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		<title><![CDATA[Latest posts for the thread "(1250) Nids list, critique welcome"]]></title>
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				<title>(1250) Nids list, critique welcome</title>
				<description><![CDATA[ I ran a similar list and it played out decent but didnt seem to have that spice of life I am looking for, so I revised it and am welcome to feedback...<br /> <br /> Hive Tyrant (196)<br /> wings, 2x <span class="glossaryitem" onmouseover='gp(126);'>TL</span> <span class="glossaryitem" onmouseover='gp(29);'>Dev</span>, <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span>, <span class="glossaryitem" onmouseover='gp(34);'>ES</span><br /> <br /> Genestealers x7 (147)<br /> <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, FH<br /> <br /> Genestealers x7 (147)<br /> <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, FH<br /> <br /> Hormagaunts x14 (154)<br /> FH<br /> <br /> Warrior's x3 (141)<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> (I), <span class="glossaryitem" onmouseover='gp(260);'>BP</span>,<span class="glossaryitem" onmouseover='gp(32);'>EC</span>, SCY, Rend, Wings<br /> <br /> Warrior's x3 (141)<br /> <span class="glossaryitem" onmouseover='gp(160);'>AG</span> (I), <span class="glossaryitem" onmouseover='gp(260);'>BP</span>,<span class="glossaryitem" onmouseover='gp(32);'>EC</span>, SCY, Rend, Wings<br /> <br /> Carnifex (148)<br /> <span class="glossaryitem" onmouseover='gp(34);'>ES</span>, <span class="glossaryitem" onmouseover='gp(138);'>VC</span>, <span class="glossaryitem" onmouseover='gp(14);'>BS</span><br /> <br /> Carnifex (177)<br /> 2x Scyth Talons, <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, <span class="glossaryitem" onmouseover='gp(156);'>RC</span>, BE, <span class="glossaryitem" onmouseover='gp(160);'>AG</span> (I, <span class="glossaryitem" onmouseover='gp(149);'>WS</span>)<br /> <br /> <br /> So my idea is little Synapse, so independant units for the most part, I also wanted high mobility.  I have the Flyrant for high shots, kill troops etc, Gene's for yea, rending death, picked up the horms for speed and a slight shield to allow the warrior's to move in with 5 attacks on the charge, 4 of the 5 with rending.  Shooty Fex for anti tank, the rending will help with anti tank too, and to round it out a shiny <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex for guns to shoot at... and once he does get into combat, it'll be nasty, although I could swap him out for another shooty fex and free up a few points to boot... anyway thats my thoughts.  My last list was 3 packs of stealers 2 shooty fex's and the tyrant, seemed to plain to me so I spiced it up <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  Thanks.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 00:06:57]]> GMT</pubDate>
				<author><![CDATA[ Mofreaka]]></author>
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				<title>(1250) Nids list, critique welcome</title>
				<description><![CDATA[ Close combat carnifexes are useless. With a 24" space between you and your opponent, you're getting into combat turn 4 or 5 at most, and even in combat it's still going to die to powerfists. I don't know exactly what some of your abbreviations are supposed to be, what's FH on the stealers and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> on the warriors? Your tyrant build is good. If you want to take gaunts give them +I and +<span class="glossaryitem" onmouseover='gp(149);'>WS</span> so they go first and hit on 3's against most things. Winged warriors are so fragile, you can be successful depending upon how much terrain you and your group usually uses. Hormies don't screen warriors so they can still shoot them. Warriors with leaping and <span class="glossaryitem" onmouseover='gp(32);'>EC</span> can work but they'll still die to heavy bolters and autocannons. In general warriors aren't that great. ]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 16:36:11]]> GMT</pubDate>
				<author><![CDATA[ PistolWraithCaine]]></author>
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				<title>Re:(1250) Nids list, critique welcome</title>
				<description><![CDATA[ Thanks for responding to my post, FH is Flesh Hooks and <span class="glossaryitem" onmouseover='gp(260);'>BP</span> on the warrior's is Bio Plasma.  True enough, if I drop the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> Fex I could get the <span class="glossaryitem" onmouseover='gp(138);'>VC</span>/<span class="glossaryitem" onmouseover='gp(14);'>BS</span> Fex, the idea of a walking wrecking crew has appeal to me, my Fex's are magnitized so I can try each out.  Yes, the warrior's are fragile but I really want to field some and see how they play out, thanks for the advice on the gaunts, ill find a way to get the points for the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> and I for em.  Oh back to the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> fex, yes, he is slow and with all his upgrades a bit of a fire magnet, but thats what he's in the list for, he's a shiny for people to shoot at.  Thats the idea at least, thanks again for the feedback, ill recheck my list, hopefully get to play test it this coming Friday!]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 23:04:38]]> GMT</pubDate>
				<author><![CDATA[ Mofreaka]]></author>
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				<title>(1250) Nids list, critique welcome</title>
				<description><![CDATA[ Bio plasma isn't worth what it costs especially if your opponent removes the model in base contact and you don't get the rest of your attacks. I would try the <span class="glossaryitem" onmouseover='gp(19);'>cc</span> fex and then another <span class="glossaryitem" onmouseover='gp(138);'>vc</span>/<span class="glossaryitem" onmouseover='gp(14);'>bs</span> fex and see which one you find helps your army better, my bet will be the shootyfex but who knows.]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2008 02:38:07]]> GMT</pubDate>
				<author><![CDATA[ PistolWraithCaine]]></author>
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