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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> Socerer with terminator armor, mark of slaanesh, lash of submission = 140<br /> <br /> Elites:<br /> 5xTerminators, 1xHeavyFlamer, 2xCombi-weapon, 2xpowerfist = 200<br /> <br /> Troops:<br /> 10xChaos Marines, champion with powerfist, 1xflamer, 1xlascannon, personal icon<br /> 8xNoise Marines, champion with powerfist and doomsiren,personal icon<br /> 8xNoise Marines, 8xSonic Blaster<br /> <br /> <br /> is this a good list?<br /> i am puting my Chaos marines into combat, i want to use up the initiative 5 advantage, and my third noise marine unit is going to sit and shoot, while my 2nd noise marine unit is standing at front of them, terminators are deepstriking at where ever they are needed.<br /> <br /> 1question, which unit should i attach my soceror to?<br /> <br /> please give me advices on this army list<br /> appreciated<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2008 13:52:40]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ been playing <span class="glossaryitem" onmouseover='gp(32);'>EC</span> for a long time, and i have always put power weapons on my champions. you say you want to take advantage of i5? then why the fist? <br /> <br /> that champ is getting 4 pwep attacks on the charge, against a standard troop unit that is going to kill a few before they can swing, whereas the fist has to wait untill after the fact.]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2008 14:58:36]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ <blockquote><div><cite>Ztryder wrote:</cite>been playing <span class="glossaryitem" onmouseover='gp(32);'>EC</span> for a long time, and i have always put power weapons on my champions. you say you want to take advantage of i5? then why the fist? <br /> <br /> that champ is getting 4 pwep attacks on the charge, against a standard troop unit that is going to kill a few before they can swing, whereas the fist has to wait untill after the fact.</div></blockquote><br /> <br /> which champ are you talking about? the chaos marine ones or the noise marine one?<br /> <br /> please give me more advice on this<br /> <br /> appreciated]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2008 17:00:01]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ noise marine champs should get the pweps sorry, leave the fist on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> champ, and if you are going to use that generic <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad for assault, drop the lazcannon.<br /> <br /> and i think at 1000 pts, 2 oblits might be better served than the terminator unit. you get back the Anti-Armor you lost by taking out the Lazcannon. combo up your lash with oblit plasma cannons and your set.<br /> <br /> you gain 50+ points, and those points can be put into giving your second noise marine unit sonic blasters. they are assault 2 bolters. you can fire them and charge.<br /> <br /> for 15 more points you can get a winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with lash instead of that sorc.. and since you are dropping that lazcannon, youll have those points left over..<br /> <br /> list would look like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/lash wings<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> pfist champ ICoG 2x flamer<br /> 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> 5+ sonic blasters champ with pwep/doom siren<br /> 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> 8 sonic blasters<br /> <br /> 2 oblits<br /> <br /> not positive on point total, instead of the sonic blasters in the forward <span class="glossaryitem" onmouseover='gp(526);'>NM</span> unit, you might want a Blastmaster in the full sonic squad]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2008 17:28:47]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ <blockquote><div><cite>Ztryder wrote:</cite>noise marine champs should get the pweps sorry, leave the fist on the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> champ, and if you are going to use that generic <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad for assault, drop the lazcannon.<br /> <br /> and i think at 1000 pts, 2 oblits might be better served than the terminator unit. you get back the Anti-Armor you lost by taking out the Lazcannon. combo up your lash with oblit plasma cannons and your set.<br /> <br /> you gain 50+ points, and those points can be put into giving your second noise marine unit sonic blasters. they are assault 2 bolters. you can fire them and charge.<br /> <br /> for 15 more points you can get a winged <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with lash instead of that sorc.. and since you are dropping that lazcannon, youll have those points left over..<br /> <br /> list would look like this:<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> w/lash wings<br /> <br /> 10 <span class="glossaryitem" onmouseover='gp(22);'>csm</span> pfist champ ICoG 2x flamer<br /> 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> 5+ sonic blasters champ with pwep/doom siren<br /> 8 <span class="glossaryitem" onmouseover='gp(526);'>NM</span> 8 sonic blasters<br /> <br /> 2 oblits<br /> <br /> not positive on point total, instead of the sonic blasters in the forward <span class="glossaryitem" onmouseover='gp(526);'>NM</span> unit, you might want a Blastmaster in the full sonic squad</div></blockquote><br /> <br /> What is ICoG?<br /> and are you agreeing with me to have no champion on the second unit of noise marines?<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2008 18:09:44]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ oops ICoG is <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> (Icon of Chaos Glory) i made a typo.<br /> <br /> when i run a full sonic blaster unit i dont take champions, because they are fearless and champ w/pwep doom siren in a noise marine unit is a 65 point model. <br /> <br /> my <span class="glossaryitem" onmouseover='gp(19);'>CC</span> noise marine units usually run 8 guys 3 sonic blasters and a pwep/<span class="glossaryitem" onmouseover='gp(471);'>DS</span> champ and my fire support <span class="glossaryitem" onmouseover='gp(526);'>NM</span> units are 8 guys 7 sonic blasters and a blast master. but the more sonic blasters you can get, the better. <br /> <br /> sometimes ill run 2 units of 12.. champ w/pwep+<span class="glossaryitem" onmouseover='gp(471);'>DS</span> and 11 sonic blasters. that squad can lay down some serious damage from shooting and assault.]]></description>
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				<pubDate><![CDATA[Fri, 16 May 2008 18:52:20]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>Re:1000 Emperors Children army list</title>
				<description><![CDATA[ its a good start but you need anti-tank really really badly. one lascannon is not enough.<br /> <br /> chaos space marines arent that good comapred to what else you could get. because you need anti tank so badly i suggest you drop the whole squad and pick up some obliterators. you can have 3 for 5pts more tahn the cost of that squad (3 may be a little much but you should definately have 2). obliterators are also exellent with lash of submission.<br /> <br /> the noise marine champion shouldnt have a powerfist because it doesnt make use of his high initiative. change it to a power weapon instead. that will save you some points if you decide to pick up 3 oblits.<br /> <br /> your sorcerer should probably be with which ever squad is moving towards combat. never ever deepstrike a lash carrier.<br /> <br /> you end up with a very low body count because you have a large squad of noise marines that are very expensive. they will be footslogging accross the battle field so they may never see combat before they are shot to peices. you may want to consider dropping the champion altogether and giving them all sonic blasters. you will still be able to move forward inot combat but you will also have much more effective shooting (which will do you better in the long run)]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2008 01:02:29]]> GMT</pubDate>
				<author><![CDATA[ Regwon]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ <blockquote><div><cite>Ztryder wrote:</cite>oops ICoG is <span class="glossaryitem" onmouseover='gp(75);'>IoCG</span> (Icon of Chaos Glory) i made a typo.<br /> <br /> when i run a full sonic blaster unit i dont take champions, because they are fearless and champ w/pwep doom siren in a noise marine unit is a 65 point model. <br /> <br /> my <span class="glossaryitem" onmouseover='gp(19);'>CC</span> noise marine units usually run 8 guys 3 sonic blasters and a pwep/<span class="glossaryitem" onmouseover='gp(471);'>DS</span> champ and my fire support <span class="glossaryitem" onmouseover='gp(526);'>NM</span> units are 8 guys 7 sonic blasters and a blast master. but the more sonic blasters you can get, the better. <br /> <br /> sometimes ill run 2 units of 12.. champ w/pwep+<span class="glossaryitem" onmouseover='gp(471);'>DS</span> and 11 sonic blasters. that squad can lay down some serious damage from shooting and assault.</div></blockquote><br /> <br /> i am giving my chaos marines icone of slaanesh to have them with initiative 5<br /> <br /> i'll definitely take your advide with the noise marines<br /> <br /> i am having 5 terminators and 2 obliterator to swap around while i go against different armies<br /> <br /> obliterators will come into play when the enemy has lot of tanks, if only 1, terminators will be in<br /> <br /> does it sound alright?]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2008 03:12:00]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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				<title>Re:1000 Emperors Children army list</title>
				<description><![CDATA[ <blockquote><div><cite>Regwon wrote:</cite>its a good start but you need anti-tank really really badly. one lascannon is not enough.<br /> <br /> chaos space marines arent that good comapred to what else you could get. because you need anti tank so badly i suggest you drop the whole squad and pick up some obliterators. you can have 3 for 5pts more tahn the cost of that squad (3 may be a little much but you should definately have 2). obliterators are also exellent with lash of submission.<br /> <br /> the noise marine champion shouldnt have a powerfist because it doesnt make use of his high initiative. change it to a power weapon instead. that will save you some points if you decide to pick up 3 oblits.<br /> <br /> your sorcerer should probably be with which ever squad is moving towards combat. never ever deepstrike a lash carrier.<br /> <br /> you end up with a very low body count because you have a large squad of noise marines that are very expensive. they will be footslogging accross the battle field so they may never see combat before they are shot to peices. you may want to consider dropping the champion altogether and giving them all sonic blasters. you will still be able to move forward inot combat but you will also have much more effective shooting (which will do you better in the long run)</div></blockquote><br /> <br /> i am taking out the lascannon, and got my self two obliterators to put in wihle my terminators aint in the game<br /> i want those chaos marines because i dont want to be outnumbered, and also i want a unit to runup while noise marines are gonna shoot]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2008 03:13:48]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Socerer with terminator armor, mark of slaanesh, lash of submission = 140 <br /> <br /> Elites: <br /> 5xTerminators, 1xHeavyFlamer, 2xCombi-weapon, 2xpowerfist = 200 <br /> <br /> Troops: <br /> 10xChaos Marines, champion with powerfist, 1xflamer, 1xflamer, personal icon <br /> 8xNoise Marines, champion with powerfist and doomsiren,personal icon , 3xSonic Blaster<br /> 8xNoise Marines, 8xSonic Blaster <br /> <br /> Heavy Support:<br /> 2xObliterators, my obliterators are coming into the game if there is more than one tank that i have to deal with, or a tank with 14 armor.. if not, my terminators should be able to take it down..<br /> <br /> <br /> i am puting my Chaos marines into combat, i want to use up the initiative 5 advantage, and my third noise marine unit is going to sit and shoot, while my 2nd noise marine unit is standing at front of them, terminators are deepstriking at where ever they are needed. <br /> <br /> 1question, which unit should i attach my soceror to? <br /> <br /> please give me advices on this army list <br /> appreciated <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2008 03:16:55]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: <br /> Socerer with terminator armor, mark of slaanesh, lash of submission = 140 <br /> <br /> Elites: <br /> 5xTerminators, 1xHeavyFlamer, 2xCombi-weapon, 2xpowerfist = 200 <br /> <br /> Troops: <br /> 10xChaos Marines, champion with powerfist, 1xflamer, 1xflamer, personal icon <br /> 8xNoise Marines, champion with powerfist and doomsiren,personal icon , 3xSonic Blaster<br /> 8xNoise Marines, 8xSonic Blaster <br /> <br /> Heavy Support:<br /> 2xObliterators, my obliterators are coming into the game if there is more than one tank that i have to deal with, or a tank with 14 armor.. if not, my terminators should be able to take it down..<br /> <br /> <br /> i am puting my Chaos marines into combat, i want to use up the initiative 5 advantage, and my third noise marine unit is going to sit and shoot, while my 2nd noise marine unit is standing at front of them, terminators are deepstriking at where ever they are needed. <br /> <br /> <br /> please give me advices on this updated army list <br /> appreciated <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2008 03:18:38]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ what combi weapons are you using on the termies? plasma i hope?<br /> <br /> power weapon on the noise champ, change the sorc to a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with the points you save from that, i think youll need 5 more points for the wings/lash <span class="glossaryitem" onmouseover='gp(262);'>DP</span> so drop the icon in the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> unit, they wont need it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will be wayy more effective than a termie sorc, that term sorc has only 3 attacks. and is usually going to wound on a 4, where the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will be hitting and wounding on 3s (occationally wounding on 4) with more attacks.]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2008 05:34:02]]> GMT</pubDate>
				<author><![CDATA[ Ztryder]]></author>
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				<title>1000 Emperors Children army list</title>
				<description><![CDATA[ <blockquote><div><cite>Ztryder wrote:</cite>what combi weapons are you using on the termies? plasma i hope?<br /> <br /> power weapon on the noise champ, change the sorc to a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> with the points you save from that, i think youll need 5 more points for the wings/lash <span class="glossaryitem" onmouseover='gp(262);'>DP</span> so drop the icon in the <span class="glossaryitem" onmouseover='gp(526);'>NM</span> unit, they wont need it.<br /> <br /> <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will be wayy more effective than a termie sorc, that term sorc has only 3 attacks. and is usually going to wound on a 4, where the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will be hitting and wounding on 3s (occationally wounding on 4) with more attacks.</div></blockquote><br /> <br /> what about meltaguns? each game i am giving them different ones depending on who i am playing against<br /> <br /> i understand the point with <span class="glossaryitem" onmouseover='gp(262);'>DP</span>]]></description>
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				<pubDate><![CDATA[Sat, 17 May 2008 18:47:38]]> GMT</pubDate>
				<author><![CDATA[ stone1208]]></author>
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