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		<title><![CDATA[Latest posts for the thread "Red Host of Tehenhauin"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Red Host of Tehenhauin"]]></description>
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				<title>Red Host of Tehenhauin</title>
				<description><![CDATA[ this army list looks pretty good... here are some thoughts:<br /> <br /> Tehenhauin himself looks pretty good, a fair balance of magic and combat. for 350 pts, not bad, although he is compulsory for a Red Host. only being able to choose form the Lore of Beasts <u>OR</u> Lore of Heavens, limits him in magics a bit. Tehenhauin cannot be equipped with more that what he is given but he still has a Scaly Skin 5+ and a Ward Save 4+. only being able to join units of Jungle Swarms or Lesser Swarms (which do not count toward Core minimum) seems silly to me. but he has Unit Strength three with and additional <span class="glossaryitem" onmouseover='gp(24);'>D6</span> attacks because of the Tide of Serpents. this is (sort of) made up for with the Totem of Sotek which allows Swarms he joins Regeneration on a 6+. Tehenhauin also has the Red Crest rule which comes looks like it could come in handy, making him immune to poison and able to move through woods/jungle freely (other Skink characters may take this for just five points). i like the way he looks too with that little dead Skaven on his base <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> the Engine of the Gods looks pretty good too. it's nice to see a different artillery unit other than Salamanders too. it has M6 and even though it has WS2, its S5 and T6 make up for that a bit. a nice Scaly Skin 4+, Terror, <span class="glossaryitem" onmouseover='gp(24);'>D6</span> Impact Hits, Stubborn and Immune to Panic... it's practically a Stegadon, it even has Unit Strength eight for crying out loud! they just strapped a "stone thrower" to it in place of the Howdah. but i'm being mean. with a name like "Engine of the Gods" it has to be good, right?<br /> <br /> Skink Skirmishers (and characters) MUST take the Blessed Spawning of Sotek for ten points per unit, not a bad trade at all i suppose. the Red Crests block Skinks look rather feeble though... WS3, S3, T2 and no poisoned attacks! they do have the Red Crests rule to kinda make up for that, despite having Hatred of all Skaven and come standard with the Blessed Spawning of Sotek. they also must for a unit of no less than fifteen. but they may carry a banner up to twenty-five points and the Sign of Sotek (re-roll failed to wound on first charge) i just that much, nice! i guess that's what you get for seven points though...  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> <br /> <br /> Saurus must also take the Blessed Spawning of Sotek, but other than that they remain unchanged. most of the other units are unchanged and remain in their usual slots. though Stegadons have been removed for the Engine of the Gods.<br /> <br /> well ill shut up now, does anyone else think this is a viable list? it looks like it may be good, really i just like Tehenhauin!  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Mon, 12 May 2008 20:53:39]]> GMT</pubDate>
				<author><![CDATA[ cyanidemassive]]></author>
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				<title>Red Host of Tehenhauin</title>
				<description><![CDATA[ I think you'll struggle to get too many people who have seen one of these lists let alone played with one.<br /> The lustria campaign was a big flop here in Oz amongst regular gamers as they are sick of 'sub lists' being phased out within a couple of years as happened with the storm of chaos in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> and the black crusade in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/211731/292125.page</link>
				<pubDate><![CDATA[Tue, 13 May 2008 05:42:07]]> GMT</pubDate>
				<author><![CDATA[ Waaagh_Gonads]]></author>
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				<title>Red Host of Tehenhauin</title>
				<description><![CDATA[ Take advantage of the M6 on the skinks and be sure to max out your specials and use your magic well.  You will need it <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0">.<br /> <br /> That, and I wouldn't use Saurus I think they are too slow, although you might be able to do something tricky with them.  But don't forget you can still take Skink skirmishers, and your general is ld8 for your cold-blooded roll.<br /> <br /> It looks like a cool list I kind of want to try it now too.  Pity I would have to repaint all my Skinks.  ]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2008 06:07:04]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>Re:Red Host of Tehenhauin</title>
				<description><![CDATA[ it's too bad that that idea stunk. this list looked like it had some interesting new ideas for lizardmen... i may just come up with one just to use Tehenhauin, like i said, he's just kool. <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2008 13:01:06]]> GMT</pubDate>
				<author><![CDATA[ cyanidemassive]]></author>
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				<title>Re:Red Host of Tehenhauin</title>
				<description><![CDATA[ the list looks like it is ment for HEAVILY wooded maps, i guess that's why it was in Lustria! i feel like the list was also put into place to make a Sacred Host of Sotek look much more appealing! Skink Characters also look a little better off this list. but i think the dropping of Slann makes this list look sad to a lot of people. though it almost had to happen, or there would be NO incentive to pick up Tehenhauin... !]]></description>
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				<pubDate><![CDATA[Tue, 13 May 2008 22:47:18]]> GMT</pubDate>
				<author><![CDATA[ cyanidemassive]]></author>
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