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		<title><![CDATA[Latest posts for the thread "[2000] Drop Troop IG regiment"]]></title>
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				<title>[2000] Drop Troop IG regiment</title>
				<description><![CDATA[ Hello there!<br /> <br /> This is my concept for a <span class="glossaryitem" onmouseover='gp(458);'>DT</span> army for 2k points. Not sure about its efficiency, but I don't normally play in tourneys, and so I focused on fluff theme of this army. Any hints welcome.<br /> <br /> 202nd "Screaming Hawks" Necron hunters Drop Troop Regiment<br /> <br /> <b>Doctrines</b><br /> *Special Weapon Squads<br /> *Sharpshooters<br /> *Storm Troopers<br /> *Iron Discipline<br /> *Drop Troops<br /> <br /> <b>Headquarters</b><br /> <br /> Command Platoon<br /> Command Squad (5) : Heroic Senior Officer(laspistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span>, iron discipline)<br /> Veteran Medic with boltgun<br /> Master-Vox operator<br /> 2X Guardsman<br /> <br /> Special Weapons Sqd 1 (6)<br /> 2X Meltagun, Demolition Charge, sharpshooters<br /> <br /> Special Weapons Sqd 2 (6)<br /> 2X Meltagun, Demolition Charge, sharpshooters<br /> <br /> Deathwatch kill team (8)<br /> Codicier Librarian (Force weapon, <span class="glossaryitem" onmouseover='gp(442);'>Ps</span>.Hood, Iron Halo, terminator honours, bolt pistol, frag grenades, fear of darkness power)<br /> 2X Marine with plasma gun<br /> 2X Marine with boltgun & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> 2X Veteran with power fist & boltgun<br /> Mount in Drop Pod<br /> <br /> <b>Elites</b><br /> Hardened Vets (10)<br /> 3X Plasma gun<br /> Vox operator<br /> Veteran sergeant - honorfica imperialis, plasma pistol, power fist, trademark item<br /> <br /> Stormtroopers (10)<br /> 2X Plasma gun, vox operator, deep strike<br /> Veteran sergeant - power weapon & plasma pistol<br /> <br /> Stormtroopers (10)<br /> 2X Plasma gun, vox operator, deep strike<br /> Veteran sergeant - power weapon & plasma pistol<br /> <b><br /> Fast Attack</b><br /> Lascannon sentinel with improved comms, H-k missle<br /> <br /> Lascannon sentinel with improved comms, H-k missle<br /> <br /> Lascannon sentinel with improved comms, H-k missle<br /> <br /> <b>Troops</b><br /> Inf.Platoon 1<br /> Command Squad (5) <br /> Junior Officer - Plasma pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> 4X Meltagun, sharpshooters<br /> <br /> Inf.squad A (10)<br /> Plasma gun, vox, veteran with plasma pistol<br /> <br /> Inf.squad B (10)<br /> Plasma gun, vox, veteran with plasma pistol<br /> <br /> Inf.Platoon 2<br /> Command Squad (5) <br /> Junior Officer - Plasma pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> 4X Meltagun, sharpshooters<br /> <br /> Inf.squad C (10)<br /> Plasma gun, vox, veteran with plasma pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Inf.squad D (10)<br /> Plasma gun, vox, veteran with plasma pistol & <span class="glossaryitem" onmouseover='gp(20);'>CCW</span><br /> <br /> Total 1998 pts.<br /> <br /> No heavy support, and about ~100 models of infantry. Land, shoot and survive. However, I've got a problem with morale buffer. My <span class="glossaryitem" onmouseover='gp(275);'>HSO</span> with master vox deepstrikes (because whole platoon have to if I want to ds special weapon squads) and so it has chance to stay in reserve all time. It's not good if key leader is unavailable to command, is it? <br /> Any suggestions?<br /> <br /> Cheers and sorry for bad grammar]]></description>
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				<pubDate><![CDATA[Sat, 26 Apr 2008 21:35:04]]> GMT</pubDate>
				<author><![CDATA[ Comrade Barney]]></author>
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				<title>[2000] Drop Troop IG regiment</title>
				<description><![CDATA[ i see way too little anti tank in this list, especially seeing the sentinels. add more lascannons, and less of these foot slogging plasma men]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2008 17:29:41]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
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				<title>[2000] Drop Troop IG regiment</title>
				<description><![CDATA[ I second the need for more heavy weapons.  Just because you have drop troops doesn't mean your infantry can't have some heavies, in fact it's quite necessary.  I'd find points to at least add missile launchers to all the infantry squads and maybe a few heavy bolters for good measure.<br /> <br /> I like the kill team, though I'm curious about your choice of psychic power.  Sure FotD works on necron, but it takes them down to LD8, not exactly good odds.  You are probably better off with vortex of doom (they have terrible initiative) or simply storm of the emperor's wrath.]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2008 18:14:49]]> GMT</pubDate>
				<author><![CDATA[ Dakkaladd]]></author>
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				<title>[2000] Drop Troop IG regiment</title>
				<description><![CDATA[ Why Vox? Why Stormies? Why all the <span class="glossaryitem" onmouseover='gp(19);'>CC</span> gear?<br /> <br /> Third the need for more <span class="glossaryitem" onmouseover='gp(482);'>AT</span>. Not everyone needs to drop--some gunline squads with heavies would be a good thing.<br /> <br /> Dakkalad, I'll never figure out your fascination with Storm. It's just one low <span class="glossaryitem" onmouseover='gp(123);'>Str</span> plascannon. Podding a Libby to use it is a waste of time and points. Vortex isn't reliable enough either. The <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is right to go FotD, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8 has around a 28% chance of failing. If you can chase a single squad off the board, you've already gotten more use from the power than you would from multiple turns of using any of the others (which you probably wouldn't get anyway).]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2008 18:34:46]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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				<title>[2000] Drop Troop IG regiment</title>
				<description><![CDATA[ My choices of psychic powers are based purely on experience.  FotD is an exceptional power, but I don't think it has that much use against necron.  The reason I say SotEW is because the object is to knock out an isolated squad, therefore ignoring their <span class="glossaryitem" onmouseover='gp(142);'>WBB</span>.  Since you can't instant death enough of them you are forced to rely on <span class="glossaryitem" onmouseover='gp(6);'>AP</span>.  In a squad with 2 plasma guns I don't see why you wouldn't want another AP2 weapon.]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2008 18:40:42]]> GMT</pubDate>
				<author><![CDATA[ Dakkaladd]]></author>
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				<title>[2000] Drop Troop IG regiment</title>
				<description><![CDATA[ DSing plasma death is easy to come by in the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> list. FotD is not.<br /> <br /> "An isolated squad" is an indication that the Necron player has made a mistake.]]></description>
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				<pubDate><![CDATA[Mon, 28 Apr 2008 19:18:43]]> GMT</pubDate>
				<author><![CDATA[ tegeus-Cromis]]></author>
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