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		<title><![CDATA[Latest posts for the thread "1500pts Tyranid fast attack"]]></title>
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				<title>1500pts Tyranid fast attack</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> <br /> tyrant = 258<br /> Adrenal glands +i 15<br /> Senses 10<br /> flesh hooks 4<br /> Implant attack 12<br /> Toxin sacks 12<br /> winged 40<br /> lash whip & bone sword 15<br /> warp field 35<br /> venom cannon 40<br /> <br /> Elite<br /> 3x Leaping Warriors = 172<br /> +I 3<br /> bio 3<br /> sences 2<br /> carapace 3<br /> hooks 2<br /> leaping 8<br /> toxin 3<br /> rending 6<br /> 2 deathspitters 20<br /> 1 venom cannon 20<br /> <br /> Fast attack<br /> 3x Flying warriors =  181 <br /> +I 3<br /> bio 3<br /> sences 2<br /> hooks 2<br /> wings 14<br /> toxin 3<br /> rending 6<br /> 2 deathspitters 20<br /> 1 venom cannon 20<br /> <br /> <br /> 6 Raveners sci talons, rend, <span class="glossaryitem" onmouseover='gp(29);'>devs</span> = 300<br /> <br /> Troops<br /> termagaunts 16x14 = 224<br /> toxin sacks, carapace, flesh hooks <br /> devgaunts  13x13 = 169<br /> toxin sacks, carapace, scuttlers, devourer <br /> <br /> Heavy support<br /> 3 zoantropes = 195<br /> warp blast<br /> psy scream<br /> <br /> 1499 pts<br /> <br /> <span class="glossaryitem" onmouseover='gp(154);'>HT</span> bone sword to help gaunts and antother lower then 6I guys fight genestealers(helped alot in practice)<br /> venom cannons to kill lighter tanks and skimmers<br /> Gaunts for wounds, ravener shielding, killing infantry, holding anemy units and monsters in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> til more serious guys come.<br /> Zoantropes to take out smth more heavy, like monolith. and 3ap blasts nice vs armoured troops.<br /> Warriers for synapse, some shooting and still go nice in <span class="glossaryitem" onmouseover='gp(19);'>cc</span>.<br /> 3st <span class="glossaryitem" onmouseover='gp(29);'>devs</span> with re-roll to hit are nice vs infantry, even vs <span class="glossaryitem" onmouseover='gp(119);'>SM</span> 3+ armor save. You simply make'em throw many dices.]]></description>
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				<pubDate><![CDATA[Sun, 4 May 2008 13:58:07]]> GMT</pubDate>
				<author><![CDATA[ Konstantin]]></author>
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				<title>1500pts Tyranid fast attack</title>
				<description><![CDATA[ Don't take the <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+<span class="glossaryitem" onmouseover='gp(495);'>LW</span>, just take the two <span class="glossaryitem" onmouseover='gp(171);'>ST</span>, it's so much more effective. Don't take a <span class="glossaryitem" onmouseover='gp(138);'>VC</span> on your <span class="glossaryitem" onmouseover='gp(154);'>HT</span> either. The best bet for <span class="glossaryitem" onmouseover='gp(138);'>VC</span> is a carnifex. If you want to take warriors do not, under any circumstances, give them ranged weapons. You need to make them as effective in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> as possible and should always give them <span class="glossaryitem" onmouseover='gp(171);'>ST</span> + <span class="glossaryitem" onmouseover='gp(156);'>RC</span>. Your warriors right now are too expensive, 172 points for 3 models that are T4 2W and only have a 4+ save?? Deathspitters are especially terrible, I've been playing Tyranids for years and I can't even remember off the top of my head what their exact rules are. There aren't any screening rules in this game so the gaunts aren't going to be shielding the raveners very much. Raveners are too expensive to take in units of more than one. If you want to take them, take them in units of 1 because they are way too easy to kill and will just end up wasting points for you. If you want a really fast army. Take Hormagaunts and just give them the +<span class="glossaryitem" onmouseover='gp(149);'>WS</span> and +I so they'll hit on 3's and go first against most basic infantry in the game. They're also a lot faster than the other gaunts. If you still want some shooting, take a couple of elite carnifexes and give them two t-l <span class="glossaryitem" onmouseover='gp(29);'>devs</span> and the +<span class="glossaryitem" onmouseover='gp(14);'>BS</span> upgrade. That'll give you 8 shots each, reroll misses, reroll wounds. Hope this helps.]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 04:33:12]]> GMT</pubDate>
				<author><![CDATA[ PistolWraithCaine]]></author>
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				<title>1500pts Tyranid fast attack</title>
				<description><![CDATA[ Didn't take any fexes nor because they're not effective, but because an idea of army so i had to take <span class="glossaryitem" onmouseover='gp(138);'>VC</span> on flyrant to take our light tanks and walkers like landspeeders.<br /> Death spitters showed theirselfs really bad, but I simply allmost never rolled a hit. <br /> Had to take <span class="glossaryitem" onmouseover='gp(14);'>BS</span>+<span class="glossaryitem" onmouseover='gp(495);'>LW</span> too, and it really saved agains stealers. in tournament. I knew there will be many tyranid players with genestealers.<br /> Warriers did nice in <span class="glossaryitem" onmouseover='gp(19);'>cc</span> even with ranged weapon and <span class="glossaryitem" onmouseover='gp(156);'>RC</span>.<br /> Raveners are really expensive but do nice job if manage to charge soon.<br /> Horemagaunts would be great, but they don't have rending.<br /> <br /> Played with very similar army today. <br /> difference was I took Flyrant with 2 <span class="glossaryitem" onmouseover='gp(29);'>devs</span><br /> 2x3 flying warriers with 1venom 2devs per squad<br /> 2x8 devgaunts 2x8 horemagaunts<br /> same 6x raveners<br /> 3zontropes w/o psy scream but with 1 synapse<br /> <br /> Played vs chaos, did a crash. Only casualities were 2 zoantropes, 3x8 gaunts and 2 raveners<br /> He had obliterators, noise marines, terminators and demon prince.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 5 May 2008 18:16:13]]> GMT</pubDate>
				<author><![CDATA[ Konstantin]]></author>
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