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		<title><![CDATA[Latest posts for the thread "In anticipation for 5th, 2000 pt CSMs with a good amount of fluff"]]></title>
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				<title>In anticipation for 5th, 2000 pt CSMs with a good amount of fluff</title>
				<description><![CDATA[ My previous lists (The ones I've been theorizing and running) have all been really cheesy. First I wanted 36 terminator armored models (30 Terminators, 6 Oblits). And I'm running double <span class="glossaryitem" onmouseover='gp(262);'>DPs</span> in low points (500 even). But I have a strong feeling troops will be the only scoring models in 5th and I really like Tzeentch and Slaanesh. They are really cool. So here is the list.<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Demon Prince, Wings, Mark of Tzeentch, Warptime, Doombolt<br /> Demon Prince, Wings, Mark of Slaanesh, Lash of Submission<br /> Troops:<br /> 5x Thousand Sons, 1x Aspiring Sorcerer with Doombolt<br /> 5x Noise Marines, Blast Master, 4x Sonic Blaster <br /> 5x Noise Marines, Blast Master, 4x Sonic Blaster <br /> 5x Noise Marines, Blast Master, 4x Sonic Blaster <br /> 12x Chaos Space Marines<br /> 12x Chaos Space Marines<br /> Elites: <br /> 5x Terminators, Reaper Autocannon, Powerfist<br /> 5x Terminators, Reaper Autocannon, Powerfist<br /> Heavy Support:<br /> 1x Obliterator <br /> 1x Obliterator<br /> 1x Obliterator<br /> <br /> The list is obviously super shooty. The <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> marines are there because I can field a lot of them for only 15 pts a piece. They run out and take their shots on units I know they could handle (Probably space marines and their equivalents). While they tie those dudes up in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> the rest of the army spreads out with the each Noise Marine Squad accompanied by an Oblit near by. The Terminators can either deep strike in to handle certain vehicle threats or start near the Thousand Sons to give support to them in case anything tries to get them into <span class="glossaryitem" onmouseover='gp(58);'>HtH</span>. The Tzeentch <span class="glossaryitem" onmouseover='gp(262);'>DP</span> is just very deadly and mobile, he will usually be backing up the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> before they hit <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and help them out in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> too against bigger threats to them (Vehicles, Necron Lords, big Tyranids). The <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> will be an errand boy. Just flying around and messing up enemy positioning where it seems most effective and probably going suicidal into something threatening (troops that are going to score most likely) near the middle to end of the game.<br /> <br /> So what does everyone think? Anywhere there seems to be a flaw besides running basic <span class="glossaryitem" onmouseover='gp(22);'>CSM</span>. I know they aren't fearless and aren't the best but all I wanted with them was numbers (scoring down to the last man). Anywhere the fluff is wrong? I'm pretty sure Tzeentch and Slaanesh are buds while Nurgle and Khorne hang too but other combos aren't really story friendly. I want this to be a competitive yet fluffy list.  ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2008 01:44:14]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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				<title>In anticipation for 5th, 2000 pt CSMs with a good amount of fluff</title>
				<description><![CDATA[ I think 5 member units are a bit low on number. I think minimun unit should aim for about 7 guys.<br /> <br /> On the other hand you should do five terminators, take one squad off, and and maybe some more havy, some raptors for <span class="glossaryitem" onmouseover='gp(19);'>CC</span> or some berserkers]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2008 03:34:10]]> GMT</pubDate>
				<author><![CDATA[ kaintxu]]></author>
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				<title>In anticipation for 5th, 2000 pt CSMs with a good amount of fluff</title>
				<description><![CDATA[ 5 man noise marines is too small. you should combine some units together to get bigger units that don't drop below half after just three dead. the blastmasters they have are useless too. drop those and buy sonic blasters for any extra noise marines that you buy for the units. <br /> <br /> also your 12 man units are useless, use those points to buy more noise marines, and some extra 1K sons. ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2008 05:07:02]]> GMT</pubDate>
				<author><![CDATA[ Bastirous666]]></author>
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				<title>Re:In anticipation for 5th, 2000 pt CSMs with a good amount of fluff</title>
				<description><![CDATA[  The Noise marine squad sizes are small because they are fearless, they don't have to worry about falling below half. I can see uping the number though because if they get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> with a large unit they are toast. The only thing I'm trying to get with the small squads is the blastmaster. Blastmaster is also far from useless in the current edition and in 5th.<br /> <br />  I think more 1K sons would be bette. But they have slow and purposeful and I'm not to keen on having a bunch of my units moving at random and very slow intervals. That's why there are so few of them on board as is. But I think shaving some things down to make room for more 1k sons to each squad is a good idea.<br /> <br />  I'll argue against you on the two units of 12 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> being useless. They are good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and large units can definitely lay down some good fire. The only reason they are there is because of their numbers. They act as a barrier line for the Noise Marines and 1k sons. I could just group 20 of them into a huge squad drop 4 and add some more 1k sons by shaving off a terminator squad. But those terminator squads are good in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> and in ranged wars. Maybe I could drop each unit to 10 and give them an icon of Khorne. They would be better in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> have the same ranged capacity and provide deep strike becomes to all the terminators and Oblits.<br /> <br />  I'm not opposed to the idea for dropping termies for more oblits. Dropping one squad of termies gives me two more oblits. Then I could cut 4 <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> to add another oblit giving me three squads of two. I have an extra twenty points left over in that scenario. Maybe then I'd drop the powerfist from the remaning termie squad to add another terminator to it. Although then it becomes less useful in <span class="glossaryitem" onmouseover='gp(19);'>CC</span> against vehicles but I don't think they will really phase them with the kind of overall fire power I have. ]]></description>
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				<pubDate><![CDATA[Sun, 11 May 2008 05:51:29]]> GMT</pubDate>
				<author><![CDATA[ Typeline]]></author>
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