 2 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>, you're wasting the <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> if they're sitting out of range and wasting the range on the <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> if you're in <span class="glossaryitem" onmouseover='gp(330);'>MM</span> range. 4 <span class="glossaryitem" onmouseover='gp(328);'>MLs</span> or 4 <span class="glossaryitem" onmouseover='gp(330);'>MMs</span> would serve you much better <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2008 17:37:38]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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