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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ Heya.  <br /> <br /> I got back into <span class="glossaryitem" onmouseover='gp(3);'>40k</span> recently after an extended time away from the game, and decided to go with a new Tyranid force.  I have had experience in pretty well every <span class="glossaryitem" onmouseover='gp(3);'>40k</span> army, and like the idea of tyranids.<br /> <br /> Edit to change list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>			<br /> Hive Tyrant		183	<br /> Adrenal Glands (both), Flesh Hooks, Implant Attack, toxin sacs, winged, 2 sets of scything talons			<br /> <br /> Elites			<br /> 2 Lictors- 	160		<br /> <br /> <br /> Troops			<br /> Hormagaunts x16		208	<br /> Adrenal glands (I), Toxin sacs			<br /> <br /> Genestealer Brood x8			192<br /> Extended carapace, Scything talons			<br /> <br /> Termagants x12		72	<br /> <br /> Termagants x12		72<br /> <br /> Fast Attack		<br /> 3 Raveners		120<br /> Scything talons and Rending claws		<br /> <br /> Heavy Support		<br /> Zoanthropes 		135<br /> x3, w/ synpase		<br /> <br /> Carnifex	173	<br /> Enhanced sences, Barbed Strangler, venom cannon, <span class="glossaryitem" onmouseover='gp(32);'>EC</span>		<br /> <br /> Carnifex	173	<br /> Enhanced sences, Barbed Strangler, venom cannon, <span class="glossaryitem" onmouseover='gp(32);'>EC</span>		<br /> <br /> Dropping the <span class="glossaryitem" onmouseover='gp(32);'>EC</span> on the carnifexes will give me an extra 50 points, but I think its worth it.  I have 12 points left over.<br /> I think I will need both of the carnifexes for all those tanks etc, although if i dropped one, I could give my <span class="glossaryitem" onmouseover='gp(154);'>HT</span> <span class="glossaryitem" onmouseover='gp(279);'>WB</span> to help with anti tank, and use the lictors if needed.<br /> <br /> I am looking for comments on how effective it would be, and advice <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2008 13:10:30]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ -<span class="glossaryitem" onmouseover='gp(269);'>Id</span> replace <span class="glossaryitem" onmouseover='gp(149);'>WS</span> gland with miasma on the tyrant.  This has the same or better overall effect for cheaper.  I'd also get Acid maw, since you've tooled up to be a character killer.  You'll have a much more significant chance of killing the larger multiwound baddies before they can strike.<br /> <br /> -Opinions vary but I think if you are going to take one defensive upgrade on a carnifex it should be the extra wound.  Most long range weaponry you will face will not be ap3, it will be either ap2 or ap4 or worse and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> has no affect on either.  Unless you have a regular opponent that uses missle launchers or some such the extra wound is best.  Keep those <span class="glossaryitem" onmouseover='gp(93);'>Mcs</span> in the game that much longer and gets you 10 extra points.<br /> <br /> -More then one lictor in this list is too many, and really any lictors in 1500 list is too many.  160 points, that can buy you alot more bodies (or another stealer unit).  Lictors have their place in apocalypse or even 5ed, but points are so tight in this list I'd drop them completely.<br /> <br /> -One unit of genestealers is gonna get wiped very quickly unless you are ultra careful with them (even then that will be hard).  I'd take atleast 2 units.  Removing the lictors and swapping <span class="glossaryitem" onmouseover='gp(32);'>EC</span> for <span class="glossaryitem" onmouseover='gp(156);'>RC</span> on the carnifexes gets you plenty of points.  I'd also reconsider scything talons, while effective it is quite a few points on a relatively fragile unit.<br /> <br /> -I've seen super gaunts do well but it has to be en-masse.  One unit can be avoided and delt with.  Either going all super hormagaunt or stay cheap with termagant/spinegaunts would be my advice.<br /> <br /> -Split the raveners up into singles, as it makes them more survivable by splitting the opponets shooting up.<br /> <br /> -Plain synapse zoanthorpes-- I think that is a waste, better to drop one and get warp blast on the other two.<br /> <br /> Hope that helps!]]></description>
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				<pubDate><![CDATA[Mon, 21 Apr 2008 18:53:48]]> GMT</pubDate>
				<author><![CDATA[ winterman]]></author>
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				<title>Re:1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ Thanks for replying mate.<br /> <br /> I took what you said into consideration and made some alterations.  I do like Lictors, however 1 will hopefully be enough.  Been a while since I've played 1500 points so if anyone has had experience with them I'd love the feedback.  I changed my list and will include a bit of info/reasoning for each unit.  Thanks in advance for your input.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>		<br /> Hive Tyrant		183<br /> Adrenal Glands (both), Flesh Hooks, Implant Attack, toxin sacs, winged, 2 sets of scything talons		<br /> <br /> <i>Obvious harrasser, character killer.  He is also there to draw alot of fire from my hormies/stealers etc, and provide synapse in enemy lines early on.</i><br /> <br /> Elites		<br /> Lictor	80	<br /> <br /> <i>One of the more appealing units in Tyranids to me.  I hope to use him in unison with a unit of hormies on the assault, or take down heavy weapons units and tanks if need be.</i><br /> <br /> Troops		<br /> <br /> 11 Termagants		66<br /> fleshborer		<br /> <br /> <i>Pretty standard unit.  Get in close, try and shoot some gak.  Mainly there to give the opponent something to think about, another target if you will.</i><br /> <br /> 12 Termagants		72<br /> fleshborer		<br /> <br /> <i>Same again</i><br /> <br /> 14 Hormagaunts		168<br /> Toxin sacs, Adrenal glands (I)		<br /> <br /> <i>I think hormies are great.  Often overlooked by the enemy <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.  2nd turn charge should mean I can block firing lines and tear down <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span>'s with ease.  Although I'd rather stay in combat for their turn, and then be able to take the squad down on their turn.</i><br /> <br /> 14 Hormagaunts		168<br /> Toxin sacs, Adrenal glands (I)		<br /> <br /> <i>Same again.  Using cover as needed and what not</i><br /> <br /> Genestealer brood		192<br /> 8 with <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, <span class="glossaryitem" onmouseover='gp(32);'>EC</span>	<br /> <br /> <i>This unit to me seems very expensive, at 24 a model.  I was thinking I could drop a unit of termagants to make way for some more stealers.  Downgrading these ones to stock standard and seperating into 2 smaller units, but still being a very effective choice in this army as they are fast and brutal in combat.</i>	<br /> <br /> Fast attack		<br /> 3 Raveners		120<br /> <span class="glossaryitem" onmouseover='gp(171);'>ST</span> and <span class="glossaryitem" onmouseover='gp(156);'>RC</span>	<br /> <br /> <i>Well Raveners just pwn gak up rly don't they.  They will all be individual, and hopefully bring down any annoying skimmers/infiltrators as well as supporting the hormies and Lictor.</i>	<br /> <br /> Heavy		<br /> <br /> Carnifex	148	<br /> Enhanced sences, Barbed Strangler, venom cannon		<br /> <br /> Carnifex	148	<br /> Enhanced sences, Barbed Strangler, venom cannon	<br /> <br /> <i>Removed the Carapace off as I think they were too expensive.  They are effective for their cost and will hopefully bring down a tank or 2 between them.  In the end, if the enemy is shooting at these abd boys over my more formidable units I'll be pleased.</i>	<br /> <br /> Zoanthropes		155<br /> 1 with <span class="glossaryitem" onmouseover='gp(279);'>WB</span>, all synapse<br /> <br /> <i>These guys are really there for synapse.  I could probly do a unit of warriors to be more effective, but will mean my synapse is in 1 unit instead of 3.  Also, I could drop this unit and a unit of termagants for a broodlord and a retinue perhaps, if that would be more effective.</i><br /> 		<br /> <br /> 1500 on the dot	<br /> <br /> So there it is.  I've put in as much info as I can, and hopefully you vets can help me out a bit. : <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0">	<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 09:51:00]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ It's worthwhile to find the points for <span class="glossaryitem" onmouseover='gp(279);'>WB</span> on the other two Zoans as well. S10 that can pen is hard to come by in the 'nid list.<br /> <br /> Instead of <span class="glossaryitem" onmouseover='gp(32);'>EC</span> on the fexes, go for the +1W.<br /> <br /> Scytals on Genestealers are not too great a deal. More stealers is better.<br /> <br /> As winterman said, there's no reason to go for +<span class="glossaryitem" onmouseover='gp(149);'>WS</span> on the Flyrant instead of Miasma. I can see a case for stacking the two, but not for taking +<span class="glossaryitem" onmouseover='gp(149);'>WS</span> instead of Miasma.]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 10:52:02]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ Thanks for the tips mate.<br /> <br /> Where would you suggest I take the points from for those changes <span class="glossaryitem" onmouseover='gp(17);'>btw</span>?]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 10:57:29]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>Re:1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ Thanks for the tips mate.<br /> <br /> Where would you suggest I take the points from for those changes <span class="glossaryitem" onmouseover='gp(17);'>btw</span>?]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 10:59:37]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ You could drop the scytals from the 'stealers and drop two Termagants. That would give you the points for the two added Warp Blasts and to upgrade the +<span class="glossaryitem" onmouseover='gp(149);'>WS</span> to Miasma. (The 'fexes can manage without the extra wound.) It's a good trade <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>.]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 11:06:35]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>Re:1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ Yup true, sounds good.  Are the raveners good also?<br /> I think running them as individuals they won't get shot at before its too late, there are many better things to be shooting at really.<br /> If they're not worth it I could get possibly more stealers or more gaunts of some description.<br /> Is it necessary to run 2 fex's and 3 warp blasts?  I can see how it would be a good idea though.<br /> <br /> Here is the revised list:<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>		<br /> Hive Tyrant		185<br /> Adrenal Glands (I), Miasma, Flesh Hooks, Implant Attack, toxin sacs, winged, 2 sets of scything talons		<br /> <br /> Elites		<br /> Lictor	80	<br /> <br /> Troops		<br /> <br /> 11 Termagants		66<br /> fleshborer		<br /> <br /> 10 Termagants		60<br /> fleshborer		<br /> <br /> 14 Hormagaunts		168<br /> Toxin sacs, Adrenal glands (I)		<br /> <br /> 14 Hormagaunts		168<br /> Toxin sacs, Adrenal glands (I)		<br /> <br /> Genestealer brood		160<br /> 10		<br /> <br /> Fast attack		<br /> 3 Raveners		120<br /> <span class="glossaryitem" onmouseover='gp(171);'>ST</span> and <span class="glossaryitem" onmouseover='gp(156);'>RC</span>		<br /> <br /> Heavy		<br /> <br /> Carnifex	148	<br /> Enhanced sences, Barbed Strangler, venom cannon		<br /> <br /> Carnifex	148	<br /> Enhanced sences, Barbed Strangler, venom cannon		<br /> <br /> Zoanthropes		195<br /> with synapse and <span class="glossaryitem" onmouseover='gp(279);'>WB</span>		<br /> <br /> 1498		<br /> <br /> <br /> I made the changes you suggested.  How will it do in a tournament situation?<br /> <br /> I should have just about everything covered yeh?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 22 Apr 2008 11:19:55]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ Any other feedback?]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 10:02:35]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ I'm afraid I don't do tourneys, and don't even play 'nids. All my advice has been based on what I wouldn't want to see across the table from me. <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> All I can say is that it looks solid enough to me for a list that isn't cookie-cutter.  It could be meaner, but not without being blander (the Lictor which you like so much would be the first thing to go).<br /> <br /> Yes, I do think this list needs two gunfexes and three Blasts to do well (that is, if you aren't taking 3 gunfexes). Unlike most nid armies, you aren't running any medium strength shooting (shooty Tyrant, dakkafex[es]), so  you have to bear in mind that those <span class="glossaryitem" onmouseover='gp(138);'>VCs</span> and Blasts aren't just covering your heavy <span class="glossaryitem" onmouseover='gp(482);'>AT</span>, but also light <span class="glossaryitem" onmouseover='gp(482);'>AT</span>/<span class="glossaryitem" onmouseover='gp(93);'>MC</span>-duty. The solo Raveners are tried and tested. I wouldn't worry about them.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 10:13:04]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ Thanks mate.  I think the list should do well.<br /> <br /> I may even drop the lictor for 2 more raveners of decent sized squad of gaunts.  Even maybe drop the lictor and another 40 points, and take a true dakka fex.<br /> <br /> Soemthing is a little scary about 4 monstrous creatures.<br /> <br /> Also, I realise Carnifex don't have any special rules with regard to synapse.  But as I was reading the codex, it says any BROOD with a model within 12' etc etc.  It is all about broods, so are only my broods effected or all models?<br /> <br /> The reason I ask is, if my carnifexes arent effected by synapse at all they will be much easier to use freely.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 10:26:53]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ I think adding one dakkfex would be a good thing for the list. It gives you S6 shooting which you wouldn't otherwise have. Handy when trying to take down AV10-11 vehicles--it would be a waste to use <span class="glossaryitem" onmouseover='gp(138);'>VC</span> or Blasts on them when there are other, more appropriate things they could be targetted at. It also gives you reliable anti-personnel shooting which, again, you don't have (or at least don't have much off). Where would you get the 40 pts, though?<br /> <br /> I'm pretty sure the 'dex does list the 'fex as a brood where it lists its unit size.<br /> <br /> I don't think synapse matters much to fexes, though. If you fail a test with a fex, you just shoot, right?]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 10:39:29]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ I could perhaps knock it down to one unit of termagants with a few more numbers.  Just run one unit of 14.<br /> <br /> That would give me 52 troops, 3 raveners, <span class="glossaryitem" onmouseover='gp(154);'>HT</span>, 3 carnies and 3 zoans.<br /> <br /> Not too sure on this one though.  And yeh it would be a dakkafex.  I think opponents will have trouble with all the <span class="glossaryitem" onmouseover='gp(93);'>MC</span>, yet I still have alot of fast units capable of some real damage.<br /> <br /> It is a bit iffy.  62 model count is reasonable low, but it does have 4 monstrous creatures so hmm....<br /> <br /> Hard one i think, since the Lictor is capable of a fair bit in theory, and when used right.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 11:02:46]]> GMT</pubDate>
				<author><![CDATA[ Battlekai]]></author>
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				<title>1500 Tyranid Force for GT/ any tourney</title>
				<description><![CDATA[ I wouldn't skimp too much on the small stuff.  The thing that makes nids so good is the fact that you can't afford to ignore one part of the army for the other.  If you ignore the big stuff and kill the little you end up getting hit by <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> on turn 4 or 5.  If you go straight for the <span class="glossaryitem" onmouseover='gp(93);'>MCs</span> you get tied up by gaunts and torn apart.  As is I'd be tempted to say drop the stealers altogether and use the extra points for an elite dakkafex and some more gaunts or just a bunch more gaunts.]]></description>
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				<pubDate><![CDATA[Wed, 23 Apr 2008 18:30:21]]> GMT</pubDate>
				<author><![CDATA[ Dakkaladd]]></author>
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